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Samira LoL Patch HistoryPC

Samira

Marksman / Assassin

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Samira was last adjusted in Patch 26.6 (). Across 36 patches, Samira has received 14 buffs, 7 nerfs, 14 adjustments since release in Patch 10.19.

Abilities
Daredevil ImpulsePC
Passive - Daredevil Impulse
Range: 650 / 725 / 800 / 875 / 950

Innate: Samira's damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times.

Style: For each stack, Samira gains 2.8% / 3% / 3.2% / 3.5% bonus movement speed, up to a maximum of 16.5% / 18% / 19.5% / 21% . At maximum stacks, Samira can cast Inferno Trigger.

Innate: Samira's basic attacks against targets within 200 units of her use her blade, becoming projectile. Blade attacks, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 - 21 (based on level) (+ 3.5% - 11.32% (based on level) AD) bonus magic damage, increased by 0% - 100% (based on level) , up to 4 - 42 (based on level) (+ 7% - 22.65% (based on level) AD).

Samira's basic attack against an immobilized target is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage and applies life steal. If the target is a monster or is airborne, the attack also airborne for 0.5 seconds.

The empowered attack basic attack reset Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.

FlairPC
Q - Flair
Cost: 30 Mana
CD: 6 / 5 / 4 / 3 / 2
Cast Time: 0.25
Range: 340

Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.

Physical Damage: 0 / 5 / 10 / 15 / 20 (+ 110% AD)

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush, Samira deploys explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Flair can critically strike for 150 damage and will applies life steal at 100% effectiveness.

Blade WhirlPC
W - Blade Whirl
Cost: 60 Mana
CD: 30 / 28 / 26 / 24 / 22
Cast Time: 0.1
Effect Radius: 325

Active: Samira spins her blade over 0.75 seconds, destroying all hostile non- turret projectile within the area for the duration.

Physical Damage per Hit: 20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
Total Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 100% bonus AD)

Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs after the duration.

Samira cannot basic attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.

Wild RushPC
E - Wild Rush
Cost: 40 Mana
CD: 20 / 18 / 16 / 14 / 12
Cast Time: None
Range: 600

Active: Samira dash a fixed distance in the direction of the target enemy or enemy turret, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 5 seconds.

Magic Damage: 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Wild Rush's cooldown.

Flair and Inferno Trigger can be cast during the dash. Casting Blade Whirl will buffer it to cast at the end of the dash.

Inferno TriggerPC
R - Inferno Trigger
Cost: 6 Style
Cast Time: None
Effect Radius: 600

Active: Samira unleashes a torrent of shots for 2.25, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 at sporadic times in 0.2 -second intervals each (up to 10 times per enemy), dealing physical damage with each shot, reduced by 75% against minions. This damage is affected by critical strike modifiers and applies life steal at 100% effectiveness.

Physical Damage Per Shot: 20 / 40 / 60 (+ 30% AD)
Total Physical Damage: 200 / 400 / 600 (+ 300% AD)
Minion Damage Per Shot: 5 / 10 / 15 (+ 7.5% AD)
Total Minion Damage: 50 / 100 / 150 (+ 75% AD)

A nearby sight enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect.

Samira cannot basic attack nor cast Flair and Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely if Samira is affected by any form of cast-inhibiting crowd control as well as disarm. Inferno Trigger cannot be cast while Samira is disarm.

TauntPC
CTRL+2 - TauntWatch
Range: 950 / 890

Samira's taunt expression lockout her from inputting attack commands and casting non-movement abilities, and she may only interrupt it herself with a movement command. After 3 seconds without interruption, she will toss a coin in the direction she is facing.

If she has at least 1 gold, the coin deals 1 true damage to the first enemy champion hit, and 1 is removed from Samira to grant it to them. The damage can trigger Daredevil Impulse.

If cast within 1200 units of a sight enemy champion, Samira will turn to face towards the closest one to perform the animation.

Samira's Taunt can target and hit dead enemy champions, granting them 1 but not triggering other effects.

Base Stats

Health: 630
Health Per Level: 108
Mana: 349
Mana Per Level: 38
Attack Damage: 57
AD Per Level: 3
Attack Speed: 0.658
AS Per Level: 3.3
Armor: 26
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 335
Range: 500
Health Regen: 3.25
HP Regen Per Level: 0.55
Mana Regen: 8.2
Mana Regen Per Level: 0.7
Patch 26.6change

Flair

  • Bug Fix: Fixed a bug that caused her to cast it with no effect if it was immediately cast after using Blade Whirl then Inferno Trigger.
Patch 26.5buff

We’re giving Samira some love in the form of QoL and minor bugfixing around her Q! Sometimes Q doesn’t do what you want which can be a bit frustrating, and we’re hoping to fix some of the extreme end of feels-bad cases by adding some additional logic on the decision of when to use her Sword and when to use her Gun.

Flair

  • Now does multiple additional checks to see if there are units on both the right and left of her. If there are, and importantly if there are no units far in front of her, she will use Sword Q. If a unit is far in front of her, she will still use Gun Q regardless of units on the right and left.
  • Is now properly sealed during her passive. This resolves a case where it can go on cooldown despite not being used if pressed during her passive's animation. This also applies to an instance where her ultimate was cast after her W.
  • Now does a check to see if the enemy is walking away from her and in the very last part of her Sword Q's range. If so, she will instead use Gun Q. This should resolve the extreme cases where champions can simply walk away from her Q at very low move speed. Higher move speeds will still likely be able to do so, rightfully.
Patch 26.4buff

Samira is already a solid performer every way we can measure it, so this change isn't meant to be a significant buff. Instead, this change is more an acknowledgement that Bloodthirster should be competitive with Endless Hunger and shouldn't heal her for less just due to some rules text.

Flair

  • Life steal effectiveness increased to 100% from 80%.

Inferno Trigger

  • Life steal effectiveness increased to 100% from 80%.
Patch 26.1change

We like that Samira's R and Q are almost direct auto-attack replacements and want to preserve as much of their crit damage as possible. However, with the value of crit going up, the value of AD must then go down.

Flair

  • Base damage reduced to 0/5/10/15/20 from 5/10/15/20/25.
  • AD ratio changed to 110% AD at all ranks from 95/102.5/110/117.5/125% AD.
  • Base critical strike damage increased to 150% from 125%.
  • Infinity Edge scaling reduced to 15% from 40%.

Inferno Trigger

  • Base damage per shot increased to 20/40/60 from 5/15/25.
  • AD ratio per shot reduced to 3O% AD from 45% AD.
  • Base critical strike damage increased to 200% from 175%.
  • Infinity Edge scaling reduced to 30% from 40%.
Patch 25.14change

Inferno Trigger

  • Bug Fix: Using Inferno Trigger (the ability does not need to cast, only be input) no longer overrides the lockout to Blade Whirl during Wild Rush dash, thus illegally allowing her to cast the former during the dash whenever queued.
Patch 25.12buff

Passive bonus movement speed increased. Q damage increased.

General

  • Bug Fix: Restored champion kill VO.

Daredevil Impulse

  • Bonus movement speed per stack increased to 2.75/3/3.25/3.5% from 2/2.5/3/3.5%.
  • Maximum bonus movement speed increased to 16.5/18/19.5/21% from 12/15/18/21%.

Flair

  • Base damage increased to 5/10/15/20/25 from 0/5/10/15/20.
Patch 25.11change

Q lifesteal effectiveness increased. W damage decreased. R lifesteal effectiveness increased.

Flair

  • Life steal effectiveness increased to 80% from 66.6%.

Blade Whirl

  • Bonus AD ratio per hit reduced to 50% bonus AD from 60% bonus AD.
  • Maximum bonus AD ratio reduced to 100% bonus AD from 120% bonus AD.

Inferno Trigger

  • Life steal effectiveness increased to 80% from 50%.

Masque of the Black Rose

  • Adjusted splash art.
  • Updated models and VFX.
Patch 25.S1.3buff

E Attack Speed Duration increased.

Wild Rush

  • Attack speed duration increased to 5 seconds from 3.
Patch 14.18buff

Q damage increased.

Flair

  • AD ratio increased to 95/102.5/110/117.5/125% AD from 85/95/105/115/125% AD.
Patch 14.12change

Soul Fighter

  • Bug Fix: Pentakill celebration is no longer partially missing confetti and spotlight VFX.
Patch 14.11nerf

These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.

Base Stats

  • AD Growth: 3.3 → 3

W - Blade Whirl

  • Damage: 20/35/50/65/80 (+80% Bonus AD) → 20/35/50/65/80 (+60% Bonus AD)

R - Inferno Trigger

  • Damage: 5/15/25 (+50% total AD) → 5/15/25 (45% Total AD)
Patch 13.23nerf

General

  • Removed: No longer replaces Aftershock with Grasp of the Undying.
  • Removed: No longer replaces Glacial Augment with First Strike.
Patch 13.17buff

Base health increased.

Stats

  • Base health increased to 630 from 600.
Patch 13.14change

Taunt

  • Bug Fix: Now properly grants a Daredevil Impulse stack when the coin hits an enemy champion.

Flair

  • Bug Fix: Can no longer cast the ability again despite being on cooldown after launching the empowered attack from Daredevil Impulse.
Patch 13.9change

Daredevil Impulse

  • Bug Fix: Empowered attack no longer knocks up epic monsters.

Inferno Trigger

  • Bug Fix: Animation can no longer be cancelled unintentionally.
Patch 13.5buff

Passive movement speed per stack increased.

Daredevil Impulse

  • Bonus movement speed per stack changed to 2/2.5/3/3.5% from 1/2/3/4%.
  • Maximum bonus movement speed changed to 12/15/18/21% from 6/12/18/24%.
Patch 13.4nerf

Passive early movement speed reduced. R lifesteal effectiveness reduced.

Daredevil Impulse

  • Bonus movement speed per stack changed to 1/2/3/4% from 3.5% at all levels.
  • Maximum bonus movement speed changed to 6/12/18/24% from 21% at all levels.

Inferno Trigger

  • Life steal effectiveness reduced to 50% from 66.6%.
Patch 12.23change

Flair

  • Bug Fix: Casting it during Wild Rush now properly counts as two instances of damage for effects such as Conqueror and Electrocute.
Patch 12.22buff

Stats

  • Base mana increased to 349 from 348.88.
  • Base mana regeneration increased to 8.2 from 8.18.
Patch 12.13change

Wild Rush

  • Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
Patch 12.11buff

AD growth increased. Q AD scaling increased.

Stats

  • Attack damage growth increased to 3.3 from 3.

Flair

  • AD ratio increased to 85/95/105/115/125% AD from 80/90/100/110/120% AD.
Patch 12.10buff

Stats

  • Base health increased to 600 from 530.
  • Health growth increased to 108 from 94.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 12.5buff

Health growth and armor growth increased. R cooldown decreased.

Stats

  • Health growth increased to 94 from 88.
  • Armor growth increased to 3.5 from 3.

Inferno Trigger

  • Static cooldown reduced to 5 seconds from 8.
Patch 12.3change

Daredevil Impulse

  • Bug Fix: No longer grants an additional Style stack from executing an enemy champion with The Collector Death and Taxes.
Patch 12.2buff

R base damage increased.

Inferno Trigger

  • Base damage per shot increased to 5/15/25 from 0/10/20.
  • Maximum base damage increased to 50/150/250 from 0/100/200.
Patch 11.24buff

R no longer costs mana.

Inferno Trigger

  • Mana cost reduced to 0 at all ranks from 100/50/0.
Patch 11.18change

Flair

  • Bug Fix: Fixed a bug where it did not apply life steal when cast during Wild Rush.
Patch 11.6change

Blade Whirl

  • Bug Fix: Second slash now properly always deals damage.
Patch 11.5buff

Base damage growth increased. Q damage ratio increased later.

Stats

  • Attack damage growth increased to 3 from 2.3.

Flair

  • AD ratio increased to 80/90/100/110/120% AD from 80/87.5/95/102.5/110% AD.

Inferno Trigger

  • Bug Fix: Now properly triggers Ravenous Hydra Cleave.
Patch 11.4nerf

Passive bonus damage ratio decreased early and now scales. Q damage ratio decreased early and now scales. W duration decreased. E targeting adjusted; dash speed decreased.

Daredevil Impulse

  • AD ratio changed to 3.5 to 10.5% (based on level) AD from 7.5% AD.

Flair

  • AD ratio changed to 80/87.5/95/102.5/110% AD from 100% AD at all ranks.

Blade Whirl

  • Duration reduced to 0.75 seconds from 1.25.

Wild Rush

  • Dash speed reduced to 1600 from 2050.
  • New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
  • Damage is not applied against structures.
  • Removed: Can no longer be cast on allies.

Inferno Trigger

  • Cooldown increased to 8 seconds from 3.
Patch 10.25change

Passive updated to extend Knock Up duration on already knocked up enemies. Q and R life steal effectiveness decreased. Q crit bugfix.

Daredevil Impulse

  • New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilize.
  • Empowered attack still applies the knock up to immobilized monsters.

Flair

  • Life steal effectiveness reduced to 66.6% from 100%.
  • Bug Fix: Critically striking now deals the proper bonus damage.

Inferno Trigger

  • Life steal effectiveness reduced to 66.6% from 100%.
Patch 10.24nerf

Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased.

Daredevil Impulse

  • AD ratio reduced to 7.5% AD from 10% AD.
  • Dash range reduced to 650/725/800/875/950 (at level 1/4/8/12/16) units from 800/850/900/950/1000 (at level 1/4/8/12/16).
Patch 10.23change

Daredevil Impulse

  • Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
Patch 10.22nerf

Base attack damage and armor reduced.

Stats

  • Base attack damage reduced to 57 from 59.
  • Base armor reduced 26 from 28.
Patch 10.21nerf

E cooldown increased; attack speed decreased.

Wild Rush

  • Cooldown increased to 20/18/16/14/12 seconds from 15/14/13/12/11.
  • Bonus attack speed reduced to 20/25/30/35/40% from 30/35/40/45/50%.
Patch 10.19new

Samira added to League of Legends

The Desert Rose

Daredevil Impulse (Innate)

  • Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
  • Samira gains ms.
  • Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 to 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0 to 100% (based on target's missing health).
  • Additionally, Samira's basic attack against immobilize enemies is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage, applying life steal, and airborne the target for 0.5 seconds. If the target is not within attack range, Samira will dash into it from up to 800/850/900/950/1000 (at level 1/4/8/12/16) units and then fire the bolts. This effect cannot occur on the same target more than once every 10 seconds.
  • The empowered attack causes her basic attack timer to basic attack reset. Each bolt rolls critical strike separately. On-hit effects are only applied once.

Flair (Q)

  • Active: Samira fires a shot in the target direction, dealing 0/5/10/15/20 (+ 100% AD) physical damage to the first enemy it hits.
  • If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
  • Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger.
  • Both the shot and slash can critically strike for (25% + Infinity Edge) bonus physical damage and apply life steal at full effectiveness.
  • Mana Cost: 30.
  • Cooldown: 6/5/4/3/2 seconds.
  • Width: 120 / 130.
  • Cast Time: 0.25 seconds.
  • Speed: 2600.

Blade Whirl (W)

  • Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20/35/50/65/80 (+ 80% bonus AD) physical damage to nearby enemies.
  • Samira destroys all hostile non-turret projectile that enter or are in her vicinity during this time.
  • Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
  • Mana Cost: 60.
  • Cooldown: 30/28/26/24/22 seconds.
  • Cast Time: None.

Wild Rush (E)

  • Active: Samira dash in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50/60/70/80/90 (+ 20% bonus AD) magic damage and gaining 30/35/40/45/50% bonus attack speed for 3 seconds.
  • Takedown on enemy champions reset Wild Rush's cooldown.
  • Mana Cost: 40.
  • Cooldown: 15/14/13/12/11 seconds.
  • Target Range: 600 / 650.
  • Width: 100.
  • Cast Time: None.
  • Speed: 2050.

Inferno Trigger (R)

  • Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slow herself by 25% and dealing 10/20/30 (+ 60% AD) physical damage with each shot, reduced by 75% against minions.
  • Each shot can critically strike for (100% + Infinity Edge) bonus physical damage and applies life steal at full effectiveness.
  • Inferno Trigger cannot be cast unless the Daredevil Impulse cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
  • Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupt crowd control.
  • Cost: 100/50/0 mana + 6 Style.
  • Static Cooldown: 3 seconds.
  • Cast Time: None.

Taunt (Ctrl + 2)

  • Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1 gold, the first enemy champion hit, including death ones, takes an insulting 1 true damage but also receives 1 gold from Samira.
  • If cast while a death of an enemy champion is within range, Samira will turn to face towards the closest one.
  • This spell counts as an ability for Daredevil Impulse.
  • Target Range: 950.
  • Width: 120.
  • Width: 1400.