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Kassadin League of Legends Patch HistoryPC

Kassadin

Assassin / Mage

League of Legends (PC) Kassadin in Wild Rift

Kassadin Win Rate

Kassadin Current Status

Kassadin was last buffed in Patch 26.11 (). Across 88 patches, Kassadin has received 31 buffs, 23 nerfs, 33 adjustments since release in Patch 0.9.22.7.

Abilities
Void StonePC
Passive - Void StoneWatch

Innate: Kassadin is permanently ghosted and takes 10% reduced magic damage.

Null SpherePC
Q - Null Sphere
Cost: 60 / 65 / 70 / 75 / 80 Mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: 0.25
Range: 650

Active: Kassadin fires an orb of void energy at the target enemy that deals magic damage and disrupt their ongoing channel.

Magic Damage: 65 / 95 / 125 / 155 / 185 (+ 70% AP)
Magic Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 30% AP)

He also gains a shield that absorbs magic damage for 1.5 seconds.

Nether BladePC
W - Nether Blade
Cost: 1 Mana
CD: 7
Cast Time: None

Passive: Kassadin's basic attacks deal 25 (+ 10% AP) bonus magic damage on-hit.

Increased Bonus Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 80% AP)
Mana Restored: 4 / 4.5 / 5 / 5.5 / 6% of missing mana
Mana Restored Against Champions: 20 / 22.5 / 25 / 27.5 / 30% of missing mana

Active: Kassadin empowers his next basic attack on-hit within 5 seconds to have an uncancellable windup, gain 50 bonus range, deal increased bonus magic damage, and restore mana, with the restoration amount quintupled against champion.

Nether Blade basic attack reset Kassadin's basic attack timer.

Force PulsePC
E - Force Pulse
Cost: 60 / 65 / 70 / 75 / 80 Mana
CD: 21 / 20 / 19 / 18 / 17
Cast Time: 0.25
Effect Radius: 600

Passive: Each time Kassadin or a nearby champion casts an ability, Force Pulse's current cooldown is reduced by 0.75 seconds.

Magic Damage: 70 / 100 / 130 / 160 / 190 (+ 70% AP)
Slow: 50 / 55 / 60 / 65 / 70%

Active: Kassadin emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slow them for 1 second.

RiftwalkPC
R - Riftwalk
Cost: 80 - 83 (based on level) Mana
CD: 5 / 3.5 / 2
Cast Time: 0.25
Range: 500
Effect Radius: 270

Active: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 15 seconds, refreshing on subsequent casts and stacking up to 4 times.

Magic Damage: 70 / 90 / 110 (+ 50% AP) (+ 2% maximum mana)
Bonus Damage Per Stack: 35 / 45 / 55 (+ 7% AP) (+ 1% maximum mana)
Maximum Bonus Damage: 140 / 180 / 220 (+ 28% AP) (+ 4% maximum mana)
Maximum Magic Damage: 210 / 270 / 330 (+ 78% AP) (+ 6% maximum mana)

Riftwalk: For each stack, Riftwalk deals bonus magic damage at an increased mana cost.

Base Stats

Health: 646
Health Per Level: 113
Mana: 400
Mana Per Level: 87
Attack Damage: 59
AD Per Level: 3.9
Attack Speed: 0.64
AS Per Level: 3.7
Armor: 21
Armor Per Level: 4
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 335
Range: 150
Health Regen: 6
HP Regen Per Level: 0.5
Mana Regen: 6
Mana Regen Per Level: 0.8

Kassadin Changes

Patch 26.11

buff

Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.

Null Sphere

  • Cooldown reduced to 9/8.5/8/7.5/7 seconds from 10/9.5/9/8.5/8.

Nether Blade

  • Passive base damage increased to 25 from 20.

Patch 26.4

nerf

Kassadin's been having a great time now that he's able to stack multiple Tear of the Goddess items. Seriously, get on the Seraph's + Muramana train! But because this newfound power has taken him over the edge, we need to appropriately balance him. We want to preserve his high late game damage and mobile scaling fantasy, but we want to balance those strengths with appropriate weaknesses once he gets there.

Stats

  • Health growth reduced to 113 from 119.

Force Pulse

  • Slow reduced to 50/55/60/65/70% from 50/60/70/80/90%.

Patch 25.17

buff

Q Damage increased. E damage increased.

Null Sphere

  • AP ratio increased to 70% AP from 60% AP.

Force Pulse

  • AP ratio increased to 70% AP from 65% AP.

Patch 25.15

buff

General

  • E Damage: 70 / 100 / 130 / 160 / 190 (+ 65% AP) → 80 / 115 / 150 / 185 / 220 (+ 75% AP)

Patch 25.11

change

Base Armor increased. E damage increased. R damage decreased.

Stats

  • Base armor increased to 21 from 19.

Force Pulse

  • Base damage increased to 70/100/130/160/190 from 60/90/120/150/180.

Riftwalk

  • AP ratio per stack reduced to 7% AP from 10% AP.
  • Maximum AP ratio reduced to 78% AP from 90% AP.

Patch 14.22

change

Null Sphere

  • Bug Fix: Now correctly interrupts the following channels:
  • Glacial Storm
  • Royal Maelstrom
  • The Culling
  • Realm Warp
  • Inferno Trigger
  • Stand United
  • Ixtal's Impact.
  • This includes their Hijack version.
  • Bug Fix: Now properly interrupts Hero's Entrance, instead of causing it to skip its channel's initial duration before the untargetability is granted.
  • Bug Fix: No longer interrupts channels while the target is under the effects of crowd control immunity.
  • Bug Fix: No longer interrupts Nether Grasp while his Void Shift is available.
  • Bug Fix: When interrupting a champion's channel, no longer counts progress twice toward the "404's" (Champion channels interrupted) Eternal.

Patch 14.21

nerf

Q damage decreased. E damage decreased.

Null Sphere

  • AP ratio reduced to 60% AP from 70% AP.

Force Pulse

  • AP ratio reduced to 65% AP from 70% AP.

Patch 14.19

buff

Null Sphere

  • New Effect: No longer cancels from losing vision on the target.

Patch 14.10

change

Null Sphere

  • Bug Fix: No longer interrupts Unstoppable Onslaught.

Patch 14.9

nerf

E damage decreased.

Force Pulse

  • AP ratio reduced to 70% AP from 80% AP.

Patch 14.2

change

Cosmic Reaver

  • Bug Fix: Parallax textures have been restored.

Patch 13.22

nerf

E damage decreased. R non stack damage decreased.

Force Pulse

  • AP ratio reduced to 80% AP from 85% AP.

Riftwalk

  • AP ratio reduced to 50% AP from 60% AP.

Patch 13.18

buff

R AP ratio increased.

Riftwalk

  • AP ratio increased to 60% AP from 40% AP.
  • This was changed in V13.15, but is only documented in this patch.

Patch 13.15

buff

Riftwalk

  • Undocumented: AP ratio increased to 60% AP from 40% AP.

Patch 13.4

change

Force Pulse

  • Bug Fix: SFX for when the ability is ready to cast now properly plays.

Patch 13.3

nerf

E base damage decreased, cooldown reduction from nearby casts decreased. R base damage decreased, bonus damage per stack decreased.

Null Sphere

  • Removed: No longer refunds its cooldown if it loses its target during the cast time.

Force Pulse

  • Cooldown reduction reduced to 0.75 seconds from 1.
  • Base damage reduced to 60/90/120/150/180 from 80/105/130/155/180.

Riftwalk

  • Base damage reduced to 70/90/110 from 80/100/120.
  • Base damage per stack reduced to 35/45/55 from 40/50/60.
  • Maximum base damage reduced to 210/270/330 from 240/300/360.

Patch 13.1b

nerf

Force Pulse

  • Cooldown increased to 21/20/19/18/17 seconds from 21/19/17/15/13.

Patch 13.1

change

Force Pulse

  • Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not Nether Blade.
  • Bug Fix: Now properly plays the SFX indicating that its ready to cast.

Patch 12.23

change

Q base shield increased, shield AP scaling decreased. E adjusted.

Null Sphere

  • New Effect: Shield is now granted on cast instead of as soon as the missile is fired.
  • Base shield increased to 80/110/140/170/200 from 60/90/120/150/180.
  • Shield AP ratio reduced to 30% AP from 40% AP.

Force Pulse

  • Removed: No longer requires 6 ability casts to cast.
  • New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second.
  • Cooldown increased to 21/19/17/15/13 seconds from 5 at all ranks.

Patch 12.17

buff

Q cooldown decreased, mana cost decreased.

Null Sphere

  • Cooldown reduced to 10/9.5/9/8.5/8 seconds from 11/10.5/10/9.5/9.
  • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.

Patch 12.11

change

Nether Blade

  • Bug Fix: On-hit VFX is now displayed correctly.

Patch 12.10

buff

Stats

  • Base health increased to 646 from 576.
  • Health growth increased to 119 from 105.
  • Armor growth increased to 4 from 2.8.
  • Magic resistance growth increased to 1.3 from 0.5.

Patch 12.8

buff

Q shield AP ratio increased. E AP ratio increased.

Null Sphere

  • Base shield increased to 60/90/120/150/180 from 40/70/100/130/160.
  • Shield AP ratio increased to 40% AP from 30% AP.

Force Pulse

  • AP ratio increased to 85% AP from 80% AP.

Patch 11.24

nerf

Kassadin is too strong in lane, especially against melee champions.

Void Stone

  • Magic damage reduction reduced to 10% from 15%.

Nether Blade

  • Bonus base damage reduced to 50/75/100/125/150 from 70/95/120/145/170.

Patch 11.17

change

Force Pulse

  • Bug Fix: Fixed a bug where he would sometimes be unable to cast it.

Patch 11.14

change

Void Stone

  • Bug Fix: Now properly ignores unit collision even after dying.

Patch 11.11

change

Nether Blade

  • Bug Fix: Can no longer trigger Electrocute with just two hits.
  • Undocumented/Bug Fix: Now always applies Muramana ability damage on cast.

Patch 11.7

change

Nether Blade

  • Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as spell damage.

Patch 11.6

change

Nether Blade

  • Bug Fix: Empowered attack now properly grants Mana Charge stacks (Tear of the Goddess).

Patch 11.5

change

Nether Blade

  • Undocumented / Removed: Empowered attack no longer grants Mana Charge stacks (Tear of the Goddess).

Patch 11.1

buff

Stats

  • Base attack damage increased to 59 from 58.852.

Patch 10.23

buff

Stats

  • Mana growth increased to 87 from 67.
  • Health growth increased to 105 from 90.

Riftwalk

  • Initial mana cost reduced to 40 from 50.
  • Mana cost reduced to 40/80/160/320/640 (at level 0/1/2/3/4) (based on Stacks) from 50/100/200/400/800 (at level 0/1/2/3/4).

Patch 10.20

nerf

Q shield decreased early.

Null Sphere

  • Base shield strength reduced to 40/70/100/130/160 from 60/85/110/135/160.

Patch 10.1

nerf

Movement speed decreased. R mana penalty duration now displays on icon.

Stats

  • Base movement speed reduced to 335 from 340.

Riftwalk

  • New Effect: Mana debuff duration now displays on the icon's .

Patch 9.24

nerf

Q cooldown now scales. W mana restore decreased later.

Null Sphere

  • Cooldown increased to 11/10.5/10/9.5/9 seconds from 9 at all ranks.

Nether Blade

  • Mana restored reduced to 4/4.5/5/5.5/6% missing mana from 4/5/6/7/8%.
  • Mana restored against champions reduced to 20/22.5/25/27.5/30% missing mana from 20/25/30/35/40%.

Patch 9.16

buff

Nether Blade

  • Increased bonus magic damage increased to 70/95/120/145/170 from 40/65/90/115/140.

Patch 9.2

nerf

Armor decreased.

Stats

  • Base armor reduced to 19 from 23.376.
  • Armor growth reduced to 2.8 from 3.2.

Patch 9.1

buff

Nether Blade

  • New Effect: Ability icon now shows the remaining time for the empowered attack.

Riftwalk

  • New Effect: Can now ping the time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks.

Patch 8.24b

nerf

Stats

  • Base health regeneration reduced to 6 from 8.

Patch 8.17

buff

Riftwalk

  • Cooldown reduced to 5/3.5/2 seconds from 6/4/2.

Patch 8.15

change

Nether Blade

  • Bug Fix: On-hit SFX have been restored.

Patch 8.13

buff

Nether Blade

  • New Effect: Now has a mana cost of 1.
  • Active AP ratio increased to 80% AP from 70% AP.

Force Pulse

  • AP ratio increased to 80% AP from 70% AP.

Riftwalk

  • AP ratio increased to 40% AP from 30% AP.

Patch 8.9

buff

Null Sphere

  • Base shield strength increased to 60/85/110/135/160 from 40/70/100/130/160.

Patch 8.8

change

Cosmic Reaver

  • Nether Blade
  • Bug Fix: Unique particles have been restored for his auto attack on-hits and Nether Blade.

Patch 8.3

buff

Stats

  • Base health regeneration increased to 8 from 7.79.

Patch 8.2

buff

Null Sphere

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.

Patch 7.10

buff

Force Pulse

  • New Effect: Now determines what it hits at the end of its cast time, rather than the start.
  • Range increased to 600 from 585.

Patch 7.8

change

Cosmic Reaver

  • Bug Fix: Fixed a bug where his particles would flicker when zooming in and out.

Patch 7.7

buff

Nether Blade

  • Bug Fix: Attack is no longer cancelled if the target moved out of range.

Force Pulse

  • Cooldown reduced to 5 seconds from 6.

Riftwalk

  • AP ratio increased to 30% AP from 20% AP.

Patch 6.15

buff

Null Sphere

  • Base damage changed to 65/95/125/155/185 from 70/95/120/145/170.

Nether Blade

  • Bug Fix: Fixed a bug where Nether Blade's passive magic damage wasn't applying to turrets after activation.

Force Pulse

  • Mana cost reduced to 60/65/70/75/80 from 80 at all ranks.

Patch 6.1

nerf

Force Pulse

  • Removed: Passive's stack acquisition from Frost Queen's Claim Active.

Patch 5.21

buff

General

  • Cooldown reduced to 7 seconds from 9 seconds.
  • AP ratio increased to 70% AP from 60% AP.

Patch 5.16

buff

Riftwalk

  • New Effect: Now scales with (+ 20% AP).
  • New Effect: Damage increase per Riftwalk stack now scales with (+ 10% AP) per stack.

Patch 5.7

nerf

Riftwalk

  • Empowerment stack duration reduced to 15 seconds from 20.

Patch 5.5

buff

General

  • Model upgrade to all skins.
  • Some new animations.
  • New ability icons.

Riftwalk

  • Range increased to 500 from 450.
  • Mana cost reduced to 50/100/200/400/800 from 60/120/240/480/960.
  • Cooldown reduced to 6/4/2 seconds from 7/5/3.

Patch 5.4

change

Riftwalk

  • Range reduced to 450 from 700.
  • Mana cost reduced to 60/120/240/480/960 from 75/150/300/600/1200.

Patch 5.3

nerf

Null Sphere

  • Base damage reduced to 70/95/120/145/170 from 80/105/130/155/180.

Patch 4.14

nerf

Riftwalk

  • Empowerment and mana cost stack duration increased to 20 seconds from 12.

Patch 4.12

change

Nether Blade

  • Cooldown increased to 9 seconds from 6.

Force Pulse

  • Slow duration reduced to 1 second from 3.
  • Slow strength increased to 50/60/70/80/90% from 30/35/40/45/50%.

Patch 4.9

nerf

General

  • Movement speed reduced to 340 from 350.
  • Active damage reduced to 40 / 65 / 90 / 115 / 140 (+60% AP) from 40 / 75 / 110 / 145 / 180 (+70% AP).

Patch 4.7

change

Null Sphere

  • Shield strength reduced to 40 / 70 / 100 / 130 / 160 (+30% AP) from 40 / 80 / 120 / 160 / 200 (+80% AP).

Riftwalk

  • Crystal Scar only: Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.

Patch 4.6

buff

Stats

  • Movement speed increased to 350 from 340.
  • Mana per level increased to 70 from 45.

Null Sphere

  • Magic damage shield increased to 40/80/120/160/200 (+0.8 ability power) from 40/70/100/130/160 (+0.3 ability power).
  • Bugfix: Now correctly interrupts Glacial Storm, Gate and Hyper-Kinetic Position Reverser

Nether Blade

  • Active damage increased to 40/75/110/145/180 (+0.7 ability power) from 40/65/90/115/140 (+0.6 ability power).

Patch 4.4

change

General

  • New particle effects.

Stats

  • Attack range increased to 150 from 125.

Void Stone

  • No longer converts the reduced damage into attack speed.
  • Now also allows Kassadin to perpetually ignore unit collision.

Null Sphere

  • No longer silences, but will still interrupt channels and charges.
  • Damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
  • Now also grants Kassadin a shield from the next 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic damage for 1.5 seconds.

Nether Blade

  • Revised Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
  • Revised Active: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8% of his missing mana, increasing to 20 / 25 / 30 / 35 / 40% of his missing mana if the attack is against a champion. The passive and active damage stack.
  • Mana cost reduced to 0 from 25.
  • Cooldown reduced to 6 seconds from 12.

Force Pulse

  • Damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.

Riftwalk

  • Damage changed to 80 / 100 / 120 (+ 2 % maximum mana) from 80 / 100 / 120 (+80% AP).
  • Maximum empowerment stacks reduced to 4 from 10.
  • Empowerment stack bonus damage changed to 40 / 50 / 60 (+1 % mana) from 50 / 55 / 60 (+10% AP).
  • Empowerment stacks now increase the costs double the mana, changed from 100 mana.
  • Effective mana cost: 75 / 150 / 300 / 600 / 1200
  • Empowerment stack duration increased to 12 seconds from 8.
  • Base cost reduced to 75 from 100.
  • Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5.
  • No longer refunds 50% of the mana cost if the ability strikes a champion.

Patch 4.3

nerf

Null Sphere

  • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
  • Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.

Force Pulse

  • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.

Patch 3.13

change

Stats

  • Base magic resist reduced to 30 from 31.25.
  • Magic resist per level reduced to 0 from 1.25.

Null Sphere

  • Damage reduced to 80/115/150/185/220 from 80/130/180/230/280.
  • Silence duration changed to 1.5/1.75/2/2.25/2.5 seconds from 1/1.4/1.8/2.2/2.6.
  • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.

Riftwalk

  • Base damage increased to 80/100/120 from 60/70/80.
  • Damage from subsequent casts changed to 50/55/60 (+10% AP) from 60/70/80.
  • Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion(s).

Patch 3.3

change

We've made Nether Blade consistent against all structures. As an already effective mobile assassin, Kassadin does not need unnecessary pushing power.

Nether Blade

  • Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once.
  • Nether Blade's active no longer deals damage to inhibitors or the nexus.

Patch 1.0.0.154

change

Force Pulse

  • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

Patch 1.0.0.151

buff

Nether Blade

  • Ability power ratio increased to 0.3 from 0.15.
  • Bonus damage no longer hits inhibitors or the Nexus.

Patch 1.0.0.143

change

Riftwalk

  • Damage reduced to 60/70/80 from 60/90/120.
  • Ability power ratio increased to 80% AP from 50% AP.

Patch 1.0.0.131

nerf

Riftwalk

  • Cooldown increased to 7/6/5 from 6/5/4.

Patch 1.0.0.130

change

Force Pulse

  • Fixed a bug which caused it to cast backwards after performing Riftwalk.

Patch 1.0.0.129

change

Null Sphere

  • Cast range reduced to 650 from 700.

Force Pulse

  • Damage increased to 80/130/180/230/280 from 60/115/170/225/280.

Patch 1.0.0.125

buff

Void Stone

  • Magic damage reduction increased to 15% from 10%.

Null Sphere

  • Missile speed increased to 1400 from 1150.

Nether Blade

  • Base magic damage on-hit increased to 30/45/60/75/90 from 20/30/40/50/60.

Patch 1.0.0.120

buff

Nether Blade

  • Passive base mana restore per attack increased to 8/11/14/17/20 from 4/8/12/16/20.
  • Active changed to dealing 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit for the duration instead of receiving 7/15/25/38/50 armor penetration for the duration.

Patch 1.0.0.119

change

General

  • Original splash art has been updated.

Patch 1.0.0.115

change

Force Pulse

  • Fixed a bug where the visual occasionally wouldn't align with the direction cast.

Patch 1.0.0.113

nerf

Force Pulse

  • Damage reduced to 60/115/170/225/280 from 60/120/180/240/300.
  • Ability power ratio reduced to 0.7 from 0.8.
  • Cooldown increased to 6 from 5.

Riftwalk

  • Ability power ratio increased to 0.5 from 0.4.

Void Stone

  • Damage reduction reduced to 10% from 15%.

Patch 1.0.0.103

buff

Nether Blade

  • Cooldown reduced to 12 from 15.

Patch 1.0.0.101

change

Nether Blade

  • Mana cost reduced to 25 at all ranks from 30/40/50/60/70.

Riftwalk

  • It no longer shows cast particles over fog of war.
  • It now leaves a buff showing the duration of the increased cost and damage of subsequent casts.

Patch 1.0.0.100

nerf

Nether Blade

  • Level up tooltip now correctly states the increased mana cost.

Riftwalk

  • No longer be cast while root.

Patch 1.0.0.99

buff

Stats

  • Attack range increased to 125 from 120.
  • Magic resistance gained per level increased to 1.25 from 0.

Patch 1.0.0.96

change

Nether Blade Remade

  • Passive: Now restores a flat 4 mana with every hit and triple this amount when the hit is against champions instead of removing 2% of his opponent max mana and restoring twice that amount to his own mana.
  • Active: Upon activating the ability Kassadin gains 7 armor penetration for 5 seconds.
  • 15 second cooldown.
  • 30 mana cost.
  • Activating this ability counts as a spell cast for the purposes of Force Pulse.

Null Sphere

  • Projectile speed increased to 1150 from 900.

Void Stone

  • The attack speed effect now stacks and renews instead of being replaced on spell impact.
  • Duration lowered to 4 seconds from 5 seconds.

Patch 1.0.0.70

change

Void Stone

  • Now applies an additive attack speed boost, rather than multiplicative.

Patch 1.0.0.61

nerf

Force Pulse

  • Ability power ratio reduced to 0.8 from 1.

Patch 0.9.22.16

buff

Force Pulse

  • Charges required increased to 6 from 4.

Riftwalk

  • Mana cost reduced to 100 from 110.

Patch 0.9.22.15

nerf

Sounds

  • Reduced volume of Null Sphere and added volume/pitch randomization.
  • Decreased the volume and radius of Force Pulse "Can Cast" sound.
  • Increased the volume and added volume/pitch randomization to Riftwalk.

Stats

  • Armor per level reduced to 3.2 from 3.5.

Null Sphere

  • Ability power ratio reduced to 0.7 from 0.8.

Force Pulse

  • Now gains charges whenever any nearby champion casts a spell.

Patch 0.9.22.9

change

Riftwalk

  • Mana cost increased to 110 from 75.
  • Cooldown increased to 6/5/4 seconds from 6/4.5/3.
  • Doubling time increased to 8 seconds from 7.

Patch 0.9.22.7

new

Kassadin added to League of Legends

General

  • Kassadin is an agile fighter with a focus of fighting casters and chasing down fleeing foes.

Void Stone (Innate)

  • Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed.

Null Sphere (Q)

  • Kassadin fires a void bolt dealing Magic Damage and silencing his target.

Nether Blade (W)

  • Kassadin's physical attacks steal a percent of his target's mana, and he gains twice the mana drained from these attacks.

Force Pulse (E)

  • Kassadin draws energy each spell he casts. Upon reaching 4 charges Kassadin can use Force Pulse to deal Magic Damage and slow enemies in front of him for 3 seconds.

Riftwalk (Ultimate)

  • Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks In a short period of time cause them to cost additional mana and deal additional damage.

Related League of Legends Champions

Kassadin League of Legends FAQ

Frequently Asked Questions
When was Kassadin last changed in League of Legends?
Kassadin was last buffed in League of Legends Patch 26.11, released May 27, 2026.
How many times has Kassadin been buffed or nerfed in LoL?
Kassadin has been changed in 88 League of Legends patches: 31 buffs, 23 nerfs, 33 adjustments.
Was Kassadin changed in LoL Patch 26.14?
No - Kassadin was not changed in Patch 26.14. Its most recent change was in Patch 26.11.
When was Kassadin released in League of Legends?
Kassadin was released in League of Legends in Patch 0.9.22.7 on August 7, 2009.