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Jhin LoL Patch HistoryPC

Jhin

Marksman / Mage

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Jhin was last adjusted in Patch 26.4 (). Across 53 patches, Jhin has received 18 buffs, 4 nerfs, 30 adjustments since release in Patch 6.2.

Abilities
WhisperPC
Passive - Whisper

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability. Jhin is lockout to declare basic attacks during the reload time.

Jhin's final round attack has an uncancellable windup, always critically strike, including against turrets, and deals bonus physical damage equal to 15% / 20% / 25% of the target's missing health. The damage based on the target's health is capped at 800 against monsters.

Innate - Every Moment Matters: Jhin gains bonus attack damage equal to 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 14 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44% (+ 0.35% per 1% critical strike chance) (+ 0.3% per 1% bonus attack speed) AD.

Additionally, critical strikes against enemies grant Jhin 14% (+ 0.44% per 1% bonus attack speed) bonus movement speed for 2 seconds.

Dancing GrenadePC
Q - Dancing Grenade
Cost: 40 / 45 / 50 / 55 / 60 Mana
CD: 7 / 6.5 / 6 / 5.5 / 5
Cast Time: 0.25
Range: 550
Effect Radius: 450

Active: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit.

Physical Damage: 44 / 69 / 94 / 119 / 144 (+ 44 / 51.5 / 59 / 66.5 / 74% AD) (+ 60% AP)
Bonus Damage per Target Death: 15.4 / 24.15 / 32.9 / 41.65 / 50.4 (+ 15.4 / 18.02 / 20.65 / 23.27 / 25.9% AD) (+ 21% AP)
Maximum Final Bounce Physical Damage: 90.2 / 141.45 / 192.7 / 243.95 / 295.2 (+ 90.2 / 105.57 / 120.95 / 136.32 / 151.7% AD) (+ 123% AP)

The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.

Deadly FlourishPC
W - Deadly Flourish
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 12
Cast Time: 0.75
Range: 2520 / -20

Caught Out Passive: Enemy champions that trigger a Captive Audience to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.

Physical Damage: 70 / 105 / 140 / 175 / 210 (+ 50% AD)
Minion Damage: 52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 37.5% AD)
Root Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds

Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions.

Hitting a marked champion root them for a duration and grants Jhin Whisper bonus movement speed.

Captive AudiencePC
E - Captive Audience
Cost: 30 Mana + 1 Charge
CD: 2
Cast Time: 0.25
Range: 750
Effect Radius: 260 / 260

Passive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.

Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed trap after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming standard sight for 4 seconds.

Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.

Blooming Lotus Traps slow enemies within the area by 35% for 2 seconds before exploding, dealing magic damage to enemies. Lotus Traps deal 65% damage against minions as well as against champions and monsters who have been struck by another Lotus Trap in the last 1 second.

See Pets for more details about Lotus Traps.

Curtain CallPC
R - Curtain Call
Cost: 100 Mana
CD: 120 / 105 / 90
Cast Time: 1 / 0.25
Range: 3500

Active: Jhin channel for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration.

Minimum Physical Damage per Bullet: 64 / 128 / 192 (+ 25% AD)
Maximum Physical Damage per Bullet: 256 / 512 / 768 (+ 100% AD)
Minimum Fourth Shot Damage: 128 / 256 / 384 (+ 50% AD)
Maximum Fourth Shot Damage: 512 / 1024 / 1536 (+ 200% AD)

Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by % . The bullet stops upon hitting an enemy champion, slow them by 80% for 0.5 seconds and standard sight them for 2 seconds. Each cast has a static cooldown of 1 second.

The fourth shot critical strike for 200 damage.

Basic AttackPC
A - Basic AttackWatch

Basic Attack: Jhin fires at the target with Whisper, dealing 100% AD physical damage, applying on-hit effects, and triggering on-attack effects.

Jhin's critically strike have slightly increased missile speed, but deal only Jhin AD physical damage.

Jhin's attack speed cannot be improved at all except through growth.

Base Stats

Health: 655
Health Per Level: 107
Mana: 300
Mana Per Level: 50
Attack Damage: 61
AD Per Level: 4.4
Attack Speed: 0.625
AS Per Level: 3
Armor: 24
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 1.3
Movement Speed: 330
Range: 550
Health Regen: 3.75
HP Regen Per Level: 0.55
Mana Regen: 6
Mana Regen Per Level: 0.8
Patch 26.4change

High Noon

  • Bug Fix: Fixed a bug that caused his running animation to stop playing when using Tier 2 boots.
Patch 26.1nerf

Jhin won't behave any differently next season as we want to avoid letting his guaranteed crit fourth shot do too much damage.

Basic Attack

  • Total critical damage ratio reduced to 75% from 86%.
  • Base critical strike damage reduced to 150% from 150.5%.
  • Infinity Edge scaling reduced to 22.5% from 34.4%.
Patch 25.23buff

Jhin looks quite weak at the present, so we're giving him some damage buffs and found another place to include the number 4 in his tooltips, which is the only buff he really needs, right?

Stats

  • Base attack damage increased to 61 from 59.

Whisper

  • Bonus movement speed per bonus attack speed increased to 0.44% from 0.4%.

Deadly Flourish

  • Base damage increased to 70/105/140/175/210 from 60/95/130/165/200.
Patch 25.14change

Whisper

  • Bug Fix: Now properly notes the damage cap against monsters.
Patch 25.6buff

Passive scaling increased.

Whisper

  • Bonus attack damage critical strike chance ratio increased to 0.35% per 1% critical strike chance from 0.3% per 1% critical strike chance.
  • Bonus attack damage attack speed ratio increased to 0.3% per 1% bonus attack speed from 0.25% per 1% bonus attack speed.
Patch 14.20nerf

AD growth decreased. R damage decreased.

Stats

  • Attack damage growth reduced to 4.4 from 4.7.

Curtain Call

  • Minimum base damage reduced to 64/128/192 from 64/154/244.
  • Maximum base damage reduced to 256/512/768 from 256/616/976.
Patch 14.19change

Captive Audience

  • Bug Fix: Triggering the trap over an area wherein an enemy ward is placed on top of an ally ward no longer temporarily reveals the enemy ward for the duration of the trap's effect.
Patch 14.8change

Bonus movement speed on crits increased. Q damage increased.

Whisper

  • Base bonus movement speed increased to 14% from 10%.

Dancing Grenade

  • Minimum base damage reduced to 44/69/94/119/144 from 45/70/95/120/145.
  • Minimum AD ratio increased to 44/51.5/59/66.5/74% AD from 35/42.5/50/57.5/65% AD.
Patch 14.2change

Whisper

  • Bug Fix: Fourth shot no longer fails if it is fired right before it expires.
  • Undocumented / New Effect: Fourth shot now has an uncancellable windup against all targets instead of against champions only.
Patch 13.19buff

R minimum physical damage increased.

General

  • Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.

Curtain Call

  • Minimum base damage increased to 64/154/244 from 50/125/200.
Patch 13.17change

Shan Hai Scrolls

  • Bug Fix: Now properly has a pulsating overlay.

Dark Cosmic

  • Whisper and Curtain Call
  • Bug Fix: Voiceover playback for ability casts have been corrected.
Patch 13.14change

Deadly Flourish

  • Bug Fix: VFX now appears correctly if the target was displaced after being rooted.
Patch 13.7change

Dancing Grenade

  • Bug Fix: VFX for Shan Hai Scrolls no longer becomes bigger after bouncing from the first target.
Patch 13.1bbuff

Deadly Flourish

  • Mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90.

Captive Audience

  • Mana cost reduced to 30 at all ranks from 30/35/40/45/50.
Patch 12.10buff

Stats

  • Base health increased to 655 from 585.
  • Health growth increased to 107 from 93.
  • Armor growth increased to 4.7 from 3.5.
  • Magic resistance growth increased to 1.3 from 0.5.
Patch 12.8buff

W root duration increased; damage reduction against monsters removed. E traps now recharge faster; damage reduction against monsters removed for first trap.

Deadly Flourish

  • Root duration increased to 1.25/1.5/1.75/2/2.25 seconds from 1/1.25/1.5/1.75/2.
  • Damage against monsters increased to 100% from 75%.

Captive Audience

  • Recharge timer reduced to 24/21.5/19/16.5/14 seconds from 26/23.5/21/18.5/16.
  • Damage against monsters increased to 100% from 65%.
Patch 11.16buff

W damage increased. R minimum damage ratio increased.

Deadly Flourish

  • Base damage increased to 60/95/130/165/200 from 50/85/120/155/190.
  • Non-champion base damage increased to 45/71.25/97.5/123.75/150 from 37.5/63.75/90/116.25/142.5.

Curtain Call

  • Minimum AD ratio increased to 25% AD from 20% AD.
  • Maximum AD ratio increased to 100% AD from 80% AD.
Patch 10.25nerf

Q minimum damage ratio decreased.

Whisper

  • Bug Fix: When equipped with Guinsoo's Rageblade and Runaan's Hurricane, the bolts from his fourth shot will now properly deal normal damage.

Dancing Grenade

  • Minimum AD ratio reduced to 35/42.5/50/57.5/65% AD from 45/52.5/60/67.5/75% AD.
  • Maximum AD ratio reduced to (35 to 65)*(1+0.35*3)% AD from (45 to 75)*(1+0.35*3)% AD.
Patch 10.23change

Passive crit damage reduction and crit-to-AD conversion decreased

Whisper

  • Critical strike damage reduction reduced to 14% from 25%.
  • Critical strike damage increased to % from %.
  • Bonus attack damage per critical strike chance reduced to 0.3% per 1% critical strike chance from 0.4% per 1% critical strike chance.

Curtain Call

  • Fourth shot critical strike damage unchanged at 200%.
Patch 10.16buff

Passive final shot critical damage against structures increased.

Whisper

  • Final shot AD ratio against structures increased to 150% AD from 120% AD.
Patch 10.15change

Whisper

  • Bug Fix: Now properly respawns with full ammunition.
Patch 10.14change

Captive Audience

  • Bug Fix: No longer deploys a Captive Audience trap instead of a Whisper fourth shot in certain scenarios.
Patch 10.11buff

Stats

  • Base health increased to 585 from 556.
  • Health growth increased to 93 from 91.

Whisper

  • Bug Fix: Fourth shot can no longer be cancelled against minions and monsters.
  • Bug Fix: No longer auto-targets enemies and monsters with his fourth shot when idle.
Patch 10.9change

Whisper

  • Undocumented: The fourth attack can now be cancelled against minions and monsters.
Patch 9.18buff

Base attack damage increased.

Stats

  • Base attack damage increased to 59 from 57.
Patch 9.14buff

Deadly Flourish

  • Cooldown reduced to 12 seconds from 14.
  • Root duration increased to 1/1.25/1.5/1.75/2 seconds from 0.75/1/1.25/1.5/1.75.
Patch 9.12change

Dancing Grenade

  • Bug Fix: Now properly bounces to other targets even after its damage is consumed by Spell Shield.
Patch 9.8buff

Deadly Flourish

  • Bug Fix: Range/cast indicator now appears correctly.

Captive Audience

  • Trap duration increased to 180 seconds from 120.
  • Recharge time to reduced to 28/25/22/19/16 seconds from 28/27/26/25/24.

Curtain Call

  • Damage multiplier increased to 0 to 300% (based on target's missing health) from 0 to 250% (based on target's missing health).
  • Bug Fix: Fixed a bug where the level-up tooltip was displaying incorrect values.
Patch 9.5buff

Dancing Grenade

  • Minimum AD ratio increased to 45/52.5/60/67.5/75% AD from 40/47.5/55/62.5/70% AD.
Patch 9.1buff

Deadly Flourish

  • New Effect: Can now ping whether the ability is within range or not.

Curtain Call

  • New Effect: Can now ping whether the ability is within range or not.
Patch 8.22change

Whisper

  • Bug Fix: Movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits.
  • Bug Fix: If he crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus.
  • Bug Fix: Fixed a bug where he was getting an empowered haste off his first Hail of Blades attack (the one that triggers it).
  • Bug Fix: Fixed a bug where he was not getting an empowered haste off his third Hail of Blades attack.
Patch 8.20change

Whisper

  • Bug Fix: Fixed a bug where Hail of Blades bonus attack speed counted toward Whisper's attack speed conversions while Jhin was out of combat. Behavior is now consistent with everyone else.
Patch 8.13change

Captive Audience

  • Bug Fix: No longer fails to play sound and animation if the trap is triggered in brush.
Patch 8.12change

Whisper

  • Bug Fix The fourth shot now overrides Stormrazor guaranteed-crit damage modifier.
Patch 8.11change

Stats

  • Base health increased to 556 from 540.
  • Health growth increased to 91 from 85.
  • Base armor reduced to 24 from 29.
  • Base health regeneration reduced to 3.75 from 6.
  • Base attack damage reduced to 57 from 61.
  • Attack damage growth increased to 4.7 from 4.
Patch 8.9change

Captive Audience

  • Bug Fix: Fixed a bug where they would trigger repeatedly against intro bots.
Patch 8.6change

PROJECT

  • Bug Fix: Music once again plays at the beginning of the game upon first move.
Patch 8.5buff

Whisper

  • Passive attack damage increased to 4% to 44% (based on level) from 2% to 40% (based on level).

Dancing Grenade

  • AD ratio increased to 40/47.5/55/62.5/70% AD from 40/45/50/55/60% AD.

Deadly Flourish

  • New Effect: Any of Jhin's damage now marks enemy champions with Caught Out, allowing the root with Deadly Flourish.
Patch 8.3buff

Curtain Call

  • Base damage increased to 50/125/200 from 50/115/180.
Patch 8.2buff

Dancing Grenade

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.19change

High Noon

  • Curtain Call
  • Bug Fix: Model no longer stretches when shooting during Curtain Call.

Blood Moon

  • Bug Fix: Shields now follow the model during his recall animation.
Patch 7.17change

Blood Moon

  • Curtain Call
  • Bug Fix: Now has enemy and ally indicators.
Patch 7.12change

Dancing Grenade

  • Base damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
  • AD ratio increased to 40/45/50/55/60% AD from 30/35/40/45/50% AD.

Curtain Call

  • Base damage increased to 50/115/180 from 40/100/160.
Patch 7.7change

Captive Audience

  • Bug Fix: Lifesteal no longer applies when hitting traps.
Patch 7.6change

Blood Moon

  • Bug Fix: No longer uses Classic Jhin's critical strike VFX.
Patch 7.5change

High Noon

  • Curtain Call
  • Bug Fix: Fixed a bug where the range indicator was too large.

Dancing Grenade

  • Bug Fix: Fixed a bug where casting it from fog of war / brush would not reveal Jhin to enemy champions.
Patch 7.4change

Captive Audience

  • New Effect: Targetable hitbox increased to 125 units from 50.

Curtain Call

  • Slow duration reduced to 0.5 seconds from 0.75.
Patch 6.24change

Deadly Flourish

  • Bug Fix: No longer plays Shock Blast audio on cast if both champions are in the same game.
Patch 6.17change

Deadly Flourish

  • AD ratio reduced to 50% AD from 70% AD.
  • Damage modifier versus minions and monsters increased to 75% from 65%.

Curtain Call

  • Base damage reduced to 40/100/160 from 50/125/200.
  • Bonus damage per 1% of enemy's missing health increased to 2.5% from 2%.
  • Removed: Cooldown refund.
  • Clarity: Enemies now have an indicator for the max range of Curtain Call.
Patch 6.7nerf

General

  • Bug Fix: Missing High Noon harmonica sound effect when his fourth shot is ready.

Dancing Grenade

  • Mana cost increased to 40/45/50/55/60 from 30/35/40/45/50.
  • Base damage reduced to 50/75/100/125/150 from 60/85/110/135/160.
  • Maximum base damage reduced to 123.01/184.52/246.03/307.54/369.05 from 147.62/209.13/270.64/332.15/393.66.

Captive Audience

  • Mana cost reduced to 30/35/40/45/50 from 40/45/50/55/60.
Patch 6.4buff

Stats

  • Base health regeneration increased to 6 from 5.5.
  • Health regeneration growth increased to 0.55 from 0.5.
  • Base movement speed increased to 330 from 325.

Whisper

  • Bug Fix: Rapid Firecannon buff would consume itself if Jhin reloaded.
  • Death In 4 Acts final shot's critical strike now applies against structures.
  • The missing health bonus physical damage isn't applied against structures.
  • Every Moment Matter's critical damage reduction is now increased to 44% against structures.
  • All bonus attack speed is affected by attack speed slow, affecting Every Moment Matter's bonus attack damage.

Deadly Flourish

  • Caught Out mark can no longer fall off during Deadly Flourish's cast animation.
  • Now applies spell effects as a single-target ability versus champions.

Captive Audience

  • Now constantly applies the Caught Out mark, rather than just to the enemies inside upon activating and/or detonating.

Curtain Call

  • Now applies spell effects as a single-target ability versus champions.
  • Bug fix: Enemies would sometimes "stutter" on the edge of Jhin's screen while ulting.
Patch 6.3change

Curtain Call

  • Improvements made to the animations for players with higher resolutions.
Patch 6.2new

Jhin added to League of Legends

Whisper - Innate

  • Jhin's gun - Whisper - chambers four shots, the last of which always crits and applies extra damage based on a portion of his target's missing health. After firing all four shots, Jhin takes a moment to reload.
  • Jhin's crits deal less damage than normal, and his attack speed doesn't actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.

Dancing Grenade - Q

  • Active: Jhin throws a canister at a nearby targeted enemy. After landing, the canister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.

Deadly Flourish - W

  • Passive: Enemy champions that have been struck by Jhin's basic attacks, Captive Audience, or any allied damage are marked for a few seconds.
  • Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they're briefly rooted, while Jhin himself gains a burst of movement speed.

Captive Audience - E

  • Passive - Beauty in Death: Killing blows spawn a blooming flower on the corpse that reveals and slows enemies nearby before detonating for damage.
  • Active: Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.

Curtain Call - R

  • Active: Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin's fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to critically hit.