League of Legends Patch 26.21
League of Legends Patch 26.21 was released on Oct 20, 2026. This update included changes to 29 champions, with 12 buffs, 9 nerfs, 8 adjustments. It also updated 5 items. The patch also changed 1 game system: Summoner Spells. It also changed 1 rune: Hail of Blades.
Jump to changes
Nerfs (2)
Changes (1)
Runes
Changes (1)
Systems
Changes (1)
Champions
We've kept the Emperor of the Sands’ mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We’re buffing his Mana Growth so he can more freely use his abilities to contest lane.
Stats
- •Mana growth increased to 50 from 40.
Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we’re giving him a slight boost so he can swing that axe more often in sustained fights.
Decimate
- •Cooldown reduced to 9/7.75/6.5/5.25/4 seconds from 9/8/7/6/5.
Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we’re looking to compensate with a couple buffs to her damage output.
Make It Rain
- •Total base damage increased to 90/120/150/180/210 from 70/100/130/160/190.
Bullet Time
- •Critical strike damage increased to 145% from 130%.
- •Infinity Edge critical strike damage increased to 13.5% from 9%.
The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we’re restoring some of that damage elsewhere.
Absolute Zero
- •Maximum base damage increased to 750/1100/1450 from 625/950/1275.
We’re tapping up Orianna’s scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.
Command: Attack
- •AP ratio increased to 60% AP from 55% AP.
Command: Dissonance
- •AP ratio increased to 85% AP from 80% AP.
After the significantly early game nerfs to Ryze in 26.19, he hasn't been rewarded enough for succeeding when he does scale, so we’re buffing that.
Overload
- •Flux bonus damage changed to 10/40/70/100% (based on Realm Warp's Rank) from 15/40/65/90%.
- •Bonus movement speed increased to 30/35/40/45/50% from 28/32/36/40/44%.
Rune Prison
- •AP ratio increased to 70% AP from 60% AP.
Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We’re giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.
Stats
- •Health growth increased to 95 from 87.
Unstoppable Onslaught
- •Base damage modifier increased to 0/66.6667/133.333/200% (based on channel time) from 0/55.5556/111.111/166.667%.
- •Maximum base damage increased to 450/900/1350 from 400/800/1200.
- •Bonus AD modifier increased to 0/66.6667/133.333/200% (based on channel time) from 0/33.3333/66.6667/100%.
- •Maximum bonus AD ratio increased to 120% bonus AD from 80%.
- •Bug Fix: Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
- •Bug Fix: Updated SFX to use the base skin's ult SFX when playing against him to improve clarity.
Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We’re buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.
Unraveled Earth
- •Initial base damage increased to 70/115/160/205/250 from 60/105/150/195/240.
- •Initial AP ratio increased to 70% AP from 60% AP.
- •Detonation base damage increased to 30/45/60/75/90 from 25/40/55/70/85.
Alongside the Taric QoL changes, we’re giving Twisted Fate’s R the same treatment so he can reveal champs even if they’re untargetable at the time of activation.
Destiny
- •New Effect: Now reveals untargetable units.
Vel’Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We’re looking to give him a little bit of help by rewarding him for landing his combos.
Organic Deconstruction
- •Base damage increased to 35 to 205 (based on level) from 35 to 180 (based on level).
- •AP ratio increased to 65% AP from 60% AP.
Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we’re helping out his scalings.
Three Talon Strike
- •Bonus AD ratio increased to 45% bonus AD from 40%.
Audacious Charge
- •Attack speed ratio increased to 1% per 4% bonus AS from 1% per 5% bonus AS.
Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We’re giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.
Rampant Growth
- •Recharge time reduced to 16/14.5/13/11.5/10 seconds from 18/16/14/12/10.
Caitlyn’s been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we’re moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.
Headshot
- •AD ratio reduced to 60/70/80% AD from 60/80/100% AD.
- •Critical strike chance ratio reduced to 0 to 80% (based on critical strike chance) from 0 to 100%.
- •Infinity Edge critical strike chance ratio reduced to 0 to 24% (based on critical strike chance) from 0 to 30%.
Piltover Peacemaker
- •Base damage increased to 50/95/140/185/230 from 50/90/130/170/210.
Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We’re slowing her roll to make it a tad harder to get her snowballing.
Stats
- •Base health reduced to 610 from 630.
- •Attack damage growth reduced to 3 from 3.25.
Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we’re nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.
Safeguard
- •Cooldown increased to 8 seconds from 7.
Tempest
- •Bug Fix: No longer reveals invisible enemies if they stealth after being hit by the ability.
Dragon's Rage
- •Base damage reduced to 150/350/550 from 175/400/625.
Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we’re bringing down the power of some other powerful meta junglers like Lee Sin, we’re giving Nidalee a minor nerf to prevent her from getting out of paw.
Javelin Toss
- •Bug Fix: Fixed a bug where the damage could go through spell shields at max range.
Pounce
- •Base damage reduced to 50/90/130/170 from 55/100/145/190.
Primal Surge
- •Bonus attack speed reduced to 20/30/40/50/60% from 30/40/50/60/70%.
Damage on Qiyana's Q turned out to be a lot more impactful than we anticipated, so we’re partially reverting the buff we gave her back in 26.17.
Edge of Ixtal
- •Base damage reduced to 70/100/130/160/190 from 80/110/140/170/200.
While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he’s getting a light nerf too, ok?
Defensive Ball Curl
- •Base bonus armor reduced to 25/30/35/40/45 from 27/32/37/42/47.
- •Armor ratio for bonus armor reduced to 30/35/40/45/50% total armor from 30/37.5/45/52.5/60%.
- •Magic resistance ratio for bonus magic resistance reduced to 30/35/40/45/50% total magic resistance from 30/37.5/45/52.5/60%.
Tristana’s early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We’re hitting her early [Q] attack speed so she’ll have to work a bit harder before jumping on her foes.
Rapid Fire
- •Bonus attack speed reduced to 40/60/80/100/120% from 60/75/90/105/120%.
It’s time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we’re opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.
Stats
- •Base movement speed reduced to 330 from 335.
Siphon Power
- •Base shield reduced to 30 to 130 (based on level) from 40 to 140 (based on level).
- •Shield AP ratio reduced to 20% AP from 25% AP.
- •Shield duration reduced to 2 seconds from 2.5.
The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.
Mortal Steel
- •AD ratio reduced to 105% AD from 110% AD.
Certain Death
- •Bug Fix: Updated SFX to use the base skin's ult SFX when playing against her to improve clarity.
Chaaaaaaaarge!!!
- •Bug Fix: Updated SFX to use the base skin's ult SFX when playing against him to improve clarity.
Locke’s been out for long enough now that we have a better picture of where he’s overly excelling and where he’s falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we’re also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he’s not able to close out games early.
Stats
- •Mana growth reduced to 60 from 70.
Ritual Nails
- •Cooldown and mana refund per unused charge changed to 10 to 40% (based on level) from 20 to 35%.
Soul Ignition
- •Mana cost increased to 60/65/70/75/80 from 50/55/60/65/70.
- •Grey Health store reduced to 20 to 200 (based on level) from 40 to 200 (based on level).
- •Maximum Grey Health based on current health threshold changed to 100 to 500 (based on level) from 150 to 450 (based on level).
Ashen Pursuit
- •Blink base damage increased to 40/55/70/85/100 from 40/50/60/70/80.
- •Blink AP ratio increased to 50% AP from 40% AP.
We're smoothing out some of the rough edges in Taric’s kit to allow him to shine a bit more. Way back in the day, Taric’s W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).
Starlight's Touch
- •Casts when allies are untargetable now successfully trigger.
Dazzle
- •Casts when allies are untargetable now successfully trigger.
- •Tooltip updated to include "Dazzle will not cast from Vanished allies".
Cosmic Radiance
- •Casts when allies are untargetable now successfully trigger.
In this set of changes, we’re mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.
Piercing Arrow
- •Minimum base damage changed to 50/95/140/185/230 from 53.33/100/146.67/193.33/240.
- •Damage modifier increased to 0 to 70% (based on channel time) from 0 to 50%.
- •Maximum base damage increased to 85/161.5/238/314.5/391 from 80/150/220/290/360.
- •Maximum bonus AD ratio increased to 136% bonus AD from 120%.
- •Minimum base damage increased to 50/100/150/200/250 from 50/95/140/185/230.
Blighted Quiver
- •On-hit base damage reduced to 4/10/16/22/28 from 4/13/22/31/40.
- •On-hit bonus AD ratio increased to 20% bonus AD from 15%.
- •On-hit AP ratio increased to 30% AP from 25% AP.
- •Blight target's health ratio damage per stack reduced to 2.5/3/3.5/4/4.5% of target's maximum health from 3/3.5/4/4.5/5%.
- •Blight target's health AP ratio per stack increased to 1.4% per 100 AP from 1.3% per 100 AP.
- •Blight damage modifier increased to 0 to 70% (based on Piercing Arrow's charge time) from 0 to 50%.
- •Blight cooldown refund per target reduced to 11% from 13%.
- •Blight cooldown refund modifier increased to 0 to 70% (based on Piercing Arrow's charge time) from 0 to 50%.
- •Active target's health ratio damage per stack reduced to 6/7/8/9/10% of target's missing health from 6/8/10/12/14%.
- •Active damage modifier increased to 0 to 70% (based on Piercing Arrow's charge time) from 0 to 50%.
Living Vengeance
- •Attack speed ratio for bonus AD and AP on kill increased to 14% bonus total attack speed from 11%.
- •Attack speed ratio for bonus AD and AP on takedown increased to 42% bonus total attack speed from 33%.
Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We’re looking to tap down his strength in the jungle while compensating for lane Wukong.
Stats
- •Base health regeneration increased to 5.5 from 3.5.
Stone Skin
- •Bonus armor reduced to 4.5 to 10 (based on level) from 6 to 10 (based on level).
The Darkin Glaive
- •Bug Fix: Damage now applies if he goes into revive mid-strike.
Spell Thief
- •Bug Fix: Fixed a bug where she can get a 1000 damage Smite from a minion drop earlier than expected.
Items
Dawncore is the enchanter capstone that isn’t, and currently only Soraka picks it up. Even when other supports get to full build, they often prefer other purchases. We’re buffing its AP value to make it less purely bound to Healing and Shielding.
General
- •First Light ability power per 100% base mana regeneration increased to 15 from 10.
While Hubris has been a bit weak for melee champions, it’s clearly been overperforming for ranged users. We’re delineating between the two now to encourage melees and disincentivize ranged users from building it.
General
- •Base bonus damage changed to 15 from 12.
- •Bonus attack damage per stack changed to 3 from 3.
Bastion Breaker was buffed into being a bit of a generic stat stick in order to give it a proper swing in the meta. Now, we’re nerfing that generic power with a QoL improvement to keep it a satisfying item in its niche.
General
- •Lethality: 22 → 18
- •Shaped Charge Damage: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality → 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
- •Sabotage Duration: 90s → Infinite
- •Sabotage Duration Context: This is how long you have to use the bonus damage against objectives.
The greaves are overperforming for marksmen, even when getting very few stacks, so we’re hitting it with a nerf to its cost to delay early acquisitions from getting too much value.
General
- •Total cost increased to 1100 gold from 1000 gold.
- •Combine cost increased to 800 gold from 700 gold.
General
- •Bug Fix: Fixed a bug where Titanic Crescent's cooldown timer would not be displayed after use.
Runes
General
- •Bug Fix: Fixed a bug where it does not trigger on auto resets if the first attack was cancelled.
System Changes
Teleport
- •Bug Fix: Fixed a bug where the channel VFX was visible for enemies when cast in brush.
League of Legends Patch 26.21 FAQ
Frequently Asked Questions
- When did League of Legends Patch 26.21 release?
- League of Legends Patch 26.21 was released on Oct 20, 2026.
- What changed in League of Legends Patch 26.21?
- Patch 26.21 included changes to 29 champions (12 buffs, 9 nerfs, 8 adjustments), plus 5 item updates, 1 rune change and 1 game system update. See the full breakdown above.
- Which champions changed in League of Legends Patch 26.21?
- League of Legends Patch 26.21 changed 29 champions. Buffed: Azir, Darius, Miss Fortune, Nunu & Willump, Orianna, Ryze, Sion, Taliyah, Twisted Fate, Vel'Koz, Xin Zhao and Zyra. Nerfed: Caitlyn, Jinx, Lee Sin, Nidalee, Qiyana, Rammus, Tristana, Viktor and Yone. Adjusted: Briar, Kled, Locke, Taric, Varus, Wukong, Zaahen and Zoe.
- What was the previous League of Legends patch before 26.21?
- The previous League of Legends patch was 26.20.
- Is League of Legends Patch 26.21 the latest patch?
- Yes - League of Legends Patch 26.21 is the most recent League of Legends patch as of Oct 20, 2026.
