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Rumble League of Legends Patch HistoryPC

Rumble

Fighter / Mage

League of Legends (PC) Rumble in Wild Rift

Rumble Win Rate

Rumble Current Status

Rumble was last adjusted in Patch 26.13 (). Across 71 patches, Rumble has received 14 buffs, 22 nerfs, 34 adjustments since release in Patch 1.0.0.116.

Abilities
Junkyard TitanPC
Passive - Junkyard Titan

Innate: Rumble's ability casts generate Heat, which decays by Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat, and becomes Overheated while at Heat.

Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.

Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 50% - 142.54% (based on level) bonus attack speed and empowers his basic attacks to deal 5 - 44.12 (based on level) (+ 25% AP) (+ 4% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65 - 163.33 (based on level) against monsters.

FlamespitterPC
Q - Flamespitter
CD: 10 / 9 / 8 / 7 / 6
Cast Time: None
Range: 600

Active: Rumble generates Heat to activate his flamethrower for 3 seconds, spewing forth flames in a frontal cone every 0.25 seconds. Enemies hit by the flame are scorched for 0.6 seconds, taking magic damage every 0.25 seconds as well as upon being hit if not currently scorched, refreshing on subsequent inflictions. Flamespitter's damage is reduced to 70% against minions.

Minimum Magic Damage: 12.5 / 18.75 / 25 / 31.25 / 37.5 (+ 26.25% AP) (+ 1.5 / 1.62 / 1.75 / 1.88 / 2% of target's maximum health)
Magic Damage per Second: 16.67 / 25 / 33.34 / 41.67 / 50 (+ 35% AP) (+ 2 / 2.17 / 2.33 / 2.5 / 2.67% of target's maximum health)
Magic Damage per Tick: 4.17 / 6.25 / 8.34 / 10.42 / 12.5 (+ 8.75% AP) (+ 0.5 / 0.54 / 0.58 / 0.63 / 0.67% of target's maximum health)
Maximum Magic Damage: 62.5 / 93.75 / 125 / 156.25 / 187.5 (+ 131.25% AP) (+ 7.5 / 8.12 / 8.75 / 9.38 / 10% of target's maximum health)
Minimum Minion Damage: 8.75 / 13.12 / 17.5 / 21.88 / 26.25 (+ 18.38% AP) (+ 1.05 / 1.14 / 1.23 / 1.31 / 1.4% of target's maximum health)
Minion Damage per Second: 11.67 / 17.5 / 23.34 / 29.17 / 35 (+ 24.5% AP) (+ 1.4 / 1.52 / 1.64 / 1.75 / 1.87% of target's maximum health)
Minion Damage per Tick: 2.92 / 4.38 / 5.83 / 7.29 / 8.75 (+ 6.12% AP) (+ 0.35 / 0.38 / 0.41 / 0.44 / 0.47% of target's maximum health)
Maximum Minion Damage: 43.75 / 65.62 / 87.5 / 109.38 / 131.25 (+ 91.88% AP) (+ 5.25 / 5.69 / 6.12 / 6.56 / 7% of target's maximum health)
Minimum Enhanced Damage: 18.75 / 28.12 / 37.5 / 46.88 / 56.25 (+ 39.38% AP) (+ 2.25 / 2.44 / 2.62 / 2.81 / 3% of target's maximum health)
Enhanced Damage per Second: 25 / 37.5 / 50 / 62.5 / 75 (+ 52.5% AP) (+ 3 / 3.25 / 3.5 / 3.75 / 4% of target's maximum health)
Enhanced Damage per Tick: 6.25 / 9.38 / 12.5 / 15.62 / 18.75 (+ 13.12% AP) (+ 0.75 / 0.81 / 0.88 / 0.94 / 1% of target's maximum health)
Maximum Enhanced Damage: 93.75 / 140.62 / 187.5 / 234.38 / 281.25 (+ 196.88% AP) (+ 11.25 / 12.19 / 13.12 / 14.06 / 15% of target's maximum health)
Minimum Enhanced Minion Damage: 13.12 / 19.69 / 26.25 / 32.82 / 39.38 (+ 27.56% AP) (+ 1.57 / 1.7 / 1.83 / 1.97 / 2.1% of target's maximum health)
Enhanced Minion Damage per Second: 17.5 / 26.25 / 35 / 43.75 / 52.5 (+ 36.75% AP) (+ 2.1 / 2.27 / 2.45 / 2.62 / 2.8% of target's maximum health)
Enhanced Minion Damage per Tick: 4.38 / 6.56 / 8.75 / 10.93 / 13.12 (+ 9.19% AP) (+ 0.52 / 0.56 / 0.61 / 0.66 / 0.7% of target's maximum health)
Maximum Enhanced Minion Damage: 65.62 / 110.74 / 155.86 / 200.97 / 246.09 (+ 137.81% AP) (+ 7.88 / 8.54 / 9.19 / 9.85 / 10.5% of target's maximum health)

Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%. Flamespitter's total damage based on the target's health is capped at 65 - 336.84 (based on level) against monsters.

Scrap ShieldPC
W - Scrap Shield
CD: 6
Cast Time: None

Active: Rumble generates Heat to grant himself a shield for 1.5 seconds.

Shield Strength: 25 / 55 / 85 / 115 / 145 (+ 30% AP) (+ 4% of maximum health)
Bonus Movement Speed: 10 / 15 / 20 / 25 / 30%
Enhanced Shield Strength: 37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+ 45% AP) (+ 6% of maximum health)
Enhanced Bonus Movement Speed: 15 / 22.5 / 30 / 37.5 / 45%

Rumble also gains bonus movement speed for 1 to 1.32 seconds.

Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.

Electro HarpoonPC
E - Electro Harpoon
CD: 0.5
Cast Time: 0.25
Range: 950

Active: Rumble generates Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slow them for 2 seconds. These effects stacks additively with multiple harpoons, refreshing their duration and stacking up to 2 times.

Magic Damage: 55 / 80 / 105 / 130 / 155 (+ 50% AP)
Total Magic Damage: 110 / 160 / 210 / 260 / 310 (+ 100% AP)
Magic Resistance Reduction: 10 / 12 / 14 / 16 / 18%
Total MR Reduction: 20 / 24 / 28 / 32 / 36%
Slow: 15 / 20 / 25 / 30 / 35%
Total Slow: 30 / 40 / 50 / 60 / 70%
Enhanced Damage: 82.5 / 120 / 157.5 / 195 / 232.5 (+ 75% AP)
Total Enhanced Damage: 165 / 240 / 315 / 390 / 465 (+ 150% AP)
Enhanced Magic Resistance Reduction: 15 / 18 / 21 / 24 / 27%
Total Enhanced MR Reduction: 30 / 36 / 42 / 48 / 54%
Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow: 45 / 60 / 75 / 90 / 105%

Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.

If Rumble casts Electro Harpoon before his mech becomes Junkyard Titan 3, he may still use another charge within 3 seconds of the initial cast.

The EqualizerPC
R - The Equalizer
CD: 130 / 105 / 80
Cast Time: None
Range: 1700

Active: Rumble deploys a barrage of rockets from the sky along the target path in a line over 0.75 seconds. Each rocket impacts the ground to create a field of fire that lasts 4.5 seconds.

Magic Damage per Tick: 30 / 50 / 70 (+ 8.75% AP)
Magic Damage per Second: 120 / 200 / 280 (+ 35% AP)
Maximum Magic Damage: 600 / 1000 / 1400 (+ 175% AP)

Enemies struck by the impact or within the field are marked Burning for 1 second, taking magic damage every 0.25 seconds and being slow by 35%, refreshing while in the area. Enemies may be Burning for up to 5 seconds, for a total of 20 instances of its effect.

Base Stats

Health: 640
Health Per Level: 105
Mana: 150
Attack Damage: 64
AD Per Level: 3.2
Attack Speed: 0.644
AS Per Level: 1.85
Armor: 36
Armor Per Level: 4.7
Magic Resist: 28
MR Per Level: 1.55
Movement Speed: 345
Range: 125
Health Regen: 7
HP Regen Per Level: 0.6

Rumble Changes

Patch 26.13

change

Rumble has been an extremely reliable blind-pick top laner for a long time, so we're lowering some of his early staying power and base damage while keeping his scaling pattern intact.

Flamespitter

  • Base damage per tick reduced to 4.17/6.25/8.33/10.42/12.5 from 5/7.08/9.17/11.25/13.33.
  • AP ratio per tick increased to 8.75% AP from 8.333% AP.

Patch 26.4

nerf

Rumble is not in pro jail. I repeat, Rumble is not in pro jail! After fixing a long-standing bug that substantially reduced his damage when played on the red team and associated follow-up, he's just a very strong champion at almost all levels of play once players get over his steep learning curve. As a result, we're looking to bring him to a more appropriate power level so we're making him more susceptible to aggressive laners and worse at simply equalizing away poor wave states.

Stats

  • Base health reduced to 640 from 655.

The Equalizer

  • Base damage per tick reduced to 30/50/70 from 35/52.5/70.

Patch 25.17

nerf

Passive damage decreased. Q damage decreased at higher ranks.

Junkyard Titan

  • Overheat on-hit damage target health ratio reduced to 4% of target's maximum health from 5%.

Flamespitter

  • Base damage per tick reduced to 5/7.08/9.17/11.25/13.33 from 5/7.5/10/12.5/15.

Patch 25.16

change

Q damage decreased. Q and R QoL improvements, power impacting bugfixes.

General

  • Each ability's Heat generation amount is now displayed in the HUD when the setting "Show Spell Costs" is enabled. They exist in place of resource costs for most other champions.

Flamespitter

  • AP ratio per tick reduced to 8.333% AP from 9.167% AP.
  • Target health ratio per tick reduced to 0.5/0.542/0.583/0.625/0.667% of target's maximum health from 0.5/0.567/0.633/0.7/0.767%.
  • Bug Fix: The timing of damage by casters on the red side will now match the timing of damage by casters on the blue side.
  • Debuff now affects enemies once at the same time as they are hit when the debuff is applied instead of refreshed.
  • New Effect: Upon being affected by Flamespitter's debuff, targets now receive damage through a burn that lasts 0.6 seconds, refreshing on subsequent hits and not stacking with the flame if already debuffed.
  • Now has an internal counter to apply 2 additional instances of damage at most after the final refresh, including the final application instance, as a safety mechanism.

The Equalizer

  • Bug Fix: The timing of damage by casters on the red side will now match the timing of damage by casters on the blue side.
  • Bug Fix: Rocket zones no longer start affecting enemies at an up-to 0.25 second delay (their debuff application is no longer fuzzy).
  • Debuff hit cadence increased to once every 0.25 seconds from once every 0.5 seconds.
  • Now has an internal counter to apply 4 additional instances of damage at most after the final refresh, including the final application instance, as a safety mechanism.
  • 2 This may sometimes be inconsistent and apply one more instance at most beyond this maximum after the whole duration, when standing inside overlapping zones.
  • Bug Fix: Each rocket zone now always lasts exactly 4.5 seconds each instead of all rockets' zones disappearing at once 5 seconds after the first missile lands due to their duration collectively refreshing to the same amount with each subsequent rocket launch.

Patch 25.12

change

Q damage decreased. E slow decreased.

Flamespitter

  • Target health ratio per tick reduced to 0.5/0.542/0.583/0.625/0.667% of target's maximum health from 0.5/0.583/0.667/0.75/0.833%.
  • Total health ratio reduced to 6/6.5/7/7.5/8% of target's maximum health from 6/7/8/9/10%.
  • Target health ratio per tick increased to 0.5/0.567/0.633/0.7/0.767% of target's maximum health from 0.5/0.542/0.583/0.625/0.667%.
  • Total health ratio increased to 6/6.8/7.6/8.4/9.2% of target's maximum health from 6/6.5/7/7.5/8%.

Electro Harpoon

  • Base slow reduced to 10/15/20/25/30% from 15/20/25/30/35%.
  • Base slow increased to 15/20/25/30/35% from 10/15/20/25/30%.

Patch 25.S1.2

change

Electro Harpoon

  • Bug Fix: Magic resistance reduction is once again enhanced while in Danger Zone.

Patch 25.S1.1

change

Badlands Baron

  • The Equalizer
  • Bug Fix: Restored all SFX.

Junkyard Titan

  • Bug Fix: Now once again properly gains all bonus effects while in Danger Zone.

Patch 14.24

buff

Q damage increased. W shield increased.

Flamespitter

  • AP ratio per tick increased to 9.167% AP from 8.333% AP.
  • Total AP ratio increased to 110% AP from 100% AP.

Scrap Shield

  • AP ratio increased to 30% AP from 25% AP.

Patch 14.23

change

Electro Harpoon

  • Bug Fix: No longer incorrectly gains its Junkyard Titan 3 bonus based on the resulting heat amount instead of the heat amount prior to casting the ability.

Patch 14.22

buff

Base Health increased.

Stats

  • Base health increased to 655 from 625.

Patch 14.18

nerf

Q damage decreased. E damage decreased.

Flamespitter

  • Base damage per tick reduced to 5/7.5/10/12.5/15 from 6.667/8.75/10.833/12.917/15.
  • Maximum base damage reduced to 60/90/120/150/180 from 80/105/130/155/180.
  • AP ratio per tick reduced to 8.333% AP from 9.167% AP.
  • Maximum AP ratio reduced to 100% AP from 110% AP.

Electro Harpoon

  • Base damage reduced to 55/80/105/130/155 from 60/85/110/135/160.

Patch 14.17

nerf

Passive damage decreased.

Junkyard Titan

  • Damage health ratio reduced to 5% of target's maximum health from 6%.

Patch 14.14

nerf

Q base damage decreased, minion damage modifier adjusted, minion last hitting logic improved.

Flamespitter

  • Base damage per tick reduced to 6.667/8.75/10.833/12.917/15 from 10.417/11.667/12.917/14.167/15.417.
  • Total base damage reduced to 80/105/130/155/180 from 125/140/155/170/185.
  • Minion damage changed to 70% at all ranks from 55/60/65/70/75%.
  • Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage.
  • New Effect: Now deals an additional tick of damage if it would kill a minion.

Patch 14.9

nerf

Stats

  • Selection radius reduced to 140 units from 165.

Patch 14.2

nerf

Q damage increased. E magic resist reduction decreased.

Flamespitter

  • Base damage per tick reduced to 10.42/11.67/12.92/14.17/15.42 from 11.25/12.5/13.75/15/16.25.
  • Total base damage reduced to 125/140/155/170/185 from 135/150/165/180/195.

Electro Harpoon

  • Magic resistance reduction reduced to 10/12/14/16/18% from 12/14/16/18/20%.
  • Maximum magic resistance reduction reduced to 20/24/28/32/36% from 24/28/32/36/40%.
  • Danger Zone magic resistance reduction reduced to 15/18/21/24/27% from 18/21/24/27/30%.
  • Danger Zone maximum magic resistance reduction reduced to 30/36/42/48/54% from 36/42/48/54/60%.
  • AP ratio increased to 50% AP from 40% AP.

The Equalizer

  • Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.

Stats

  • Base attack damage increased to 64 from 61.

Patch 13.23

nerf

Stats

  • Undocumented: Attack windup increased to 29% from 20%.
  • Crit windup time unchanged.

Patch 13.22

change

Basic attack windup increased.

Stats

  • Attack windup reduced to 20% from 22.916667%.
  • Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.

Patch 13.21

change

Bilgerat

  • The Equalizer
  • Bug Fix: No longer is missing some VFX.

Super Galaxy

  • Junkyard Titan
  • Bug Fix: Red overlay VFX during an overheat has been restored.
  • Flamespitter
  • Bug Fix: VFX is no longer cut off by the ground.

Patch 13.12

change

Base health decreased, health growth increased, base health regeneration decreased. Passive heat limit increased, overheat monster damage cap adjusted, overheat attack speed increased, overheat duration decreased. Q damage adjusted, minion damage decreased, monster damage cap added. W shield adjusted. E heat generation increased. R cooldown increased.

Stats

  • Base health reduced to 625 from 659.
  • Health growth increased to 105 from 99.
  • Base health regeneration reduced to 7 from 8.

Junkyard Titan

  • Maximum heat increased to 150 from 100.
  • Overheat threshold increased to 150 heat from 100.
  • Danger Zone threshold unchanged at 50 heat.
  • Overheat duration reduced to 4 seconds from 5.25.
  • Bonus attack speed increased to 50 to 130% (based on level) from 20 to 80% (based on level).
  • Damage cap against monsters changed to 65 to 150 (based on level) from 80 at all levels.

Flamespitter

  • Base damage reduced to 135/150/165/180/195 from 180/220/260/300/340.
  • New Effect: Now deals up to 6/7/8/9/10% of the target's maximum health, capped at 65 to 300 (based on level) against monsters.
  • Minion damage reduced to 55/60/65/70/75% from 60/65/70/75/80%.

Scrap Shield

  • Base shield reduced to 25/55/85/115/145 from 60/90/120/150/180.
  • AP ratio reduced to 25% AP from 45% AP.
  • New Effect: Shield now scales with 4% of his maximum health.

Electro Harpoon

  • Heat generation increased to 20 from 10.

The Equalizer

  • Cooldown increased to 130/105/80 seconds from 100/85/70.

Patch 13.5

buff

E magic resist shred increased, total shred on two hits increased.

Electro Harpoon

  • Magic resistance reduction increased to 12/14/16/18/20% from 10% at all ranks.
  • Maximum magic resistance reduction increased to 24/28/32/36/40% from 20% at all ranks.
  • Danger Zone magic resistance reduction increased to 18/21/24/27/30% from 15% at all ranks.
  • Danger Zone maximum magic resistance reduction increased to 36/42/48/54/60% from 30% at all ranks.

Patch 12.10

buff

Stats

  • Base health increased to 659 from 589.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.55 from 0.75.

Scrap Shield

  • Base shield reduced to 60/90/120/150/180 from 60/75/90/105/120.
  • Shield AP ratio reduced to 45% AP from 50% AP.

Patch 12.5

change

Electro Harpoon

  • Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.

Patch 12.4

buff

Base armor increased.

Stats

  • Base armor increased to 36 from 31.

Patch 11.18

buff

Passive bonus attack speed decreased early; now scales with level. W cooldown decreased and no longer scales.

Junkyard Titan

  • Bonus attack speed changed to 20 to 80% (based on level) from 50% at all levels.

Scrap Shield

  • Cooldown reduced to 6 seconds at all ranks from 7/6.75/6.5/6.25/6.

Patch 11.15

change

Various Rumble heat system bugfixes and other QoL adjustments!

Junkyard Titan

  • Bug Fix: Heat is now checked more consistently:
  • Delay until Heat decays is now much more consistent.
  • Overheated duration is now consistently 5.25 seconds from only averaging this value.
  • Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.

Electro Harpoon

  • Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
  • (This was already fixed in V11.14, but documented in this patch instead).

Patch 11.14

change

Electro Harpoon

  • Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.

Patch 11.13

nerf

W cooldown increased early and now scales; bonus movement speed decreased.

Scrap Shield

  • Cooldown increased to 7/6.75/6.5/6.25/6 seconds from 6 at all ranks.
  • Bonus movement speed reduced to 10/15/20/25/30% from 15/20/25/30/35%.
  • Danger Zone bonus movement speed reduced to 15/22.5/30/37.5/45% from 22.5/30/37.5/45/52.5%.

Patch 11.11

nerf

Passive on-hit damage cap against monsters decreased.

Junkyard Titan

  • Damage cap against monsters reduced to 80 from 120.

Patch 11.9

nerf

Passive Overheated bonus on-hit damage decreased.

Junkyard Titan

  • Overheat on-hit base damage reduced to 5 to 40 (based on level) from 10 to 50 (based on level).
  • Overheat on-hit AP ratio reduced to 25% AP from 30% AP.

Patch 11.8

change

Base magic resist and magic resist growth decreased. Passive Overheating bonus damage decreased; now scales with target’s maximum health; now grants attack speed. E now reduces the target’s magic resistance.

Stats

  • Base magic resistance reduced to 28 from 32.
  • Magic resistance growth reduced to 0.75 from 1.25.

Junkyard Titan

  • Overheat on-hit base damage reduced to 10 to 50 (based on level) from 25 to 110 (based on level).
  • New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
  • New Effect: Now gains 50% bonus attack speed while overheated.

Electro Harpoon

  • New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.

Patch 11.7

change

Super Galaxy

  • Bug Fix: The Equalizer crater visual effects no longer appear all in one spot.

Patch 11.1

nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.

Patch 10.18

buff

Q total damage increased.

Flamespitter

  • Base damage increased to 180/220/260/300/340 from 175/210/245/280/315.

Patch 10.3

nerf

Base stats rounded. W bonus movement speed and shield decreased.

Stats

  • Base armor increased to 31 from 30.88.
  • Base attack damage reduced to 61 from 61.036.

Scrap Shield

  • Bonus movement speed reduced to 15/20/25/30/35% from 20/25/30/35/40%.
  • Enhanced bonus movement speed reduced to 22.5/30/37.5/45/52.5% from 30/37.5/45/52.5/60%.
  • Base shield strength reduced to 60/95/130/165/200 from 80/110/140/170/200.
  • Enhanced base shield strength reduced to 90/142.5/195/247.5/300 from 120/165/210/255/300.

Patch 9.15

nerf

Scrap Shield

  • Base shield strength reduced to 80/110/140/170/200 from 100/130/160/190/220.

Patch 9.7

buff

Scrap Shield

  • Bonus movement speed increased to 20/25/30/35/40% from 10/15/20/25/30%.

The Equalizer

  • Cooldown reduced to 100/85/70 seconds from 110/100/90.

Patch 9.6

buff

The Equalizer

  • New Effect: Now triggers effects that are triggered by DoT AoE abilities.

Patch 8.12

buff

Scrap Shield

  • Base shield strength increased to 100/130/160/190/220 from 80/110/140/170/200.
  • AP ratio increased to 50% AP from 40% AP.

The Equalizer

  • Base damage increased to 140/210/280 from 130/185/240.
  • AP ratio increased to 35% AP from 30% AP.

Patch 8.7

change

Flamespitter

  • Total base damage increased to 175/210/245/280/315 from 135/180/225/270/315.
  • Damage to minions changed to 60/65/70/75/80% from 75%.

Patch 8.3

nerf

Stats

  • Base health regeneration reduced to 8 from 8.008.

Patch 7.22

change

Scrap Shield

  • Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on Junkyard Titan 2.

Patch 7.19

change

Electro Harpoon

  • Bug Fix: Can now correctly be casted if overheated.

Patch 7.18

buff

Junkyard Titan

  • New Effect: Heat bar now turns orange when at or above 80 Heat.

Patch 7.12

change

Junkyard Titan

  • Heat decay start increased to 4 seconds from 3.
  • Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.

Flamespitter

  • Damage to minions reduced to 75% from 100%.
  • Cooldown increased to 10/9/8/7/6 seconds from 6 at all ranks.
  • Base damage increased to 135/180/225/270/315 from 75/135/195/255/315.
  • AP ratio increased to 110% AP from 100% AP.

Scrap Shield

  • Duration reduced to 1.5 seconds from 2.
  • Shield strength increased to 80/110/140/170/200 from 50/80/110/140/170.

Electro Harpoon

  • Base damage increased to 60/85/110/135/160 from 45/70/95/120/145.

Patch 7.7

nerf

Electro Harpoon

  • Recharge time increased to 6 seconds from 5.

Patch 6.11

change

Flamespitter

  • Bug Fix: Now turns to face his target on basic attack command, rather than basic attack execution (like Gatling Gun).

Patch 6.8

change

Flamespitter

  • Removed: 50% damage penalty against minions.

The Equalizer

  • Cooldown reduced to 110/100/90 seconds from 120/110/100.

Patch 6.5

change

Electro Harpoon

  • Bug Fix: If Rumble Overheats by casting Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends.

Patch 6.4

buff

Electro Harpoon

  • New Effect: Now utilizes stock system, storing up to two charges with a 5-second recharge.
  • Cooldown between shots removed from 10 seconds.
  • Heat cost reduced to 10 from 20.
  • slow duration reduced to 2 seconds from 3 seconds.
  • New Effect: If cast while at 2 charges and the first charge causes you to Junkyard Titan 3, you may cast a second charge while Junkyard Titan 3. Charges generated while overheated cannot be cast.

Patch 6.2

change

General

  • Fixed a bug where Flamespitter sometimes missed a tick of damage when used while in Danger Zone.

Patch 6.1

change

General

  • Collision radius reduced to 35 from 50.

Flamespitter

  • Range increased to 600 from 550.
  • Damage interval reduced to every 0.25 seconds from 0.5.

Patch 5.16

nerf

The Equalizer

  • Cooldown increased to 120/110/100 seconds from 105/90/75.
  • The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.

Patch 5.14

change

General

  • Fixed a bug where Flamespitter was damaging untargetable enemies.
  • Fixed a bug where the range wasn't consistent.
  • Fixed a bug where The Equalizer was damaging untargetable enemies.

Patch 5.1

change

Electro Harpoon

  • Fixed a bug where the cooldown between Harpoon casts was shorter on Super Galaxy.

Patch 4.15

change

General

  • Fixed a bug where Rumble's Flamespitter and Scrap Shield should be more responsive in being affected (or not affected) by Danger Zone bonuses even if they're cast immediately after going above or below 50 Heat.
  • Fixed a bug where Rumble's basic attack would cancel if he was in the middle of attacking while Overheat expired.
  • Fixed a bug where Rumble would occasionally not receive bonus magic damage on his first basic attack during Overheat .
  • Fixed a bug where Rumble wouldn't fade out when he entered brush during Overheat .
  • Fixed a bug where Super Galaxy would occasionally fire a Danger Zone Electro Harpoon on his second cast, even if his first cast wasn't in the Danger Zone.

Patch 4.9

buff

Flamespitter

  • Bugfix: Fixed a bug where Flamespitter was dealing less damage when Rumble was trying to set people on fire for extended periods of time.
  • Bugfix: Fixed a bug where Flamespitter dealt less damage when on purple team.

Patch 4.6

buff

Scrap Shield

  • Danger Zone shield bonus increased to 50% from 25%.
  • Danger Zone movement speed bonus increased to 50% from 25%.

Electro Harpoon

  • Danger Zone damage bonus increased to 50% from 25%.
  • Danger Zone slow bonus increased to 50% from 25%.
  • Bugfix: Harpoon slows now stack correctly

Patch 4.2

change

Flamespitter

  • New animation.

Patch 3.7

change

Flamespitter

  • Damage reduced to 75/135/195/255/315 (+1.0 ability power) from 90/160/230/300/370 (+1.35 ability power).
  • Danger Zone damage bonus increased to 50% from 25%.

Electro Harpoon

  • Damage reduced to 45/70/95/120/145 (+0.4 ability power) from 55/85/115/145/175 (+0.5 ability power).

Patch 3.6

nerf

Flamespitter

  • No longer prevents Rumble from automatically acquiring basic attack targets.

Patch 3.5

change

Electro Harpoon

  • Fixed a bug where the visual effect would disappear before the actual end of the projectile.

The Equalizer

  • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay.
  • Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged).

Patch 1.0.0.144

nerf

Junkyard Titan

  • Danger Zone damage bonus reduced to 25% from 30%.

Flamespitter

  • Damage reduced to 90/160/230/300/370 from 90/180/270/360/450.
  • Fixed: Flamespitter no longer lasts slightly longer than intended.

Patch 1.0.0.141

change

General

  • Rumble now has a marker at 50 heat to denote when he has reached the Danger Zone.

Flamespitter

  • Now more responsive, especially while moving and turning.

Electro Harpoon

  • Now has a swirling icon overlay and a slight icon shift to denote the second shot.

Patch 1.0.0.136

change

General

  • Updated recommended items.

Patch 1.0.0.129

change

The Equalizer

  • Now works with smart cast. Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast.

Patch 1.0.0.123

change

The Equalizer

  • Fixed a bug where trail would sometimes disappear early if Rumble died.

Patch 1.0.0.121

change

Flamespitter

  • Base damage changed to 30/60/90/120/150 from 40/65/90/115/140.
  • Ability power ratio reduced to 0.45 from 0.5.

Patch 1.0.0.120

nerf

The Equalizer

  • Trail's burning damage reduced to 100/140/180 per second from 120/160/200.
  • Trail's burning damage ability power ratio per second reduced to 0.2 from 0.25.
  • Cooldown increased to 105/90/75 from 90/75/60.

Patch 1.0.0.118b

nerf

Junkyard Titan

  • Bonus damage on basic attacks no longer procs Rylai's Crystal Scepter nor applies spell vamp.

Flamespitter

  • Cooldown increased to 6 seconds from 5.

The Equalizer

  • Fixed a bug where it would display the wrong team indicator on some machines with low graphics settings.

Patch 1.0.0.118

nerf

General

  • Pathing size has been reduced.

Flamespitter

  • Fixed a bug where the particle was lasting longer than intended.

Electro Harpoon

  • Fixed a bug where the particle traveled further than the actual projectile.

Patch 1.0.0.116

new

Rumble added to League of Legends

Flamespitter

  • Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the "Danger Zone," this spell deals additional damage.

Scrap Shield

  • Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the "Danger Zone," the shield's strength and speed boost increase.

Electro Harpoon

  • Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the "Danger Zone," the damage and slow percentage is increased.

The Equalizer (Ultimate)

  • Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.

Junkyard Titan (Innate)

  • Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone", causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

The Equalizer

  • Fixed a few bugs where it was sometimes not showing properly related to fog of war.
  • Fixed some team color bugs.

Related League of Legends Champions

Rumble League of Legends FAQ

Frequently Asked Questions
When was Rumble last changed in League of Legends?
Rumble was last adjusted in League of Legends Patch 26.13, released June 23, 2026.
How many times has Rumble been buffed or nerfed in LoL?
Rumble has been changed in 71 League of Legends patches: 14 buffs, 22 nerfs, 34 adjustments.
Was Rumble changed in LoL Patch 26.14?
No - Rumble was not changed in Patch 26.14. Its most recent change was in Patch 26.13.
When was Rumble released in League of Legends?
Rumble was released in League of Legends in Patch 1.0.0.116 on April 26, 2011.