Skip to content
WRLoL
Home
Ekko League of Legends Patch HistoryPC

Ekko

Assassin / Mage

League of Legends (PC) Ekko in Wild Rift

Ekko Win Rate

Ekko Current Status

Ekko was last buffed in Patch 26.11 (). Across 47 patches, Ekko has received 19 buffs, 5 nerfs, 22 adjustments since release in Patch 5.10.

Abilities
Z-Drive ResonancePC
Passive - Z-Drive Resonance

Innate - Resonance: Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal 30 / 40 / 50 / 60 / 70 (+ 80% AP) bonus magic damage. Z-Drive Resonance deals 270% damage against monsters.

Resonance cannot affect the same target more than once every few seconds.

Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50% / 60% / 70% / 80% bonus movement speed for 2 / 2.5 / 3 seconds.

TimewinderPC
Q - Timewinder
Cost: 50 / 60 / 70 / 80 / 90 Mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: 0.25
Range: 1100
Effect Radius: 160 - 210

Active: Ekko throws a temporal grenade in the target direction that deals magic damage to enemies hit.

Initial Magic Damage: 80 / 95 / 110 / 125 / 140 (+ 30% AP)
Slow: 40 / 45 / 50 / 55 / 60%
Return Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)
Total Magic Damage: 120 / 160 / 200 / 240 / 280 (+ 90% AP)

At 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds to gradually expand into a Temporal Sickness field that slows nearby enemies, travelling for another 190 units.

Afterwards, the grenade contracts and homes back to Ekko at an increased speed, dealing magic damage to enemies hit.

Enemies can be hit only once per pass.

Parallel ConvergencePC
W - Parallel Convergence
Cost: 30 / 35 / 40 / 45 / 50 Mana
CD: 22 / 20 / 18 / 16 / 14
Cast Time: 0.25
Range: 1600
Effect Radius: 375

Passive: Ekko's basic attacks deal bonus magic damage equal to 3% (+ 3% per 100 AP) of the target's missing health against enemies below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.

Shield Strength: 100 / 120 / 140 / 160 / 180 (+ 150% AP)

Active: Ekko creates an afterimage of himself that, after 2 seconds, bats a device to the target location and grants sight of the area for 2.5 seconds. After travelling over 1.25 seconds, the device expands into a chronosphere that lasts for 1.5 seconds and which slow enemies within by 40%.

If Ekko enters the sphere before it expires, it detonates to grant him a shield for 2 seconds and stun enemies within for 2.25 seconds.

Enemies can see the indicator for Parallel Convergence 2 seconds after casting.

Phase DivePC
E - Phase Dive
Cost: 40 / 45 / 50 / 55 / 60 Mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: None
Range: 325

Active: Ekko dashes in the target direction, then empowers his next basic attack within 3 seconds to have a 0.25-second cast time, gain 300 bonus range, cause him to blink within 125 range of the target, and deal bonus magic damage.

Bonus Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 40% AP)

Phase Dive basic attack reset Ekko's basic attack timer. Ekko can cast any of his abilities during the dash.

ChronobreakPC
R - Chronobreak
Cost: 100 Mana
CD: 110 / 80 / 50
Cast Time: 0.5
Effect Radius: 375

Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that constantly tracks where he was 4 seconds ago.

Magic Damage: 200 / 350 / 500 (+ 175% AP)
Minimum Heal: 100 / 150 / 200 (+ 60% AP)
Maximum Heal: 400 / 600 / 800 (+ 240% AP)

Active: Ekko enters stasis (buff) at the start of the cast time, and afterwards heals himself, increased by health lost% , and dash to his afterimage's location at the time of cast over 0.5 seconds. Upon arrival, the stasis ends and he creates an explosion that deals magic damage to nearby enemies.

Ekko is immune to all airborne during Chronobreak.

Base Stats

Health: 655
Health Per Level: 99
Mana: 280
Mana Per Level: 70
Attack Damage: 58
AD Per Level: 3
Attack Speed: 0.688
AS Per Level: 3.3
Armor: 32
Armor Per Level: 4.2
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 125
Health Regen: 9
HP Regen Per Level: 0.9
Mana Regen: 7
Mana Regen Per Level: 0.8

Ekko Changes

Patch 26.11

buff

Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.

Z-Drive Resonance

  • On-target cooldown reduced to 4 seconds from 5.

Patch 26.10

change

Parallel Convergence

  • Undocumented: Passive damage once again triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.

Patch 26.9

buff

Parallel Convergence

  • Undocumented: Passive damage no longer triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.

Phase Dive

  • New Effect: Empowered attack now break stealth at the start of its cast time.

Patch 26.3

nerf

Time has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead.

Z-Drive Resonance

  • AP ratio reduced to 80% AP from 90% AP.
  • Monster damage reduced to 270% from 300%.

Patch 25.4

buff

Q damage increased.

Timewinder

  • Base outgoing damage increased to 80/95/110/125/140 from 70/85/100/115/130.

Patch 25.S1.1

change

Arcane Last Stand

  • Bug Fix: Restored VFX trail and SFX during the Homeguard animation.
  • Chronobreak
  • Bug Fix: The Paragon Chroma no longer causes the afterimage to duplicate at very regular intervals while moving, instead of only one afterimage existing.

Patch 14.24

change

Arcane Firelight

  • Renamed to Arcane Firelight from Firelight.

Patch 14.22

buff

Timewinder

  • Bug Fix: No longer sometimes fails to apply the slow.

Phase Dive

  • Bug Fix: Attack now properly consumes Hail of Blades.

Chronobreak

  • New Effect: Entering stasis now destroys homing projectiles.

Patch 13.16

buff

Q initial base damage increased, slow increased early. W base shield value increased.

Timewinder

  • Initial base damage increased to 70/85/100/115/130 from 60/75/90/105/120.
  • Slow increased to 40/45/50/55/60% from 32/39/46/53/60%.

Parallel Convergence

  • Base shield increased to 100/120/140/160/180 from 70/90/110/130/150.

Patch 13.1

change

Parallel Convergence

  • Bug Fix: No longer detonates in some instances when casting Chronobreak without actually travelling through the area with it.

Patch 12.19

buff

Passive damage increased, bonus movement speed increased early. R damage increased later, AP scaling increased.

Z-Drive Resonance

  • AP ratio increased to 90% AP from 80% AP.

Chronobreak

  • Base damage increased to 200/350/500 from 150/300/450.
  • Damage AP ratio increased to 175% AP from 150% AP.

Patch 12.10

buff

Stats

  • Base health increased to 655 from 585.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 4.2 from 3.
  • Magic resistance growth increased to 2.05 from 1.25.

Parallel Convergence

  • Base shield reduced to 70/90/110/130/150 from 80/100/120/140/160.

Patch 12.9

change

Timewinder

  • Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.

Patch 11.18

change

Z-Drive Resonance

  • Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.

Patch 11.17

buff

Passive damage against monsters increased.

Z-Drive Resonance

  • Damage against monsters increased to 300% from 250%.

Patch 10.25

change

Passive damage ratio to monsters increased and cap removed.

Z-Drive Resonance

  • Bonus damage against monsters increased to 150% from 50%.
  • Removed: Damage is no longer capped at 600 against monsters.

Patch 10.24

buff

Chronobreak

  • New Effect: No longer auto acquires basic attack targets after landing while Phase Dive is active.

Patch 10.23

buff

Stats

  • Mana growth increased to 70 from 50.

Patch 10.3

nerf

Passive monster stack damage decreased.

Z-Drive Resonance

  • Bonus damage against monsters reduced to 50% from 100%.
  • Damage against monsters reduced to 45 to 210 (based on level) (+ 120% AP) from 60 to 280 (based on level) (+ 160% AP).

Patch 9.24

change

True Damage

  • Bug Fix: Only him and his allies can see his moonwalk animation.

Patch 9.23

buff

True Damage

  • Loading screen is now uniquely colored per True Damage skin.
  • The shaved part of his hair has been extended to cover more of his forehead.

Patch 9.18

buff

W cost decreased; stun duration increased.

Parallel Convergence

  • Mana cost reduced to 30/35/40/45/50 from 50/55/60/65/70.
  • Stun duration increased to 2.25 seconds from 1.75.

Patch 9.16

buff

Phase Dive

  • Base damage increased to 50/75/100/125/150 from 40/65/90/115/140.

Chronobreak

  • Cooldown reduced to 110/80/50 seconds from 110/90/70.

Patch 9.11

change

Phase Dive

  • Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.

Patch 9.9

buff

Stats

  • Base attack damage increased to 58 from 55.

Phase Dive

  • Mana cost reduced to 40/45/50/55/60 from 40/50/60/70/80.

Patch 8.22

change

Trick or Treat

  • Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.

Patch 8.8

change

Sandstorm

  • Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.

SKT T1

  • Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.

Patch 8.2

change

Stats

  • New: Now has +10% bonus attack speed at level 1.

Patch 7.21

buff

Z-Drive Resonance

  • New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.

Patch 7.15

buff

Phase Dive

  • Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.

SKT T1

  • Bug Fix: Re-added audio for his recall.

Patch 7.14

change

Phase Dive

  • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

Chronobreak

  • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

SKT T1

  • Parallel Convergence
  • Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.

Patch 7.12

change

Timewinder

  • Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
  • Bug Fix: Now properly applies Z-Drive Resonance on the return when Ekko is dead.

Patch 7.1

change

Parallel Convergence

  • Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.

Patch 6.18

nerf

Stats

  • Base damage reduced to 55 from 59.

Patch 6.17

change

General

  • Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.

Patch 6.11

change

Z-Drive Resonance

  • On-target cooldown increased to 5 seconds from 3.

Timewinder

  • Outgoing AP ratio increased to 20% AP from 10% AP.
  • Incoming base damage reduced to 40/65/90/115/140 from 60/85/110/135/160.

Parallel Convergence

  • Stun duration reduced to 1.75 seconds from 2.25.

Chronobreak

  • Base damage reduced to 150/300/450 from 200/350/500.
  • AP ratio increased to 150% AP from 130% AP.
  • Note: The breakpoint at which both values match is 250 AP, with the new value starting with lower damage below that amount and greater damage thereafter.

Patch 6.8

change

Parallel Convergence

  • Base damage reduced to 3% of the target's missing health from 5% of the target's missing health.
  • AP ratio increased to 1% per 33 AP from 1% per 50 AP .
  • New Effect: Deals a minimum of 15 damage to minions and monsters.

Phase Dive

  • Base damage reduced to 40/65/90/115/140 from 50/80/110/140/170.
  • AP ratio increased to 40% AP from 20% AP.

Patch 6.6

buff

Z-Drive Resonance

  • Bonus movement speed increased to 50/60/70/80 (at level 1/6/11/16)% from 40/50/60/80 (at level 1/6/11/16)%.

Phase Dive

  • Cooldown reduced to 11/10/9/8/7 seconds from 13/11.5/10/8.5/7.

Patch 6.3

buff

Timewinder

  • Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.

Patch 6.1

change

Timewinder

  • Bug Fix: Timewinder would occasionally deal no damage on the way out at high levels of cooldown reduction.

Patch 5.24

change

Z-Drive Resonance

  • Bug Fix: The empowered attack was not always interacting proper with other on-hit effects.

Patch 5.15

change

General

  • Ability power ratio increased to (+ 80% AP) from (+ 70% AP).
  • Slow reduced to 30/40/50/60 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
  • Movement speed buff increased to 40/50/60/80 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
  • Base shield reduced to 80/100/120/140/160 from 150/195/240/285/330 .
  • Shield Ability power ratio increased to (+ 150% AP) from (+ 80% AP).
  • Base heal reduced to 20% of damage taken at all ranks from 20/25/30 %.
  • Heal Ability power ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100 AP).

Patch 5.14

buff

Timewinder

  • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.

Phase Dive

  • Cooldown reduced to 13/11.5/10/8.5/7 seconds from 15/13/11/9/7.

Patch 5.13

change

General

  • Attack animation improved.
  • Recommended items updated.

Patch 5.12

nerf

Stats

  • Mana growth increased to 50 from 40.
  • Attack speed growth increased to 3.3 from 3.
  • Base attack speed reduced to 0.625 from 0.644.

Z-Drive Resonance

  • Base damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level).

Timewinder

  • Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP).
  • Total AP ratio reduced to (+ 70% AP) from (+ 80% AP).

Chronobreak

  • Mana cost increased to 100 at all ranks from 0.
  • Damage radius reduced to 375 from 400.

Patch 5.11

nerf

General

  • Movement speed reduced to 340 from 345.

Parallel Convergence

  • Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
  • Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
  • Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.

Chronobreak

  • Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
  • Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.

Patch 5.10

new

Ekko added to League of Legends

General

  • New champion.

Related League of Legends Champions

Ekko League of Legends FAQ

Frequently Asked Questions
When was Ekko last changed in League of Legends?
Ekko was last buffed in League of Legends Patch 26.11, released May 27, 2026.
How many times has Ekko been buffed or nerfed in LoL?
Ekko has been changed in 47 League of Legends patches: 19 buffs, 5 nerfs, 22 adjustments.
Was Ekko changed in LoL Patch 26.14?
No - Ekko was not changed in Patch 26.14. Its most recent change was in Patch 26.11.
When was Ekko released in League of Legends?
Ekko was released in League of Legends in Patch 5.10 on May 28, 2015.