PCRyze was last buffed in Patch 26.4 (). Across 89 patches, Ryze has received 36 buffs, 21 nerfs, 31 adjustments since release in Patch 0.9.22.7.
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You've seen it, we've seen it. We've revisited Ryze's ult and an unintuitive interaction causing champions to not warp when they'd otherwise expect to. This was an intentional mechanic that aimed to anticipate players' needs but as time has gone on, this predictive help has caused more confusion than it's worth.
Realm Warp
- New Effect: The portal now teleports all allies within instead of predicting based on movement.
Ryze has risen up the ranks this season and is due for a reduction in power. While we're nerfing Phase Rush, we're also buffing Actualizer so we think he deserves a direct nerf in this patch. With his late game damage going up and the overall game being more lethal than we'd like, we're reducing some late game damage in kind.
Rune Prison
- AP ratio reduced to 60% AP from 70% AP.
- Mana ratio reduced to 3% bonus mana from 4%.
Ryze is still sitting as one of the top mages, and isn't reliant on augments. These changes hope to hit some of his utility and damage without gutting his identity as Mr. Mana.
General
- W Slow : 50% → 40%
- W Root duration : 1.5 → 1.25
- R Bonus Damage : 40/60/80 → 30/50/70
W damage decreased, and mana cost adjusted.
Rune Prison
- Base damage reduced to 60/90/120/150/180 from 70/100/130/160/190.
- Mana cost changed to 50/60/70/80/90 from 40/55/70/85/100.
W damage decreased. R Passive Overload damage increased.
Overload
- Spell Flux bonus damage increased to 25/50/75/100% (based on Realm Warp's rank) from 10/40/70/100%.
Rune Prison
- Base damage reduced to 70/100/130/160/190 from 80/110/140/170/200.
Overload
- Bug Fix: Now is able to trigger Horizon Focus Hypershot.
Overload
- Bug Fix: Spell shields now correctly block its damage.
Spell Flux
- Bug Fix: Spell shields now correctly block its damage.
Q damage increased. R cooldown decreased.
Overload
- Base damage increased to 75/95/115/135/155 from 70/90/110/130/150.
Realm Warp
- Cooldown reduced to 180/160/140 seconds from 210/180/150.
W slow increased, cooldown decreased early.
Rune Prison
- Slow increased to 50% from 35%.
- Cooldown reduced to 11/10.5/10/9.5/9 seconds from 13/12/11/10/9.
Realm Warp
- Bug Fix: Ground VFX now properly layers over terrain that is not at default elevation. Previously, the VFX could be completely hidden if the VFX coincided entirely with those sections of the map.
Stats
- Base attack speed increased to 0.658 from 0.625.
Worlds 2019
- Skin renamed to Worlds 2019 Ryze from Championship Ryze.
Realm Warp
- Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
- The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
Spell Flux
- Bug Fix: VFX overlay now properly appears on the target.
Realm Warp
- Bug Fix: VFX overlay now properly appears on the ground.
Passive bonus mana increased. E magic damage increased, missile speed increased.
Arcane Mastery
- AP ratio increased to 10% per 100 AP from 6% per 100 AP.
Spell Flux
- AP ratio increased to 50% AP from 45% AP.
- Missile speed increased to 4000 from 3500.
Arcane Mastery
- Bug Fix: Now also loses current mana equal to the reduction in maximum mana when losing ability power.
- This means that using the Waterwalking rune, Ryze can no longer restore mana by leaving and entering the river repeatedly.
Stats
- Base magic resistance reduced to 32 from 36.
Arcane Mastery
- AP ratio reduced to 6% per 100 AP from 10% per 100 AP.
Stats
- Attack speed growth reduced to 2.11% from 2.112%.
Q AP Ratio increased. W AP Ratio increased.
Overload
- AP ratio increased to 55% AP from 50% AP.
Rune Prison
- AP ratio increased to 70% AP from 60% AP.
E AP ratio increased, mana cost decreased.
Spell Flux
- AP ratio increased to 35% AP from 30% AP.
- Mana cost reduced to 35/45/55/65/75 from 40/55/70/85/100.
Stats
- Base health increased to 645 from 575.
- Health growth increased to 124 from 110.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
Q damage AP ratio increased; bonus mana ratio decreased.
Overload
- AP ratio increased to 50% AP from 45% AP.
- Mana ratio reduced to 2% bonus mana from 3%.
Q AP ratio reduced. E cooldown increased.
Overload
- AP ratio reduced to 40% AP from 45% AP.
Spell Flux
- Cooldown increased to 3.5/3.25/3/2.75/2.5 from 3.25/3/2.75/2.5/2.25.
Stats
- Mana growth increased to 70 from 50.
Q base damage increased.
Overload
- Base damage increased to 75/100/125/150/175 from 65/90/115/140/165.
Base magic resist and attack damage increased.
Stats
- Base magic resistance increased to 36 from 34.
- Base attack damage increased to 58 from 56.
Base health, armor, and damage rounded up. Q movement speed increased.
Stats
- Base health increased to 575 from 570.48.
- Base armor increased to 22 from 21.552.
- Base attack damage increased to 56 from 55.04.
Overload
- Bonus movement speed increased to 28/32/36/40/44% from 20/25/30/35/40%.
Base mana regen growth increased. W damage increased later.
Stats
- Mana regeneration growth increased to 1 from 0.8.
Rune Prison
- Base damage increased to 80/110/140/170/200 from 80/100/120/140/160.
Q base damage decreased.
Overload
- Base damage reduced to 65/90/115/140/165 from 80/105/130/155/180.
Stats
- Base magic resistance increased to 34 from 30.
General
- New Effect: Can now buffer his ability casts.
Stats
- Base health regeneration increased to 8 from 7.
- Health regeneration growth increased to 0.8 from 0.55.
Overload
- Bug Fix: No longer cancels his movement when spammed during its cast time.
- Bug Fix: No longer bounces back to its original target if Spell Flux is applied to it during other bounces.<!-- TO CONFIRM
Rune Prison
- AP ratio increased to 70% AP from 60% AP.-→
Spell Flux
- Bug Fix: Now correctly triggers Manaflow Band when it bounces to a champion.
- Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
Stats
- Base mana reduced to 300 from 400.
- Base mana regeneration increased to 8 from 6.
Overload
- Spell ranks reduced to 5 from 6.
- Base damage changed to 80/105/130/155/180 from 60/85/110/135/160/185.
- Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 to 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
- Bonus damage changed to 10/40/70/100% (based on Realm Warp's rank) from 40/50/60/70/80% (based on Spell Flux's rank).
- Bonus movement speed changed to 20/25/30/35/40% from 25/28/31/34/37/40%.
Rune Prison
- Mana ratio increased to 4% bonus mana from 1%.
- Mana cost changed to 40/55/70/85/100 from 50/60/70/80/90.
- New Effect: Now slow for 35% for 1.5 seconds rather than root for 0.75 seconds.
- New Effect: Spell Flux now converts the slow to a root rather than increasing the crowd control duration.
Spell Flux
- Base damage reduced to 60/80/100/120/140 from 70/90/110/130/150.
- Mana cost reduced to 40/55/70/85/100 from 60/70/80/90/100.
- New Effect: Now always bounces off the primary target.
- Removed: Bounces no longer damages secondary enemies hit for half damage.
- Removed: No longer spreads Spell Flux on kill.
Realm Warp
- Spell ranks increased to 3 from 2.
- New Effect: Now increases Overload increased damage to 40/70/100% against targets with Spell Flux.
- New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
- Minimum cast range increased to 1000 units from 730.
- Maximum cast range increased to 3000 units at all ranks from 1750/3000.
- Cooldown changed to 210/180/150 seconds from 180 at all ranks.
Spell Flux
- Bug Fix: Range/cast indicator now appears correctly.
Rune Prison
- Spell Flux root duration reduced to 1.5 seconds from 2.
Spell Flux
- Bug Fix: Can no longer kill Tryndamere through his Undying Rage with his Spell Flux Overload combo.
Spell Flux
- Mana cost increased to 60/70/80/90/100 from 40/55/70/85/100.
SKT T1
- Bug Fix: Crowd cheers have been restored in his recall animation.
Uncle
- Realm Warp
- Bug Fix: Eagle screech can once again be heard when he uses Realm Warp.
Spell Flux
- Base damage increased to 70/90/110/130/150 from 50/75/100/125/150.
- New Effect: Spreading Spell Flux now only deals 50% damage.
Realm Warp
- Cooldown increased to 180 seconds from 120.
Spell Flux
- Bug Fix: Now correctly spreads to nearby units when it kills units who have any form of life after death.
Realm Warp
- New Effect: Stasis effects now cancels the channel.
Rune Prison
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Spell Flux
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Overload
- Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
- Bug Fix: Fixed a bug where if his target died during the cast time of Rune Prison or Spell Flux, he wouldn't get the cooldown reset effect of Overload.
Rune Prison
- AP ratio increased to 60% AP from 20% AP.
Overload
- Bug Fix: Fixed a bug where the ability icon would still be highlighted despite being on cooldown after Rune Prison and Spell Flux cast is canceled due to target's untargetability.
SKT T1
- Bug Fix: Broccoli is now properly centered during his recall animation.
Spell Flux
- New Effect: If target dies while the projectile is traveling, Spell Flux will still spread to nearby enemies.
Overload
- New Effect: Cooldown reset now occurs when Rune Prison or Spell Flux are cast, rather than when they hit their targets.
Rune Prison
- Root duration reduced to 0.75 seconds from 1. Spell Flux target still rooted for 2 seconds.
Spell Flux
- Cooldown increased to 3.25/3/2.75/2.5/2.25 seconds from 2.25 at all ranks.
Spell Flux
- Overload bonus damage reduced to 40/50/60/70/80% from 40/55/70/85/100%.
Overload
- Shield changed to 65 to 150 (based on level) from 60 to 200 (based on level).
- Bonus movement speed reduced to 25/28/31/34/37/40% from 25/30/35/40/45/50%.
Realm Warp
- Bug Fix: Tooltip changed to properly indicate a 1750-range at rank 1.
Realm Warp
- Range increased to 1750/3000 from 1500/3000.
General
- Title changed to the Rune Mage from the Rogue Mage
- Complete visual upgrade across all skins.
- New splash artwork for Original, Young, Tribal, Uncle
- Human Ryze renamed to Young Ryze.
- New voice over.
Gameplay Update
- Arcane Mastery (Passive)
- New ability icon
- Innate: Ryze's maximum mana is increased by 5% per 100 AP.
- Overload (Q spell)
- Now has 6 ranks instead of 5.
- Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
- Active: Ryze unleashes a runic blast in the target direction, dealing 60/85/110/135/160/185 (+ 45% AP) (+ 3% bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
- If Ryze consumes 2 Runes, he shields himself from up to 60 to 200 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds and gains 25/30/35/40/45/50% bonus movement speed for the duration.
- Spell Flux Overload deals 40/55/70/85/100% increased damage, based on Spell Flux's rank, and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
- Mana cost: 40
- Cooldown: 6 seconds
- Rune Prison (W spell)
- Active: Ryze instantly deals 80/100/120/140/160 (+ 20% AP) (+ 1% bonus mana) magic damage and root the target enemy for 1 second.
- Spell Flux Rune Prison's root duration is doubled to 2 seconds.
- Mana cost: 50/60/70/80/90
- Cooldown: 13/12/11/10/9 seconds
- Spell Flux (E spell)
- Active: Ryze hurls an orb of runic energy at the target enemy, dealing 50/75/100/125/150 (+ 30% AP) (+ 2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
- Spell Flux Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
- Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
- Mana cost: 40/55/70/85/100
- Cooldown: 2.25 seconds
- Realm Warp (R spell)
- Only has 2 ranks
- Active: Ryze channels for 2 seconds, during which he opens a 475-width portal around him, and upon successfully completing the channel, he and all allies within the portal blink to the target location.
- Ryze can move around and cast spells during this channel, which can be interrupted by both silence and root effects.
- Realm Warp can only be ranked up twice, with ranks available at levels 6 and 11. Instead, Overload has 6 ranks.
- Mana cost: 100
- Cooldown: 120 seconds
- Range: 1500/3000
Overload
- Base damage reduced to 60/90/120/150/180 from 60/95/130/165/200.
Desperate Power
- Cooldown increased to 50 seconds at all ranks from 50/40/30.
Overload
- Base damage increased to 60/95/130/165/200 from 60/85/110/135/160.
Arcane Mastery
- New Effect: Empowerment only affects Ryze's next 5 abilities. Duration unchanged.
Desperate Power
- Cooldown reduced to 50/40/30 seconds from 80/60/40.
Arcane Mastery
- Stack duration decreased to 6 seconds from 10 seconds.
Overload
- Damage reduced to 60/85/110/135/160 from 60/95/130/165/200.
Spell Flux
- Initial damage reduced to 36/52/68/84/100 (+20% AP) from 50/66/82/98/114 (+30% AP).
- Secondary damage reduced to 18/26/34/42/50 (+10% AP) from 25/33/41/49/57 (+15% AP).
Arcane Mastery
- Duration reduced to 2.5 seconds from 6.
- Stack duration reduced to 10 seconds from 12.
- Cooldowns can now be completely reset rather than brought down to 0.25 seconds.
Overload
- New Passive: Increases Arcane Mastery duration to 3/3.5/4/4.5/5 seconds.
- Damage changed to 60/95/130/165/200 from 65/95/125/155/185.
- Missile width increased to 55 from 50.
- Mana cost changed to 40 at all ranks from 30/35/40/45/50.
Rune Prison
- Damage changed to 80/100/130/140/160 from 65/95/125/155/185.
- root duration changed to 1/1.1/1.2/1.3/1.4 seconds at all ranks from 0.75/1/1.25/1.5/1.75.
- No longer cancels active movement/attack commands.
Spell Flux
- No longer cancels active movement/attack commands.
Arcane Mastery
- A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to Overload.
Arcane Mastery
- Duration increased to 6 seconds at all ranks from 4/5/6 based on rank.
- Effect is now triggered upon completing the 5th spell's cast time, rather than at the beginning the cast time. Arcane Mastery will no longer go off even if the spell cancels due to losing sight of the target.
Overload
- Base damage increased to 65/95/125/155/185 from 65/90/115/140/165.
Desperate Power
- Duration increased to 6 seconds at all ranks from 4/5/6 based on rank.
Spell Flux
- Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). The initial spell continues to be classified as a single-target abilities.
Desperate Power
- Passive's tooltip now properly displays Arcane Mastery increased duration.
- Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown.
Stats
- Base mana regen reduced to 5 from 6.
- Mana regen growth increased to 1 from 0.8.
- Armor growth reduced to 3.0 from 3.9.
Arcane Mastery
- Reworked Innate: Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 (+1 per Desperate Power ranks) seconds, gaining a shield that blocks 25 to 110 (based on level) (+ 8% of his max. mana) damage, and causing his spellcasts to reduce his other spells' cooldowns by Overload cooldown (4 - 2.4), to a minimum of 0.25 seconds.
Overload
- No longer passively grants 2/4/6/8/10% cooldown reduction.
- Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
- Range increased to 900 from 625.
- Base damage increased to 65/90/115/140/165 from 55/75/95/115/135.
- Ability power ratio increased to (+ 55% AP) from (+ 40% AP).
- Mana ratio reduced to (+ 2/2.5/3/3.5/4% of max. mana) from (+ 6.5% of max. mana) at all ranks.
- Mana cost reduced to 30/35/40/45/50 from 60 at all ranks.
- Cooldown increased to 4 seconds from 3.5.
Rune Prison
- Base damage reduced to 65/95/125/155/185 from 60/95/130/165/200.
- AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Mana ratio reduced to (+ 2.5% of max. mana) from (+ 4.5% of max. mana).
Spell Flux
- Reworked Active: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 50% bonus damage and further reducing their magic resistance per bolt that returns.
- Base damage reduced to 50/66/82/98/114 from 50/70/90/110/130.
- Ability power ratio reduced to (+ 30% AP) from (+ 35% AP).
- Mana ratio increased to (+ 2% of max. mana) from (+ 1% of max. mana).
- Max. damage to the original target increased to 200/272/328/392/456 (+ 120% AP) (+ 8% maximum mana) from 150/210/270/330/390 (+ 105% AP) (+ 3% maximum mana).
- Magic resist reduction changed to 8/9/10/11/12% from 12/15/18/21/24.
- New Effect: Magic resist reduction now stacks up to 3 times.
- Projectile's speed increased to 1400 from 1000.
- Cooldown reduced to 7 seconds from 14.
Desperate Power
- New Effect: Now passively grants 10/20/30% cooldown reduction, and increases Arcane Mastery duration by 1/2/3 seconds.
- Duration reduced to 4/5/6 seconds from 5/6/7.
- Cooldown changed to 80/60/40 seconds from 70/60/50.
Overload
- Base damage increased to 55/75/95/115/135 from 40/60/80/100/120.
Overload
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 85 / 110 / 135 / 160.
Stats
- Base health increased to 414 from 360.
Overload
- Range increased to 625 from 600.
General
- Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil.
- Improved basic attack to be more responsive
Stats
- Base movement speed increased to 340 from 335.
Desperate Power
- Movement speed increased to 80 at all ranks from 60/70/80.
Overload
- Cast range reduced to 600 from 650.
Rune Prison
- Cast range reduced to 600 from 625.
- Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
Spell Flux
- Cast range reduced to 600 from 675.
Desperate Power
- Bonus movement speed increased to 60/70/80 from 35/40/45/50/55.
Spell Flux
- Fixed a bug where Ryze's autoattack could be interrupted by it.
General
- Attack projectile speed increased to 2400 from 1400.
- Recommended items updated.
- Animations updated for Overload, Rune Prison, and Spell Flux.
Stats
- Base attack damage increased to 55 from 49.
Overload
- Mana ratio reduced to 6.5% from 7.5%.
- Mana cost changed to 60 from 70.
- Ability power ratio increased to 0.4 from 0.2.
- Base damage increased to 60/85/110/135/160 from 40/65/90/115/140.
- Cast range reduced to 650 from 700[sic].
Rune Prison
- Mana ratio reduced to 4.5% from 5%.
- Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
- Duration reduced to 0.75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2.
Spell Flux
- Now has a 1% mana ratio.
- Projectile speed reduced.
- Bounce radius increased to 400 from 375.
- Now prioritizes enemy champions over Ryze.
- Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
Desperate Power
- Passive mana component removed.
- Active now adds 35/45/55 movement speed.
Overload
- Mana ratio reduced to 7.5% from 8%.
Overload
- Base damage increased to 40/65/90/115/140 from 30/55/80/105/130.
Overload
- Mana scaling reduced to 8% from 10%.
Desperate Power
- Active spell vamp increased to 15/20/25% from 15% at all ranks.
General
- Champion IP cost reduced to 450 from 1350.
General
- Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp.
Stats
- Base magic resistance reduced to 30 from 35.
Overload
- Base damage reduced to 30/55/80/105/130 from 50/90/130/170/210.
- Ability power ratio reduced to 0.2 from 0.45.
- Range increased to 675 from 600.
- Missile speed increased to 1400 from 1200.
- Cooldown reduced to 3.5 at all ranks from 11/10/9/8/7.
- Mana cost changed to 70 at all ranks from 30/65/80/95/110.
Rune Prison
- No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration).
- Ability power ratio changed to a flat 0.6 from 0.4/0.6/0.8/1/1.2 depending on snare duration.
- Now deals 5% of Ryze's maximum mana in bonus damage.
- Cast range increased to 625 from 600.
- Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4.
Spell Flux
- Base damage reduced to 50/70/90/110/130 from 70/85/100/115/130.
- Ability power ratio per hit reduced to 0.35 from 0.38.
- Cast range increased to 675 from 625.
- Cooldown increased to 14 from 9.
- Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140.
Desperate Power
- No longer grants ability power but now grants 15% spell vamp.
- Area of effect damage percentage reduced to 50% from 65%.
- Cooldown increased to 70/60/50 from 50 at all ranks.
- Duration reduced to 5/6/7 from 8 at all ranks.
- Now grants a passive 75/150/225 mana.
Spell Flux
- Fixed a bug where it was doing less AoE damage than intended when used in combination with his Arcane Mastery ability.
Overload
- New passive component: 2/4/6/8/10% cooldown reduction.
Rune Prison
- Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4.
- It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds.
Spell Flux
- Magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks.
Desperate Power
- Cooldown increased to 50 from 40.
Stats:
- Base damage increased to 50 from 47.
- Armor increased to 11 from 10.
- Armor per level increased to 3.9 from 3.7.
Spell Flux
- Magic resistance debuff no longer stacks.
- Magic resistance debuff increased to 15 from 12.
Rune Prison
- No longer prevents the target from attacking, and only immobilizes.
Desperate Power
- Ability power bonus reduced to 50/80/110 from 60/100/140.
Spell Flux
- Magic resistance reduction on hit reduced to 12 from 15 per hit.
Stats:
- Base movement speed increased to 310 from 300.
- Attack range increased to 550 from 425.
- Base damage increased to 49.5 from 45.
- Base mana increased to 305 from 293.
- Base mana regen increased to 4.9 from 4.6.
- Base health increased to 446 from 420.
- Health gain per level increased to 86 from 78.
- Base armor increased to 14.2 from 10.1.
- Armor gain per level increased to 3.7 from 3.2.
Overload
- Damage reduced to 50/90/130/170/210 from 70/105/140/175/210.
Spell Flux :
- Damage increased to 70/85/100/115/130 from 50/70/90/110/130.
- Ability power ratio increased to 0.38 from 0.33.
Desperate Power
- Cooldown reduced to 40 sec at all ranks from 60/50/40.
Arcane Mastery New Innate
- After casting a spell all other spells have their cooldown reduced by 1.5 seconds.
Overload
- Base damage changed to 70/105/140/175/210 from 60/110/160/210/260.
- Ability power ratio reduced to 0.45 from 0.8.
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
- Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8.
- Mana cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
Rune Prison
- Duration reduced to 0.8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3.
- Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
- Cooldown reduced to 14 from 16.
Spell Flux Reworked
- Bounces a static 5 times between minions, enemy champions, and Ryze.
- Damage is 50/70/90/110/130.
- Ability power ratio is 0.33.
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
- Cooldown is a static 9 seconds.
- Mana cost is 60/80/100/120/140.
- Range is 700.
- Missile speed drastically increased.
Desperate Power New Ultimate
- It is a self targeted instant cast buff that lasts 8 seconds.
- It gives Ryze 60/100/140 additional ability power and grants all of his spells 65% AoE damage.
- It has 60/50/40 second cooldown.
- It has no cost.
Spell Flux
- Damage reduced to 240/360/480 from 300/400/500.
Rune Prison
- Range reduced to 550 from 600.
Desperate Power
- Now properly shows the particle.
Overload
- Mana cost reduced to 60/90/120/150/180 from 40/75/110/145/180.
Stats
- Base damage increased to 42 from 39.
Overload
- Damage increased to 60/110/160/210/260 from 20/80/140/200/260.
Ryze added to League of Legends
Overload
- Ability power ratio reduced to 0.8 from 1.0.
Spell Flux
- Ability power ratio reduced to 0.7 from 0.75.
