PCGalio was last nerfed in Patch 25.18 (). Across 68 patches, Galio has received 28 buffs, 13 nerfs, 26 adjustments since release in Patch 1.0.0.98.
AbilitiesLeague Wiki
Passive and Q damage decreased.
Colossal Smash
- AP ratio reduced to 40% AP from 45% AP.
Winds of War
- Tornado target health ratio per tick reduced to 2% of target's maximum health from 2.5%.
- Total health ratio reduced to 8% of target's maximum health from 10%.
Hero's Entrance
- New Effect: Cast now has a forgiveness radius of 175 units.
Base movement speed increased. Q cooldown decreased early.
Stats
- Base movement speed increased to 340 from 335.
Winds of War
- Cooldown reduced to 11/10/9/8/7 seconds from 12/10.75/9.5/8.25/7.
Passive damage increased. W damage reduction increased. E damage increased.
Colossal Smash
- AP ratio increased to 45% AP from 40% AP.
Shield of Durand
- Base magic damage reduction increased to 25/30/35/40/45% from 20/25/30/35/40%.
- Base physical damage reduction increased to 12.5/15/17.5/20/22.5% from 10/12.5/15/17.5/20%.
Justice Punch
- Base damage increased to 90/130/170/210/250 from 75/115/155/195/235.
Large adjustments to passive. Q damage decreased, cooldown decreased. W damage decreased, damage reduction adjusted. E damage decreased, damage to non champions increased.
Colossal Smash
- Removed: Cooldown is no longer affected by ability haste.
- New Effect: Cooldown is now reduced by 3 seconds upon hitting an enemy champion or epic monster with an ability, once per cast.
- Base damage reduced to 15 to 115 (based on level) from 15 to 200 (based on level).
- AP ratio reduced to 40% AP from 50% AP.
- New Effect: Empowered attack now gains 40% bonus attack speed during its windup.
- Bug Fix: Now properly executes minions when using the support item with charges.
Winds of War
- Cooldown reduced to 12/10.75/9.5/8.25/7 seconds from 12/11/10/9/8.
- Initial hit AP ratio reduced to 70% AP from 75% AP.
Shield of Durand
- Minimum base damage reduced to 20/30/40/50/60 from 20/35/50/65/80.
- Maximum base damage reduced to 60/90/120/150/180 from 60/105/150/195/240.
- Base magic damage reduction reduced to 20/25/30/35/40% from 25/30/35/40/45%.
- Physical damage reduction reduced to 10/12.5/15/17.5/20% from 12.5/15/17.5/20/22.5%.
- Magic damage reduction AP ratio reduced to 4% per 100 AP from 5% per 100 AP.
- Physical damage reduction AP ratio reduced to 1.5% per 100 AP from 2.5% per 100 AP.
- Magic damage reduction magic resistance ratio reduced to 8% per 100 bonus magic resistance from 12%.
- Physical damage reduction magic resistance ratio reduced to 4% per 100 bonus magic resistance from 6%.
- New Effect: Magic damage reduction now scales with 1% per 100 bonus health.
- New Effect: Physical damage reduction now scales with 0.5% per 100 bonus health.
Justice Punch
- Base damage reduced to 75/115/155/195/235 from 90/130/170/210/250.
- Non-champion damage increased to 80% from 50%.
Q cooldown decreased.
Winds of War
- Cooldown reduced to 12/11/10/9/8 seconds from 12/11.5/11/10.5/10.
W cooldown decreased, shield restoration time decreased.
Shield of Durand
- Cooldown reduced to 18/17/16/15/14 seconds from 18/17.5/17/16.5/16.
- Shield timer reduced to 12/10/8 (at level 1/6/11) seconds from 12 at all ranks.
R cooldown decreased.
Hero's Entrance
- Cooldown reduced to 180/160/140 seconds from 200/180/160.
W magic and physical damage reduction increased. E cooldown decreased.
Shield of Durand
- Base magic damage reduction increased to 25/30/35/40/45% from 20/25/30/35/40%.
- Base physical damage reduction increased to 12.5/15/17.5/20/22.5% from 10/12.5/15/17.5/20%.
- Magic damage reduction magic resistance ratio increased to 12% per 100 bonus magic resistance from 8%.
- Physical damage reduction magic resistance ratio increased to 6% per 100 bonus magic resistance from 4%.
Justice Punch
- Cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8.
Hero's Entrance
- Bug Fix: Decal visibility in the river for Mythmaker has been improved.
Colossal Smash
- Bug Fix: When used against a minion, no longer causes Spoils of War items to prioritize executing nearby lower health minions instead of the primary target minion.
Q damage increased.
Winds of War
- Tornado base damage per tick increased to 2.5% of target's maximum health from 2%.
- Total tornado base damage increased to 10% of target's maximum health from 8%.
- Tornado AP ratio per tick increased to 1% per 100 AP from 0.66% per 100 AP.
- Total tornado AP ratio increased to 4% per 100 AP from 2.64% per 100 AP.
Stats
- Base health increased to 632 from 562.
- Health growth increased to 126 from 112.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
Shield of Durand
- Shield health ratio reduced to 7.5/9/10.5/12/13.5% maximum health from 8/9.75/11.5/13.25/15%.
Gatekeeper
- Bug Fix: Voice lines now play more consistently and accurately.
General
- Bug Fix: Death animation VFX has been restored.
W cooldown now decreases with rank.
Shield of Durand
- Cooldown reduced to 18/17.5/17/16.5/16 seconds from 18 at all ranks.
Shield of Durand
- Bug Fix: Recasting it right before Flash comes off cooldown while having Hexflash no longer unlocks the ability to cast Flash during the channel.
W cooldown now flat; magic damage shield decreased.
Shield of Durand
- Cooldown increased to 18 seconds at all ranks from 18/17.5/17/16.5/16.
- Shield health ratio reduced to 8/9.75/11.5/13.25/15% maximum health from 8/11/14/17/20%.
Colossal Smash
- Bug Fix: Now properly scales with ability haste.
E now has a minimum dash distance.
Justice Punch
- New Effect: Now has a minimum 250 dash distance (starting from E origination, not the dashback).
Q base damage decreased.
Winds of War
- Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.
Shield of Durand
- New Effect: Passive now has new visual and sound effects.
R now grants a magic damage shield to all allies in the area.
Hero's Entrance
- New Effect: On cast, now grants Shield of Durand passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.
Q tornado duration and damage ticks increased.
Winds of War
- Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3.
- Tornado maximum damage increased to 8% (+ 2.66% per 100 AP) of target's maximum health from 6% (+ 2% per 100 AP). Damage per tick unchanged.
Stats
- Base mana regeneration increased to 9.5 from 9.335.
Winds of War
- Cooldown reduced to 12/11.5/11/10.5/10 seconds from 14/13/12/11/10.
Shield of Durand
- Minimum base damage increased to 20/35/50/65/80 from 10/20/30/40/50.
- Maximum base damage increased to 60/105/150/195/240 from 30/60/90/120/150.
Colossal Smash
- New Effect: Cooldown now scales with cooldown reduction.
- Base damage increased to 15 to 200 (based on level) from 15 to 180 (based on level).
Justice Punch
- Base damage increased to 90/130/170/210/250 from 80/120/160/200/240.
Stats
- Mana growth increased to 40 from 20.
Colossal Smash
- Removed: Cooldown is no longer reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.
- Static cooldown reduced to 5 seconds from 8.
- Base damage increased to 15 to 160 (based on level) from 12 to 80 (based on level).
- Bonus magic resistance ratio increased to 60% bonus magic resistance from 40%.
Winds of War
- Cooldown increased to 14/13/12/11/10 seconds from 10/9.5/9/8.5/8.
- Gust base damage increased to 80/115/150/185/220 from 70/105/140/175/210.
- Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120.
Shield of Durand
- Removed: Can no longer Flash while charging.
- New Effect: Charge can now be interrupted by hard crowd controls.
- Self slow reduced to 15% from 30%.
Justice Punch
- Bug Fix: No longer remains in the realm it was cast in when entering/existing Realm of Death.
Shield of Durand
- Minimum base damage reduced to 10/20/30/40/50 from 20/30/40/50/60.
- Minimum AP ratio increased to 30% AP from 20% AP.
- Maximum base damage reduced to 30/60/90/120/150 from 60/90/120/150/180.
- Maximum AP ratio increased to 90% AP from 60% AP.
Justice Punch
- Base damage reduced to 80/120/160/200/240 from 100/135/170/205/240.
Q damage decreased, cost increased. E damage decreased early.
Winds of War
- Mana cost increased to 80/90/100/110/120 from 70/75/80/85/90.
- Gust base damage reduced to 70/105/140/175/210 from 70/110/150/190/230.
- Gust AP ratio reduced to 75% AP from 90% AP.
- Tornado AP ratio reduced to 0.66% AP from 1.33% AP.
Justice Punch
- Base damage reduced to 80/115/150/185/220 from 100/130/160/190/220.
Hero's Entrance
- New Effect: Can now ping whether the ability is within range or not.
Winds of War
- Mana cost reduced to 70/75/80/85/90 from 70/85/100/115/130.
- Gust base damage increased to 70/110/150/190/230 from 50/80/110/140/170.
- Gust AP ratio increased to 90% AP from 80% AP.
- Total tornado damage changed to 6% (+ 4% per 100 AP) of target's maximum health from 30/40/50/60/70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health).
Justice Punch
- Windup before dash reduced to 0.4 seconds from 0.45.
- Dash speed increased to 2300 from 1900.
- New Effect: Now deals 50% reduced damage to non-champions.
Hero's Entrance
- Removed: The targeted ally no longer gains 20/25/30% (+ 8% per 100 bonus magic resistance) damage reduction.
- Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
Stats
- Base mana increased to 500 from 400.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 9.335 from 7.
Birdio
- Bug Fix: Is no longer incorrectly listed as a Mythic skin.
Hero's Entrance
- Cooldown increased to 200/180/160 seconds from 180/150/120.
Birdio
- Winds of War
- Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change.
- Justice Punch
- Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
Winds of War
- Mana cost increased to 70/85/100/115/130 from 70/75/80/85/90.
- Cooldown increased to 10/9.5/9/8.5/8 seconds from 10/9/8/7/6.
Shield of Durand
- Bug Fix: Shield now correctly returns out of combat after falling off.
Shield of Durand
- Bug Fix: Fixed a bug where his shield would expire, rather than refresh 12 seconds after taking damage.
Colossal Smash
- AP ratio reduced to 50% AP from 70% AP.
Shield of Durand
- New Effect: Deals between 20/30/40/50/60 (+ 20% AP) and 60/90/120/150/180 (+ 60% AP) magic damage, based on charge time. Deals 100% to 300% (based on charge time) damage.
- Bug Fix: Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended.
Justice Punch
- Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
Colossal Smash
- AP ratio increased to 70% AP from 40% AP.
Winds of War
- Base damage on gusts reduced to 50/80/110/140/170 from 60/95/130/165/200.
- AP ratio on gusts increased to 90% AP from 75% AP.
- Tornado maximum health ratio changed to 1% per 33 AP of target's maximum health from 2% of target's maximum health.
Shield of Durand
- Damage reduction now splits into separate values for physical and magic damage.
- New Effect: Magic damage reduction now scales at 1% per 20 AP .
- New Effect: Physical damage reduction now scales at 1% per 40 AP .
- Base physical damage reduction reduced to 10/12.5/15/17.5/20% from 20/25/30/35/40%.
- Physical damage reduction MR ratio reduced to 4% per 100 bonus magic resistance from 8%.
Justice Punch
- Base damage reduced to 100/130/160/190/220 from 100/140/180/220/260.
- AP ratio increased to 90% AP from 70% AP.
Hero's Entrance
- Cooldown increased to 180/150/120 seconds from 160/140/120.
- Ally damage reduction reduced to 20/25/30% from 20/30/40%.
Stats
- Base armor reduced to 24 from 27.
Winds of War
- Tornardo base damage reduced to 30/40/50/60/70 from 45/60/75/90/105.
- Tornado AP ratio increased to 60% AP from 45% AP.
Hero's Entrance
- Channel duration before jumping increased to 1.25 seconds from 1 second.
- Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
Gatekeeper
- Bug Fix: Recall particles no longer stretch back to the Spawning Pool.
Shield of Durand
- Bug Fix: Magic shield now properly recharges after he revives.
Hero's Entrance
- Bug Fix: Fixed a bug where disconnecting during the cast of Hero's Entrance could cause Galio to be unable to target units and structures.
Colossal Smash
- Base damage reduced to 12 to 80 (based on level) from 15 to 100 (based on level).
Winds of War
- AP ratio increased to 75% AP from 60% AP.
- Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
Hero's Entrance
- Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
General
- Full Relaunch
- Title changed to the Colossus from the Sentinel's Sorrow.
- Complete visual upgrade across all skins.
- New artwork for Original, Enchanted, Hextech, Commando, Gatekeeper, and Debonair.
- New voice over.
- New lore.
Stats
- Base attack range increased to 150 from 125.
- Base attack speed reduced to 0.625 from 0.638.
- Base attack damage reduced to 59 from 61.97.
- Base armor increased to 27 from 26.88.
- Base health reduced to 550 from 577.8.
- Base mana increased to 400 from 369.
- Base health regeneration reduced to 8 from 8.71.
- Base mana regeneration increased to 7 from 6.
- Attack speed growth increased to 1.5% from 1.2%.
- Attack damage growth increased to 3.5 from 3.375.
- Health growth increased to 100 from 85.
- Mana growth reduced to 40 from 47.
- Health regeneration growth increased to 0.8 from 0.75.
- Mana regeneration growth reduced to 0.7 from 0.8.
Colossal Smash - Passive
- Innate: Every 8 seconds, Galio's next basic attack periodically deals 15 to 100 (based on level) (+ 100% AD) (+ 40% AP) (+ 40% bonus magic resistance) magic damage to his main target and all enemies around it.
- Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits an enemy champion with a new ability.
Winds of War - Q spell
- Active: Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60/95/130/165/200 (+ 60% AP) magic damage to all enemies they pass through.
- Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15/20/25/30/35 (+ 13.3% AP) (+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters.
- Mana cost: 70/75/80/85/90
- Cooldown: 10/9/8/7/6 seconds
- Range: 825
Shield of Durand - W spell
- Passive: Galio gains a shield that absorbs up to 8 to 23 (based on level)% maximum health magic damage, refreshing after not taking damage for 12 seconds.
- First cast: Galio begins to charge over 1.75 seconds, slow himself by 30%, reducing incoming damage by 20/25/30/35/40% (+ 8% per bonus magic resistance) and increasing Shield of Durand's taunt radius over the duration.
- Second cast: Galio taunt all nearby enemies for 0.5 seconds, with the duration increasing based on how long Shield of Durand was charged, up to 1.5 seconds, and refreshes its damage reduction for 2 seconds.
- Shield of Durand cannot be interrupted by crowd control. Shield of Durand's cooldown starts on cast.
- Mana cost: 50
- Cooldown: 16/15/14/13/12 seconds
Justice Punch - E spell
- Active: Galio briefly dashes backwards before charging forward, stopping upon hitting terrain or an enemy champion, dealing 100/140/180/220/260 (+ 70% AP) magic damage to all enemies hit and airborne for 0.75 seconds.
- Mana cost: 50
- Cooldown: 14/13/12/11/10 seconds
Hero's Entrance - R spell
- Active: Galio designates the target allied champion's location at the time of cast as his landing spot, channeling for 1 seconds, and dashes to them, reducing the damage they take by 20/30/40% (+ 8% per 100 bonus magic resistance) until he lands.
- Upon impact, Galio deals 150/250/350 (+ 70% AP) magic damage to all nearby enemies and airborne for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.
- Mana cost: 100
- Cooldown: 160/140/120 seconds
Righteous Gust
- Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
- Movement speed changed to 30/35/40/45/50% from 20/28/36/44/52%.
Idol of Durand
- Idol of Durand can't be cancelled by movement commands for the first 0.25 seconds of its duration if it strikes at least one enemy champion.
General
- Fixed a bug where it wasn't granting assists.
Idol of Durand
- Base damage reduced to 200/300/400 from 220/330/440.
- Damage amplifier increased to 10% from 5%.
- Maximum damage amplifier increased to 80% from 40%.
- Maximum damage increased to 360/540/720 (+ 108% AP) from 308/462/616 (+ 84% AP).
Righteous Gust
- Cooldown changed to 13/12/11/10/9 seconds from 12 at all ranks.
Idol of Durand
- Taunt duration is no longer reduced by crowd control reduction.
General
- Magic resistance per level increased to 1.25 from 0.
Idol of Durand
- Cooldown reduced to 150/135/120 seconds from 170/150/130.
- Mana cost reduced to 100 at all ranks from 100/150/200.
Resolute Smite
- Ability power ratio reduced to 0.6 from 0.7.
Idol of Durand
- Damage range increased to 600 from 575.
Stats
- Base health increased to 435 from 410.
- Base armor increased to 17 from 13.
- Armor per level reduced to 3.5 from 4.
Resolute Smite
- Ability power reduced to 0.7 from 0.8.
- Projectile speed increased to 1300 from 1200.
- Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
Bulwark
- Duration increased to 4 seconds from 3.5.
- Heal increased to 25/40/55/70/85 from 20/32/44/56/68.
Idol of Durand
- Damage reduction while channeling increased to 50% from 30%.
Idol of Durand
- Will now correctly increase its damage when the damage taken is absorbed by shields.
Idol of Durand
- Damage range increased to match the taunt range.
Resolute Smite
- Base damage increased to 80/135/190/245/300 from 60/115/170/225/280.
- Ability power ratio increased to 0.8 from 0.75.
- Cooldown reduced to 7 seconds from 8.
Righteous Gust
- Base damage reduced to 60/105/150/195/240 from 65/110/155/200/245.
- Movement speed bonus increased to 20/28/36/44/52% from 20/25/30/35/40%.
- Now applies the movement speed buff to Galio more quickly.
Idol of Durand
- Area of effect radius increased to 550 from 500.
Righteous Gust
- Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100.
Resolute Smite
- Area of effect size and projectile speed increased slightly.
Resolute Smite
- Ability power ratio increased to 0.75 from 0.7.
Righteous Gust
- Ability power ratio reduced to 0.5 from 0.65.
- Movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%.
Idol of Durand
- Ability power ratio reduced to 0.6 from 0.8.
- Damage percent increase on hit reduced to 5% from 10%.
- Total damage cap reduced to 140% from 180%.
Resolute Smite
- Ability power ratio increased to 0.7 from 0.6.
Bulwark
- Duration reduced to 3.5 seconds from 4.
Righteous Gust
- Base damage reduced to 65/110/155/200/245 from 70/115/160/205/250.
- Ability power ratio reduced to 0.65 from 0.8.
Idol of Durand
- Ability power ratio decreased to 0.8 from 0.85.
- Fixed a bug where its ability power ratio was inconsistent.
- Fixed a bug where casting would break an enemy's spell shield and then taunt them again.
- Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt.
Resolute Smite
- Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
Righteous Gust
- Mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.
Idol of Durand
- Mana cost increased to 100/150/200 from 100/145/190.
- Duration reduced to 2 seconds from 2.5.
Resolute Smite
- Particle now more properly represents the area of effect.
Idol of Durand
- Taunt radius reduced to 500 from 520.
- Damage radius increased to 520 from 500.
- Adjusted team colored range circle to more accurately represent taunt range.
Galio added to League of Legends
Runic Skin (Innate)
- Galio converts 50% of his total magic resistance into ability power.
Resolute Smite (Q)
- Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
Bulwark (W)
- Galio shields an ally champion, increasing their armor and magic Resistance, and restoring Galio's health each time that champion suffers damage.
Righteous Gust (E)
- Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
Idol of Durand (Ultimate)
- Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
