League of Legends Patch 12.11 was released on Jun 7, 2022. This update included changes to 43 champions, with 15 buffs, 15 nerfs, 12 adjustments.
New (1)
Buffs (15)
Items
Buffs (11)
Nerfs (8)
Death in Lavender (Innate)
- •Innate: After casting an ability, Bel'Veth gains 2 stacks for 5 seconds, stacking up to 6 times and refreshing on subsequent ability casts. While Bel'Veth has stacks, she becomes ghosted and gains 25 to 50% (based on level) bonus attack speed. Her basic attacks each consume 1 stack.
- •Innate: Whenever Bel'Veth scores a takedown against a champion or monster within 3 seconds of damaging them, she gains stacks of Lavender permanently. Large monsters grant her 1 stack and champions and epic monsters grant her 2. Each stack grants her 0.25 to 1.25% (based on level) bonus attack speed.
- •Bel'Veth can exceed the attack speed cap, but all sources of damage dealt or triggered by her basic attacks are reduced by 25%, including on-hit effects. She cannot gain attack speed through growth (per level).
Void Surge (Q)
- •Active: Bel'Veth dash a fixed distance in a designated direction, though not through terrain, dealing 10/15/20/25/30 (+ 110% AD) physical damage to enemies she passes through and applying on-hit and spell effects at 75% effectiveness to the first target hit.
- •Void Surge can critically strike for 75 bonus physical damage.
- •Void Surge deals 120% damage to monsters and 60/70/80/90/100% damage against minions.
- •Void Surge can only be cast in each of Bel'Veth's cardinal directions with a cooldown that incurs between casts. Each direction has a unique cooldown that is reduced equivalent to 0.25 ability haste per 1% bonus attack speed.
- •These cooldowns reset upon respawning.
- •Void Surge basic attack reset Bel'Veth's basic attack timer.
- •Cooldown: 1 second.
- •Per-Direction Cooldown: 16/15/14/13/12 seconds.
- •Range: 400, Collision Radius: 100, Cast Time: None.
- •Speed: 800/850/900/950/1000 + 100% movement speed.
Above and Below (W)
- •Active: Bel'Veth slams her tail down in the target direction, dealing 70/110/150/190/230 (+ 100% bonus AD) (+ 125% AP) magic damage to enemies struck, airborne for 0.75 seconds, and slow them by 50% for 1.25/1.5/1.75/2/2.25 seconds.
- •Hitting an enemy champion with Above and Below resets Void Surge dash cooldown of the direction they were hit.
- •Cooldown: 12/11/10/9/8 seconds.
- •Range: 0 - 660, Width: 200, Cast Time: 0.5 seconds.
Royal Maelstrom (E)
- •Active: Bel'Veth rapidly slashes at the nearest enemy with the lowest current health percentage 6 (+ 1 per 33.3% bonus attack speed) times over 1.5 seconds, dealing 8/11/14/17/20 (+ 6% AD) physical damage with each slash, increased by 0 to 300% (based on target's missing health), and applying on-hit, on-attack, and spell effects at 6 to 24% (based on target's missing health) effectiveness.
- •Royal Maelstrom deals 150% damage to monsters and its attacks applies lifesteal life steal but cannot critically strike.
- •Bel'Veth gains 70% damage reduction, 20/22/24/26/28% (+ 100% life steal) life steal, and is unable to move during Royal Maelstrom. She cannot perform slashes while unable to declare basic attacks.
- •Royal Maelstrom can be recast after 0.75 seconds within the duration, and does so automatically afterwards or when Bel'Veth casts an ability.
- •Recast: Bel'Veth ends Royal Maelstrom.
- •Cooldown: 22/20/18/16/14 seconds.
- •Effect Radius: 500, Cast Time: None.
Endless Banquet (R)
- •Passive: Bel'Veth's basic attacks on-hit apply a mark to the target for 5 seconds, refreshing on subsequent attacks and expiring upon attacking a new target. Every second attack on-hit against the marked target deals 6/8/10 (+ 12% bonus AD) bonus true damage and grants a stack that increases this damage by the same value. This effect stacks infinitely, but is capped at 5 stacks against epic monster.
- •Additionally, whenever Bel'Veth scores a takedown against a champion or epic monster while being alive, a Void Coral is spawned from their corpse for 15 seconds. Baron Nashor and Rift Herald summon an enhanced Void Coral.
- •Active: Bel'Veth dash to the target Void Coral and consumes it over the cast time, slow nearby enemies by 25%, which ramps up to 99% over the duration, then creates an explosion that deals 150/200/250 (+ 100% AP) (+ 25/30/35% of target's missing health) true damage to them. Upon consumption, Bel'Veth also consumes all other existing Void Corals, gains a stack of Death in Lavender per Void Coral consumed, and assumes her True Form for 60 seconds.
- •If Bel'Veth consumed at least one enhanced Void Coral, she gains an enhanced True Form that lasts 180 seconds and causes Void Remora to spawn from the deaths of nearby lane minions.
- •Void Remora have 70% of the minion's maximum health and 110% of the minion's AD.
- •A nearby Void Coral is required to cast this ability.
- •True Form: Bel'Veth evolves into a monster, gaining 100/150/200 (+ 165% bonus AD) (+ 90% AP) bonus health, 25/50/75 bonus movement speed out-of-combat, 50/75/100 bonus attack range, as well as 10/15/20% increased total attack speed. She also gains the ability to dash through terrain with Void Surge. Consuming Void Corals while in this state refreshes the duration of True Form and heal Bel'Veth for 100/150/200 (+ 165% bonus AD) (+ 90% AP).
- •Cooldown: 1 second.
- •Effect Radius: 500, Cast Time: 1 second.
Passive attack speed and Lethality with rank up increased.
The Hitman and the Seer
- •Bonus attack speed increased to 7.5/15/22.5/30/37.5/45% from 6/12/18/24/30/36%.
- •Lethality increased to 5.5/11/16.5/22/27.5/33 from 4.5/9/13.5/18/22.5/27.
Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.
Piltover Peacemaker
- •AD ratio changed to 125/145/165/185/205% AD from 130/145/160/175/190% AD.
- •Mana cost changed to 55/60/65/70/75 from 50/60/70/80/90.
90 Caliber Net
- •Base damage increased to 80/130/180/230/280 from 70/110/150/190/230.
- •Cooldown reduced to 16/14/12/10/8 seconds from 16/14.5/13/11.5/10.
Q AP scaling increased, cooldown decreased. E cooldown decreased.
Barrel Roll
- •AP ratio increased to 80% AP from 70% AP.
- •Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
Body Slam
- •Cooldown reduced to 14/13.5/13/12.5/12 seconds from 16/15/14/13/12.
Q healing increased. E cooldown decreased early.
Bladesurge
- •Heal increased to 9/10/11/12/13% AD from 7/8/9/10/11% AD.
Flawless Duet
- •Cooldown reduced to 16/15/14/13/12 seconds from 18/16.5/15/13.5/12.
Base AD increased. Q damage increased.
Stats
- •Base attack damage increased to 68 from 66.
Sonic Wave
- •Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Resonating Strike
- •Base damage increased to 55/80/105/130/155 from 50/75/100/125/150.
Q healing against non-champions increased. E cooldown now decreases with ability rank.
Consume
- •Heal AP ratio increased to 90% AP from 70% AP.
- •Heal health ratio increased to 10% from 6% bonus health.
Snowball Barrage
- •Cooldown reduced to 14/13/12/11/10 seconds from 14 at all ranks.
Q healing increased. W cooldown decreased. E mana cost decreased, shield strength increased.
Gleaming Quill
- •Base heal increased to 30 to 115 (based on level) from 18 to 90 (based on level).
Grand Entrance
- •Cooldown reduced to 16/14.5/13/11.5/10 seconds from 18/16.5/15/13.5/12.
Battle Dance
- •Mana cost reduced to 40/45/50/55/60 from 60/70/80/90/100.
- •Base shield increased to 50/75/100/125/150 from 35/60/85/110/135.
E AP ratio increased, mana cost decreased.
Spell Flux
- •AP ratio increased to 35% AP from 30% AP.
- •Mana cost reduced to 35/45/55/65/75 from 40/55/70/85/100.
AD growth increased. Q AD scaling increased.
W mana cost decreased, AP ratio for healing increased, cooldown decreased early. E cooldown decreased early.
Kingslayer
- •Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
- •Minimum heal AP ratio increased to 40% AP from 35% AP.
- •Cooldown reduced to 12/10.5/9/7.5/6 seconds from 13/11.5/10/8.5/7.
Abscond
- •Cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10.
Hijack
- •Bug Fix: A hijacked Grand Challenge now properly has its heal scale with AP.
Passive magic damage on-hit increased. Q heal increased. R shield strength increased.
An Acquired Taste
- •Health ratio increased to 4% bonus health from 2.5%.
Tongue Lash
- •Base heal increased to 10/15/20/25/30 from 10/12.5/15/17.5/20.
Devour
- •Base shield increased to 650/800/950 from 500/700/900.
Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.
Starlight's Touch
- •Heal health ratio per stack increased to 1% of his maximum health from 0.75%.
- •Mana cost reduced to 60 at all ranks from 65/70/75/80/85.
Dazzle
- •Stun duration increased to 1.5 seconds from 1.25.
- •Cooldown reduced to 15/14/13/12/11 seconds from 17/16/15/14/13.
Q healing increased. R cooldown decreased.
Bloodlust
- •Base heal increased to 30/40/50/60/70 from 25/33/41/49/57.
- •Base heal per fury 0.5/0.95/1.4/1.85/2.3 from 0.45/0.75/1.05/1.35/1.65.
Undying Rage
- •Cooldown reduced to 120/100/80 seconds from 130/110/90.
Passive healing AD ratio increased. W damage increased, mana cost now decreases with rank.
Determination
- •Heal AD ratio increased to 10% AD from 7% AD.
Wind Becomes Lightning
- •Thrust base damage increased to 50/85/120/155/190 from 40/75/110/145/180.
- •Thrust AD ratio increased to 90% AD from 80% AD.
- •Thrust AP ratio increased to 65% AP from 50% AP.
- •Mana cost reduced to 60/55/50/45/40 from 60 at all ranks.
Q active damage increased, charged basic attack AP ratio and damage based on target's missing health increased, slow on charged basic attacks removed. W AD scaling increased, slow strength decreased, cooldown decreased. E cooldown decreased, cooldown reduction per basic attack and crit decreased. R cooldown decreased, move speed per stack decreased, stacks per champion hit with initial cast increased.
Basic Attack
- •Health ratio increased to 3 to 15% (based on level) of target's maximum health from 1 to 10% (based on level).
- •Charged AP ratio increased to 90% AP from 80% AP.
- •Removed: Charged attack no longer slows by 18/26/34/42/50% (based on Burst Fire's rank) for 1 second.
Burst Fire
- •Total base damage increased to 8/11/14/17/20 from 7/9/11/13/15.
- •Base damage per hit increased to 1.14/1.57/2/2.43/2.86 from 1/1.29/1.57/1.86/2.14.
- •Total AD ratio increased to 110/115/120/125/130% AD from 110/112.5/115/117.5/120% AD.
- •AD ratio per hit increased to 15.71/16.43/17.14/17.86/18.57% AD from 15.71/16.07/16.43/16.79/17.14% AD.
Ultrashock Laser
- •New Effect: Now critically strikes for 75 bonus damage against champions and monsters if it collides with terrain.
- •Reduces Spark Surge cooldown by 1.5 seconds and grants 3 stacks of Lightning Crash.
- •AD ratio increased to 150% AD from 140% AD.
- •Slow reduced to 30/35/40/45/50% from 30/40/50/60/70%.
- •Cooldown reduced to 12/11/10/9/8 seconds from 13/12/11/10/9.
Spark Surge
- •Cooldown reduced to 22/20.5/19/17.5/16 seconds from 26/24.5/23/21.5/20.
- •Cooldown reduction reduced to 0.5 seconds from 1.
- •Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
Lightning Crash
- •New Effect: Stacks are now capped at 100000 stacks.
- •Stack per champion hit increased to 8 from 4.
- •Bonus movement speed per stack reduced to 1% from 1.5%.
- •Cooldown reduced to 100/85/70 seconds from 120/95/70.
Passive percent health burn damage decreased.
Blaze
- •Damage over time reduced to 2.5% of target's maximum health from 3%.
- •Explosion base damage reduced to 9 to 13% (based on level) maximum health from 10 to 14% (based on level).
W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.
Hallowed Mist
- •Base bonus resistances reduced to 12/14/16/18/20 from 20 at all ranks.
- •Cooldown increased to 22/21/20/19/18 seconds from 22/20/18/16/14.
Skip 'n Slash
- •Cooldown refund reduced to 50% from 60%.
Death Lotus
- •Grievous Wounds strength reduced to 40% from 50%.
Q damage decreased in Darkin form.
Reaping Slash
- •Darkin bonus AD ratio reduced to 5% per 100 bonus AD from 5.5%.
Bear Trap on a Rope
- •Grievous Wounds strength reduced to 40% from 50%.
Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.
Caustic Spittle
- •Resistance reduction reduced to 23/25/27/29/31% from 25/27/29/31/33%.
- •Bonus attack speed reduced to 10/15/20/25/30% from 15/20/25/30/35%.
Bio-Arcane Barrage
- •Base damage reduced to 3/3.8/4.6/5.2/6% of target's maximum health from 3/4/5/6/7%.
Base health decreased. Passive damage decreased.
Stats
- •Base health reduced to 625 from 650.
Dream-Laden Bough
- •Damage AP ratio reduced to 1.2% per 100 AP from 1.5% per 100 AP.
HP growth decreased. E base true damage on-hit decreased.
Stats
- •Health growth reduced to 100 from 106.
Wuju Style
- •Base bonus true damage reduced to 30/35/40/45/50 from 30/38/46/54/62.
Base health decreased. R cooldown increased late.
Stats
- •Base health reduced to 620 from 655.
Thrill of the Hunt
- •Cooldown increased to 110/100/90 seconds from 110/90/70.
Insanity Potion
- •Poison Trail Grievous Wounds strength reduced to 25% from 30%.
Aria of Perseverance
- •Minimum damage blocked reduced to 25/45/65/85/105 from 25/50/75/100/125.
Passive healing decreased. W magic damage and AP scaling decreased. R healing per tick decreased.
Ravenous Flock
- •Heal health reduced to 3/4/5/6% of his maximum health from 3.5/4.5/5.5/7%.
Vision of Empire
- •Base damage reduced to 80/115/150/185/220 from 80/120/160/200/240.
- •AP ratio reduced to 55% AP from 70% AP.
Demonic Ascension
- •Base heal per second reduced to 15/27.5/40 from 15/30/45.
- •Heal AP ratio reduced to 18% AP from 20% AP.
Hail of Arrows
- •Grievous Wounds strength reduced to 25% from 30%.
Base armor decreased and armor growth increased. E cooldown increased.
Baleful Strike
- •Bug Fix: Tooltip no longer incorrectly states that additional stacks of Phenomenal Evil Power would be granted from scoring a killing blow on champions hit.
Event Horizon
- •Cooldown increased to 20/18.5/17/15.5/14 seconds from 20/18/16/14/12.
W cooldown increased early. E bonus damage to monsters decreased.
Warrior Trickster
- •Cooldown increased to 22/19.5/17/14.5/12 seconds from 20/18/16/14/12.
Nimbus Strike
- •Damage against monsters reduced to 160% from 180%.
Comeuppance
- •Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
Health growth decreased. Mana growth increased.
Stats
- •Health growth reduced to 106 from 112.
- •Mana growth increased to 52 from 37.
Hop
- •Bug Fix: Attack speed bonus is now properly granted even if the dash was interrupted.
Nether Blade
- •Bug Fix: On-hit VFX is now displayed correctly.
Primal Surge
- •Bug Fix: Once again grants attack speed to allied targets.
Passive maximum Life Steal value threshold increased. Q damage increased, minimum recast time decreased. W cooldown increased late. R passive armor and MR decreased.
Berserker Rage
- •Maximum health threshold reduced to 70% missing health from 77.5%.
- •Maximum life steal reduced to 8 to 25% (based on level) from 10 to 30% (based on level).
Undertow
- •Base damage increased to 70/120/170/220/270 from 60/110/160/210/260.
- •Minimum cooldown reduced to 2.5 seconds from 3.
Tough It Out
- •Cooldown increased to 16/15/14/13/12 seconds from 16/14.5/13/11.5/10.
Ragnarok
- •Bonus resistances reduced to 10/20/30 from 10/25/40.
Edge of Ixtal
- •Bug Fix: Now consistenly collides with targets that are moving towards the caster.
Passive Mist Wraith drop rate for Senna's minion kills increased. Q slow strength decreased; slow duration decreased early and now scales with rank.
Absolution
- •Mist Wraith spawn rate on minions she kills increased to 8.3% from 2.7%.
Piercing Darkness
- •Base slow reduced to 15% from 20%.
- •Slow duration reduced to 1/1.25/1.5/1.75/2 seconds from 2 at all ranks.
Boomerang Blade
- •Bug Fix: Now is audible to allies even if the target is hit while not in sight.
Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R updated.
Stats
- •Base health reduced to 550 from 570.
Threaded Volley
- •Cooldown increased to 7/6/5/4/3 seconds from 6.5/5.5/4.5/3.5/2.5.
- •Base damage changed to 40/60/80/100/120 from 38/61/84/107/130.
Unraveled Earth
- •Damage against monsters increased to 150% from 100%.
Weaver's Wall
- •New Effect: Dealing basic damage or ability damage now places the ability on a 3-second cooldown.
- •Bug Fix: Recast to collapse wall is no longer placed on cooldown due to taking damage from champions or turrets.
Harrowed Path
- •Bug Fix: Cooldown is no longer fully refreshed if the caster possessed another champion while an enemy champion was under the influence of possessed Nevermove.
Sovereign's Domination
- •Bug Fix: Possessing Janna no longer causes her Tailwind to be retained after possession ends.
Items
General
- •Magic resistance increased to 35 from 30.
- •Bonus magic resistance per cursed champion increased to 9 from 7.
General
- •Total cost reduced to 1000 gold from 1100 gold.
- •Combine cost reduced to 200 gold from 300 gold.
General
- •Life steal increased to 8% from 7%.
General
- •Ability power increased to 70 from 60.
- •Caesura ability power increased to 90 from 80.
General
- •Mythic passive ability haste increased to 7 from 5.
General
- •Ability haste increased to 20 from 10.
General
- •Ability haste increased to 25 from 15.
- •Soulrend cooldown reduced to 30 seconds from 40.
- •Vespertide ability haste increased to 30 from 20.
General
- •Armor increased to 90 from 80.
General
- •Magic resistance increased to 50 from 40.
General
- •Shield health ratio increased to 75% bonus health from 70%.
- •Bonus attack damage increased to 45% base AD from 40%.
- •Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
General
- •Armor increased to 35 from 25.
General
- •Heal reduced to 120% bonus AD from 140%.
General
- •Glaciate duration reduced to 1 second from 1.5.
General
- •Base damage reduced to 50 from 60.
- •Bonus AD ratio reduced to 40% bonus AD from 45%.
General
- •Base damage per second reduced to 12.5 from 15.
General
- •Lifeline cooldown increased to 75 seconds from 60.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Enhanced Grievous Wounds strength reduced to 40% from 50%.
- •Number of basic attacks to trigger enhanced Grievous Wounds reduced to 2 from 3.
General
- •Ability power reduced to 70 from 80.
- •Icathia's Curse ability power reduced to 90 from 100.
General
- •Blackout cooldown increased to 40 seconds from 35.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Thorns damage increased to 4 from 3.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Enhanced Grievous Wounds strength reduced to 40% from 50%.
- •Attack damage increased to 55 from 45.
- •Ability haste increased to 25 from 15.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Enhanced Grievous Wounds strength reduced to 40% from 50%.
- •Ability power increased to 60 from 55.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Attack damage increased to 20 from 15.
General
- •Combine cost increased to 1050 gold from 950 gold.
- •Total cost unchanged.
- •Health increased to 450 from 350.
- •Rimeforged Grasp health increased to 600 from 500.
General
- •Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Enhanced Grievous Wounds strength reduced to 40% from 50%.
- •Ability power increased to 90 from 80.
- •Health increased to 300 from 250.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Ability power increased to 35 from 30.
General
- •Combine cost increased to 800 gold from 700 gold.
- •Total cost unchanged.
- •Health increased to 450 from 350.
- •Forgefire Crest health increased to 600 from 500.
General
- •Grievous Wounds strength reduced to 25% from 30%.
- •Enhanced Grievous Wounds strength reduced to 40% from 50%.
- •Thorns armor ratio increased to 20% bonus armor from 10%.
General
- •Combine cost increased to 1050 gold from 950 gold.
- •Total cost unchanged.
- •Health increased to 450 from 350.
- •Turbocharged Hexperiment health increased to 600 from 500.

Bel'Veth
Aphelios
Caitlyn
Gragas
Irelia
Lee Sin
Nunu & Willump
Rakan
Ryze
Samira
Sylas
Tahm Kench
Taric
Tryndamere
Xin Zhao
Zeri
Brand
Gwen
Katarina
Kayn
Kled
Kog'Maw
Lillia
Master Yi
Rengar
Singed
Sona
Swain
Varus
Veigar
Wukong
Akshan
Fizz
Gnar
Graves
Kassadin
Nidalee
Olaf
Qiyana
Senna
Sivir
Taliyah
Viego
Abyssal Mask
Bami's Cinder
Blade of the Ruined King
Crown of the Shattered Queen
Goredrinker
Knight's Vow
Night Harvester
Randuin's Omen
Spirit Visage
Sterak's Gage
Zeke's Convergence
Death's Dance
Everfrost
Kraken Slayer
Liandry's Anguish
Maw of Malmortius
Mortal Reminder
Riftmaker
Umbral Glaive
Bramble Vest
Chempunk Chainsword
Chemtech Putrifier
Executioner's Calling
Imperial Mandate
Morellonomicon
Oblivion Orb
Sunfire Aegis
Thornmail
Turbo Chemtank