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Maw of Malmortius - Added LoL ItemPC

Maw of Malmortius - Added

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Maw of Malmortius - Added has been changed in 21 League of Legends patches. 4 buffs, 4 nerfs, 11 adjustments. Most recently nerfed in Patch 14.19.

Cost: 3100g
Ability Haste: 15
Attack Damage: 60
Magic Resist: 40
UNIQUE Passive - Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 200/150 (+ 150%/112.5% bonus AD) magic damage for 3 seconds. Additionally, triggering this effect grants you 10% omnivamp until the end of [[combat status|combat]].
Patch 14.19nerf

General

  • Combine cost increased to 750 gold from 700 gold.
  • Total cost unchanged.
  • Attack damage reduced to 60 from 70.
  • Lifeline AD ratio reduced to 150% bonus AD from 225%.
Patch 14.9change

We’re reshaping Maw this patch by trying to make it a powerful light fighter item (think Riven or Fiora). Omnivamp is a much more attractive stat than life steal for these fighters and some added Ability Haste should sweeten the offer. On the flip side, we’re bringing down the MR in order to make it a more clearly aggressive purchase. We also want to load its defensive power into more burst resistance and less of shutting down a mage in the 1v1. Ideally, mages can wait out the shield duration and then resume their assault while light fighters can feel like this is a more worthwhile purchase.

General

  • New Recipe: Hexdrinker + Caulfield's Warhammer + 700 gold = 3100 gold.
  • Old Recipe: Pickaxe + Hexdrinker + Long Sword + 275 gold = 2800 gold.
  • Ability haste increased to 15 from 0.
  • Attack damage increased to 70 from 65.
  • Magic resistance reduced to 40 from 50.
  • Lifeline duration increased to 3 seconds from 2.5.
  • New Effect: Upon triggering Lifeline, gain 10% omnivamp until the end of combat.
  • Removed: No longer grants 12% life steal upon triggering Lifeline until the end of combat.
Patch 13.13change

General

  • Bug Fix: Cooldown no longer resets upon death.
Patch 13.10change

Mages have options to play around Maw of Malmortius, but it should be a bit easier to wait out the shield and we want to give opponents a longer window to play around this item once the shield has triggered.

General

  • Total cost reduced to 2800 gold from 2900 gold.
  • Combine cost reduced to 275 gold from 375 gold.
  • Lifeline duration reduced to 2.5 seconds from 5.
  • Lifeline cooldown increased to 90 seconds from 75.
  • New Effect: Life steal now lasts until the end of combat.
Patch 13.1bchange

General

  • New Recipe: Hexdrinker + Pickaxe + Long Sword + 375 gold = 2900 gold.
  • Old Recipe: Hexdrinker + Caulfield's Warhammer + 500 gold = 2900 gold.
  • Ability haste reduced to 0 from 20.
  • Attack damage increased to 65 from 55.
  • Removed: Triggering Lifeline no longer grants 10% omnivamp.
  • New Effect: Triggering Lifeline now grants 12% life steal.
Patch 12.22change

General

  • Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
Patch 12.11nerf

General

  • Lifeline cooldown increased to 75 seconds from 60.
Patch 12.10nerf

General

  • Lifeline omnivamp reduced to 10% from 12%.
Patch 12.3change

General

  • Total cost increased to 2900 gold from 2800 gold.
  • Combine cost increased to 500 gold from 400 gold.
  • Attack damage increased to 55 from 50.
  • Ability haste increased to 20 from 15.
  • New Effect: Triggering Lifeline also grants 12% omnivamp until the end of combat (have not dealt or taken damage for at least 3 seconds).
  • Shield strength changed to 200 (+ 225% bonus AD) from 200 (+ 20% maximum health).
Patch 11.5buff

Dropping Maw's price to be a more attractive and affordable defensive option.

General

  • Total cost reduced to 2800 gold from 3100 gold.
  • Combine cost reduced to 400 gold from 700 gold.
Patch 10.23change

Lifeline shield increased; bonus stats on proc removed.

General

  • Updated icon.
  • New:
  • Recipe: Hexdrinker + Caulfield's Warhammer + 700 gold = 3100 gold.
  • Stats: 50 attack damage, 50 magic resistance, 15 ability haste.
  • Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+ 20% maximum health) magic damage for 5 seconds (60 second cooldown).
  • Limited to 1 Lifeline item.
  • Old:
  • Recipe: Hexdrinker + Caulfield's Warhammer + 850 gold = 3250 gold.
  • Stats: 50 attack damage, 50 magic resistance, 10% cooldown reduction.
  • Unique Passive - Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 350 magic damage for 5 seconds (90 second cooldown). Triggering Lifeline grants Lifegrip.
  • Unique Passive - Lifegrip: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.
Patch 8.12buff

General

  • Magic shield duration increased to 5 seconds from 3.
Patch 8.11change

General

  • Magic resistance increased to 50 from 45.
  • Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
  • Magic shield duration reduced to 3 seconds from 5.
Patch 7.4change

General

  • Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
Patch 6.7nerf

General

  • Magic resist reduced to 40 from 50.
  • Unique Passive - Lifegrip:
  • Removed: 25% bonus attack speed until out of combat.
Patch 4.20buff

General

  • Recipe cost reduced to 875g from 975g.
Patch 3.9buff

General

  • Attack damage increased to 60 from 55.
  • Magic resist increased to 40 from 36.
  • Passive attack damage increased to 1 per 2% of missing health from 2.5%.
  • Passive attack damage cap decreased to 35 from 40.
  • Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown.
Patch 3.5change

General

  • Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5.
Patch 1.0.0.146change

General

  • Now displays cooldown on the item rather than as a buff.
Patch 1.0.0.136new

Maw of Malmortius - Added added to League of Legends

General

  • Recipe: Hexdrinker + Pickaxe + 925 gold = 3300 gold
  • Stats: +55 attack damage, +36 magic resistance
  • Unique Passive: +1 attack damage for every 2.5% missing health.
  • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.
Patch 1.0.0.136new

Maw of Malmortius - Added added to League of Legends

General

  • Recipe: Hexdrinker + Pickaxe + 925 gold = 3300 gold
  • Stats: +55 attack damage, +36 magic resistance
  • Unique Passive: +1 attack damage for every 2.5% missing health
  • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown