PCVi was last buffed in Patch 26.3 (). Across 64 patches, Vi has received 18 buffs, 9 nerfs, 36 adjustments since release in Patch 1.0.0.153.
AbilitiesLeague Wiki
Vi certainly does not stand for victory anywhere but pro play. We'd like to make her much more successful for the average League player without indexing too hard into her strengths in tightly coordinated environments, which means we're aiming to play up her self-sufficiency and long-term brawling.
Stats
- Health growth increased to 105 to 99.
- Attack damage growth increased 3.5 from 3.
Passive shield decreased.
Blast Shield
- Health ratio reduced to 12% maximum health from 14%.
W damage adjusted, bonus attack speed decreased. E damage adjusted.
Denting Blows
- Base damage reduced to 4/5/6/7/8% of the target's maximum health from 4/5.5/7/8.5/10%.
- Bonus AD ratio increased to 3.5% per 100 bonus AD from 2.857%.
- Bonus attack speed reduced to 30/35/40/45/50% from 30/37.5/45/52.5/60%.
Relentless Force
- Base damage increased to 10/30/50/70/90 from 0/15/30/45/60.
- AD ratio reduced to 110% AD from 120% AD.
Cease and Desist
- Cast time is now cancelled if the caster enters resurrection during it.
- Note: Vi is no longer able to successfully cast the ability after her resurrection effect is triggered during the cast time, which allowed her to perform the ability as normal but under the revival state.
Q minimum damage decreased, max damage increased. R Mana cost reduced, damage decreased.
Vault Breaker
- Minimum base damage reduced to 40/60/80/100/120 from 45/70/95/120/145.
- Minimum bonus AD ratio reduced to 60% bonus AD from 80%.
- Maximum damage increased to 250% from 200%.
- Maximum base damage increased to 100/150/200/250/300 from 90/140/190/240/290.
- Maximum bonus AD ratio reduced to 150% bonus AD from 160%.
- Bug Fix: Improved the responsiveness of the cooldown refund when the charge is interrupted by disables.
Relentless Force
- Bug Fix: Critical bonus physical damage reduced to 75% AD from 100% AD.
Cease and Desist
- Base damage reduced to 150/250/350 from 150/275/400.
- Mana cost reduced to 100 at all ranks from 100/125/150.
Denting Blows
- Bug Fix: Restored SFX for when the cooldown elapses on all skins.
Arcane Undercity
- Renamed to Arcane Undercity from Arcane.
Passive Shield increased.
Blast Shield
- Shield health ratio increased to 14% of her maximum health from 12%.
Q damage decreased.
Vault Breaker
- Minimum base damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
- Maximum base damage reduced to 90/140/190/240/290 from 100/150/200/250/300.
Q damage increased.
Vault Breaker
- Minimum base damage increased to 50/75/100/125/150 from 45/70/95/120/145.
- Maximum base damage increased to 100/150/200/250/300 from 90/140/190/240/290.
Vault Breaker
- Bug Fix: Charge VFX on her model no longer sometimes disappears.
Relentless Force
- New Effect: Now triggers spell effects upon dealing damage.
Passive shield health scaling increased. W cooldown reduction increased. E cooldown decreased. R damage decreased.
Blast Shield
- Shield health ratio increased to 12% maximum health from 10%.
- Cooldown refund increased to 4 seconds from 3.
Relentless Force
- Recharge timer reduced to 12/11/10/9/8 seconds from 14/12.5/11/9.5/8.
Cease and Desist
- Base damage reduced to 150/275/400 from 150/325/500.
- Bonus AD ratio reduced to 90% bonus AD from 110%.
Passive shield decreased. R cooldown increased.
Blast Shield
- Shield health ratio reduced to 10% maximum health from 13%.
Cease and Desist
- Cooldown increased to 140/115/90 seconds from 120/100/80.
Q base damage decreased, AD ratio increased. E base damage decreased, AD ratio increased, AP ratio increased.
Vault Breaker
- Minimum base damage reduced to 45/70/95/120/145 from 55/80/105/130/155.
- Maximum base damage reduced to 90/140/190/240/290 from 110/160/210/260/310.
- Minimum bonus AD ratio increased to 80% bonus AD from 70%.
- Maximum bonus AD ratio increased to 160% bonus AD from 140%.
Relentless Force
- Base damage reduced to 0/15/30/45/60 from 10/30/50/70/90.
- AD ratio increased to 120% AD from 110% AD.
- AP ratio increased to 100% AP from 90% AP.
Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
Blast Shield
- Shield health ratio reduced to 13% maximum health from 15%.
Blast Shield
- Tooltip now clarifies the effect will trigger from abilities hitting structures.
Cease and Desist
- Bug Fix: Now properly cancels if the target enters Realm of Death.
General
- Adjusted splash artwork for Officer.
Vault Breaker
- Bug Fix: Now properly casts as soon as the ability's key is input.
- Bug Fix: SFX for recasting the ability has been restored.
Q and R improvements for consistency.
Vault Breaker
- Knock back duration increased to 0.75 seconds from 0.7.
- New Effect: Dash range now extends up to 50 units when going through a wall.
- New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds.
- New Effect: Targets are now knock backed immediately upon contact with her.
Cease and Desist
- Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49.
- Bug Fix: Self stun duration is now consistent instead of varying between casts.
- New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals.
- New Effect: Enemies are now knocked back immediately upon contact with her.
Stats
- Base magic resistance reduced to 32 from 32.1.
Stats
- Mana growth increased to 65 from 45.
Excessive Force
- 1 Critical damage against the primary target has remained at 200% instead of changed to 175% in accordance with this patch's update to global baseline critical damage.
Q cooldown decreased later.
Vault Breaker
- Cooldown reduced to 12/10.5/9/7.5/6 seconds from 12/11/10/9/8.
Vault Breaker
- Indicator added to show recast ability timer.
Assault and Battery
- Bug Fix: Is no longer Unstoppable when Assault and Battery is interrupted in any way.
Vault Breaker
- Bug Fix: No longer causes her next basic attack to fail triggering runes.
R now Unstoppable for its whole duration.
Assault and Battery
- New Effect: Is now displacement immune during the entire animation, instead of just during the charge and not the uppercut animation.
Vault Breaker
- Bug Fix: The basic attack after dashing now properly stacks runes.
Excessive Force
- Bug Fix: No longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade.
Heartbreaker
- Denting Blows
- Bug Fix: Proc glow no longer lingers on epic monsters.
Stats
- Base attack damage reduced to 63 from 64.
- Attack speed growth reduced to 2% from 2.5%.
Blast Shield
- Cooldown increased to 16 to 12 (based on level) seconds from 12 to 8 (based on level).
- Shield strength increased to 15% of her maximum health from 10%.
- New Effect: Cooldown is now reduced by 3 seconds for every trigger of Denting Blows.
Vault Breaker
- Removed: Total damage against non-champions is no longer reduced by 25%.
- Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
Denting Blows
- Bonus attack speed increased to 30/37.5/45/52.5/60% from 30/35/40/45/50%.
Excessive Force
- New Effect: Area of effect damage can now critical strike.
- AD ratio reduced to 110% AD from 115% AD.
- AP ratio increased to 90% AP from 70% AP.
Assault and Battery
- Cooldown increased to 120/100/80 seconds from 110/85/60.
- Base damage increased to 150/325/500 from 150/300/450.
- Bonus AD ratio reduced to 110% bonus AD from 140%.
- Removed: Total damage against secondary targets is no longer reduced by 25%.
- Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
- Knock aside distance against secondary targets increased to 350 units from 250.
Next basic attack after E-empowered attack is faster.
Excessive Force
- New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
PROJECT
- Bug Fix: Recall particles are now timed properly with the animation.
Officer
- Bug Fix: Baton no longer flies up out of place at the start of the animation.
General
- Bug Fix: Restored a bunch of VFX across a few skins.
General
- Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
Stats
- Base attack speed increased to 0.644 from 0.625.
Assault and Battery
- Cooldown reduced to 110/85/60 seconds from 130/100/70.
Stats
- Base health increased to 585 from 582.8.
- Base mana reduced to 295 from 295.6.
- Base armor reduced to 30 from 35.
- Armor growth increased to 4 from 3.5.
- Base health regeneration increased to 10 from 9.
- Health regeneration growth increased to 1 from 0.9.
- Base mana regeneration reduced to 8 from 8.092.
Blast Shield
- Cooldown reduced to 12 to 8 (based on level) seconds from 16 to 8 (based on level).
Vault Breaker
- Cooldown reduced to 12/11/10/9/8 seconds from 16/14/12/10/8.
Excessive Force
- Mana cost reduced to 26/32/38/44/50 from 40/45/50/55/60.
Excessive Force
- Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
Stats
- Base health regeneration reduced to 9 from 9.012.
Assault and Battery
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
PROJECT
- Vault Breaker
- Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
Excessive Force
- Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
Vault Breaker
- Minimum damage increased to 55/80/105/130/155 from 50/75/100/125/150.
General
- Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate twice.
Excessive Force
- Empowered attack can no longer be canceled after Vi begins winding up.
Assault and Battery
- Cooldown reduced to 130/100/70 seconds from 150/115/90.
- Bug Fix: Once again ends up a short distance behind her target.
Assault and Battery
- Bug Fix: Will no longer carry her into the enemy fountain if her target Recall during the travel time.
Assault and Battery
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Stats
- Base movement speed reduced to 340 from 345.
- Base attack speed reduced to 0.625 from 0.644.
Blast Shield
- Cooldown reduced to 16 to 8 (based on level) seconds from 18 to 8 (based on level).
Vault Breaker
- Cooldown reduced to 16/14/12/10/8 seconds from 18/15.5/13/10.5/8.
- Knockback duration changed to 0.7 seconds from 0.5 - 0.75.
Excessive Force
- Upon first level up, Vi immediately gains two charges of Excessive Force.
Excessive Force
- Mana cost reduced to 40/45/50/55/60 from 60 at all ranks.
- Base damage increased to 10/30/50/70/90 from 5/20/35/50/65.
Blast Shield
- Cooldown changed to 18 to 8 (based on level) from 18/13/8 (at level 1/7/12).
Stats
- Base movement speed reduced to 345 from 350.
Assault and Battery
- Base damage reduced to 150/300/450 from 200/325/450
Excessive Force
- Fixed a bug where Excessive Force wasn't properly dealing splash damage in its cone of damage.
General
- Hitbox size increased to 65 units around from 50 to match average hitbox size.
Vault Breaker
- Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+70% bonus AD)
- Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+140% bonus AD)
- * 0/50/100/150/200 Bonus AD neutralizes the base damage nerf for both base and charged damage.
Assault and Battery
- Knockback duration on secondary targets reduced to 0.25 seconds from 0.5.
- Knockback distance on secondary targets reduced to 250 from 350.
- Cooldown increased to 140 / 110 / 80 seconds from 130 / 105 / 80.
Assault and Battery
- Fixed a bug where, if Vi's Banshee's Veil is popped at same moment Vi casts Assault and Battery, Assault and Battery would cause Vi to be locked into her charging animation.
Blast Shield
- Fixed a bug where Blast Shield's cooldown at higher levels was 1 second longer than intended.
Vault Breaker
- Fixed a bug where casting Vault Breaker while targeting an enemy would cause Vi to stop moving.
Vault Breaker
- Fixed a bug that caused Vault Breaker to become uncastable after activation.
Excessive Force
- Can no longer be cast while charging Vault Breaker.
These changes reduce her early jungle presence by slowing down her clearing speed. We reintroduced counterplay to Vault Breaker by rewarding opponents for interrupting her while she is charging up.
Stats
- Base attack damage reduced to 54 from 58.
Vault Breaker
- Now goes on a 3-second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost.
Denting Blows
- Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%.
Assault and Battery
- Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.
General
- Updated Recommended Items
Vault Breaker
- Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash..
- Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost.
Excessive Force
- Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded.
Vault Breaker
- Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted.
- Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells.
- Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended.
- Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker.
Excessive Force
- Increased the responsiveness of Vi's attacks after using Excessive Force.
Assault and Battery
- Fixed a bug where targets could cast spells after being knocked into the air.
- Fixed a bug where characters with stealth could cause Assault and Battery to miss.
- Fixed a bug where damage was not applied to targets immune to disable effects.
Vi added to League of Legends
Blast Shield (Innate)
- Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Vault Breaker (Q)
- Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemy champions that Vi collides with stop her movement and are knocked back.
Denting Blows (W)
- Vi's punches break her opponent's armor, dealing bonus damage and granting her attack speed.
Excessive Force (E)
- Vi's next attack blasts through her target, dealing damage to enemies behind it.
Assault and Battery (Ultimate)
- Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
