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Warwick League of Legends Patch HistoryPC

Warwick

Fighter / Tank

League of Legends (PC) Warwick in Wild Rift

Warwick Win Rate

Warwick Current Status

Warwick was last buffed in Patch 26.9 (). Across 69 patches, Warwick has received 15 buffs, 12 nerfs, 41 adjustments since release in Patch 0.9.22.7.

Abilities
Eternal HungerPC
Passive - Eternal Hunger

Innate: Warwick deals 6 - 60.76 (based on level) (+ 15% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, Warwick also heal for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Jaws of the BeastPC
Q - Jaws of the Beast
Cost: 80 / 85 / 90 / 95 / 100 Mana
CD: 8 / 7.5 / 7 / 6.5 / 6
Cast Time: none
Range: 365

Active: Warwick lunge at the target enemy over 0.2475 and bites them, dealing magic damage, heal himself for a percentage of the post-mitigation damage dealt, applying on-hit effects and life steal, and triggering on-attack effects. The damage based on the target's health ratio is capped against monster.

Magic Damage: 6 / 7 / 8 / 9 / 10% of target's maximum health (+ 120% AD) (+ 100% AP)
Capped Monster Damage: 150 / 165 / 180 / 195 / 210 (+ 120% AD) (+ 100% AP)
Healing Percentage: 25 / 37.5 / 50 / 62.5 / 75%

While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.

Hold: Warwick performs the bite, and then begins to channel for 0.5 seconds, extended if the target is under effects of a dash or airborne. During the charge, he dash behind the target.

Blood HuntPC
W - Blood Hunt
Cost: 55 Mana
CD: 80 / 70 / 60 / 50 / 40
Cast Time: 0.5
Range: Global
Effect Radius: 4000

Passive: Warwick gains bonus attack speed for 1.25 seconds upon damaging a target to or while they are below 50% of their maximum health with a basic attack or ability damage, refreshing with subsequent damaging basic attacks or ability damage to enemies below the threshold. If Warwick does not have the bonus attack speed already, he also gains it upon initiating an attack windup against an enemy below the threshold.

Bonus Attack Speed: 70 / 80 / 90 / 100 / 110%
Bonus Movement Speed: 35 / 42.5 / 50 / 57.5 / 65%
Increased Attack Speed: 140 / 160 / 180 / 200 / 220%
Increased Movement Speed: 70 / 85 / 100 / 115 / 130%

Passive: Warwick senses all enemy champion on the map who are damaged below 50% of their maximum health by him or an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.

The attack speed and movement speed bonuses granted by both passives are doubled against enemies who are below 25% of their maximum health.

Active: Warwick senses the nearest enemy champion in the area at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health.

Blood Hunt's cooldown is reduced by 30% if no enemy champions are found within range.

Primal HowlPC
E - Primal Howl
Cost: 40 Mana
CD: 15 / 14 / 13 / 12 / 11
Cast Time: None
Effect Radius: 375

Active: Warwick gains damage reduction for up to 2.5 seconds. Primal Howl can be recast after 1 second, and does so automatically after the duration.

Damage Reduction: 35 / 40 / 45 / 50 / 55%

Recast: Warwick howls, ending Primal Howl's effects and fear nearby enemies for 1 second, slow them by 90%.

Starting Infinite Duress channel while Primal Howl is active will initiate the recast without ending the damage reduction buff prematurely.

Infinite DuressPC
R - Infinite Duress
Cost: 100 Mana
CD: 110 / 90 / 70
Cast Time: 0.1
Range: 250% movement speed

Active: Warwick dash in the target direction with cc-immune, stopping upon hitting an enemy champion. He then knockdown and channel for up to 1.5 seconds to suppression, true sight, and deal magic damage every 0.25 seconds, sight himself in the process. This damage applies life steal life steal.

Total Magic Damage: 175 / 350 / 525 (+ 167% bonus AD)

Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.

Infinite Duress both applies on-hit effects and triggers on-attack effects 3 times over its duration.

Primal Howl can be cast during the dash.

Base Stats

Health: 620
Health Per Level: 99
Mana: 280
Mana Per Level: 35
Attack Damage: 65
AD Per Level: 2.5
Attack Speed: 0.638
AS Per Level: 2
Armor: 33
Armor Per Level: 4.4
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 335
Range: 125
Health Regen: 4
HP Regen Per Level: 0.75
Mana Regen: 7.45
Mana Regen Per Level: 0.6

Warwick Changes

Patch 26.9

buff

Our favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.

Eternal Hunger

  • On-hit damage increased to 6 to 55 (based on level) from 6 to 46 (based on level).

Patch 25.20

nerf

Warwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging him toward keeping up with damage purchases by reducing his guaranteed late game damage output.

Stats

  • Attack damage growth reduced to 2.5 from 2.75.
  • Attack speed growth reduced to 2% from 2.3%.

Patch 25.16

change

Base AD increased. Passive damage decreased early.

Stats

  • Base attack damage increased to 65 from 60.

Eternal Hunger

  • On-hit base damage reduced to 6 to 46 (based on level) from 12 to 46 (based on level).

Patch 25.8

change

Blood Hunt

  • Bug Fix: If Warwick dies under an enemy turret's range while an enemy is marked, no longer causes the mark's phantom unit to become targetable to that enemy turret at his death location after he respawns, priority permitting, which can persist permanently including across subsequent respawns and causes the turret to never be able to change its target for the remainder of the game.
  • Warwick has been re-enabled.

Patch 25.5

change

General

  • Bug Fix: Restored First Encounter VO against Soraka and Urgot.

Patch 25.4

nerf

Q mana cost increased.

General

  • Bug Fix: Corrected various VO errors.

Jaws of the Beast

  • Mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.

Patch 25.S1.1

change

Blood Hunt

  • Bug Fix: No longer grants bonuses while no skill points have been spent for the ability.

Patch 14.24

change

In this patch we're providing a feels improvement as a follow-up to the changes we made last month. We're starting by slightly increasing Q's tap range to make up for the difference that slightly increased his range and hitbox size as a result of the size growth. Next up, W's attack speed buff now has a much longer duration in addition to a few QoL improvements which should make our favorite dad smoother to play. We're dropping his base AD a touch just to make room for these other buffs.

Stats

  • Base attack damage reduced to 63 from 65.
  • Base attack damage reduced to 60 from 63.
  • Attack damage growth reduced to 2.75 from 3.

Jaws of the Beast

  • Target range increased to 365 from 350.
  • Cooldown increased to 8/7.5/7/6.5/6 from 6 at all ranks.
  • Mana cost increased to 70/75/80/85/90 from 50/60/70/80/90.

Blood Hunt

  • Bonus attack speed duration increased to 2.5 seconds from 0.75.
  • Removed: Basic attacks on-hit and ability hits no longer grant the bonus attack speed.
  • New Effect: Damaging basic attacks and ability damage now grant the bonus attack speed both when damaging the target to below the threshold and while they are already below it.
  • New Effect: Basic attacks against enemies below the threshold now grant the bonus attack speed at the start of the attack windup if he does not have the bonus already.
  • Duration of the attack speed buff cannot be refreshed this way.
  • New Effect: Now displays duration on the status bar.
  • Bug Fix: Audio for hunting low health targets marked by Blood Hunt no longer fails to activate upon them reaching the threshold.
  • Attack speed duration reduced to 1.25 seconds from 2.5.

Patch 14.22

change

Lots.

Stats

  • Now starts the game with a +15% size modifier.
  • Starting gameplay radius increased to 74.75 units from 65.

Blood Hunt

  • Mana cost reduced to 55 from 70.
  • Cooldown reduced to 80/70/60/50/40 seconds from 100/85/70/55/40.
  • Enhanced attack speed and movement speed modifier reduced to 200% from 250%.
  • Enhanced bonus attack speed reduced to 140/160/180/200/220% from 175/200/225/250/275%.
  • Enhanced bonus movement speed reduced to 70/85/100/115/130% from 87.5/106.25/125/143.75/162.5%.
  • Threshold for enhanced bonuses increased to 25% of target's maximum health from 20%.
  • New Effect: Passive bonus attack speed is now also granted by ability hits against enemies below the threshold, instead of only basic attacks.
  • New Effect: Passive bonus attack speed now lingers for 1.1 seconds after being gained.
  • Removed: No longer has a separate animation for when no targets are found within range.
  • Removed: No longer is placed on a 3-second static cooldown while in combat with champions.
  • Removed: No longer is locked out of being cast while in champion combat.
  • Removed: Cooldown no longer elapses twice as quickly while out of combat with champions.
  • New Effect: Cooldown is now reduced to 70% of the total if no enemy champions are found within range.

Primal Howl

  • Duration of basic attack lockout after recasting reduced to 0.25 seconds from 0.5.

Infinite Duress

  • Undocumented: Radius increased to 205 units from 155.
  • Width of the cast indicator increased to 125 units from 50.
  • New Effect: Now only collides with champions in front of him.
  • Removed: No longer collides with targets whose center are behind him.

Patch 14.9

buff

Stats

  • Gameplay radius increased to 65 units from 55.
  • Selection radius increased to 120 units from 111.11109924316406.

Patch 13.24

buff

Jaws of the Beast

  • Monster health damage cap increased to 150/165/180/195/210 from 100/125/150/175/200.

Blood Hunt

  • Cooldown reduced to 100/85/70/55/40 seconds from 120/105/90/75/60.
  • Bonus movement speed increased to 35/42.5/50/57.5/65% from 35/40/45/50/55%.

Patch 13.9

change

Jaws of the Beast

  • Bug Fix: Recurve Bow Steeltipped no longer causes Warwick to gain more healing than intended.

Patch 12.22

change

Stats

  • Base mana regeneration reduced to 7.45 from 7.47.
  • Mana regeneration growth increased to 0.6 from 0.58.

Patch 12.10

buff

Stats

  • Base health increased to 620 from 550.
  • Health growth increased to 99 from 85.
  • Armor growth increased to 4.4 from 3.2.
  • Magic resistance growth increased to 2.05 from 1.25.

Jaws of the Beast

  • Heal reduced to 25/37.5/50/62.5/75% from 30/45/60/75/90%.

Patch 12.7

change

Jaws of the Beast

  • Bug Fix: Now is properly placed on cooldown when it kills the target.

Patch 11.21

change

Blood Hunt

  • Bug Fix: Now properly senses low health enemies who took damage while he was dead.

Patch 11.20

change

Eternal Hunger

  • Bug Fix: No longer heals from attacking trinkets or champion-generated objects.

Blood Hunt

  • Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.

Patch 11.16

change

Infinite Duress

  • Bug Fix: Dash no longer ends abruptly when a unit blink in front of the caster.

Patch 11.6

buff

Infinite Duress

  • New Effect: Each instance of damage dealt now counts as a separate hit for effects such as Electrocute and Eclipse.

Patch 11.1

nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.

Patch 10.25

buff

Passive bonus damage increased. Tooltip updated to reflect accuracy.

Eternal Hunger

  • Base damage increased to 12 to 46 (based on level) from 10 to 44 (based on level).
  • New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
  • Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 to 42 (based on level) instead of 10 to 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.

Patch 10.23

nerf

Stats

  • Base mana regeneration reduced to 7.465 from 7.646.

Patch 10.10

change

Jaws of the Beast

  • Undocumented: No longer refunds its mana cost in any case where refund would have been granted.

Patch 10.9

change

Jaws of the Beast

  • Bug Fix: Casting it on a Sion that is about to respawn during his Glory in Death, no longer transports to the real Sion in the enemy fountain.

Patch 10.1

change

Jaws of the Beast

  • Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.

Patch 9.21

buff

Q damage ratio increased later. W bonus attack speed increased.

Jaws of the Beast

  • Health ratio increased to 6/7/8/9/10% of the target's maximum health from 6/6.5/7/7.5/8%.

Blood Hunt

  • Bonus attack speed increased to 70/80/90/100/110% from 50/65/80/95/110%.

Patch 9.18

change

W now properly grants bonus attack speed against Blood Hunted enemies.

Blood Hunt

  • Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.

Patch 9.12

change

Jaws of the Beast

  • Bug Fix: Tooltip now lists the correct AP ratio.

Patch 9.11

buff

Jaws of the Beast

  • Healing percentage increased to 30/45/60/75/90% from 30/40/50/60/70%.

Patch 8.24b

buff

Stats

  • Base attack damage increased to 65 from 63.

Patch 8.24

change

Urfwick

  • Bug Fix: Empowered recall no longer ignores forced facing/orientation.

Patch 8.9

nerf

Stats

  • Base attack damage reduced to 63 from 66.

Jaws of the Beast

  • Target's health ratio reduced to 6/6.5/7/7.5/8% of target's maximum health from 6/7/8/9/10%.

Patch 8.8

change

Jaws of the Beast

  • Bug Fix: Fixed another way where it could double-cast.

Patch 8.7

change

Jaws of the Beast

  • Bug Fix: Fixed a bug where sometimes it would deal damage twice.

Patch 8.3

buff

Stats

  • Base health regeneration increased to 4 from 3.75.

Lunar Guardian

  • Bug Fix: Gem glow on his gauntlet is no longer misplaced.

Patch 7.22

change

Tundra Hunter, Grey, Hyena, and Marauder

  • Bug Fix: No longer has classic green idle VFX on his back.

Patch 7.17

change

Blood Hunt

  • Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King active and Blood Hunt.

Patch 7.9

change

General

  • Bug Fix: Fixed a crash issue Warwick was causing.

Patch 7.3

change

Jaws of the Beast

  • Bug Fix: No longer displaces enemy champions and epic monsters.

Patch 7.2

change

General

  • Title changed to The Uncaged Wrath of Zaun from The Blood Hunter.
  • Complete visual upgrade across all skins.
  • New artwork for Original, Grey, Urf the Manatee, Big Bad, Tundra Hunter, Feral Firefang and Hyena, as well as updated Marauder artwork.
  • New voice over.
  • New lore.

Eternal Hunger - Reworked Passive

  • Renamed to Eternal Hunter from Eternal Thirst.
  • Removed: Stacking effect.
  • Bonus magic damage per basic attack increased to 10 to 44 (based on level) from 3 to 16 (based on level).
  • Now heals for 10 to 44 (based on level) per basic attack only while under 50% maximum health.
  • New Effect: Heal now triples to 30 to 132 (based on level) while under 25% maximum health.

Jaws of the Beast - Reworked Q

  • Renamed to Jaws of the Beast from Hungering Strike.
  • New Effect: Dash effect.
  • Damage changed to 120% AD (+ 90% AP) (+ 6/7/8/9/10% of target's maximum health) from 75/125/175/225/275 (+ 100% AP) or 8/10/12/14/16% of target's maximum health (+ 100% AP).
  • Heal percentage reduced to 30/40/50/60/70% from 80% at all ranks.
  • New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is pacify while swinging around his target, and will move wherever they move until he jumps off.
  • Mana cost reduced to 50/60/70/80/90 from 70/80/90/100/110.
  • Cooldown reduced to 6 seconds at all ranks from 10/9/8/7/6.

Blood Hunt - New W

  • Passive: Passively grants 50/65/80/95/110% attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35/40/45/50/55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
  • Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
  • Cost: 70 mana
  • Cooldown: 120/105/90/75/60
  • Range: Global

Primal Howl - New E

  • Active: Warwick reduces all incoming damage by 35/40/45/50/55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second.
  • Cost: 40 mana
  • Cooldown: 15/14/13/12/11

Infinite Duress - Reworked R

  • New Effect: Leap effect.
  • Suppression duration reduced to 1.5 seconds from 1.8.
  • Base damage increased to 175/350/525 from 150/250/350.
  • Bonus AD ratio reduced to 167.5% bonus AD from 200% bonus AD.
  • Healing percentage increased to 100% from (30% lifesteal).
  • On-hit effects strike reduced to 3 from 5.
  • New Effect: Can now be interrupt during the channel.
  • Mana cost reduced to 100 at all ranks from 100/125/150.
  • Range changed to (250% of current movement speed) from 700.

Patch 5.8

change

Blood Scent

  • Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.

Patch 4.21

nerf

Hunter's Call

  • Duration reduced to 6 seconds from 10.

Infinite Duress

  • Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.

Patch 4.20

nerf

Infinite Duress

  • Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.

Patch 4.19

change

Infinite Duress

  • Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.

Patch 3.10

change

Infinite Duress

  • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions.

Patch 3.7

buff

Infinite Duress

  • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds).
  • Now always places Warwick in front of the target rather than a random spot around the target.

Patch 3.5

change

Hunter's Call

  • Now displays range indicator on mouseover.

Blood Scent

  • Now displays range indicator on minimap on mouseover.

Patch 1.0.0.146

change

Eternal Thirst

  • Now has a buff icon and will work properly on consecutive hits.

Patch 1.0.0.141

change

Blood Scent

  • Warwick will now immediately gain this ability's bonus if he reduces a target's health below 50%.
  • Warwick will now immediately gain this ability's bonus when it is activated.

Patch 1.0.0.139

nerf

Hungering Strike

  • Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%.
  • percentage damage gained a 1.0 addition flat magic damage per ability power scaling

Patch 1.0.0.134

buff

Stats

  • Base attack speed increased to 0.679 from 0.644.

Eternal Thirst

  • Now deals 3-16 magic damage per stack, and restores an equal amount of health.

Infinite Duress

  • Total damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage).

Patch 1.0.0.132

buff

Hunter's Call

  • Cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18.

Patch 1.0.0.130

change

General

  • Now has a new running animation and a new animation for his Hungering Strike.

Patch 1.0.0.126

change

Infinite Duress

  • Slowed down the first two ticks of damage slightly (before, the first two ticks came almost instantly).
  • It will now stop channeling if the target becomes a ghost.

Patch 1.0.0.123

change

Infinite Duress

  • Fixed a bug where it would sometimes tick only 4 times.
  • Fixed a bug where it would sometimes break early even if not interrupted.

Patch 1.0.0.121

nerf

Hungering Strike

  • Heal reduced to 80% of damage dealt from 100%.

Patch 1.0.0.120

nerf

Hungering Strike

  • Heal is no longer reduced if the damage dealt is absorbed by shields.

Patch 1.0.0.109

change

Blood Scent

  • Now properly remembers toggle state when you respawn.

Patch 1.0.0.106

change

Stats

  • Base attack speed reduced slightly.

Eternal Thirst

  • Heal per stack increased to 6/12/18 from 5/10/15.
  • Maximum number of stacks reduced to 3 from 4.
  • Stack duration increased to 4 seconds from 3.

Patch 1.0.0.100

nerf

Blood Scent

  • Effects can now be toggled instead of being a permanent passive. It has a 4 seconds cooldown upon toggle off.

Infinite Duress

  • No longer be cast while root.

Patch 1.0.0.87

change

Blood Scent

  • Updated the tooltip to reflect that this ability has no cooldown since it is passive.

Patch 1.0.0.85

change

Hunter's Call

  • Attack speed buff changed to 40/50/60/70/80% from 50/55/60/65/70%.

Patch 1.0.0.83

change

Hunter's Call

  • Adjusted to work on nearby allied champions instead of globally.

Infinite Duress

  • Fixed a bug where Warwick would sometimes stay stunned even if his opponent broke out of the effect.

Patch 1.0.0.79

change

Infinite Duress

  • Now gains an additional 30% lifesteal bonus.

Patch 1.0.0.75

buff

General

  • Updated PVP.Net champion search tags.

Stats

  • Base and attack speed per level increased by 10%, which also increases attack speed from items and Hunter's Call.
  • Base mana increased by 20.
  • Base mana regen and mana regen per level increased by 20%.

Hungering Strike

  • Mana cost reduced to 60/70/80/90/100 from 100 at all ranks.
  • Cooldown reduced by 2 at all ranks.

Hunter's Call

  • Attack speed bonus increased to 50/55/60/65/70% from 50% at all ranks. Allies gain half of this bonus at all ranks.
  • Duration modified to 10 seconds at all levels from 6/9/12/15/18.
  • Cooldown reduced to 30/27/24/21/18 seconds from 32 seconds at all ranks.

Blood Scent

  • Now has new particles for both Warwick and his victims.

Infinite Duress

  • Bonus damage per hit increased to 40/60/80 from 30/50/70.
  • Number of hits decreased to 5 from 6.
  • Cooldown decreased to 90/80/70 from 100 at all ranks.
  • Mana cost decreased to 100/125/150 from 150 at all ranks.
  • Suppression duration decreased to 1.7 from 2.1.

Patch 1.0.0.32

change

Infinite Duress

  • It will now break its animation if the target breaks free.
  • The animation should properly display for all players.

Patch 0.9.25.21

nerf

Stats

  • Health per level reduced to 98 from 103.
  • Armor per level reduced to 3.5 from 4.

Eternal Thirst

  • Heal per hit reduced to 5/10/15 from 6/11/16.

Patch 0.9.22.15

buff

Stats

  • Movement speed reduced to 320 from 325.

Eternal Thirst

  • Now only stacks 4 times.
  • Health gain was increased to 6/11/16 from 5/9/13.

Blood Scent

  • Movement speed bonus increased to 20/25/30/35/40 from 16/22/28/34/40.

Hungering Strike

  • Target's health to damage ratio increased to 8/11/14/17/20% from 4/8/12/16/20%.

Patch 0.9.22.7

new

Warwick added to League of Legends

Stats

  • Movement speed increased to 325 from 320.

Related League of Legends Champions

Warwick League of Legends FAQ

Frequently Asked Questions
When was Warwick last changed in League of Legends?
Warwick was last buffed in League of Legends Patch 26.9, released April 28, 2026.
How many times has Warwick been buffed or nerfed in LoL?
Warwick has been changed in 69 League of Legends patches: 15 buffs, 12 nerfs, 41 adjustments.
Was Warwick changed in LoL Patch 26.14?
No - Warwick was not changed in Patch 26.14. Its most recent change was in Patch 26.9.
When was Warwick released in League of Legends?
Warwick was released in League of Legends in Patch 0.9.22.7 on August 7, 2009.