PCWarwick Win Rate
Warwick Current Status
Warwick was last buffed in Patch 26.9 (). Across 69 patches, Warwick has received 15 buffs, 12 nerfs, 41 adjustments since release in Patch 0.9.22.7.
AbilitiesLeague Wiki
Warwick Changes
Patch 26.9
buffOur favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.
Eternal Hunger
- On-hit damage increased to 6 to 55 (based on level) from 6 to 46 (based on level).
Patch 25.20
nerfWarwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging him toward keeping up with damage purchases by reducing his guaranteed late game damage output.
Stats
- Attack damage growth reduced to 2.5 from 2.75.
- Attack speed growth reduced to 2% from 2.3%.
Patch 25.16
changeBase AD increased. Passive damage decreased early.
Stats
- Base attack damage increased to 65 from 60.
Eternal Hunger
- On-hit base damage reduced to 6 to 46 (based on level) from 12 to 46 (based on level).
Patch 25.8
changeBlood Hunt
- Bug Fix: If Warwick dies under an enemy turret's range while an enemy is marked, no longer causes the mark's phantom unit to become targetable to that enemy turret at his death location after he respawns, priority permitting, which can persist permanently including across subsequent respawns and causes the turret to never be able to change its target for the remainder of the game.
- Warwick has been re-enabled.
Patch 25.5
changeGeneral
- Bug Fix: Restored First Encounter VO against Soraka and Urgot.
Patch 25.4
nerfQ mana cost increased.
General
- Bug Fix: Corrected various VO errors.
Jaws of the Beast
- Mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.
Patch 25.S1.1
changeBlood Hunt
- Bug Fix: No longer grants bonuses while no skill points have been spent for the ability.
Patch 14.24
changeIn this patch we're providing a feels improvement as a follow-up to the changes we made last month. We're starting by slightly increasing Q's tap range to make up for the difference that slightly increased his range and hitbox size as a result of the size growth. Next up, W's attack speed buff now has a much longer duration in addition to a few QoL improvements which should make our favorite dad smoother to play. We're dropping his base AD a touch just to make room for these other buffs.
Stats
- Base attack damage reduced to 63 from 65.
- Base attack damage reduced to 60 from 63.
- Attack damage growth reduced to 2.75 from 3.
Jaws of the Beast
- Target range increased to 365 from 350.
- Cooldown increased to 8/7.5/7/6.5/6 from 6 at all ranks.
- Mana cost increased to 70/75/80/85/90 from 50/60/70/80/90.
Blood Hunt
- Bonus attack speed duration increased to 2.5 seconds from 0.75.
- Removed: Basic attacks on-hit and ability hits no longer grant the bonus attack speed.
- New Effect: Damaging basic attacks and ability damage now grant the bonus attack speed both when damaging the target to below the threshold and while they are already below it.
- New Effect: Basic attacks against enemies below the threshold now grant the bonus attack speed at the start of the attack windup if he does not have the bonus already.
- Duration of the attack speed buff cannot be refreshed this way.
- New Effect: Now displays duration on the status bar.
- Bug Fix: Audio for hunting low health targets marked by Blood Hunt no longer fails to activate upon them reaching the threshold.
- Attack speed duration reduced to 1.25 seconds from 2.5.
Patch 14.22
changeLots.
Stats
- Now starts the game with a +15% size modifier.
- Starting gameplay radius increased to 74.75 units from 65.
Blood Hunt
- Mana cost reduced to 55 from 70.
- Cooldown reduced to 80/70/60/50/40 seconds from 100/85/70/55/40.
- Enhanced attack speed and movement speed modifier reduced to 200% from 250%.
- Enhanced bonus attack speed reduced to 140/160/180/200/220% from 175/200/225/250/275%.
- Enhanced bonus movement speed reduced to 70/85/100/115/130% from 87.5/106.25/125/143.75/162.5%.
- Threshold for enhanced bonuses increased to 25% of target's maximum health from 20%.
- New Effect: Passive bonus attack speed is now also granted by ability hits against enemies below the threshold, instead of only basic attacks.
- New Effect: Passive bonus attack speed now lingers for 1.1 seconds after being gained.
- Removed: No longer has a separate animation for when no targets are found within range.
- Removed: No longer is placed on a 3-second static cooldown while in combat with champions.
- Removed: No longer is locked out of being cast while in champion combat.
- Removed: Cooldown no longer elapses twice as quickly while out of combat with champions.
- New Effect: Cooldown is now reduced to 70% of the total if no enemy champions are found within range.
Primal Howl
- Duration of basic attack lockout after recasting reduced to 0.25 seconds from 0.5.
Infinite Duress
- Undocumented: Radius increased to 205 units from 155.
- Width of the cast indicator increased to 125 units from 50.
- New Effect: Now only collides with champions in front of him.
- Removed: No longer collides with targets whose center are behind him.
Patch 14.9
buffStats
- Gameplay radius increased to 65 units from 55.
- Selection radius increased to 120 units from 111.11109924316406.
Patch 13.24
buffJaws of the Beast
- Monster health damage cap increased to 150/165/180/195/210 from 100/125/150/175/200.
Blood Hunt
- Cooldown reduced to 100/85/70/55/40 seconds from 120/105/90/75/60.
- Bonus movement speed increased to 35/42.5/50/57.5/65% from 35/40/45/50/55%.
Patch 13.9
changeJaws of the Beast
- Bug Fix: Recurve Bow Steeltipped no longer causes Warwick to gain more healing than intended.
Patch 12.22
changeStats
- Base mana regeneration reduced to 7.45 from 7.47.
- Mana regeneration growth increased to 0.6 from 0.58.
Patch 12.10
buffStats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.4 from 3.2.
- Magic resistance growth increased to 2.05 from 1.25.
Jaws of the Beast
- Heal reduced to 25/37.5/50/62.5/75% from 30/45/60/75/90%.
Patch 12.7
changeJaws of the Beast
- Bug Fix: Now is properly placed on cooldown when it kills the target.
Patch 11.21
changeBlood Hunt
- Bug Fix: Now properly senses low health enemies who took damage while he was dead.
Patch 11.20
changeEternal Hunger
- Bug Fix: No longer heals from attacking trinkets or champion-generated objects.
Blood Hunt
- Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.
Patch 11.16
changeInfinite Duress
- Bug Fix: Dash no longer ends abruptly when a unit blink in front of the caster.
Patch 11.6
buffInfinite Duress
- New Effect: Each instance of damage dealt now counts as a separate hit for effects such as Electrocute and Eclipse.
Patch 11.1
nerfStats
- Base magic resistance reduced to 32 from 32.1.
Patch 10.25
buffPassive bonus damage increased. Tooltip updated to reflect accuracy.
Eternal Hunger
- Base damage increased to 12 to 46 (based on level) from 10 to 44 (based on level).
- New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
- Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 to 42 (based on level) instead of 10 to 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
Patch 10.23
nerfStats
- Base mana regeneration reduced to 7.465 from 7.646.
Patch 10.10
changeJaws of the Beast
- Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
Patch 10.9
changeJaws of the Beast
- Bug Fix: Casting it on a Sion that is about to respawn during his Glory in Death, no longer transports to the real Sion in the enemy fountain.
Patch 10.1
changeJaws of the Beast
- Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
Patch 9.21
buffQ damage ratio increased later. W bonus attack speed increased.
Jaws of the Beast
- Health ratio increased to 6/7/8/9/10% of the target's maximum health from 6/6.5/7/7.5/8%.
Blood Hunt
- Bonus attack speed increased to 70/80/90/100/110% from 50/65/80/95/110%.
Patch 9.18
changeW now properly grants bonus attack speed against Blood Hunted enemies.
Blood Hunt
- Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
Patch 9.12
changeJaws of the Beast
- Bug Fix: Tooltip now lists the correct AP ratio.
Patch 9.11
buffJaws of the Beast
- Healing percentage increased to 30/45/60/75/90% from 30/40/50/60/70%.
Patch 8.24b
buffStats
- Base attack damage increased to 65 from 63.
Patch 8.24
changeUrfwick
- Bug Fix: Empowered recall no longer ignores forced facing/orientation.
Patch 8.9
nerfStats
- Base attack damage reduced to 63 from 66.
Jaws of the Beast
- Target's health ratio reduced to 6/6.5/7/7.5/8% of target's maximum health from 6/7/8/9/10%.
Patch 8.8
changeJaws of the Beast
- Bug Fix: Fixed another way where it could double-cast.
Patch 8.7
changeJaws of the Beast
- Bug Fix: Fixed a bug where sometimes it would deal damage twice.
Patch 8.3
buffStats
- Base health regeneration increased to 4 from 3.75.
Lunar Guardian
- Bug Fix: Gem glow on his gauntlet is no longer misplaced.
Patch 7.22
changeTundra Hunter, Grey, Hyena, and Marauder
- Bug Fix: No longer has classic green idle VFX on his back.
Patch 7.17
changeBlood Hunt
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King active and Blood Hunt.
Patch 7.9
changeGeneral
- Bug Fix: Fixed a crash issue Warwick was causing.
Patch 7.3
changeJaws of the Beast
- Bug Fix: No longer displaces enemy champions and epic monsters.
Patch 7.2
changeGeneral
- Title changed to The Uncaged Wrath of Zaun from The Blood Hunter.
- Complete visual upgrade across all skins.
- New artwork for Original, Grey, Urf the Manatee, Big Bad, Tundra Hunter, Feral Firefang and Hyena, as well as updated Marauder artwork.
- New voice over.
- New lore.
Eternal Hunger - Reworked Passive
- Renamed to Eternal Hunter from Eternal Thirst.
- Removed: Stacking effect.
- Bonus magic damage per basic attack increased to 10 to 44 (based on level) from 3 to 16 (based on level).
- Now heals for 10 to 44 (based on level) per basic attack only while under 50% maximum health.
- New Effect: Heal now triples to 30 to 132 (based on level) while under 25% maximum health.
Jaws of the Beast - Reworked Q
- Renamed to Jaws of the Beast from Hungering Strike.
- New Effect: Dash effect.
- Damage changed to 120% AD (+ 90% AP) (+ 6/7/8/9/10% of target's maximum health) from 75/125/175/225/275 (+ 100% AP) or 8/10/12/14/16% of target's maximum health (+ 100% AP).
- Heal percentage reduced to 30/40/50/60/70% from 80% at all ranks.
- New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is pacify while swinging around his target, and will move wherever they move until he jumps off.
- Mana cost reduced to 50/60/70/80/90 from 70/80/90/100/110.
- Cooldown reduced to 6 seconds at all ranks from 10/9/8/7/6.
Blood Hunt - New W
- Passive: Passively grants 50/65/80/95/110% attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35/40/45/50/55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
- Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
- Cost: 70 mana
- Cooldown: 120/105/90/75/60
- Range: Global
Primal Howl - New E
- Active: Warwick reduces all incoming damage by 35/40/45/50/55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second.
- Cost: 40 mana
- Cooldown: 15/14/13/12/11
Infinite Duress - Reworked R
- New Effect: Leap effect.
- Suppression duration reduced to 1.5 seconds from 1.8.
- Base damage increased to 175/350/525 from 150/250/350.
- Bonus AD ratio reduced to 167.5% bonus AD from 200% bonus AD.
- Healing percentage increased to 100% from (30% lifesteal).
- On-hit effects strike reduced to 3 from 5.
- New Effect: Can now be interrupt during the channel.
- Mana cost reduced to 100 at all ranks from 100/125/150.
- Range changed to (250% of current movement speed) from 700.
Patch 5.8
changeBlood Scent
- Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.
Patch 4.21
nerfHunter's Call
- Duration reduced to 6 seconds from 10.
Infinite Duress
- Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.
Patch 4.20
nerfInfinite Duress
- Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.
Patch 4.19
changeInfinite Duress
- Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
Patch 3.10
changeInfinite Duress
- Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions.
Patch 3.7
buffInfinite Duress
- Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds).
- Now always places Warwick in front of the target rather than a random spot around the target.
Patch 3.5
changeHunter's Call
- Now displays range indicator on mouseover.
Blood Scent
- Now displays range indicator on minimap on mouseover.
Patch 1.0.0.146
changeEternal Thirst
- Now has a buff icon and will work properly on consecutive hits.
Patch 1.0.0.141
changeBlood Scent
- Warwick will now immediately gain this ability's bonus if he reduces a target's health below 50%.
- Warwick will now immediately gain this ability's bonus when it is activated.
Patch 1.0.0.139
nerfHungering Strike
- Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%.
- percentage damage gained a 1.0 addition flat magic damage per ability power scaling
Patch 1.0.0.134
buffStats
- Base attack speed increased to 0.679 from 0.644.
Eternal Thirst
- Now deals 3-16 magic damage per stack, and restores an equal amount of health.
Infinite Duress
- Total damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage).
Patch 1.0.0.132
buffHunter's Call
- Cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18.
Patch 1.0.0.130
changeGeneral
- Now has a new running animation and a new animation for his Hungering Strike.
Patch 1.0.0.126
changeInfinite Duress
- Slowed down the first two ticks of damage slightly (before, the first two ticks came almost instantly).
- It will now stop channeling if the target becomes a ghost.
Patch 1.0.0.123
changeInfinite Duress
- Fixed a bug where it would sometimes tick only 4 times.
- Fixed a bug where it would sometimes break early even if not interrupted.
Patch 1.0.0.121
nerfHungering Strike
- Heal reduced to 80% of damage dealt from 100%.
Patch 1.0.0.120
nerfHungering Strike
- Heal is no longer reduced if the damage dealt is absorbed by shields.
Patch 1.0.0.109
changeBlood Scent
- Now properly remembers toggle state when you respawn.
Patch 1.0.0.106
changeStats
- Base attack speed reduced slightly.
Eternal Thirst
- Heal per stack increased to 6/12/18 from 5/10/15.
- Maximum number of stacks reduced to 3 from 4.
- Stack duration increased to 4 seconds from 3.
Patch 1.0.0.100
nerfBlood Scent
- Effects can now be toggled instead of being a permanent passive. It has a 4 seconds cooldown upon toggle off.
Infinite Duress
- No longer be cast while root.
Patch 1.0.0.87
changeBlood Scent
- Updated the tooltip to reflect that this ability has no cooldown since it is passive.
Patch 1.0.0.85
changeHunter's Call
- Attack speed buff changed to 40/50/60/70/80% from 50/55/60/65/70%.
Patch 1.0.0.83
changeHunter's Call
- Adjusted to work on nearby allied champions instead of globally.
Infinite Duress
- Fixed a bug where Warwick would sometimes stay stunned even if his opponent broke out of the effect.
Patch 1.0.0.79
changeInfinite Duress
- Now gains an additional 30% lifesteal bonus.
Patch 1.0.0.75
buffGeneral
- Updated PVP.Net champion search tags.
Stats
- Base and attack speed per level increased by 10%, which also increases attack speed from items and Hunter's Call.
- Base mana increased by 20.
- Base mana regen and mana regen per level increased by 20%.
Hungering Strike
- Mana cost reduced to 60/70/80/90/100 from 100 at all ranks.
- Cooldown reduced by 2 at all ranks.
Hunter's Call
- Attack speed bonus increased to 50/55/60/65/70% from 50% at all ranks. Allies gain half of this bonus at all ranks.
- Duration modified to 10 seconds at all levels from 6/9/12/15/18.
- Cooldown reduced to 30/27/24/21/18 seconds from 32 seconds at all ranks.
Blood Scent
- Now has new particles for both Warwick and his victims.
Infinite Duress
- Bonus damage per hit increased to 40/60/80 from 30/50/70.
- Number of hits decreased to 5 from 6.
- Cooldown decreased to 90/80/70 from 100 at all ranks.
- Mana cost decreased to 100/125/150 from 150 at all ranks.
- Suppression duration decreased to 1.7 from 2.1.
Patch 1.0.0.32
changeInfinite Duress
- It will now break its animation if the target breaks free.
- The animation should properly display for all players.
Patch 0.9.25.21
nerfStats
- Health per level reduced to 98 from 103.
- Armor per level reduced to 3.5 from 4.
Eternal Thirst
- Heal per hit reduced to 5/10/15 from 6/11/16.
Patch 0.9.22.15
buffStats
- Movement speed reduced to 320 from 325.
Eternal Thirst
- Now only stacks 4 times.
- Health gain was increased to 6/11/16 from 5/9/13.
Blood Scent
- Movement speed bonus increased to 20/25/30/35/40 from 16/22/28/34/40.
Hungering Strike
- Target's health to damage ratio increased to 8/11/14/17/20% from 4/8/12/16/20%.
