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Darius League of Legends Patch HistoryPC

Darius

Fighter / Tank

League of Legends (PC) Darius in Wild Rift

Darius Win Rate

Darius Current Status

Darius was last buffed in Patch 26.4 (). Across 68 patches, Darius has received 21 buffs, 12 nerfs, 34 adjustments since release in Patch 1.0.0.140.

Abilities
HemorrhagePC
Passive - Hemorrhage

Innate: Darius' damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 5 times.

Hemorrhage: For each stack, the target is dealt 13 to 30 (+ 30% bonus AD) total physical damage over the duration, up to a maximum of 65 to 150 (+ 150% bonus AD) total physical damage over the duration. Hemorrhage deals 250% damage against monsters.

When Darius kills a champion with Noxian Guillotine, or applies 5 stacks on an enemy champion, he becomes empowered with Noxian Might for 5 seconds.

Noxian Might: Darius gains 30 / then +5 - 45 (based on level) / then +10 - 30 (based on level) / then bonus attack damage and instantly applies 5 Hemorrhage stacks through his usual means.

DecimatePC
Q - Decimate
Cost: 25 / 30 / 35 / 40 / 45 mana
CD: 9 / 8 / 7 / 6 / 5
Cast Time: None
Effect Radius: 460

Active: Darius becomes ghosted for 1 second and hefts his axe for 0.75 seconds, afterward swinging it around himself to deal physical damage to nearby enemies. Enemies within the inner radius take 35% damage.

Physical Damage (Blade): 50 / 80 / 110 / 140 / 170 (+ 100 / 110 / 120 / 130 / 140% AD)
Reduced Damage (Handle): 17.5 / 28 / 38.5 / 49 / 59.5 (+ 35 / 38.5 / 42 / 45.5 / 49% AD)

Against champions and large monsters hit, Darius heal for 17% / 34% / 51% of his missing health. Enemies hit by the inner radius do not refresh the duration of or gain a stack of Hemorrhage.

Darius can move during Decimate, but is unable to declare basic attacks or cast Apprehend or Noxian Guillotine.

Crippling StrikePC
W - Crippling Strike
Cost: 40 mana
CD: 5
Cast Time: None

Active: Darius empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and slow the target by 90% for 1 second. This damage is affected by critical strike modifiers.

Bonus Physical Damage: 40 / 45 / 50 / 55 / 60% AD

If this attack kills the target, half of Crippling Strike's cooldown is reduced and its mana cost is refunded.

Crippling Strike basic attack reset Darius' basic attack timer.

ApprehendPC
E - Apprehend
Cost: 70 / 60 / 50 / 40 / 30 mana
CD: 26 / 23.5 / 21 / 18.5 / 16
Cast Time: 0.25
Effect Radius: 535

Passive: Darius gains armor penetration.

Armor Penetration: 20 / 25 / 30 / 35 / 40%

Active: Darius sweeps his axe in a cone in the target direction, granting sight of the area for 1 second while airborne enemies hit towards him. Upon arrival, they rebound 150 units off of him, remaining airborne and becoming slow by 40% for 1 second.

Darius is unable to move or cast Decimate or Noxian Guillotine for 0.4 seconds after Apprehend's cast time.

Noxian GuillotinePC
R - Noxian Guillotine
Cost: 100 mana
CD: 120 / 100 / 80
Cast Time: 0.3667
Range: 475

Active: Darius attempts to execute the target enemy champion, lunge towards them to deal true damage, increased by Hemorrhage stacks% , and granting sight of the area around them for 2.5 seconds from the start of the cast time.

True Damage: 125 / 250 / 375 (+ 75% bonus AD)
Bonus Damage Per Stack: 25 / 50 / 75 (+ 15% bonus AD)
Maximum True Damage: 250 / 500 / 750 (+ 150% bonus AD)

If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius fear nearby minions and monsters for 3 seconds, during which they are gradually slow by up to 99% over the duration. He can also recast the ability within 20 seconds at no cost, which refreshes on further successful executions.

At rank 3, Noxian Guillotine has no mana cost and recast timer.

Darius is unable to cast Decimate or Apprehend for 0.25 seconds after Noxian Guillotine's cast time.

Base Stats

Health: 652
Health Per Level: 114
Mana: 263
Mana Per Level: 58
Attack Damage: 64
AD Per Level: 5
Attack Speed: 0.625
AS Per Level: 1
Armor: 37
Armor Per Level: 5.2
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 175
Health Regen: 10
HP Regen Per Level: 0.95
Mana Regen: 6.6
Mana Regen Per Level: 0.35

Darius Changes

Patch 26.4

buff

Last year Darius was tearing up the jungle so we nerfed his monster mod to keep him from taking over. This year, after the changes, Darius is very weak in the jungle, so we're going to split the difference so that he can be in a stable, fair power level there.

Hemorrhage

  • Monster damage increased to 250% from 200%.

Patch 25.14

buff

Q heal increased.

Decimate

  • Heal increased to 17/34/51% (based on enemies hit by the blade) missing health from 15/30/45%.

Crippling Strike

  • Bug Fix: Now properly rolls for a critical strike only once instead of twice.

Patch 25.12

change

Lunar Beast

  • Bug Fix: Various SFX no longer fail to play and no longer end prematurely.

Patch 25.11

change

Prestige Triumphant General

  • Adjusted splash art.

Patch 25.7

nerf

Base Armor decreased. E cooldown increased.

Stats

  • Base armor reduced to 37 from 39.

Apprehend

  • Cooldown increased to 26/23.5/21/18.5/16 seconds from 24/21.5/19/16.5/14.

Patch 25.6

nerf

Passive damage to monsters decreased.

Hemorrhage

  • Monster damage reduced to 200% from 300%.

Patch 14.9

nerf

Stats

  • Gameplay radius reduced to 65 units from 80.
  • Selection radius reduced to 120 units from 125.

Patch 14.7

change

God-King

  • Noxian Guillotine
  • Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).

Patch 14.4

change

Dunkmaster

  • Bug Fix: First encounter VO is now properly playing as intended for Amumu, Maokai, and Sona.

Spirit Blossom

  • Crippling Strike
  • Bug Fix: VFX no longer renders over impassable terrain.

Patch 14.2

buff

Q mana cost decreased, healing based on missing health increased. E passive armor penetration increased.

Decimate

  • Mana cost reduced to 25/30/35/40/45 from 30/35/40/45/50.
  • Heal increased to 15/30/45% (based on enemies hit by the blade) missing health from 13/26/39%.

Apprehend

  • Armor penetration increased to 20/25/30/35/40% from 15/20/25/30/35%.

Patch 13.14

change

Dunkmaster

  • Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.

Patch 13.7

change

Crippling Strike

  • Bug Fix: Empowered attack no longer fails if the attack expires during its windup.

Patch 12.22

buff

Stats

  • Mana growth increased to 58 from 57.5.

Patch 12.21

change

Noxian Guillotine

  • Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.

Patch 12.10

buff

Stats

  • Base health increased to 652 from 582.
  • Health growth increased to 114 from 100.
  • Armor growth increased to 5.2 from 4.
  • Magic resistance growth increased to 2.05 from 1.25.

Decimate

  • Heal reduced to 13/26/39% (based on enemies hit by the blade) missing health from 15/30/45% (based on enemies hit by the blade).

Patch 12.6

buff

R base damage increased.

Noxian Guillotine

  • Base damage increased to 125/250/375 from 100/200/300.

Patch 12.3

change

General

  • Base voice lines have been remastered to sound clearer, cleaner, and smoother.

Patch 11.21

buff

Crippling Strike

  • New Effect: Now trigger spell effects when dealing damage.

Patch 11.20

buff

W cooldown decreased and no longer scales.

Crippling Strike

  • Cooldown reduced to 5 seconds at all ranks from 7/6.5/6/5.5/5.

Patch 11.18

change

Crime City Nightmare

  • Heavier sound effects for Hemorrhage and Noxian Guillotine.

Patch 11.14

buff

Passive Noxian Might bonus attack damage increased. E cooldown decreased.

Hemorrhage

  • Bonus attack damage increased to 30 to 230 (based on level) from 20 to 205 (based on level).

Apprehend

  • Cooldown reduced to 24/21.5/19/16.5/14 seconds from 26/24/22/20/18.

Patch 11.10

nerf

E cooldown increased.

Apprehend

  • Cooldown increased to 26/24/22/20/18 seconds from 24/21/18/15/12.

Patch 11.8

buff

Hemorrhage

  • Damage against monsters increased to 300% from 175%.

Patch 11.7

change

Noxian Guillotine

  • Undocumented/Bug Fix: Darius can no longer gain Hemorrhage 2 upon killing a unit other than his primary target during the 0.15 second reset window.

Patch 11.2

nerf

Passive Noxian Might bonus AD decreased.

Hemorrhage

  • Bonus attack damage reduced to 20 to 205 (based on level) from 30 to 230 (based on level).

Patch 11.1

nerf

Stats

  • Base health reduced to 582 from 582.24.
  • Base magic resistance reduced to 32 from 32.1.

Patch 10.23

buff

Stats

  • Mana growth increased to 57.5 from 37.5.

Patch 10.16

change

Crippling Strike

  • Bug Fix: Now properly deals damage to a target with spell shield.

Patch 10.6

nerf

W bonus damage decreased; cost increased. E cost increased but now scales down with rank.

Crippling Strike

  • AD ratio reduced to 40/45/50/55/60% AD from 50/55/60/65/70% AD.
  • Mana cost increased to 40 from 30.

Apprehend

  • Mana cost changed to 70/60/50/40/30 from 45 at all ranks.

Patch 10.5

buff

Hemorrhage

  • Damage against monsters increased to 175% from 120%.

Patch 10.4

buff

Hemorrhage

  • New Effect: Bleed now deals 20% bonus damage against monsters.

Decimate

  • New Effect: Now also heals off of large monsters hit.

Patch 10.2

change

Noxian Guillotine

  • Bug Fix: Maximum damage always factors in Hemorrhage 2, not only when the latter is active.

Patch 9.24

change

Decimate

  • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.

Patch 9.23

change

Crippling Strike

  • Bug Fix: Attack no longer hits through Blinding Dart when it critically strikes.

Patch 9.16

change

Hemorrhage

  • Bug Fix: No longer incorrectly displays a ranged indicator.

Patch 9.9

buff

Decimate

  • Healing increased to 15/30/45% (based on enemy champions hit by the blade) missing health from 12/24/36% (based on enemy champions hit by the blade).
  • Blade base damage increased to 50/80/110/140/170 from 40/70/100/130/160.

Patch 9.5

change

Apprehend

  • Bug Fix: Base skin no longer plays God-King Apprehend quotes.

Patch 8.19

buff

Crippling Strike

  • AD ratio increased to 50/55/60/65/70% AD from 40/45/50/55/60% AD.

Apprehend

  • Armor penetration increased to 15/20/25/30/35% from 10/15/20/25/30%.

Patch 8.15

change

God-King

  • Bug Fix: Several missing VO lines have been restored.

Patch 8.14

change

God-King

  • Noxian Guillotine
  • Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.

Patch 8.8

change

General

  • Bug Fix: Texture compression is now more consistent across his chroma pack.

Dreadnova

  • Bug Fix: Idle VFX have been restored.

Woad King and Dunkmaster

  • Bug Fix: Particles during critical attacks are no longer misplaced.

Patch 8.7

change

Dreadnova

  • Bug Fix: Recall VFX have been restored.

Lord

  • Bug Fix: Loincloth texture is now more consistent across various graphics settings.

Patch 8.4

buff

Crippling Strike

  • Cooldown reduced to 7/6.5/6/5.5/5 seconds from 9/8/7/6/5.
  • AD ratio increased to 40/45/50/55/60% AD from 40% AD at all ranks.
  • Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g. Dark Procession).

Apprehend

  • Armor penetration increased to 10/15/20/25/30% from 5/10/15/20/25%.

Patch 8.3

buff

General

  • New lore.

Stats

  • Base health regeneration increased to 10 from 9.846.

Patch 8.2

buff

Noxian Guillotine

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.

Patch 7.24

buff

Hemorrhage

  • Bleed damage increased to 13 to 30 (based on level) from 10 to 27 (based on level).
  • Noxian Might bonus AD increased to 30 to 230 (based on level) from 30 to 200 (based on level).

Patch 7.14

change

Apprehend

  • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

Patch 7.11

change

Decimate

  • Bug Fix: When triggering Hemorrhage by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage to other units hit.

Patch 7.7

change

Dunkmaster

  • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.

Patch 7.2

nerf

Hemorrhage

  • Bonus AD reduced to 30 to 200 (based on level) from 40 to 200 (based on level).

Decimate

  • Handle hit damage reduced to 35% from 50%.
  • Handle hit damage reduced to 14/24.5/35/45.5/56 (+ 35/38.5/42/45.5/49% AD) from 20/35/50/65/80 (+ 50/55/60/65/70% AD).

Patch 7.1

change

Apprehend

  • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.

Patch 6.23

change

Crippling Strike

  • Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.

Noxian Guillotine

  • Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage.

Patch 6.15

change

General

  • Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.

Patch 6.14

change

Apprehend

  • Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.

Patch 6.11

change

Apprehend

  • Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.

Patch 5.21

change

General

  • Tooltip updated and corrected.

Patch 5.20

nerf

Decimate

  • Blade width reduced to 220 from 270.

Apprehend

  • slow percentage reduced to 40% from 90%. Duration unchanged.

Patch 5.18

change

Hemorrhage

  • Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack of Hemorrhage (e.g. with a spellshield).

Decimate

  • Healing reduced to 12% from 15%.
  • Maximum healing increased to 36% from 30%.
  • Mana cost increased to 30/35/40/45/50 from 30 at all ranks.

Patch 5.17

buff

Hemorrhage

  • Bloodrage renamed to Noxian Might.

Decimate

  • Fixed a bug where summoner spells were disabled during the wind-up.

Crippling Strike

  • New Effect: If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.

Patch 5.16

change

General

  • Recommended items updated.

Stats

  • Attack range increased to 175 from 125.
  • Attack damage growth increased to 5 from 3.5.
  • Health growth increased to 100 from 93.
  • Armor growth increased to 4 from 3.5.
  • Base attack speed reduced to 0.625 from 0.679.
  • Attack speed growth reduced to 1% from 2.65%.

Hemorrhage

  • Updated ability icon.
  • Damage changed to Physical from Magical.
  • Total base damage per stack reduced to 10 to 27 (based on level) from 12 to 36 (based on level). Bonus AD ratio unchanged.
  • Total base damage reduced to 50 to 135 (based on level) from 60 to 180 (based on level).
  • Removed: Movement speed speed bonus per Bleeding champion.
  • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Bloodrage for 5 seconds, gaining 40 - 200 bonus attack damage and applying max. Hemorrhage on-hit.

Decimate

  • New Effect: Now has a 0.75 seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during cast time.
  • Blade damage changed to 20/40/60/80/100 (+ 100/110/120/130/140% AD) from 105/157.5/210/262.5/315 (+ 105% Bonus AD).
  • New Effect: Darius heals for 10% of his missing health for every enemy champion hit by the Blade, up to 3 times.
  • Handle damage changed to 10/20/30/40/50 (+ 50/55/60/65/70% AD) from 70/105/140/175/210 (+ 70% Bonus AD).
  • Removed: Handle applying Hemorrhage.
  • Mana cost reduced to 30 from 40.
  • Base damage increased to 40/65/90/115/140 from 20/40/60/80/100.
  • Heal increased to 15% from 10%. Cap unchanged.

Crippling Strike

  • Bonus physical damage changed to (+ 40% AD) at all ranks from (+ 20/40/60/80/100% AD).
  • slow percentage increased 90% at all ranks from 20/25/30/35/40%.
  • slow duration reduced to 1 second from 2 seconds.
  • Cooldown changed to 9/8/7/6/5 seconds from 8 seconds at all ranks.
  • Mana cost reduced to 30 at all ranks from 30/35/40/45/50.
  • Removed: Attack speed reduction.
  • Removed: Cooldown reduction per Hemorrhage stack on-target.

Apprehend

  • Cast time reduced to 0.25 seconds from 0.32.
  • New Effect: Now slow enemies airborne 90% for 1 second.
  • Bug Fix: Fixed a bug where enemies would be airborne in if they escaped the area during the cast time.

Noxian Guillotine

  • Base damage reduced to 100/200/300 from 160/250/340.
  • New Effect: Subsequent Noxian Guillotine casts are free to cast.
  • New Effect: Upon executing an enemy champion, all nearby non-champions become flee for a few seconds.
  • New Effect: At rank 3, Noxian Guillotine no longer costs mana.
  • Removed: Mana refund on-cast.

Patch 5.14

change

Apprehend

  • Now briefly grants vision over the target area.

Patch 5.7

buff

Noxian Guillotine

  • New Effect: Noxian Guillotine will refund 25/50/100 mana on-kill.
  • New Effect: At maximum rank, Noxian Guillotine's cooldown of is fully reset on kill.

Patch 4.1

nerf

Noxian Guillotine

  • Recast time increased to 20 seconds from 12. (The cooldown starts on-cast, not after the recast time).

Patch 3.8

change

Apprehend

  • Animation is slower and has a more visible wind-up.

Patch 3.3

change

These changes reduce Darius' ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.

Noxian Guillotine

  • When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
  • Cooldown adjusted to 120/100/80 seconds from 100 at all ranks.

Patch 1.0.0.142

nerf

Noxian Guillotine

  • No longer refreshes upon killing champion clones (e.g. Hallucinate.)

Patch 1.0.0.140b

nerf

Hemorrhage

  • Bonus attack damage ratio reduced to 0.3 from 0.4.
  • Fixed a bug where it was applying Rylai's Crystal Scepter slow and spell vamp effects.

Apprehend

  • Pre-pull animation modified to be more readable for enemy champions.

Noxian Guillotine

  • Cooldown now only refreshes when it deals the killing blow.

Patch 1.0.0.140

new

Darius added to League of Legends

Hemorrhage (Innate)

  • Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.

Decimate (Q)

  • Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.

Crippling Strike (W)

  • Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.

Apprehend (E)

  • Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Noxian Guillotine (Ultimate)

  • Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

Related League of Legends Champions

Darius League of Legends FAQ

Frequently Asked Questions
When was Darius last changed in League of Legends?
Darius was last buffed in League of Legends Patch 26.4, released February 18, 2026.
How many times has Darius been buffed or nerfed in LoL?
Darius has been changed in 68 League of Legends patches: 21 buffs, 12 nerfs, 34 adjustments.
Was Darius changed in LoL Patch 26.14?
No - Darius was not changed in Patch 26.14. Its most recent change was in Patch 26.4.
When was Darius released in League of Legends?
Darius was released in League of Legends in Patch 1.0.0.140 on May 23, 2012.