PCThresh was last adjusted in Patch 25.18 (). Across 68 patches, Thresh has received 19 buffs, 10 nerfs, 38 adjustments since release in Patch 1.0.0.154.
AbilitiesLeague Wiki
General
- Bug Fix: Soul absorb SFX no longer fails to play while he is performing the end of his Taunt expression in various skins.
Damnation
- Bug Fix: Restored soul spawn SFX for allies and enemies.
Lunar Emperor
- Death Sentence
- Bug Fix: Hook projectile SFX no longer incorrectly plays on his location instead of the target's.
Base Health increased. E damage increased.
Stats
- Base health increased to 620 from 600.
Flay
- Minimum damage per soul increased to 1.7 from 1.5.
- Maximum damage per soul increased to 1.7 from 1.5.
- Maximum AD ratio increased to 90/120/150/180/210% AD from 80/110/140/170/200% AD.
Base armor and magic resist growth increased.
Stats
- Base armor increased to 33 from 31.
- Magic resistance growth increased to 1.55 from 1.3.
Base armor increased. E damage increased. R cooldown decreased.
Stats
- Base armor increased to 31 from 28.
Flay
- Active base damage increased to 75/120/165/210/255 from 75/115/155/195/235.
The Box
- Cooldown reduced to 120/100/80 seconds from 140/120/100.
Worlds 2013
- Skin renamed to Worlds 2013 Thresh from Championship Thresh.
W shield strength per soul increased.
Dark Passage
- Shield strength per soul increased to 2 from 1.5.
Q cooldown refunded on hit decreased.
Death Sentence
- Cooldown refund reduced to 2 seconds from 3.
Q damage increased, cooldown decreased late. W cooldown adjusted, shield strength decreased. E damage increased.
Death Sentence
- Base damage increased to 100/150/200/250/300 from 100/145/190/235/280.
- AP ratio increased to 90% AP from 80% AP.
- Cooldown reduced to 19/16.5/14/11.5/9 seconds from 19/17/15/13/11.
Dark Passage
- Base shield reduced to 50/70/90/110/130 from 50/75/100/125/150.
- Cooldown reduced to 21/20/19/18/17 seconds from 22/20.5/19/17.5/16.
Flay
- Base damage increased to 75/115/155/195/235 from 75/110/145/180/215.
- AP ratio increased to 70% AP from 60% AP.
Death Sentence
- Base damage increased to 100/145/190/235/280 from 100/140/180/220/260.
- AP ratio increased to 80% AP from 50% AP.
Dark Passage
- Shield strength per soul reduced to 1.5 from 2.
Health growth increased. E base damage increased.
Stats
- Health growth increased to 120 from 115.
Flay
- Active base damage increased to 75/110/145/180/215 from 65/95/125/155/185.
Q cooldown decreased at all ranks, magic damage increased at all ranks.
Death Sentence
- Base damage increased to 100/140/180/220/260 from 80/120/160/200/240.
- Cooldown reduced to 19/17/15/13/11 seconds from 20/18/16/14/12.
Damnation
- Bug Fix: No longer is shown in the HUD as a temporary buff.
Stats
- Base health increased to 600 from 530.
- Health growth increased to 115 from 95.
- Magic resistance growth increased to 1.3 from 0.5.
Dark Passage
- Base shield reduced to 50/75/100/125/150 from 60/90/120/150/180.
Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.
Damnation
- Bonus armor per soul increased to 1 from 0.75.
- Ability power per soul increased to 1 from 0.75.
Dark Passage
- Shield strength per soul increased to 2 from 1.
Unbound
- Splash and model updated to reflect his appearance in A Night at the Inn.
Base Move Speed decreased. E passive damage decreased early; bonus damage per Soul increased.
Stats
- Base movement speed reduced to 330 from 335.
Flay
- Minimum damage per soul increased to 1.5 from 1.
- Maximum damage AD ratio reduced to 80/110/140/170/200% AD from 100/125/150/175/200% AD.
- Maximum damage per soul increased to 1.5 from 1.
E cooldown increased.
Flay
- Cooldown increased to 13/12.25/11.5/10.75/10 seconds from 11/10.5/10/9.5/9.
Base health decreased; health growth increased.
Stats
- Base health reduced to 530 from 561.
- Health growth increased to 95 from 93.
E cooldown increased and now scales.
Flay
- Cooldown increased to 11/10.5/10/9.5/9 seconds from 9 at all ranks.
W base shield decreased later.
Dark Passage
- Base shield reduced to 60/90/120/150/180 from 60/100/140/180/220.
Stats
- Base health increased to 561 from 560.52.
W cooldown increased later.
Dark Passage
- Cooldown increased to 22/20.5/19/17.5/16 seconds from 22/19.5/17/14.5/12.
Dark Star
- Bug Fix: Lantern is now properly visible after he dies and respawns.
Death Sentence
- Indicator added to show recast ability timer.
Additional changes from his VFX update in 10.1.
Flay
- Quick cast indicator updated to better match hitbox on all skins.
Pulsefire
- Death Sentence
- Added width indicators.
- Bug Fix: Now properly uses his new cast effect.
- Flay
- Added circles indicators to match his other skins.
Prestige Pulsefire
- Death Sentence
- Added width indicators.
- Flay
- Added circles indicators to match his other skins.
General
- New visual effects.
- Basic attack trails added with new hit effects.
- Idle effects cleaned up and improved his idle effects overall to match his actual appearance.
- All skins generally cleaned up and matched with the base skin changes.
Damnation
- Updated souls' appearance and power-up visuals.
Death Sentence
- Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
Dark Passage
- Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme.
- The Lantern will now also rotate much more fluidly.
Flay
- Added a circle indicator to show the actual hitbox.
Deep Terror
- More bubbles.
Worlds 2013
- New Championship themed particles and cleaned up.
Blood Moon
- Cleaned up with some thematic improvements.
Damnation
- undocumented: Damnation no longer starts with one soul when Lucian is on the enemy team.
Dark Passage
- Bug Fix: Is now properly disabled when ground.
Death Sentence
- Mana cost increased to 70 from 60.
- Cooldown increased to 20/18/16/14/12 seconds from 16/15/14/13/12.
Dark Star
- Death Sentence
- Bug Fix: No longer has classic particles when breaking the chain.
General
- Bug Fix: Basic attack once again plays audio at max range.
Death Sentence
- Mana cost reduced to 60 from 80.
- Cooldown reduced to 16/15/14/13/12 seconds from 20/18/16/14/12.
Dark Passage
- Cooldown reduced to 22/19.5/17/14.5/12 seconds from 22/20.5/19/17.5/16.
Flay
- Maximum AD ratio increased to 100/125/150/175/200% AD from 80/110/140/170/200% AD.
Worlds 2013
- The Box
- Bug Fix: VFX are no longer misplaced if the ability is cast while moving.
Stats
- Base health regeneration increased to 7 from 6.924.
Death Sentence
- Bug Fix: Chain once again disappears if he hits a spell shielded unit.
Dark Star
- Bug Fix: Is no longer missing his VO when collecting souls.
Worlds 2013
- Dark Passage
- Bug Fix: Now properly plays the lantern-landing SFX when using Dark Passage.
Dark Star
- Bug Fix: Center body buffbone now follow his model during all animations.
Flay
- Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
Dark Passage
- Bug Fix: Jhin fourth shot now correctly crits after he takes the lantern.
Death Sentence
- Bug Fix: No longer sometimes sends Thresh to weird places if he tries to fly through a base gate.
Death Sentence
- Bug Fix: Dark Star Thresh's corpse no longer gets stuck in a T-pose if he dies while casting Death Sentence.
Dark Passage
- Bug Fix: Adjusted Dark Star Thresh's Dark Passage toss animation to not look like Scatter the Weak.
The Box
- Cooldown reduced to 140/120/100 seconds from 150/140/130.
Dark Passage
- Bug Fix: Championship and Deep Sea Thresh's Dark Passage once again create a glowing trail behind the lantern when Dark Passage is cast.
Damnation
- Epic monster souls are now worth two stacks of Damnation.
Dark Passage
- Removed: AP scaling.
- New Effect: Shield's strength now scale with total number of souls. Each soul collected increases the shield value by one.
- New Effect: While Thresh is tethered to an enemy via Death Sentence, casting Dark Passage beyond cast range will now throws the lantern at maximum range in the target direction, rather than causing Thresh to walk into cast range.
- New Effect: If Thresh successfully Death Sentence a target and pull towards them, lanterns slightly beyond the leash range will have a short grace period before breaking the leash.
Damnation
- Each soul captured counts as two souls instead.
Damnation
- Rift Herald now drops a Damnation.
Damnation
- Bug Fix: Despawning souls would visually fly to Thresh.
Stats
- Health growth increased to 93 from 89.
General
- Rift Scuttler now has a soul.
General
- Fixed a bug where souls would visually fly to Thresh from extreme distances. This never affected gameplay.
- Fixed a bug where Rift Scuttler didn't have a soul.
- New Effect: The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.
Dark Passage
- Fixed a bug where the range indicator had disappeared.
Flay
- Fixed a bug where it would sometimes not move enemies.
Dark Passage
- Now only shields the first ally to be near the Dark Passage in addition to Thresh.
Flay
- Bug Fix: Fixed a tooltip bug that listed Flay slow duration as 1.5 seconds instead of 1 second.
The Box
- No longer deals additional damage to opponents that break extra walls beyond the first.
General
- Hitbox size increased to 65 units around from 50 to match average hitbox size.
Flay
- Bugfix: Now properly displays the correct buff icon
Damnation
- Crystal Scar only: Souls are now worth 2 stacks, down from 4.
Damnation
- Soul lifespan reduced to 8 seconds from 14.
Stats
- Attack range reduced to 450 from 475.
Dark Passage
- Now shows indicator particles to nearby allies to indicate that it is a clickable object.
- Lantern now provides a small area of impassible terrain.
The Box
- Arm time increased to 0.75 seconds from 0.5 seconds.
General
- Basic attack wind up is reduced by 0.25% per 1% attack speed, rather than the standard 1%.
Stats
- Attack speed per level increased to 3% from 1%.
Death Sentence
- Cooldown increased to 20/18/16/14/12 seconds from 18/16.5/15/13.5/12.
- Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy.
Flay
- Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes.
Death Sentence
- If Death Sentence is blocked by a spell shield, the chain will shatter and Thresh will be unable to cast Death Leap (previously, the chain would still tether with the target).
- Quicksilver, Cleanse, Mikael's Crucible and champion abilities that remove crowd control will now shatter the chain, preventing Thresh from activating Death Leap (previously, the tether and crowd control were separate effects).
- Crowd control immunity.
- There is now a 0.5 second delay before Thresh can activate Death Leap.
Stats
- Base health reduced to 411 from 452.
- Base armor reduced to 12 from 18.
Damnation
- Souls now always grant 0.75 armor and ability power instead of starting at 1.0 and granting diminishing returns per soul collected.
Death Sentence
- After initially using Death Sentence the tooltip will now describe his Deathly Leap ability.
Death Sentence
- Fixed a bug where Thresh could cast Flash while casting Death Sentence.
Death Sentence
- Damage increased to 80/120/160/200/240 from 80/110/140/170/200.
- Passive moved to Flay.
Flay
- Damage reduced to 65/95/125/155/185 from 65/105/145/185/225.
- Now has Death Sentence previous passive (bonus damage on basic attacks).
- Fixed a bug that caused the passive's damage to be consumed when attacking wards.
- Fixed a bug where Flay sometimes dealt more damage than intended.
Thresh added to League of Legends
Damnation (Innate)
- Thresh can harvest the souls of the enemies that die near him, permanently granting him armor and ability power.
Death Sentence (Q)
- Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them towards him. Activating this ability a second time pulls Thresh to the enemy.
Dark Passage (W)
- Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Flay (E)
- Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
The Box (Ultimate)
- Thresh creates a prison of walls that slow and deal damage if broken.
