PCEkko Patch History, Builds & Abilities
Assassin / Mage
League of Legends (PC)Also in: Ekko in Wild Rift
Ekko Win Rate
Ekko Current Status
Trending up - 2 of Ekko's last 3 changes were buffs. Ekko was last buffed in Patch 26.18 (). Across 48 patches, Ekko has received 20 buffs, 5 nerfs, 22 adjustments since release in Patch 5.10.
Build Guide

Mid +1 more role 58.10% WR · 24.76% pick
Ability DetailsFull kit, stats, and scalingLeague Wiki
Ekko Changes
As one of our assassins that offer opponents a wider mix of gameplay options, Ekko has found a slightly weak steady state since Dusk & Dawn's update mid year. We believe he has some room for power, especially in mid where he scales slightly worse, without buffing his Hail of Blades pattern.
Q - Timewinder
- Mana Cost: 50 / 60 / 70 / 80 / 90 → 40 / 50 / 60 / 70 / 80
- Return Damage Ability Power Ratio: 60% → 70%
Patch 26.11
buffNow that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.
Z-Drive Resonance
- On-target cooldown reduced to 4 seconds from 5.
Patch 26.10
changeParallel Convergence
- Undocumented: Passive damage once again triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.
Patch 26.9
buffParallel Convergence
- Undocumented: Passive damage no longer triggers if Ekko's attack brings the target below 30% of their maximum health by triggering Z-Drive Resonance.
Phase Dive
- New Effect: Empowered attack now break stealth at the start of its cast time.
Patch 26.3
nerfTime has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead.
Z-Drive Resonance
- AP ratio reduced to 80% AP from 90% AP.
- Monster damage reduced to 270% from 300%.
Patch 25.4
buffQ damage increased.
Timewinder
- Base outgoing damage increased to 80/95/110/125/140 from 70/85/100/115/130.
Patch 25.S1.1
changeGeneral
- Bug Fix: Restored VFX trail and SFX during the Homeguard animation.
Chronobreak
- Bug Fix: The Paragon Chroma no longer causes the afterimage to duplicate at very regular intervals while moving, instead of only one afterimage existing.
Patch 14.24
changeGeneral
- Renamed to Arcane Firelight from Firelight.
Patch 14.22
buffTimewinder
- Bug Fix: No longer sometimes fails to apply the slow.
Phase Dive
- Bug Fix: Attack now properly consumes Hail of Blades.
Chronobreak
- New Effect: Entering stasis now destroys homing projectiles.
Patch 13.16
buffQ initial base damage increased, slow increased early. W base shield value increased.
Timewinder
- Initial base damage increased to 70/85/100/115/130 from 60/75/90/105/120.
- Slow increased to 40/45/50/55/60% from 32/39/46/53/60%.
Parallel Convergence
- Base shield increased to 100/120/140/160/180 from 70/90/110/130/150.
Patch 13.1
changeParallel Convergence
- Bug Fix: No longer detonates in some instances when casting Chronobreak without actually travelling through the area with it.
Patch 12.19
buffPassive damage increased, bonus movement speed increased early. R damage increased later, AP scaling increased.
Z-Drive Resonance
- AP ratio increased to 90% AP from 80% AP.
Chronobreak
- Base damage increased to 200/350/500 from 150/300/450.
- Damage AP ratio increased to 175% AP from 150% AP.
Patch 12.10
buffStats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
Parallel Convergence
- Base shield reduced to 70/90/110/130/150 from 80/100/120/140/160.
Patch 12.9
changeTimewinder
- Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
Patch 11.18
changeZ-Drive Resonance
- Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
Patch 11.17
buffPassive damage against monsters increased.
Z-Drive Resonance
- Damage against monsters increased to 300% from 250%.
Patch 10.25
changePassive damage ratio to monsters increased and cap removed.
Z-Drive Resonance
- Bonus damage against monsters increased to 150% from 50%.
- Removed: Damage is no longer capped at 600 against monsters.
Patch 10.24
buffChronobreak
- New Effect: No longer auto acquires basic attack targets after landing while Phase Dive is active.
Patch 10.23
buffStats
- Mana growth increased to 70 from 50.
Patch 10.3
nerfPassive monster stack damage decreased.
Z-Drive Resonance
- Bonus damage against monsters reduced to 50% from 100%.
- Damage against monsters reduced to 45 to 210 (based on level) (+ 120% AP) from 60 to 280 (based on level) (+ 160% AP).
Patch 9.24
changeGeneral
- Bug Fix: Only him and his allies can see his moonwalk animation.
Patch 9.23
buffGeneral
- Loading screen is now uniquely colored per True Damage skin.
- The shaved part of his hair has been extended to cover more of his forehead.
Patch 9.18
buffW cost decreased; stun duration increased.
Parallel Convergence
- Mana cost reduced to 30/35/40/45/50 from 50/55/60/65/70.
- Stun duration increased to 2.25 seconds from 1.75.
Patch 9.16
buffPhase Dive
- Base damage increased to 50/75/100/125/150 from 40/65/90/115/140.
Chronobreak
- Cooldown reduced to 110/80/50 seconds from 110/90/70.
Patch 9.11
changePhase Dive
- Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
Patch 9.9
buffStats
- Base attack damage increased to 58 from 55.
Phase Dive
- Mana cost reduced to 40/45/50/55/60 from 40/50/60/70/80.
Patch 8.22
changeGeneral
- Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
Patch 8.8
changeGeneral
- Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
- Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
Patch 8.2
changeStats
- New: Now has +10% bonus attack speed at level 1.
Patch 7.21
buffZ-Drive Resonance
- New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
Patch 7.15
buffPhase Dive
- Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.
- Bug Fix: Re-added audio for his recall.
Patch 7.14
changePhase Dive
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Chronobreak
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Parallel Convergence
- Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
Patch 7.12
changeTimewinder
- Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead.
- Bug Fix: Now properly applies Z-Drive Resonance on the return when Ekko is dead.
Patch 7.1
changeParallel Convergence
- Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
Patch 6.18
nerfStats
- Base damage reduced to 55 from 59.
Patch 6.17
changeGeneral
- Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
Patch 6.11
changeZ-Drive Resonance
- On-target cooldown increased to 5 seconds from 3.
Timewinder
- Outgoing AP ratio increased to 20% AP from 10% AP.
- Incoming base damage reduced to 40/65/90/115/140 from 60/85/110/135/160.
Parallel Convergence
- Stun duration reduced to 1.75 seconds from 2.25.
Chronobreak
- Base damage reduced to 150/300/450 from 200/350/500.
- AP ratio increased to 150% AP from 130% AP.
- Note: The breakpoint at which both values match is 250 AP, with the new value starting with lower damage below that amount and greater damage thereafter.
Patch 6.8
changeParallel Convergence
- Base damage reduced to 3% of the target's missing health from 5% of the target's missing health.
- AP ratio increased to 1% per 33 AP from 1% per 50 AP.
- New Effect: Deals a minimum of 15 damage to minions and monsters.
Phase Dive
- Base damage reduced to 40/65/90/115/140 from 50/80/110/140/170.
- AP ratio increased to 40% AP from 20% AP.
Patch 6.6
buffZ-Drive Resonance
- Bonus movement speed increased to 50/60/70/80 (at level 1/6/11/16)% from 40/50/60/80 (at level 1/6/11/16)%.
Phase Dive
- Cooldown reduced to 11/10/9/8/7 seconds from 13/11.5/10/8.5/7.
Patch 6.3
buffTimewinder
- Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.
Patch 6.1
changeTimewinder
- Bug Fix: Timewinder would occasionally deal no damage on the way out at high levels of cooldown reduction.
Patch 5.24
changeZ-Drive Resonance
- Bug Fix: The empowered attack was not always interacting proper with other on-hit effects.
Patch 5.15
changeGeneral
- Ability power ratio increased to (+ 80% AP) from (+ 70% AP).
- Slow reduced to 30/40/50/60 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
- Movement speed buff increased to 40/50/60/80 (at level 1/6/11/16)% from 40/50/60/70/80 (at level 1/6/11/16/18)%.
- Base shield reduced to 80/100/120/140/160 from 150/195/240/285/330.
- Shield Ability power ratio increased to (+ 150% AP) from (+ 80% AP).
- Base heal reduced to 20% of damage taken at all ranks from 20/25/30 %.
- Heal Ability power ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100 AP).
Patch 5.14
buffTimewinder
- Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
Phase Dive
- Cooldown reduced to 13/11.5/10/8.5/7 seconds from 15/13/11/9/7.
Patch 5.13
changeGeneral
- Attack animation improved.
- Recommended items updated.
Patch 5.12
nerfStats
- Mana growth increased to 50 from 40.
- Attack speed growth increased to 3.3 from 3.
- Base attack speed reduced to 0.625 from 0.644.
Z-Drive Resonance
- Base damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level).
Timewinder
- Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP).
- Total AP ratio reduced to (+ 70% AP) from (+ 80% AP).
Chronobreak
- Mana cost increased to 100 at all ranks from 0.
- Damage radius reduced to 375 from 400.
Patch 5.11
nerfGeneral
- Movement speed reduced to 340 from 345.
Parallel Convergence
- Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
- Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
- Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
Chronobreak
- Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
- Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.




