PCGoredrinker
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Goredrinker has been changed in 16 League of Legends patches. 6 buffs, 3 nerfs, 5 adjustments. Most recently buffed in Patch 13.17.
Goredrinker is meant to be a heavy fighter item where durability is its primary output. This should be the go-to item for fighters whose goal is to live as long as possible, so raising its slot efficiency and durability should help do that.
General
- New Recipe: Ironspike Whip + Phage + Kindlegem + 200 gold = 3200 gold.
- Old Recipe: Ironspike Whip + Caulfield's Warhammer + Kindlegem + 200 gold = 3200 gold.
- Health increased to 400 from 300.
- Ceaseless Hunger health increased to 550 from 450.
Goredrinker is already reasonably powerful, but it’s still lagging behind Sunderer, so we’re giving it some light buffs to bring it up to par. We’re adjusting the gold cost specifically to reduce how directly comparable these items are to each other.
General
- Total cost reduced to 3200 gold from 3300 gold.
- Combine cost reduced to 200 gold from 300 gold.
- Mythic passive bonus health increased to 75 from 50.
General
- Mythic passive ability haste reduced to 3 from 7.
- New Effect: Mythic passive now also grants 50 bonus health.
General
- Bug Fix: Heal tracker now tracks all healing received from all casts, not only the most previous cast.
- No longer tracks less healing than intended when hitting more than one champion with Thirsting Slash.
- Bug Fix: Damage tracker now tracks total damage dealt from all casts, not only the most previous cast.
General
- Mythic passive ability haste increased to 7 from 5.
General
- Omnivamp reduced to 8% from 10%.
- Heal per champion hit reduced to 8% missing health from 10%.
- Heal AD ratio reduced to 20% AD from 25% AD.
- Ceaseless Hunger omnivamp reduced to 12% from 15%.
General
- New Recipe: Ironspike Whip + Caulfield's Warhammer + Kindlegem + 300 gold = 3300 gold.
- Old Recipe: Ironspike Whip + Phage + Kindlegem + 300 gold = 3300 gold
- Attack damage increased to 55 from 45.
- Health reduced to 300 from 450.
- Ceaseless Hunger attack damage increased to 70 from 60.
- Ceaseless Hunger health reduced to 450 from 600.
We made some pretty substantial changes to Goredrinker last patch, and it turns out we overshot the nerfs. As we discussed in the last patch notes, Goredrinker is designed for outlasting enemies, so we're pushing buffs into its durability and sustain. These changes should help bring it back up, but not to its past popularity.
General
- Health increased to 450 from 400.
- Omnivamp increased to 10% from 8%.
- Ceaseless Hunger health increased to 600 from 550.
- Ceaseless Hunger omnivamp increased to 15% from 13%.
At its core, Goredrinker is supposed to be a sustain Mythic that lets fighters outlast their enemies with well-timed Thirsting Slashes. While wanting to sustain through a fight isn't unique to fighters, it's a big part of their class identity: They have the best tools to stay on the offensive at low health (ex. the dream Illaoi ult that lets her turn a 1v5). At the same time, this is a risky niche to fill: Two of our bigger rough patches since the item update have been damage and healing, and Goredrinker offers both. We've seen this risk play out over the course of the season, with Goredrinker becoming the dominant Mythic pick for fighters due to offering the best sustain without making sufficient tradeoffs on the damage front. As further evidence,assassins have been taking Goredrinker over their own Mythics. Assassins are designed to kill quickly, so they shouldn't be valuing an item that indexes so much into sustain and strength at low health. Between its 1.0 AD ratio and its heal, Goredrinker's active is just too valuable as another button in assassin combos that also lets them shrug off any damage they take while eviscerating their target.In order to move Goredrinker back into its sustain niche, we're removing its low-health bonus AD (to nerf damage for fighters) and weakening Thirsting Slash's AD scaling (to nerf damage for assassins). At the same time, we don't want Goredrinker to become a bad pick for fighters, so we're giving it omnivamp to make sure it still lives up to its identity as their sustain Mythic.
General
- Removed: No longer grants 150% health regeneration.
- Removed: Ceaseless Hunger no longer grants 250% health regeneration.
- Omnivamp increased to 8% from 0%.
- Ceaseless Hunger omnivamp increased to 13% from 0%.
- Removed Unique Passive - Spite: No longer grants 0 to 15% (based on missing health) of your AD as bonus AD.
- Thirsting Slash damage AD ratio changed to 175% base AD from 100% total AD.
Goredrinker has been on the weaker end of things for a while now and has been phasing out of fighter builds. Giving it a fighting chance by bumping up its healing.
General
- Thirsting Slash heal health ratio increased to 10% missing health from 8%.
General
- Bug Fix: Now blocked by spell shield.
General
- Undocumented: Total cost reduced to 3200 gold from 3300 gold.
- Combine cost unchanged.
General
- Thirsting Slash heal health ratio reduced to 8% missing health per champion hit from 12%.
- Bug Fix: Mythic passive now properly grants 5 ability haste for every other Legendary item.
General
- Thirsting Slash damage AD ratio reduced to 100% AD from 110% AD.
- Thirsting Slash heal AD ratio increased to 25% AD from 20% AD.
- New Effect: Heal is now calculated sequentially for each champion hit instead of being calculated all at once.
- Bug Fix: Passive cooldown no longer ignores ability haste.
Goredrinker added to League of Legends
General
- Recipe: Ironspike Whip + Phage + Kindlegem + 200 gold = 3300 gold.
- Stats: 45 attack damage, 400 health, 20 ability haste, 150% base health regeneration.
- Unique Active - Thirsting Slash: Deal 110% AD physical damage to nearby enemies in a circle. Heal 20% AD (+ 12% missing health) for each champion hit (15 second cooldown, reduced by ability haste).
- Unique Passive - Spite: Gain 0 to 15% (based on missing health) bonus attack damage.
- Mythic Passive: Empowers your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
Living Forge item: Ceaseless Hunger.
- Stats: 60 attack damage, 550 health, 25 ability haste, 250% base health regeneration.
Goredrinker added to League of Legends
Survive burst
Base Stats
- TOTAL COST: 3300 gold
- BUILD PATH: Ironspike Whip + Phage + Kindlegem + 200 gold
- HEALTH: 400
- ATTACK DAMAGE: 45
- HEALTH REGENERATION: 150%
- ABILITY HASTE: 20
Effects
- THIRSTING SLASH (ACTIVE): Deal 110% of your attack damage to nearby enemies. Restore health equal to 20% of your attack damage plus 12% of your missing health for each champion hit (15 second cooldown, affected by ability haste).
- AGGRESSION: Gain 1% attack damage for each 5% of your missing health (max 15% AD)
- MYTHIC: Grants all Legendary items 5 ability haste
