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Nautilus LoL Patch HistoryPC

Nautilus

Tank / Support

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Nautilus was last adjusted in Patch 25.16 (). Across 53 patches, Nautilus has received 18 buffs, 15 nerfs, 19 adjustments since release in Patch 1.0.0.134.

Abilities
Staggering BlowPC
Passive - Staggering Blow

Innate: Nautilus' basic attacks are empowered to deal 14 - 128 (based on level) bonus physical damage and root the target for 0.8 / 1 / 1.2 / 1.5 seconds.

This effect cannot occur on the same target more than once every few seconds.

Dredge LinePC
Q - Dredge Line
Cost: 60 Mana
CD: 14 / 13 / 12 / 11 / 10
Cast Time: 0.25
Range: 1122

Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.

Magic Damage: 85 / 130 / 175 / 220 / 265 (+ 90% AP)

If the anchor hits an enemy, it deals magic damage, standard sight them for 1.15 seconds, stun them for 1 second, and airborne them toward Nautilus while he also dash toward them, both over 0.9 seconds.

If the anchor hits terrain, Nautilus dash to that location and 50% of Dredge Line's cooldown and mana cost are refunded.

Nautilus is lockout to move or attack while Dredge Line is in flight. He can cast any of his abilities during the dash.

Titan's WrathPC
W - Titan's Wrath
Cost: 60 Mana
CD: 12
Cast Time: None
Effect Radius: 250

Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and enemies near them.

Shield Strength: 50 / 60 / 70 / 80 / 90 (+ 8 / 9 / 10 / 11 / 12% maximum health)
Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP)
Magic Damage per Instance: 15 / 20 / 25 / 30 / 35 (+ 20% AP)

Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.

Titan's Wrath basic attack reset Nautilus' basic attack timer.

RiptidePC
E - Riptide
Cost: 50 / 60 / 70 / 80 / 90 Mana
CD: 7 / 6.5 / 6 / 5.5 / 5
Cast Time: 0.25
Effect Radius: 0 - 350 / 215 - 465 / 350 - 590

Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slow them by an amount that decays over 1.5 seconds.

Magic Damage: 55 / 90 / 125 / 160 / 195 (+ 50% AP)
Reduced Damage: 27.5 / 45 / 62.5 / 80 / 97.5 (+ 25% AP)
Maximum Total Damage: 110 / 180 / 250 / 320 / 390 (+ 100% AP)
Slow: 30 / 35 / 40 / 45 / 50%
Monster Bonus Damage: 125 / 165 / 205 / 245 / 285 (+ 50% AP)

The first hit against monsters deals bonus magic damage.

Depth ChargePC
R - Depth Charge
Cost: 100 Mana
CD: 120 / 100 / 80
Cast Time: 0.46
Range: 825
Effect Radius: 225 / 300 / sight 750

Active: Nautilus sends out a Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.25 in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, airborne for 1 second, and stun for a duration.

Magic Damage: 125 / 175 / 225 (+ 40% AP)
Stun Duration: 1 / 1.5 / 2 seconds
Increased Damage: 150 / 275 / 400 (+ 80% AP)
Knock Up Duration: 1 / 1.5 / 2 seconds

Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stun for the same duration, and airborne for a modified duration.

Base Stats

Health: 646
Health Per Level: 100
Mana: 400
Mana Per Level: 47
Attack Damage: 61
AD Per Level: 3.3
Attack Speed: 0.706
AS Per Level: 1
Armor: 39
Armor Per Level: 4.95
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 325
Range: 175
Health Regen: 8.5
HP Regen Per Level: 0.55
Mana Regen: 8.65
Mana Regen Per Level: 0.5
Patch 25.16change

E damage to monsters increased.

Riptide

  • Monster damage reduced to 100% from 150%.
  • [Note: This affected all three hits.]
  • New Effect: The first hit against monsters now deals 125/165/205/245/285 (+ 50% AP) bonus magic damage.
  • [Note: This affects the first hit, and not specifically the first wave only.]
Patch 25.4buff

Q damage increased.

Dredge Line

  • Base damage increased to 85/130/175/220/265 from 70/115/160/205/250.
Patch 14.19change

Crystalis Indomitus

  • Bug Fix: Resolved VO audio being too low in certain languages due to the audio filter.
Patch 14.12buff

Titan's Wrath

  • New Effect: Now applies spell damage with the first damage instance and persistent damage with the second damage instance instead of proc damage with both instances.
Patch 13.17change

Fright Night

  • Dredge Line
  • Bug Fix: No longer plays incorrect model animations when it was cast.
Patch 13.3buff

Staggering Blow

  • Base damage increased to 14 to 116 (based on level) from 8 to 110 (based on level).

Titan's Wrath

  • Mana cost reduced to 60 from 80.
  • Base shield increased to 50/60/70/80/90 from 40/50/60/70/80.

Riptide

  • Base damage increased to 55/90/125/160/195 from 55/85/115/145/175.
  • AP ratio increased to 50% AP from 30% AP.
Patch 12.22buff

Stats

  • Base mana regeneration increased to 8.65 from 8.63.
Patch 12.10change

Stats

  • Base health increased to 646 from 576.
  • Health growth increased to 100 from 86.
  • Armor growth increased to 4.95 from 3.75.
  • Magic resistance growth increased to 2.05 from 1.25.

Titan's Wrath

  • Base shield reduced to 40/50/60/70/80 from 45/55/65/75/85.
  • Shield health ratio reduced to 8/9/10/11/12% maximum health from 9/10/11/12/13%.
Patch 11.15change

Original, Abyssal, Subterranean, AstroNautilus, and Worldbreaker

  • Bug Fix: Recall sound effects now play correctly.
Patch 11.11buff

E now deals increased damage against monsters.

Riptide

  • Damage against monsters increased to 150% from 100%.
Patch 11.1nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.
  • Base health reduced to 576 from 576.48.
Patch 10.19change

Depth Charge

  • Bug Fix: Can no longer stun displacement immune targets.
Patch 10.16nerf

W shield decreased.

Titan's Wrath

  • Base shield reduced to 45/55/65/75/85 from 60/70/80/90/100.
Patch 10.13change

Titan's Wrath

  • Bug Fix: Shield VFX no longer persists in the place where he enters Fog of War.
Patch 10.3nerf

General

  • New visual effects.
  • Basic attack now has trails and new impacts.
  • All skins cleaned up and matched for base changes.

Staggering Blow

  • New root and hit effect.

Dredge Line

  • New missile that represents the actual hitbox.
  • Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.

Titan's Wrath

  • Cleaned up with a new shield effect.
  • Removed floating anchor from DoT in favor of a more subtle dark ray of light.
  • Cleaned up the eyes effect while it's active.
  • Added a new AoE hit effect that reflects its actual size.

Riptide

  • Minorly cleaned up.

Depth Charge

  • Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).

Subterranean

  • Recolored VFXs.

Abyssal

  • Recolored VFXs.

AstroNautilus

  • Cleaned up and matched for base
  • Added new VFXs across the whole kit.
  • More asteroids, stars, and space stuff.
Patch 10.2nerf

Q base damage decreased.

Dredge Line

  • Base damage reduced to 70/115/160/205/250 from 80/130/180/230/280.
Patch 9.22nerf

R primary target base damage decreased.

Depth Charge

  • Base damage reduced to 150/275/400 from 200/325/450.
Patch 9.16buff

Dredge Line

  • Missile visual effect now lasts the full duration.
  • Indicator length increased.

Titan's Wrath

  • Bug Fix: Now properly triggers Electrocute instead of granting only one stack while active.
Patch 9.12nerf

Dredge Line

  • Base damage reduced to 80/130/180/230/280 from 100/145/190/235/280.
Patch 9.8buff

Staggering Blow

  • Root duration increased to 0.75/1/1.25/1.5 seconds from 0.5/0.75/1/1.25/1.5 (at level 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/18).

Dredge Line

  • Base damage increased to 100/145/190/235/280 from 80/120/160/200/240.
  • AP ratio increased to 90% AP from 75% AP.
Patch 9.7change

AstroNautilus

  • Bug Fix: Buffs aura now properly follow the model during certain animations.
Patch 9.6buff

Stats

  • Base armor increased to 39 from 35.46.

Staggering Blow

  • On target cooldown reduced to 6 seconds at all levels from 9/8/7/6.
Patch 8.20change

Dredge Line

  • Bug Fix: The channeling bar no longer displays weird text when casting Dredge Line.
Patch 8.16change

Titan's Wrath

  • Base shield strength changed to 60/70/80/90/100 from 65/70/75/80/85.
  • Shield health ratio reduced to 9/10/11/12/13% maximum health from 9/11/13/15/17%.
  • Duration reduced to 6 seconds from 10.
  • Cooldown reduced to 12 seconds from 18.
Patch 8.8buff

Stats

  • Base mana increased to 400 from 334.
  • Base attack damage increased to 61 from 57.54.

Dredge Line

  • Cooldown reduced to 14/13/12/11/10 seconds from 18/16/14/12/10.

AstroNautilus

  • Titan's Wrath
  • Bug Fix: Helmet VFX no longer linger after it has expired.
Patch 8.3buff

Stats

  • Base health regeneration increased to 8.5 from 8.374.
Patch 7.23change

Riptide

  • Bug Fix: The first ring now properly slows enemies hit.

AstroNautilus

  • Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
Patch 7.18buff

Dredge Line

  • Mana cost reduced to 60 at all ranks from 60/70/80/90/100.
  • New Effect: Now refunds 50% of mana spent when it hits terrain.
Patch 7.16change

Dredge Line

  • Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
Patch 7.15buff

Dredge Line

  • Base damage increased to 80/120/160/200/240 from 60/105/150/195/240.

Depth Charge

  • Cooldown reduced to 120/100/80 seconds from 140/110/80.
Patch 7.8nerf

Stats

  • Mana regeneration growth reduced to 0.5 from 0.7.

Riptide

  • Mana cost increased to 50/60/70/80/90 from 40/50/60/70/80.
Patch 7.7change

Depth Charge

  • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
Patch 6.16buff

Depth Charge

  • New Effect: Targets hit "along the way" are now also stun for 1/1.5/2 seconds.
  • Knockup duration increased to 1 second from 0.5.
Patch 6.5nerf

Riptide

  • Base damage reduced to 55/85/115/145/175 from 60/95/130/165/200.
  • Maximum base damage reduced to 110/170/230/290/350 from 120/190/260/330/400.
Patch 5.16buff

Stats

  • Armor growth increased to 3.75 from 3.25.
Patch 5.13nerf

Riptide

  • Base damage reduced to 60/95/130/165/200 from 60/100/140/180/220.
  • Maximum damage reduced to 90/142.5/195/247.5/300 from 90/150/210/270/330.
Patch 5.5change

Titan's Wrath

  • Base damage reduced to 30/40/50/60/70 from 40/55/70/85/100.
  • Shield increased to 9/11/13/15/17% of maximum health from 7/9.5/12/14.5/17%.

Riptide

  • Ability power ratio reduced to (+ 30% AP) from (+ 50% AP).
  • Maximum ability power ratio reduced to (+60% AP) from (+100% AP).
  • Slow duration reduced to 1.25 seconds from 2.
  • Cooldown reduced to 7/6.5/6/5.5/5 seconds from 10 at all ranks.
  • Mana cost reduced to 40/50/60/70/80 from 60/70/80/90/100.
Patch 5.1nerf

Titan's Wrath

  • Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
  • Scaling changed to (+7 / 9.5 / 12 / 14.5 / 17% of maximum health) from (+15% of bonus health).
Patch 4.17change

Dredge Line

  • Nautilus can now pull himself toward champion-created terrain.
Patch 4.12change

Staggering Blow

  • Fixed a bug where enemies could see the effect's cooldown indicator.
Patch 4.11nerf

Staggering Blow

  • Immunity timer reduced to 9/8/7/6 (at level 1/6/11/16) seconds from 9 at all levels.
  • Now utilizes the ring indicator underneath targets who are currently immune.
Patch 4.7change

Staggering Blow

  • Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.
Patch 4.4buff

Titan's Wrath

  • Cooldown reduced to 18 seconds from 22 / 21 / 20 / 19 / 18.
  • Shield increased to 15% of his bonus health from 10%.
Patch 3.14buff

Staggering Blow

  • Root duration increased to 0.5/0.75/1/1.25/1.5 seconds at levels 1/6/11/16/18 from 0.5/0.75/1 at levels 1/7/13.
Patch 3.9nerf

Dredge Line

  • No longer travels through some walls.
Patch 3.8nerf

Titan's Wrath

  • Base damage changed to 40/55/70/85/100 from 30/55/80/105/130.
  • Bug Fix: Damage over time AP ratio being lower than intended.
Patch 3.5 (Balance update)buff

Stats

  • Base armor increased to 19 from 12.

Titan's Wrath

  • Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18.
Patch 1.0.0.152buff

Titan's Wrath

  • Shield amount increased to 100/150/200/250/300 from 80/130/180/230/280.
Patch 1.0.0.142nerf

Dredge Line

  • Damage reduced to 60/105/150/195/240 from 80/120/160/200/240.
  • Cooldown increased to 18/16/14/12/10 seconds from 14/13/12/11/10.

Depth Charge

  • Primary target damage reduced to 200/325/450 from 250/350/450.
  • Cooldown increased to 140/110/80 seconds from 120/100/80.
Patch 1.0.0.141change

General

  • Added animated pieces onto Subterranean anchor
Patch 1.0.0.140bnerf

Titan's Wrath

  • Damage reduced to 30/55/80/105/130 from 30/60/90/120/150.
Patch 1.0.0.140change

Riptide

  • Fixed a bug where it would continue to deal full damage on subsequent hits to slow immune targets.
Patch 1.0.0.134new

Nautilus added to League of Legends

Staggering Blow (Innate)

  • Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.

Dredge Line (Q)

  • Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.

Titan's Wrath (W)

  • Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.

Riptide (E)

  • Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.

Depth Charge (Ultimate)

  • Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.