PCEkko Win Rate
Ekko Current Status
Ekko was last buffed in Patch 26.11 (). Across 47 patches, Ekko has received 19 buffs, 5 nerfs, 22 adjustments since release in Patch 5.10.
AbilitiesLeague Wiki
Ekko Changes
Patch 26.11
buffNow that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.
Z-Drive Resonance
- On-target cooldown reduced to 4 seconds from 5.
Patch 26.10
changeParallel Convergence
- Undocumented: Passive damage once again triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.
Patch 26.9
buffParallel Convergence
- Undocumented: Passive damage no longer triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.
Phase Dive
- New Effect: Empowered attack now break stealth at the start of its cast time.
Patch 26.3
nerfTime has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead.
Z-Drive Resonance
- AP ratio reduced to 80% AP from 90% AP.
- Monster damage reduced to 270% from 300%.
Patch 25.4
buffQ damage increased.
Timewinder
- Base outgoing damage increased to 80/95/110/125/140 from 70/85/100/115/130.
Patch 25.S1.1
changeArcane Last Stand
- Bug Fix: Restored VFX trail and SFX during the Homeguard animation.
- Chronobreak
- Bug Fix: The Paragon Chroma no longer causes the afterimage to duplicate at very regular intervals while moving, instead of only one afterimage existing.
Patch 14.24
changeArcane Firelight
- Renamed to Arcane Firelight from Firelight.
Patch 14.22
buffTimewinder
- Bug Fix: No longer sometimes fails to apply the slow.
Phase Dive
- Bug Fix: Attack now properly consumes Hail of Blades.
Chronobreak
- New Effect: Entering stasis now destroys homing projectiles.
Patch 13.16
buffQ initial base damage increased, slow increased early. W base shield value increased.
Timewinder
- Initial base damage increased to 70/85/100/115/130 from 60/75/90/105/120.
- Slow increased to 40/45/50/55/60% from 32/39/46/53/60%.
Parallel Convergence
- Base shield increased to 100/120/140/160/180 from 70/90/110/130/150.
Patch 13.1
changeParallel Convergence
- Bug Fix: No longer detonates in some instances when casting Chronobreak without actually travelling through the area with it.
Patch 12.19
buffPassive damage increased, bonus movement speed increased early. R damage increased later, AP scaling increased.
Z-Drive Resonance
- AP ratio increased to 90% AP from 80% AP.
Chronobreak
- Base damage increased to 200/350/500 from 150/300/450.
- Damage AP ratio increased to 175% AP from 150% AP.
Patch 12.10
buffStats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
Parallel Convergence
- Base shield reduced to 70/90/110/130/150 from 80/100/120/140/160.
Patch 12.9
changeTimewinder
- Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
Patch 11.18
changeZ-Drive Resonance
- Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
Patch 11.17
buffPassive damage against monsters increased.
Z-Drive Resonance
- Damage against monsters increased to 300% from 250%.
Patch 10.25
changePassive damage ratio to monsters increased and cap removed.
Z-Drive Resonance
- Bonus damage against monsters increased to 150% from 50%.
- Removed: Damage is no longer capped at 600 against monsters.
Patch 10.24
buffChronobreak
- New Effect: No longer auto acquires basic attack targets after landing while Phase Dive is active.
Patch 10.23
buffStats
- Mana growth increased to 70 from 50.
Patch 10.3
nerfPassive monster stack damage decreased.
Z-Drive Resonance
- Bonus damage against monsters reduced to 50% from 100%.
- Damage against monsters reduced to 45 to 210 (based on level) (+ 120% AP) from 60 to 280 (based on level) (+ 160% AP).
Patch 9.24
changeTrue Damage
- Bug Fix: Only him and his allies can see his moonwalk animation.
Patch 9.23
buffTrue Damage
- Loading screen is now uniquely colored per True Damage skin.
- The shaved part of his hair has been extended to cover more of his forehead.
Patch 9.18
buffW cost decreased; stun duration increased.
Parallel Convergence
- Mana cost reduced to 30/35/40/45/50 from 50/55/60/65/70.
- Stun duration increased to 2.25 seconds from 1.75.
Patch 9.16
buffPhase Dive
- Base damage increased to 50/75/100/125/150 from 40/65/90/115/140.
Chronobreak
- Cooldown reduced to 110/80/50 seconds from 110/90/70.
Patch 9.11
changePhase Dive
- Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
Patch 9.9
buffStats
- Base attack damage increased to 58 from 55.
Phase Dive
- Mana cost reduced to 40/45/50/55/60 from 40/50/60/70/80.
Patch 8.22
changeTrick or Treat
- Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
Patch 8.8
changeSandstorm
- Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
SKT T1
- Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
Patch 8.2
changeStats
- New: Now has +10% bonus attack speed at level 1.
Patch 7.21
buffZ-Drive Resonance
- New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
Patch 7.15
buffPhase Dive
- Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.
SKT T1
- Bug Fix: Re-added audio for his recall.
Patch 7.14
changePhase Dive
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Chronobreak
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
SKT T1
- Parallel Convergence
- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
Patch 7.12
changeTimewinder
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies Z-Drive Resonance on the return when Ekko is dead.
Patch 7.1
changeParallel Convergence
- Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
Patch 6.18
nerfStats
- Base damage reduced to 55 from 59.
Patch 6.17
changeGeneral
- Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
Patch 6.11
changeZ-Drive Resonance
- On-target cooldown increased to 5 seconds from 3.
Timewinder
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40/65/90/115/140 from 60/85/110/135/160.
Parallel Convergence
- Stun duration reduced to 1.75 seconds from 2.25.
Chronobreak
- Base damage reduced to 150/300/450 from 200/350/500.
- AP ratio increased to 150% AP from 130% AP.
- Note: The breakpoint at which both values match is 250 AP, with the new value starting with lower damage below that amount and greater damage thereafter.
Patch 6.8
changeParallel Convergence
- Base damage reduced to 3% of the target's missing health from 5% of the target's missing health.
- AP ratio increased to 1% per 33 AP from 1% per 50 AP .
- New Effect: Deals a minimum of 15 damage to minions and monsters.
Phase Dive
- Base damage reduced to 40/65/90/115/140 from 50/80/110/140/170.
- AP ratio increased to 40% AP from 20% AP.
Patch 6.6
buffZ-Drive Resonance
- Bonus movement speed increased to 50/60/70/80 (at level 1/6/11/16)% from 40/50/60/80 (at level 1/6/11/16)%.
Phase Dive
- Cooldown reduced to 11/10/9/8/7 seconds from 13/11.5/10/8.5/7.
Patch 6.3
buffTimewinder
- Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.
Patch 6.1
changeTimewinder
- Bug Fix: Timewinder would occasionally deal no damage on the way out at high levels of cooldown reduction.
Patch 5.24
changeZ-Drive Resonance
- Bug Fix: The empowered attack was not always interacting proper with other on-hit effects.
Patch 5.15
changeGeneral
- Ability power ratio increased to (+ 80% AP) from (+ 70% AP).
- Slow reduced to 30/40/50/60 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
- Movement speed buff increased to 40/50/60/80 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
- Base shield reduced to 80/100/120/140/160 from 150/195/240/285/330 .
- Shield Ability power ratio increased to (+ 150% AP) from (+ 80% AP).
- Base heal reduced to 20% of damage taken at all ranks from 20/25/30 %.
- Heal Ability power ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100 AP).
Patch 5.14
buffTimewinder
- Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
Phase Dive
- Cooldown reduced to 13/11.5/10/8.5/7 seconds from 15/13/11/9/7.
Patch 5.13
changeGeneral
- Attack animation improved.
- Recommended items updated.
Patch 5.12
nerfStats
- Mana growth increased to 50 from 40.
- Attack speed growth increased to 3.3 from 3.
- Base attack speed reduced to 0.625 from 0.644.
Z-Drive Resonance
- Base damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level).
Timewinder
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP).
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP).
Chronobreak
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
Patch 5.11
nerfGeneral
- Movement speed reduced to 340 from 345.
Parallel Convergence
- Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
- Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
- Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
Chronobreak
- Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
- Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
