League of Legends Patch 26.11
League of Legends Patch 26.11 was released on May 27, 2026. This update included changes to 19 champions, with 5 buffs, 2 nerfs, 12 adjustments.
Buffs (5)
Items
Nerfs (2)
Champions
Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.
Moonsilver Blade
- •Monster damage increased to 270% from 230%.
Pale Cascade
- •Shield health ratio increased to 11% bonus health from 9%.
Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.
Z-Drive Resonance
- •On-target cooldown reduced to 4 seconds from 5.
With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back.Additionally, it was brought to our attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so we are increasing the vision duration slightly to resolve that.
H-28G Evolution Turret
- •Turret attack range increased to 550 from 530.
- •New Effect: Turrets now gain 50 bonus range against minions if nothing else is in range.
- •Turret vision range increased to 650 from 585.
CH-2 Electron Storm Grenade
- •Vision duration increased to 1.25 seconds from 1.
Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.
Null Sphere
- •Cooldown reduced to 9/8.5/8/7.5/7 seconds from 10/9.5/9/8.5/8.
Nether Blade
- •Passive base damage increased to 25 from 20.
Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more competitive without changing burst or dueling. This should help our trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.
Harrier
- •Bonus monster damage increased to 75 from 50.
- •Mark renamed to Harrier from Vulnerable.
Blinding Assault
- •Monster damage increased to 200% from 150%.
Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.
Stats
- •Base armor reduced to 24 from 27.
We'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, we're confident Teemo with Shiv can land in a good spot without forcing those of you who like other builds (e.g. Nashor's, Liandry, Malignance) to rely on it. Additionally, hits to his scaling durability should preserve his lane bully identity, while increasing your chance of getting the jump on him!
Stats
- •Armor growth reduced to 4.5 from 4.95.
Toxic Shot
- •On-hit damage bonus AD ratio reduced to 5% bonus AD from 10% bonus AD.
- •Poison damage per tick bonus AD ratio reduced to 2.5% bonus AD from 5% bonus AD.
Rappel
- •Bug Fix: Fixed a bug where she would retain the Rappel ability if she died during the ability cast.
General
- •Bug Fix: Fixed a bug where her unique run animation would not play while slowed.
General
- •Bug Fix: Fixed a bug where his unique high attack animations were failing to play.
Cozy Campfire
- •Bug Fix: Fixed a bug where the extended range indicator was missing.
Realm of Death
- •Undocumented / Removed: Is no longer considered to be an immobilize ability.
Tidal Wave
- •Bug Fix: Fixed a bug where it dealt double damage to targets right next to her.
Pop Blossom
- •Undocumented / Bug Fix: The most recent Shapesplitter created is no longer destroyed at the start of the cast time.
Deceive
- •Bug Fix: Fixed a bug where he would break stealth after cancelling a basic attack during Deceive.
The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one we need to do.Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which we think can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.
Dragon Practice
- •Super Scorcher Breath base critical strike chance scaling reduced to 25 to 55% (based on critical strike chance) from 40 to 60%.
- •Infinity Edge scaling increased to 0 to 9% (based on critical strike chance) from 0 to 6%.
- •Flap, Flap, Flap bonus magic damage reduced to 8 to 12.8% (based on critical strike chance) from 12%.
- •New Effect: Flap, Flap, Flap bonus magic damage with Infinity Edge now also scales with 0 to 1.44% (based on critical strike chance).
Hijack
- •Bug Fix: Fixed a bug where he respawns as Shyvana in Dragon's Descent when dying while polymorphed.
While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.
Determination
- •New Effect: Damage now scales with 5/10/15/20% (at level 1/6/11/16) AP.
- •Heal AP ratio reduced to 45/55/80% (at level 1/6/11) AP from 50/65/90% (at level 1/6/11) AP.
Items
Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool (and important) aspect of greedy tank itemization.
General
- •Colossal Consumption conversion to permanent bonus health increased to 10% from 8%.
General
- •Sacrifice damage redirection increased to 14% from 12%.
- •Sacrifice healing increased to 12% from 10%.
General
- •Armor increased to 30 from 25.
- •Magic resistance increased to 30 from 25.
Shiv has picked up a neat spread of users—we think it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa. We'll keep monitoring satisfaction around the new shape of Statikk as Season 2 progresses (should lightning strike twice?)
General
- •Attack damage increased to 45 from 40.
General
- •New Effect: Frostfire Tempest can now stall up to 5 seconds before activation until either a valid enemy is in its radius or the stall period ends.
General
- •Soul Siphon damage as Soul Charges reduced to 30% from 35%.
We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.
General
- •Overdrive bonus attack speed for ranged champions reduced to 35% from 50%.
- •Overdrive bonus movement speed for ranged champions reduced to 14% from 20%.
General
- •Now builds into Imperial Mandate.
General
- •Blue Dream Bubble damage reduction reduced to 50 to 194 (based on user's level) from 75 to 255 (based on user's level).
- •New Effect: Blue Dream Bubble now affects the next damaging cast instance instead of only the first instance of damage.
- •Purple Dream Bubble bonus damage reduced to 40 to 160 (based on user's level) from 50 to 170 (based on user's level).
- •Removed: Purple Dream Bubble no longer triggers on-hit.
- •New Effect: Purple Dream Bubble now triggers on damaging attacks and ability. Empowered abilities that apply area damage against non-champions only deal 33.3% of the bonus damage.
General
- •No longer builds into Imperial Mandate.
General
- •Bug Fix: Fixed a bug where it was named charges instead of stacks when pinged.
General
- •Bug Fix: Fixed a bug where it was named charges instead of stacks when pinged.
General
- •New Recipe: Blasting Wand + Bandleglass Mirror + 650 gold = 2400 gold.
- •Old Recipe: Fiendish Codex + Bandleglass Mirror + 500 gold = 2250 gold.
- •Ability power increased to 65 from 60.
- •Ability haste reduced to 15 from 20.
- •Base mana regeneration increased to 150% from 125%.
- •Removed Unique Passive - Coordinated Fire: Non-basic attack cast instance that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 10% of the target's current health bonus magic damage (9 second cooldown per target, shared between all users of Imperial Mandate; starts upon mark application).
- •New Unique Passive - Control: Immobilizing abilities gain 15 ability haste.
- •New Unique Passive - Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they from all sources by 6%. Subsequent immobilizes against a target extend the duration of the effect.
General
- •Bug Fix: Fixed a bug where the jungle pet would miss attacks against Red team's Mini Krug.
General
- •Removed: Starlit Grace no longer has an instance of recursion with heal and shield power.
- •New Effect: Starlit Grace bounces now prioritize lower health allies.
General
- •Bug Fix: Fixed a bug where it wouldn't trigger from ability damage until it was triggered by an attack at least once.
General
- •Bug Fix: Fixed a bug where it may not amplify certain on hit effects.
General
- •Bug Fix: Fixed a bug where it wouldn't trigger from ability damage until it was triggered by an attack at least once.
Frequently Asked Questions
- When did League of Legends Patch 26.11 release?
- League of Legends Patch 26.11 was released on May 27, 2026.
- What changed in League of Legends Patch 26.11?
- Patch 26.11 included changes to 19 champions (5 buffs, 2 nerfs, 12 adjustments), plus 18 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 26.11?
- The previous League of Legends patch was 26.10.
- Is League of Legends Patch 26.11 the latest patch?
- Yes - League of Legends Patch 26.11 is the most recent League of Legends patch as of May 27, 2026.
