PCDarius was last buffed in Patch 26.4 (). Across 68 patches, Darius has received 21 buffs, 12 nerfs, 34 adjustments since release in Patch 1.0.0.140.
AbilitiesLeague Wiki
Last year Darius was tearing up the jungle so we nerfed his monster mod to keep him from taking over. This year, after the changes, Darius is very weak in the jungle, so we're going to split the difference so that he can be in a stable, fair power level there.
Hemorrhage
- Monster damage increased to 250% from 200%.
Q heal increased.
Decimate
- Heal increased to 17/34/51% (based on enemies hit by the blade) missing health from 15/30/45%.
Crippling Strike
- Bug Fix: Now properly rolls for a critical strike only once instead of twice.
Lunar Beast
- Bug Fix: Various SFX no longer fail to play and no longer end prematurely.
Prestige Triumphant General
- Adjusted splash art.
Base Armor decreased. E cooldown increased.
Stats
- Base armor reduced to 37 from 39.
Apprehend
- Cooldown increased to 26/23.5/21/18.5/16 seconds from 24/21.5/19/16.5/14.
Passive damage to monsters decreased.
Hemorrhage
- Monster damage reduced to 200% from 300%.
Stats
- Gameplay radius reduced to 65 units from 80.
- Selection radius reduced to 120 units from 125.
God-King
- Noxian Guillotine
- Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
Dunkmaster
- Bug Fix: First encounter VO is now properly playing as intended for Amumu, Maokai, and Sona.
Spirit Blossom
- Crippling Strike
- Bug Fix: VFX no longer renders over impassable terrain.
Q mana cost decreased, healing based on missing health increased. E passive armor penetration increased.
Decimate
- Mana cost reduced to 25/30/35/40/45 from 30/35/40/45/50.
- Heal increased to 15/30/45% (based on enemies hit by the blade) missing health from 13/26/39%.
Apprehend
- Armor penetration increased to 20/25/30/35/40% from 15/20/25/30/35%.
Dunkmaster
- Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
Crippling Strike
- Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
Stats
- Mana growth increased to 58 from 57.5.
Noxian Guillotine
- Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
Stats
- Base health increased to 652 from 582.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
Decimate
- Heal reduced to 13/26/39% (based on enemies hit by the blade) missing health from 15/30/45% (based on enemies hit by the blade).
R base damage increased.
Noxian Guillotine
- Base damage increased to 125/250/375 from 100/200/300.
General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
Crippling Strike
- New Effect: Now trigger spell effects when dealing damage.
W cooldown decreased and no longer scales.
Crippling Strike
- Cooldown reduced to 5 seconds at all ranks from 7/6.5/6/5.5/5.
Crime City Nightmare
- Heavier sound effects for Hemorrhage and Noxian Guillotine.
Passive Noxian Might bonus attack damage increased. E cooldown decreased.
Hemorrhage
- Bonus attack damage increased to 30 to 230 (based on level) from 20 to 205 (based on level).
Apprehend
- Cooldown reduced to 24/21.5/19/16.5/14 seconds from 26/24/22/20/18.
E cooldown increased.
Apprehend
- Cooldown increased to 26/24/22/20/18 seconds from 24/21/18/15/12.
Hemorrhage
- Damage against monsters increased to 300% from 175%.
Noxian Guillotine
- Undocumented/Bug Fix: Darius can no longer gain Hemorrhage 2 upon killing a unit other than his primary target during the 0.15 second reset window.
Passive Noxian Might bonus AD decreased.
Hemorrhage
- Bonus attack damage reduced to 20 to 205 (based on level) from 30 to 230 (based on level).
Stats
- Base health reduced to 582 from 582.24.
- Base magic resistance reduced to 32 from 32.1.
Stats
- Mana growth increased to 57.5 from 37.5.
Crippling Strike
- Bug Fix: Now properly deals damage to a target with spell shield.
W bonus damage decreased; cost increased. E cost increased but now scales down with rank.
Crippling Strike
- AD ratio reduced to 40/45/50/55/60% AD from 50/55/60/65/70% AD.
- Mana cost increased to 40 from 30.
Apprehend
- Mana cost changed to 70/60/50/40/30 from 45 at all ranks.
Hemorrhage
- Damage against monsters increased to 175% from 120%.
Hemorrhage
- New Effect: Bleed now deals 20% bonus damage against monsters.
Decimate
- New Effect: Now also heals off of large monsters hit.
Noxian Guillotine
- Bug Fix: Maximum damage always factors in Hemorrhage 2, not only when the latter is active.
Decimate
- Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
Crippling Strike
- Bug Fix: Attack no longer hits through Blinding Dart when it critically strikes.
Hemorrhage
- Bug Fix: No longer incorrectly displays a ranged indicator.
Decimate
- Healing increased to 15/30/45% (based on enemy champions hit by the blade) missing health from 12/24/36% (based on enemy champions hit by the blade).
- Blade base damage increased to 50/80/110/140/170 from 40/70/100/130/160.
Apprehend
- Bug Fix: Base skin no longer plays God-King Apprehend quotes.
Crippling Strike
- AD ratio increased to 50/55/60/65/70% AD from 40/45/50/55/60% AD.
Apprehend
- Armor penetration increased to 15/20/25/30/35% from 10/15/20/25/30%.
God-King
- Bug Fix: Several missing VO lines have been restored.
God-King
- Noxian Guillotine
- Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
General
- Bug Fix: Texture compression is now more consistent across his chroma pack.
Dreadnova
- Bug Fix: Idle VFX have been restored.
Woad King and Dunkmaster
- Bug Fix: Particles during critical attacks are no longer misplaced.
Dreadnova
- Bug Fix: Recall VFX have been restored.
Lord
- Bug Fix: Loincloth texture is now more consistent across various graphics settings.
Crippling Strike
- Cooldown reduced to 7/6.5/6/5.5/5 seconds from 9/8/7/6/5.
- AD ratio increased to 40/45/50/55/60% AD from 40% AD at all ranks.
- Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g. Dark Procession).
Apprehend
- Armor penetration increased to 10/15/20/25/30% from 5/10/15/20/25%.
General
- New lore.
Stats
- Base health regeneration increased to 10 from 9.846.
Noxian Guillotine
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Hemorrhage
- Bleed damage increased to 13 to 30 (based on level) from 10 to 27 (based on level).
- Noxian Might bonus AD increased to 30 to 230 (based on level) from 30 to 200 (based on level).
Apprehend
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Decimate
- Bug Fix: When triggering Hemorrhage by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage to other units hit.
Dunkmaster
- Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
Hemorrhage
- Bonus AD reduced to 30 to 200 (based on level) from 40 to 200 (based on level).
Decimate
- Handle hit damage reduced to 35% from 50%.
- Handle hit damage reduced to 14/24.5/35/45.5/56 (+ 35/38.5/42/45.5/49% AD) from 20/35/50/65/80 (+ 50/55/60/65/70% AD).
Apprehend
- Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
Crippling Strike
- Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
Noxian Guillotine
- Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage.
General
- Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
Apprehend
- Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
Apprehend
- Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
General
- Tooltip updated and corrected.
Decimate
- Blade width reduced to 220 from 270.
Apprehend
- slow percentage reduced to 40% from 90%. Duration unchanged.
Hemorrhage
- Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack of Hemorrhage (e.g. with a spellshield).
Decimate
- Healing reduced to 12% from 15%.
- Maximum healing increased to 36% from 30%.
- Mana cost increased to 30/35/40/45/50 from 30 at all ranks.
Hemorrhage
- Bloodrage renamed to Noxian Might.
Decimate
- Fixed a bug where summoner spells were disabled during the wind-up.
Crippling Strike
- New Effect: If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.
General
- Recommended items updated.
Stats
- Attack range increased to 175 from 125.
- Attack damage growth increased to 5 from 3.5.
- Health growth increased to 100 from 93.
- Armor growth increased to 4 from 3.5.
- Base attack speed reduced to 0.625 from 0.679.
- Attack speed growth reduced to 1% from 2.65%.
Hemorrhage
- Updated ability icon.
- Damage changed to Physical from Magical.
- Total base damage per stack reduced to 10 to 27 (based on level) from 12 to 36 (based on level). Bonus AD ratio unchanged.
- Total base damage reduced to 50 to 135 (based on level) from 60 to 180 (based on level).
- Removed: Movement speed speed bonus per Bleeding champion.
- New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Bloodrage for 5 seconds, gaining 40 - 200 bonus attack damage and applying max. Hemorrhage on-hit.
Decimate
- New Effect: Now has a 0.75 seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during cast time.
- Blade damage changed to 20/40/60/80/100 (+ 100/110/120/130/140% AD) from 105/157.5/210/262.5/315 (+ 105% Bonus AD).
- New Effect: Darius heals for 10% of his missing health for every enemy champion hit by the Blade, up to 3 times.
- Handle damage changed to 10/20/30/40/50 (+ 50/55/60/65/70% AD) from 70/105/140/175/210 (+ 70% Bonus AD).
- Removed: Handle applying Hemorrhage.
- Mana cost reduced to 30 from 40.
Crippling Strike
- Bonus physical damage changed to (+ 40% AD) at all ranks from (+ 20/40/60/80/100% AD).
- slow percentage increased 90% at all ranks from 20/25/30/35/40%.
- slow duration reduced to 1 second from 2 seconds.
- Cooldown changed to 9/8/7/6/5 seconds from 8 seconds at all ranks.
- Mana cost reduced to 30 at all ranks from 30/35/40/45/50.
- Removed: Attack speed reduction.
- Removed: Cooldown reduction per Hemorrhage stack on-target.
Apprehend
- Cast time reduced to 0.25 seconds from 0.32.
- New Effect: Now slow enemies airborne 90% for 1 second.
- Bug Fix: Fixed a bug where enemies would be airborne in if they escaped the area during the cast time.
Noxian Guillotine
- Base damage reduced to 100/200/300 from 160/250/340.
- New Effect: Subsequent Noxian Guillotine casts are free to cast.
- New Effect: Upon executing an enemy champion, all nearby non-champions become flee for a few seconds.
- New Effect: At rank 3, Noxian Guillotine no longer costs mana.
- Removed: Mana refund on-cast.
Apprehend
- Now briefly grants vision over the target area.
Noxian Guillotine
- New Effect: Noxian Guillotine will refund 25/50/100 mana on-kill.
- New Effect: At maximum rank, Noxian Guillotine's cooldown of is fully reset on kill.
Noxian Guillotine
- Recast time increased to 20 seconds from 12. (The cooldown starts on-cast, not after the recast time).
Apprehend
- Animation is slower and has a more visible wind-up.
These changes reduce Darius' ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.
Noxian Guillotine
- When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession.
- Cooldown adjusted to 120/100/80 seconds from 100 at all ranks.
Noxian Guillotine
- No longer refreshes upon killing champion clones (e.g. Hallucinate.)
Hemorrhage
- Bonus attack damage ratio reduced to 0.3 from 0.4.
- Fixed a bug where it was applying Rylai's Crystal Scepter slow and spell vamp effects.
Apprehend
- Pre-pull animation modified to be more readable for enemy champions.
Noxian Guillotine
- Cooldown now only refreshes when it deals the killing blow.
Darius added to League of Legends
Hemorrhage (Innate)
- Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
Decimate (Q)
- Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
Crippling Strike (W)
- Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
Apprehend (E)
- Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Noxian Guillotine (Ultimate)
- Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
