PCSamira was last adjusted in Patch 26.6 (). Across 36 patches, Samira has received 14 buffs, 7 nerfs, 14 adjustments since release in Patch 10.19.
AbilitiesLeague Wiki
Flair
- Bug Fix: Fixed a bug that caused her to cast it with no effect if it was immediately cast after using Blade Whirl then Inferno Trigger.
We’re giving Samira some love in the form of QoL and minor bugfixing around her Q! Sometimes Q doesn’t do what you want which can be a bit frustrating, and we’re hoping to fix some of the extreme end of feels-bad cases by adding some additional logic on the decision of when to use her Sword and when to use her Gun.
Flair
- Now does multiple additional checks to see if there are units on both the right and left of her. If there are, and importantly if there are no units far in front of her, she will use Sword Q. If a unit is far in front of her, she will still use Gun Q regardless of units on the right and left.
- Is now properly sealed during her passive. This resolves a case where it can go on cooldown despite not being used if pressed during her passive's animation. This also applies to an instance where her ultimate was cast after her W.
- Now does a check to see if the enemy is walking away from her and in the very last part of her Sword Q's range. If so, she will instead use Gun Q. This should resolve the extreme cases where champions can simply walk away from her Q at very low move speed. Higher move speeds will still likely be able to do so, rightfully.
Samira is already a solid performer every way we can measure it, so this change isn't meant to be a significant buff. Instead, this change is more an acknowledgement that Bloodthirster should be competitive with Endless Hunger and shouldn't heal her for less just due to some rules text.
Flair
- Life steal effectiveness increased to 100% from 80%.
Inferno Trigger
- Life steal effectiveness increased to 100% from 80%.
We like that Samira's R and Q are almost direct auto-attack replacements and want to preserve as much of their crit damage as possible. However, with the value of crit going up, the value of AD must then go down.
Flair
- Base damage reduced to 0/5/10/15/20 from 5/10/15/20/25.
- AD ratio changed to 110% AD at all ranks from 95/102.5/110/117.5/125% AD.
- Base critical strike damage increased to 150% from 125%.
- Infinity Edge scaling reduced to 15% from 40%.
Inferno Trigger
- Base damage per shot increased to 20/40/60 from 5/15/25.
- AD ratio per shot reduced to 3O% AD from 45% AD.
- Base critical strike damage increased to 200% from 175%.
- Infinity Edge scaling reduced to 30% from 40%.
Inferno Trigger
- Bug Fix: Using Inferno Trigger (the ability does not need to cast, only be input) no longer overrides the lockout to Blade Whirl during Wild Rush dash, thus illegally allowing her to cast the former during the dash whenever queued.
Passive bonus movement speed increased. Q damage increased.
General
- Bug Fix: Restored champion kill VO.
Daredevil Impulse
- Bonus movement speed per stack increased to 2.75/3/3.25/3.5% from 2/2.5/3/3.5%.
- Maximum bonus movement speed increased to 16.5/18/19.5/21% from 12/15/18/21%.
Flair
- Base damage increased to 5/10/15/20/25 from 0/5/10/15/20.
Q lifesteal effectiveness increased. W damage decreased. R lifesteal effectiveness increased.
Flair
- Life steal effectiveness increased to 80% from 66.6%.
Blade Whirl
- Bonus AD ratio per hit reduced to 50% bonus AD from 60% bonus AD.
- Maximum bonus AD ratio reduced to 100% bonus AD from 120% bonus AD.
Inferno Trigger
- Life steal effectiveness increased to 80% from 50%.
Masque of the Black Rose
- Adjusted splash art.
- Updated models and VFX.
E Attack Speed Duration increased.
Wild Rush
- Attack speed duration increased to 5 seconds from 3.
Q damage increased.
Flair
- AD ratio increased to 95/102.5/110/117.5/125% AD from 85/95/105/115/125% AD.
Soul Fighter
- Bug Fix: Pentakill celebration is no longer partially missing confetti and spotlight VFX.
These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.
Base Stats
- AD Growth: 3.3 → 3
W - Blade Whirl
- Damage: 20/35/50/65/80 (+80% Bonus AD) → 20/35/50/65/80 (+60% Bonus AD)
R - Inferno Trigger
- Damage: 5/15/25 (+50% total AD) → 5/15/25 (45% Total AD)
General
- Removed: No longer replaces Aftershock with Grasp of the Undying.
- Removed: No longer replaces Glacial Augment with First Strike.
Taunt
- Bug Fix: Now properly grants a Daredevil Impulse stack when the coin hits an enemy champion.
Flair
- Bug Fix: Can no longer cast the ability again despite being on cooldown after launching the empowered attack from Daredevil Impulse.
Daredevil Impulse
- Bug Fix: Empowered attack no longer knocks up epic monsters.
Inferno Trigger
- Bug Fix: Animation can no longer be cancelled unintentionally.
Passive movement speed per stack increased.
Daredevil Impulse
- Bonus movement speed per stack changed to 2/2.5/3/3.5% from 1/2/3/4%.
- Maximum bonus movement speed changed to 12/15/18/21% from 6/12/18/24%.
Passive early movement speed reduced. R lifesteal effectiveness reduced.
Daredevil Impulse
- Bonus movement speed per stack changed to 1/2/3/4% from 3.5% at all levels.
- Maximum bonus movement speed changed to 6/12/18/24% from 21% at all levels.
Inferno Trigger
- Life steal effectiveness reduced to 50% from 66.6%.
Flair
- Bug Fix: Casting it during Wild Rush now properly counts as two instances of damage for effects such as Conqueror and Electrocute.
Stats
- Base mana increased to 349 from 348.88.
- Base mana regeneration increased to 8.2 from 8.18.
Wild Rush
- Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
AD growth increased. Q AD scaling increased.
Stats
- Attack damage growth increased to 3.3 from 3.
Flair
- AD ratio increased to 85/95/105/115/125% AD from 80/90/100/110/120% AD.
Stats
- Base health increased to 600 from 530.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
Health growth and armor growth increased. R cooldown decreased.
Stats
- Health growth increased to 94 from 88.
- Armor growth increased to 3.5 from 3.
Inferno Trigger
- Static cooldown reduced to 5 seconds from 8.
Daredevil Impulse
- Bug Fix: No longer grants an additional Style stack from executing an enemy champion with The Collector Death and Taxes.
R base damage increased.
Inferno Trigger
- Base damage per shot increased to 5/15/25 from 0/10/20.
- Maximum base damage increased to 50/150/250 from 0/100/200.
R no longer costs mana.
Inferno Trigger
- Mana cost reduced to 0 at all ranks from 100/50/0.
Flair
- Bug Fix: Fixed a bug where it did not apply life steal when cast during Wild Rush.
Blade Whirl
- Bug Fix: Second slash now properly always deals damage.
Base damage growth increased. Q damage ratio increased later.
Stats
- Attack damage growth increased to 3 from 2.3.
Flair
- AD ratio increased to 80/90/100/110/120% AD from 80/87.5/95/102.5/110% AD.
Inferno Trigger
- Bug Fix: Now properly triggers Ravenous Hydra Cleave.
Passive bonus damage ratio decreased early and now scales. Q damage ratio decreased early and now scales. W duration decreased. E targeting adjusted; dash speed decreased.
Daredevil Impulse
- AD ratio changed to 3.5 to 10.5% (based on level) AD from 7.5% AD.
Flair
- AD ratio changed to 80/87.5/95/102.5/110% AD from 100% AD at all ranks.
Blade Whirl
- Duration reduced to 0.75 seconds from 1.25.
Wild Rush
- Dash speed reduced to 1600 from 2050.
- New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
- Damage is not applied against structures.
- Removed: Can no longer be cast on allies.
Inferno Trigger
- Cooldown increased to 8 seconds from 3.
Passive updated to extend Knock Up duration on already knocked up enemies. Q and R life steal effectiveness decreased. Q crit bugfix.
Daredevil Impulse
- New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilize.
- Empowered attack still applies the knock up to immobilized monsters.
Flair
- Life steal effectiveness reduced to 66.6% from 100%.
- Bug Fix: Critically striking now deals the proper bonus damage.
Inferno Trigger
- Life steal effectiveness reduced to 66.6% from 100%.
Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased.
Daredevil Impulse
- AD ratio reduced to 7.5% AD from 10% AD.
- Dash range reduced to 650/725/800/875/950 (at level 1/4/8/12/16) units from 800/850/900/950/1000 (at level 1/4/8/12/16).
Daredevil Impulse
- Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
Base attack damage and armor reduced.
Stats
- Base attack damage reduced to 57 from 59.
- Base armor reduced 26 from 28.
E cooldown increased; attack speed decreased.
Wild Rush
- Cooldown increased to 20/18/16/14/12 seconds from 15/14/13/12/11.
- Bonus attack speed reduced to 20/25/30/35/40% from 30/35/40/45/50%.
Samira added to League of Legends
The Desert Rose
Daredevil Impulse (Innate)
- Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
- Samira gains ms.
- Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 to 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0 to 100% (based on target's missing health).
- Additionally, Samira's basic attack against immobilize enemies is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage, applying life steal, and airborne the target for 0.5 seconds. If the target is not within attack range, Samira will dash into it from up to 800/850/900/950/1000 (at level 1/4/8/12/16) units and then fire the bolts. This effect cannot occur on the same target more than once every 10 seconds.
- The empowered attack causes her basic attack timer to basic attack reset. Each bolt rolls critical strike separately. On-hit effects are only applied once.
Flair (Q)
- Active: Samira fires a shot in the target direction, dealing 0/5/10/15/20 (+ 100% AD) physical damage to the first enemy it hits.
- If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
- Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger.
- Both the shot and slash can critically strike for (25% + Infinity Edge) bonus physical damage and apply life steal at full effectiveness.
- Mana Cost: 30.
- Cooldown: 6/5/4/3/2 seconds.
- Width: 120 / 130.
- Cast Time: 0.25 seconds.
- Speed: 2600.
Blade Whirl (W)
- Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20/35/50/65/80 (+ 80% bonus AD) physical damage to nearby enemies.
- Samira destroys all hostile non-turret projectile that enter or are in her vicinity during this time.
- Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
- Mana Cost: 60.
- Cooldown: 30/28/26/24/22 seconds.
- Cast Time: None.
Wild Rush (E)
- Active: Samira dash in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50/60/70/80/90 (+ 20% bonus AD) magic damage and gaining 30/35/40/45/50% bonus attack speed for 3 seconds.
- Takedown on enemy champions reset Wild Rush's cooldown.
- Mana Cost: 40.
- Cooldown: 15/14/13/12/11 seconds.
- Target Range: 600 / 650.
- Width: 100.
- Cast Time: None.
- Speed: 2050.
Inferno Trigger (R)
- Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slow herself by 25% and dealing 10/20/30 (+ 60% AD) physical damage with each shot, reduced by 75% against minions.
- Each shot can critically strike for (100% + Infinity Edge) bonus physical damage and applies life steal at full effectiveness.
- Inferno Trigger cannot be cast unless the Daredevil Impulse cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
- Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupt crowd control.
- Cost: 100/50/0 mana + 6 Style.
- Static Cooldown: 3 seconds.
- Cast Time: None.
Taunt (Ctrl + 2)
- Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1 gold, the first enemy champion hit, including death ones, takes an insulting 1 true damage but also receives 1 gold from Samira.
- If cast while a death of an enemy champion is within range, Samira will turn to face towards the closest one.
- This spell counts as an ability for Daredevil Impulse.
- Target Range: 950.
- Width: 120.
- Width: 1400.
