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Ziggs LoL Patch HistoryPC

Ziggs

Mage

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Ziggs was last adjusted in Patch 26.3 (). Across 59 patches, Ziggs has received 21 buffs, 8 nerfs, 29 adjustments since release in Patch 1.0.0.133.

Abilities
Short FusePC
Passive - Short Fuse

Innate: Periodically, Ziggs empowers his next basic attack on-attack to deal 20 - 40 (based on level) / then +8 - 48 (based on level) / then +12 - 96 (based on level) (+ 50% AP) bonus magic damage, increased by 75% against structures.

Short Fuse's cooldown is reduced by 4 / 5 / 6 seconds whenever Ziggs casts an ability.

Bouncing BombPC
Q - Bouncing Bomb
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 6 / 5.5 / 5 / 4.5 / 4
Cast Time: 0.25
Range: 850
Effect Radius: 240

Active: Ziggs throws a bomb to the target location that bounces forward up to two times, with the distance traveled each time being based on how far it was originally thrown.

Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)

The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Satchel ChargePC
W - Satchel Charge
Cost: 80 Mana
CD: 20 / 18 / 16 / 14 / 12
Cast Time: 0.25
Range: 1000
Effect Radius: 325 / sight 400

Active: Ziggs hurls a charge to the target location, remaining there for 4 seconds and granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 50% AP)
Demolition Threshold: 25 / 27.5 / 30 / 32.5 / 35% of turret's maximum health

Recast: Ziggs detonates the charge, causing it to explode to deal magic damage to nearby enemies and airborne over 0.5 seconds up to 500 units away from the center of the explosion, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.

Turret Explosion: The explosion also execute enemy turrets within that are below a maximum health threshold.

Ziggs does not dash if he is immobilize or ground. He can cast any of his abilities during the dash.

Hexplosive MinefieldPC
E - Hexplosive Minefield
Cost: 70 / 80 / 90 / 100 / 110 mana
CD: 16
Cast Time: 0.25
Range: 900
Effect Radius: 335 / 135

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 10 seconds.

Magic Damage per Mine: 30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
Reduced Damage per Mine: 12 / 28 / 44 / 60 / 76 (+ 10 / 12 / 14 / 16 / 18% AP)
Maximum Total Magic Damage: 150 / 350 / 550 / 750 / 950 (+ 125 / 150 / 175 / 200 / 225% AP)
Slow: 10 / 20 / 30 / 40 / 50%

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Mega Inferno BombPC
R - Mega Inferno Bomb
Cost: 100 Mana
CD: 120 / 95 / 70
Cast Time: 0.375
Range: 5000
Effect Radius: 525

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds.

Epicenter Magic Damage: 300 / 500 / 700 (+ 100% AP)
Reduced Damage: 195 / 325 / 455 (+ 65% AP)

The bomb explodes upon arrival to deal magic damage to enemies hit, reduced to 65% against those outside of the epicenter.

Base Stats

Health: 606
Health Per Level: 106
Mana: 480
Mana Per Level: 23.5
Attack Damage: 55
AD Per Level: 3.1
Attack Speed: 0.656
AS Per Level: 2
Armor: 21
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 325
Range: 550
Health Regen: 6.5
HP Regen Per Level: 0.6
Mana Regen: 8
Mana Regen Per Level: 0.8
Patch 26.3change

General

  • Bug Fix: Fixed an issue where his VO wouldn't trigger during his Run animation.
Patch 25.16change

Ziggs can often feel a bit unassailable, so we want to bring down some of the frustration that he brings without taking him out of the picture completely.

General

  • Q CD increased from 4 → 6-4 (match SR)
  • E duration reduced from 10s → 7s
Patch 25.15nerf

Mega Inferno Bomb

  • Outer radius damage reduced to 65% from 66.6%.
  • Outer radius base damage reduced to 195/325/455 from 200/333.33/466.67.
  • Outer radius AP ratio reduced to 65% AP from 66.67% AP.
Patch 25.14change

Q damage increased late. E damage increased late. R damage adjusted.

Bouncing Bomb

  • Base damage reduced to 80/130/180/230/280 from 85/135/185/235/285.
  • AP ratio changed to 60/65/70/75/80% AP from 65% AP at all ranks.

Hexplosive Minefield

  • AP ratio changed to 25/30/35/40/45% AP from 30% AP at all ranks.

Mega Inferno Bomb

  • Maximum base damage increased to 300/500/700 from 300/450/600.
  • Minimum base damage increased to 200/333.33/466.67 from 200/300/400.
  • Maximum AP ratio reduced to 100% AP from 110% AP.
  • Minimum AP ratio reduced to 66.67% AP from 73.33% AP.
Patch 25.4change

Satchel Charge

  • Bug Fix: Area indicator is no longer missing after it passes and/or while it remains in Fog of War.
Patch 14.18nerf

Passive damage to structures decreased.

Short Fuse

  • Structure damage reduced to 175% from 250%.
  • Base damage against structures reduced to 35 to 280 (based on level) from 50 to 400 (based on level).
  • AP ratio against structures reduced to 87.5% AP from 125% AP.
Patch 14.3buff

Base armor increased, armor growth increased. W cooldown decreased.

Stats

  • Base armor increased to 21 from 18.
  • Armor growth increased to 4.7 from 4.5.

Satchel Charge

  • Cooldown reduced to 20/18/16/14/12 seconds from 24/21/18/15/12.
Patch 14.2change

Satchel Charge

  • Bug Fix: Cast is no longer locked out while he is ground or root.
Patch 13.23nerf

Base AD increased. Q damage decreased. W cooldown increased early, mana cost increased.

Stats

  • Base attack damage increased to 55 from 54.

Bouncing Bomb

  • Base damage reduced to 85/135/185/235/285 from 95/145/195/245/295.

Satchel Charge

  • Cooldown increased to 24/21/18/15/12 seconds from 20/18/16/14/12.
  • Mana cost increased to 80 from 65.
Patch 13.22change

Basic attack windup increased, base armor decreased.

Stats

  • Base armor reduced to 18 from 22.
  • Attack windup reduced to 20% from 20.833333%.
Patch 13.20buff

Q hitbox increased.

Bouncing Bomb

  • Collision radius increased to 180 units from 150.
Patch 13.19change

Battle Boss and Odyssey

  • Satchel Charge
  • Bug Fix: VFX now properly renders in front of all terrain and is thus no longer cut off when placed on slopes.
Patch 12.20buff

Q base damage increased.

Bouncing Bomb

  • Base damage increased to 95/145/195/245/295 from 85/135/185/235/285.
Patch 12.10buff

Stats

  • Base health increased to 606 from 536.
  • Health growth increased to 106 from 92.
  • Armor growth increased to 4.5 from 3.3.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 11.16change

Base mana increased. E base damage per mine decreased early and increased later; slow decreased early.

Stats

  • Base mana increased to 480 from 420.

Hexplosive Minefield

  • Base damage per mine changed to 30/70/110/150/190 from 40/75/110/145/180.
  • Reduced base damage per mine changed to 12/28/44/60/76 from 16/30/44/58/72.
  • Maximum base damage changed to 150/350/550/750/950 from 200/375/550/725/900.
  • Slow reduced to 10/20/30/40/50% from 30/35/40/45/50%.
Patch 11.14nerf

Base mana reduced.

Stats

  • Base mana reduced to 420 from 480.
Patch 11.12buff

Q base damage increased later. R missile speed increased.

Bouncing Bomb

  • Base damage increased to 85/135/185/235/285 from 85/130/175/220/265.

Mega Inferno Bomb

  • Medium to long distance cast missile speed increased to 2250 from 1550.
  • Minimum travel time of 1.2 seconds unchanged.
  • Radius in which the missile uses this fixed travel time adjusted to 2700 from 2000 to correspond to the missile speed increase for long casts.
Patch 11.1change

Stats

  • Base attack damage reduced to 54 from 54.208.
  • Base armor increased to 22 from 21.544.
Patch 10.22change

Hexplosive Minefield

  • Bug Fix: Now properly render over impassable terrain on certain skins.
Patch 10.16buff

Passive bonus damage ratio now flat; maximum damage to structures increased.

Short Fuse

  • AP ratio increased to 50% AP at all levels from 30/40/50% AP.
  • Bonus damage against structures increased to 150% from 100%.
Patch 10.2buff

Q base damage increased. W enemy knockback increased. E slow increased.

Bouncing Bomb

  • Base damage increased to 85/130/175/220/265 from 75/120/165/210/255

Satchel Charge

  • Self knockback distance increased to 500 units from 400.

Hexplosive Minefield

  • Slow changed increased to 30/35/40/45/50% from 20/25/30/35/40%.
Patch 9.16buff

Satchel Charge

  • AP ratio increased to 50% AP from 35% AP.
  • Cooldown reduced to 20/18/16/14/12 seconds from 24/21/18/15/12.

Mega Inferno Bomb

  • Cooldown reduced to 120/95/70 seconds from 120/105/90.
Patch 9.15change

Hexplosive Minefield

  • Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
Patch 9.12change

General

  • New visual effects.
  • New basic attack sparky missiles and hit effects.

Short Fuse

  • Empowered hits are more explode-y; missiles are more sparky.

Bouncing Bomb

  • More sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE.

Satchel Charge

  • New explosion that leaves behind a crater.
  • New upward movement to reinforce the knock-up feel.
  • New hit effects.
  • Adjusted AoE indicators to match hitbox.

Hexplosive Minefield

  • Subtle trail on the missiles and range indicator on the mines.
  • Leaves small craters on impact.
  • More sparks.

Mega Inferno Bomb

  • Mushroom cloud and more sparks.
  • New cast, indicators, missile, AoE, and hit effects.

Mad Scientist

  • Now with more bubbles and green goo.

Pool Party

  • Cleaned up the noise on his abilities and adjusted to better match the rest of the skin line.

Snow Day

  • Cleaned up the noise on his abilities and added some warmth to his missiles and explosions.

Master Arcanist

  • Added the crater in his ultimate and updated the indicator to match the base skin's.

Odyssey

  • Added the crater in his ultimate.
Patch 9.1buff

Mega Inferno Bomb

  • New Effect: Can now ping whether the ability is within range or not.

Battle Boss

  • Mega Inferno Bomb
  • Bug Fix: No longer uses classic VFX for long-range casts.
Patch 8.21change

Mega Inferno Bomb

  • Bug Fix: Tooltip now indicates the amount of damage done in the outer ring.
Patch 8.9buff

Stats

  • Base mana increased to 480 from 384.
  • Mana growth reduced to 23.5 from 47.
  • Base mana regeneration increased to 8 from 6.

Hexplosive Minefield

  • Base damage per mine increased to 40/75/110/145/180 from 40/65/90/115/140.
Patch 8.3buff

Stats

  • Base health regeneration increased to 6.5 from 6.258.
Patch 7.19change

Snow Day

  • Bug Fix: Passive VFX have been restored.
Patch 7.15buff

Satchel Charge

  • Cooldown reduced to 24/21/18/15/12 seconds from 26/24/22/20/18.
Patch 7.14change

Snow Day

  • Bug Fix: Joke audio no longer restarts toward the end of the animation.
Patch 7.11change

Master Arcanist

  • Bug Fix: You can once again hear his bomb exploding in his stomach during his joke.
Patch 6.24change

General

  • Bug Fix: Properly synchronized Pool Party Ziggs's audio during his idle animation when he shakes his water balloon and smacks it against his head.
Patch 6.21change

Hexplosive Minefield

  • Detonate timer now checks every 0.1 seconds from 0.25.
Patch 6.20change

Bouncing Bomb

  • Bug Fix: Master Arcanist Ziggs's Bouncing Bomb explosion visuals have been restored.
Patch 6.13change

Bouncing Bomb

  • Bug Fix: Now more consistently explodes when bouncing near large units such as Baron Nashor, Dragon, and six-stack Cho'Gath.
Patch 6.11change

Mega Inferno Bomb

  • Bug Fix: Fixed a bug where Ziggs decided to take a short walk forward before casting Mega Inferno Bomb at max range.
Patch 6.10buff

Short Fuse

  • Bug Fix: Cooldown is now properly reduced when casting spells while Satchel Charge is active.
Patch 6.9buff

Short Fuse

  • AP ratio increased to 30/40/50 (at level 1/7/13)% AP from 25/30/35 (at level 1/7/13)% AP.
  • Cooldown reduction on ability use increased to 4/5/6 (at level 1/7/13) seconds from 4 at all levels.

Satchel Charge

  • New Effect: Destroys turrets below 25/27.5/30/32.5/35% of their maximum health.

Mega Inferno Bomb

  • Cooldown reduced to 120/105/90 seconds from 120 at all ranks.
  • Removed: Double damage against minions.
Patch 6.3buff

Mega Inferno Bomb

  • Epicenter base damage increased to 300/450/600 from 250/375/500.
  • Epicenter Ability Power ratio increased to 110% AP from 90% AP.
  • Damage reduction to outer targets increased to 33.33% from 20%.
  • Ability power ratio increased to 73.3% AP from 72% AP. Base damage unchanged.
  • Clarity: Warning indicator updated to clearly show the sweet-spot radius.
Patch 5.24buff

Short Fuse

  • Damage to structures increased to 200% from 150% .
Patch 5.6buff

Bouncing Bomb

  • Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.
Patch 4.13nerf

Mega Inferno Bomb

  • Cooldown increased to 120 seconds at all ranks from 120/105/90 seconds.
Patch 4.12change

Short Fuse

  • Fixed a bug where Satchel Charge wasn't properly reducing the passive's cooldown.
Patch 4.11nerf

Stats

  • Base movement speed reduced to 325 from 330.

Bouncing Bomb

  • Explosion trigger radius reduced to 150 from 180.
Patch 4.5nerf

Stats

  • Attack range reduced to 550 from 575.
Patch 4.2nerf

Short Fuse

  • Base damage reduced to 16 + (4/8/12 (at level 1/7/13) * level) from 16 + (7/8/9/10 (at level 1/6/12/18) * level).
  • Damage at level 1 and 18 unchanged.
  • AP ratio reduced to 25/30/35 (at level 1/7/13)% from 35% at all levels.

Hexplosive Minefield

  • Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).
Patch 3.13buff

Short Fuse

  • Max damage increased to 150 from 139.

Bouncing Bomb

  • If you attempt to cast outside of maximum range, Ziggs will now cast the ability at maximum range rather than move to get in range.

Satchel Charge

  • Radius increased to 325 from 275.

Hexplosive Minefield

  • No longer deals reduced damage on multiple hits to minions.
  • Detonation radius per mine increased to 150 from 135.

Mega Inferno Bomb

  • Now deals double damage to minions.
Patch 3.9buff

Satchel Charge

  • Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing.
  • Missile speed increased to 1750 from 1600.
  • Increased knockback distance to 400 from 350.
  • Cooldown now starts when Satchel Charge is cast, not when it detonates.
Patch 3.2change

Hexplosive Minefield

  • Fixed a bug where the sound effect for triggering a mine would not play.
Patch 1.0.0.154change

Short Fuse

  • The cooldown indicator now more accurately shows when Short Fuse is available.
Patch 1.0.0.151change

Short Fuse

  • Now deals 150% damage to structures.
Patch 1.0.0.145change

Satchel Charge

  • Fixed: Timeout tone will now play properly.
Patch 1.0.0.143buff

Satchel Charge

  • Cooldown reduced to 26/24/22/20/18 seconds from 30/27/24/21/18.
Patch 1.0.0.142buff

Bouncing Bomb

  • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
Patch 1.0.0.139change

Short Fuse

  • Fixed a bug where it wouldn't trigger when silenced.
Patch 1.0.0.138change

Hexplosive Minefield

  • Fixed a bug where the displayed slow effect was higher than intended.
Patch 1.0.0.135change

Hexplosive Minefield

  • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
  • Slow duration reduced to 1.5 seconds from 2.
  • Damage from mine detonations beyond the first reduced to 40% from 50%.
Patch 1.0.0.133new

Ziggs added to League of Legends

Short Fuse (Innate)

  • Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Bouncing Bomb (Q)

  • Ziggs throws a bouncing bomb that deals magic damage.

Satchel Charge (W)

  • Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Hexplosive Minefield (E)

  • Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.

Mega Inferno Bomb (Ultimate)

  • Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.