PCMordekaiser Win Rate
Mordekaiser Current Status
Mordekaiser was last buffed in Patch 26.14 (). Across 97 patches, Mordekaiser has received 26 buffs, 10 nerfs, 60 adjustments since release in Patch 1.0.0.75.
AbilitiesLeague Wiki
Mordekaiser Changes
Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death's 1:1 fantasy.
E - Death's Grasp
- Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) → 60 / 80 / 100 / 120 / 140 (+45% Ability Power)
R - Realm of Death
- Stat Steal: 10% → 13%
Patch 26.12
changeGeneral
- Undocumented / Bug fix: Fixed an issue that caused the Recall animation for the Prestige Money Miser skin's Vivid chroma to incorrectly render one of its textures as a square.
Realm of Death
- Undocumented / New effect: Now has the immobilize spell tag.
- Undocumented / New effect: Now has the heal spell tag.
Patch 26.11
changeRealm of Death
- Undocumented / Removed: No longer has the immobilize spell tag.
Patch 26.9
changeDeath's Grasp
- Undocumented / Removed: Tooltip no longer mentions the magic penetration granted.
- 1 The extended tooltip still mentions it, and the ability still grants magic penetration.
Patch 26.4
changeDarkness Rise
- Undocumented / Bug fix: Fixed an issue that caused Darkness Rise's cast instance to restart when entering or leaving the Realm of Death while using the PROJECT or Sahn-Uzal skins if the aura was hitting an enemy champion.
General
- Darkness Rise
- Undocumented / Bug fix: Fixed an issue that caused Darkness Rise aura to be invisible while using the Dragon Knight, Infernal, Pentakill, Lord or King of Clubs skins.
Patch 26.2
changeGeneral
- Undocumented / Bug fix: Fixed an issue that caused the player's camera to be more zoomed-in than normal when using the Sahn-Uzal skin.
Patch 25.19
buffRealm of Death
- New Effect: Summon: Tibbers, H-28Q Apex Turret and Daisy! now follow their summoner between realms.
Patch 25.16
buffQ AD ratio added.
Obliterate
- New Effect: Damage now scales with 120% bonus AD, increased against isolated targets.
Patch 25.12
buffQ damage increased.
Obliterate
- Base damage increased to 80/115/150/185/220 from 80/110/140/170/200.
- Cast targeting changed to location-clamped (targeting "toward the mouse pointer") from facing direction.
- This is a full revert to pre-25.07 functionality.
Patch 25.10
changeObliterate
- Bug Fix: The ability no longer changes its initial direction when his facing direction is changed via airborne or using Flash.
- The direction may still change via these effects late into the cast.
Patch 25.9
changeDarkness Rise
- Bug Fix: Tooltip now states the correct duration of the effect, 4 seconds instead of 5 seconds.
Patch 25.7
changeObliterate
- Cast targeting changed to facing direction from location-clamped (targeting "toward the mouse pointer").
Patch 25.4
changeRealm of Death
- Bug Fix: Torches now render at the correct locations.
Patch 14.22
nerfE damage decreased.
Death's Grasp
- Base damage reduced to 60/75/90/105/120 from 70/85/100/115/130.
- AP ratio reduced to 40% AP from 60% AP.
Patch 14.20
nerfQ single target bonus damage decreased.
Obliterate
- Single target bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%.
Patch 14.15
changeRealm of Death
- Bug Fix: Aurora Between Worlds rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
- Bug Fix: Aurora Between Worlds rift VFX are no longer visible across dimensions.
Patch 14.14
changeRealm of Death
- Bug Fix: Background textures from Encore no longer incorrectly override Death Realm on-ground VFX.
Patch 14.11
changePassive damage decreased and monster cap increased. Q damage decreased late game.
Darkness Rise
- Base damage per second reduced to 5 at all levels from 5 to 15.2 (based on level).
- Damage cap against monsters increased to 40 to 200 (based on level) from 28 to 164 (based on level).
Obliterate
- Base damage increased to 80/110/140/170/200 from 75/95/115/135/155.
- Base damage per level reduced to 0 to 45 (based on level) from 5 to 139 (based on level).
Realm of Death
- Bug Fix: Cast now properly consumes Void Shift spell shield.
Patch 14.8
changeQ cooldown decreased. E damage decreased. R is no longer escapable with certain abilities/items.
Darkness Rise
- Bug Fix: No longer gains a stack for attacks that are dodged.
Obliterate
- Cooldown reduced to 8/7/6/5/4 seconds from 9/7.75/6.5/5.25/4.
Death's Grasp
- Base damage reduced to 70/85/100/115/130 from 80/95/110/125/140.
Realm of Death
- Removed: No longer dispelled if the target uses an applicable cleanse effect.
- Removal interaction had parity with the removal interactions of suppression; cleanses that would remove suppression now no longer dispel the Realm of Death.
- Crowd control immunities will still resist banishment.
Patch 14.4
changePROJECT
- Bug Fix: Homeguard run VFX no longer appears more intense than intended.
Patch 14.1
changeRealm of Death
- Bug Fix: No longer brings Twilight Shroud with her through dimensions.
Patch 13.24
buffQ damage increased. R now reveals the target upon initial cast.
Obliterate
- AP ratio increased to 70% AP from 60% AP.
Realm of Death
- New Effect: Now true sight the target for the duration of the cast.
Patch 13.12
changeRealm of Death
- Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
Patch 13.10
changeRealm of Death
- Bug Fix: No longer causes Aurelion Sol abilities to not function properly.
Patch 13.4
changeRealm of Death
- Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
Patch 13.3
changeIndestructible
- Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
Patch 13.1b
nerfIndestructible
- Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.
Patch 12.23
nerfPassive damage cap against monsters decreased, now only procs when hit by large monsters.
Darkness Rise
- Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks.
- Damage cap against monsters reduced to 28 to 164 (based on level) from 180 at all levels.
- Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
Patch 12.21
changeDeath's Grasp
- Bug Fix: VFX no longer sometimes plays twice per cast.
Patch 12.10
buffStats
- Base health increased to 645 from 575.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
Indestructible
- Shield to healing reduced to 35/37.5/40/42.5/45% from 40/42.5/45/47.5/50%.
Patch 12.8
buffPassive move speed increased; now increases at levels 6 and 11.
Darkness Rise
- Bonus movement speed increased to 3/9 for% from 3% at all levels.
Patch 12.7
changeRealm of Death
- Bug Fix: Targets affected by Devour no longer become stuck in the Death Realm as the caster was Regurgitate them out.
Patch 11.19
buffE cooldown decreased early.
Death's Grasp
- Cooldown reduced to 18/16/14/12/10 seconds from 22/19/16/13/10.
Patch 11.17
changeRealm of Death
- Bug Fix: When he uses it on Graves, Smoke Screen now properly remains in the realm that it was cast in.
Patch 11.15
buffW cooldown decreased; stored post-mitigation damage from damage dealt increased.
Indestructible
- Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
- Damage dealt stored increased to 45% from 35%.
- Damage dealt stored to non-champions increased to 11.25% from 8.75%.
Patch 11.10
changeLord
- Updated visual effects.
Patch 11.8
buffDarkness Rise
- Damage cap against monsters increased to 180 at all levels from 28 to 164 (based on level).
- New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
Patch 11.7
buffQ isolated enemy damage increased.
Obliterate
- Single target bonus damage increased to 40/45/50/55/60% from 30/35/40/45/50%.
Patch 11.3
buffE cooldown decreased.
Death's Grasp
- Cooldown reduced to 22/19/16/13/10 seconds from 24/21/18/15/12.
Patch 10.25
buffQ isolated enemy damage increased.
Obliterate
- Single target bonus damage increased to 30/35/40/45/50% from 20/25/30/35/40%.
Patch 10.12
changeRealm of Death
- Bug Fix: No longer locks out his enemies' Unsealed Spellbook-granted Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
Patch 10.9
changeRealm of Death
- Bug Fix: Rift Scuttler speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
Patch 10.8
changeRealm of Death
- Bug Fix: Can no longer cast Teleport while being in his Realm of Death.
Patch 10.6
changeRealm of Death
- Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
Patch 10.5
buffDarkness Rise
- Damage cap against monsters increased to 28 to 164 (based on level) from 25 to 120 (based on level).
Patch 10.4
buffDarkness Rise
- Damage cap against monsters increased to 25 to 120 (based on level) from 15 to 100 (based on level).
Patch 10.3
changeDarkness Rise
- Bug Fix: Now properly deals damage to enemies only when the ability is active.
Realm of Death
- Bug Fix: The Show Stopper is no longer able to suppress Mordekaiser as he casts Realm of Death.
- Bug Fix: Yuumi no longer gets stuck in her ally Realm of Death when she casts You and Me! towards him as he is reviving via Chronoshift.
Patch 10.1
nerfPassive duration decreased; movement speed now flat.
Darkness Rise
- Duration reduced to 4 seconds from 5.
- Bonus movement speed reduced to 3% at all levels from 3/6/9%.
Patch 9.19
buffW shield from damage dealt increased. Spectators can now see champions in the Death Realm as spirits.
Indestructible
- Damage dealt stored increased to 35% from 30%.
Realm of Death
- New Effect: Spectators can now see who is inside Realm of Death.
Patch 9.17
changeRealm of Death
- Bug Fix: Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
Patch 9.15
changeRealm of Death
- Bug Fix: Draven unempowered basic attacks now properly deal damage in Realm of Death.
- Bug Fix: Shunpo is usable in Realm of Death.
- Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
Patch 9.14
nerfDarkness Rise
- Base damage reduced to 5 to 15.2 (based on level) from 8 to 25 (based on level).
- Bug Fix: No longer activates on his corpse if it procs via Death's Grasp hitting 3 enemies after he dies.
Death's Grasp
- Magic penetration reduced to 5/7.5/10/12.5/15% from 5/10/15/20/25%.
Patch 9.13
changeDarkness Rise
- Bug Fix: Tooltip now notes it works on large monsters.
Patch 9.12
changeGeneral
- Complete visual upgrade across all skins.
- New artwork for Original, Infernal, Lord, and Dragon Knight.
- Tweaked artwork for King of Clubs and Pentakill.
- New voice over.
- New lore.
Stats
- Base movement speed increased to 335 from 325.
- Base attack speed increased to 0.625 from 0.601.
- Base attack damage increased to 65 from 61.
- Base armor increased to 39 from 25.
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 575 from 530.
- Attack speed growth reduced to 1% from 2.2%.
- Attack damage growth reduced to 4 from 5.
- Armor growth increased to 4 from 3.75.
- Magic resistance growth increased to 1.5 from 1.25.
- Health growth increased to 90 from 78.
- Health regeneration growth increased to 0.75 from 0.3.
- Base attack damage reduced to 61 from 65.
- Base armor reduced to 37 from 39.
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3 from 4.
Darkness Rise (Innate)
- Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
- After 3 basic attacks or abilities against enemy champions and epic monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and epic monsters refresh the duration.
- Darkness Rise: Mordekaiser deals 10 to 35.5 (based on level) (+ 30% AP) (+ 1 to 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5/10% (at level 1/6) bonus movement speed.
Obliterate (Q)
- Active: Mordekaiser smashes the area in the target direction, dealing 5 to 139 (based on level) (+ 75/95/115/135/155) (+ 60% AP) magic damage to all enemies hit, increased by 20/25/30/35/40% if it hits only one enemy.
- Cooldown: 9/7.75/6.5/5.25/4 seconds.
Indestructible (W)
- Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
- Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
- Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40/42.5/45/47.5/50% of the shield.
- Cooldown: 14/13/12/11/10 seconds.
Death's Grasp (E)
- Passive: Mordekaiser gains 5/10/15/20/25% magic penetration.
- Active: After a small delay, Mordekaiser airborne enemies in the targeted area over a fixed distance, dealing 80/95/110/125/140 (+ 60% AP) magic damage.
- Cooldown: 24/21/18/15/12 seconds.
Realm of Death (R)
- Active: Mordekaiser slow the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they suppression leave.
- Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
- For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
- If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
- Target Range: 650.
- Effect Radius: 1200.
- Cooldown: 140/130/120/110/100 seconds.
Darkness Rise
- Base damage reduced to 8 to 25 (based on level) from 10 to 35.5 (based on level).
- Bonus movement speed reduced to 3/6/9% from 5/10% (at level 1/6).
- Health ratio reduced to 1 to 5% (based on level) of target's maximum health from 1 to 6.1% (based on level).
Patch 9.6
buffHarvester of Sorrow
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
Children of the Grave
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as an AoE effect.
Patch 9.2
changeHarvester of Sorrow
- Bug Fix: Reactivation no longer grants double the intended amount of shielding from his Iron Man from enemies hit by both zones.
Patch 9.1
buffChildren of the Grave
- New Effect: Can now ping the remaining ghost duration.
- New Effect: Ability icon HUD now shows the remaining duration of the ghost.
Patch 8.2
buffChildren of the Grave
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.20
changeChildren of the Grave
- Bug Fix: Fixed a bug where, in specific circumstances, it could replace the ult of one of his allies, allowing them to cast Children of the Grave but losing access to their own ult in the process.
Patch 6.16
changeChildren of the Grave
- The ghost prioritizes champions and towers over minions when looking for something to attack.
- The ghost continues its previous action once crowd control effects wear off.
- The ghost chases its target to the last known location if it loses vision.
- The ghost can be ordered to follow Mordekaiser by targeting Mordekaiser himself with R or Alt-Right Click.
- The ghost looks for things to attack after 8 seconds of being idle, prioritizing champions and towers over minions.
- The ghost doesn't cancel its basic attacks when ordered to attack a unit it was already attacking.
Patch 6.15
changeGeneral
- Bug Fix: Classic Mordekaiser now has the same leash range for his Dragon Ghost as all his skins.
Patch 6.9
changeDragon Force
- Fixed a bug where triggering Dragon Force would break the minimap notifications for dragons spawning.
Patch 6.5
changeIron Man
- Bug Fix: Shield is now properly multiplied by the Runic Armor mastery bonus.
Patch 6.1
changeIron Man
- Delay before shield starts decaying increased to 1.5 seconds from 1.
Harvester of Sorrow
- New Effect: Can target allied minions. Lesser minions have half the radius of champions and large minions.
- New Effect: Secondary effect now triggers automatically if his target dies.
Children of the Grave
- Base initial damage reduced to 6.25/7.5/8.75% of target's max. health from 12.5/15/17.5%.
- Initial damage scaling reduced to (+ 1% per 100 AP) of target's max. health from (+ 2% per 100 AP).
- Initial damage reduced to 25% of total damage from 50%.
- Base damage per second increased to 1.875/2.25/2.625% of target's max. health from 1.25/1.5/1.75%.
- Damage per second scaling increased to (+ 0.3% per 100 AP) of target's max. health from (+ 0.2% per 100 AP).
- Damage over time increased to 75% of total damage from 50%.
- Total damage unchanged.
- Ghost's bonus attack damage changed to 100% Mordekaiser's bonus AD from 10/25/50.
Patch 5.23
buffStats
- Attack range reduced to 175 from 200.
Mace of Spades
- Mace of Spades
- Base damage increased to 10/20/30/40/50 from 4/8/12/16/20.
- AD ratio increased to 50/60/70/80/90% AD from 25/26.25/27.5/28.75/30% AD.
- AP ratio increased to 60% AP from 20% AP.
- Mace of Spades 2
- Removed: Second Strike's modified damage.
- New Effect: Now deals the same amount of damage as the Mace of Spades.
- Mace of Spades 3
- Damage modifier (relative to Mace of Spades) is now 2x at all ranks from 4/5.0625/6.25/7.5625/9x.
- Max. potential damage changed to 40/80/120/160/200 (+ 200/240/280/320/360% AD) (+ 240% AP) from 28/66.5/117/181/260 (+ 175/218.2/268.1/319.6/390% AD) (+ 140/166.3/195/226.3/260% AP).
Harvester of Sorrow
- Base healing versus champions changed to 50/85/120/155/190 from 70/95/120/145/170.
Siphon of Destruction
- Bonus shield generated per champion hit increased to 15/17.5/20/22.5/25% from 15% at all ranks.
Children of the Grave
- Bug Fix: Shield decay wouldn't kick in while Children of the Grave is damaging an opponent.
Dragon Force
- Bug Fix: Rylai's Crystal Scepter applied the full 40% slow instead of 20% for the Dragon basic attack.
- New Effect: Dragon gains 0/75/150 bonus attack range and -50/0/50 movement speed.
Patch 5.21
nerfGeneral
- Title changed to the Iron Revenant from the Master of Metal.
- Amount of experience gained in shared lane changed to 82.6 / 71.73 / 66.3 / 63.04 / 60.87 % from 100% in all circumstances.
- By comparison, other champions receive 65.2 / 43.46 / 32.6 / 26.08 / 21.73 %.
- Neutral monsters no longer refuse to aggro on the Dragon's ghost.
Patch 5.18
changeStats
- Base armor reduced to 20 from 24.88.
- Armor growth increased to 3.75 from 3.5.
Harvester of Sorrow
- Health cost increased to 25/35/45/55/65 from 0 at all ranks.
- New Effect: If self-cast while no allies are nearby, you will instantly use the secondary active.
- Damage per second ability power ratio increased to (+22.5% AP) from (+15% AP).
- Damage zones no longer overlap for double damage.
- Reactivation base damage increased to 70/95/120/145/170 from 50/70/90/110/130.
- Healing on minions reduced to 25% of reactivation damage from 33%.
- Maximum number of targets harvested reduced to 2 from 3.
Patch 5.17
changeChildren of the Grave
- Ghosts now use Mordekaiser's level to calculate their base stats.
Patch 5.16
changeGeneral
- Recommended items updated.
- New ability icons.
- Ability VFX updated.
Stats
- Base health reduced to 525 from 555.
- Health growth reduced to 73 from 80.
- Health regeneration increased to 4 from 3.374.
- Health regeneration growth reduced to 0.3 from 0.55.
- Attack range increased to 200 from 125.
- Attack damage growth increased to 5 from 3.5.
- Base attack speed reduced to 0.601 from 0.694.
- Attack speed growth reduced to 2.2% from 3%.
- Attack frame improved but no longer scale linearly with attack speed. This is the same as Thresh and Kalista.
- Movement speed reduced to 325 from 340.
Iron Man
- New Effect: Shield will no longer decay while below 25% of maximum shield.
- Shield generation reduced to 25% from 35%.
- Shield decay changed to 1.5% of base HP from 3% of maximum shield .
- Maximum shield changed to 25% maximum health from 90+(30xMordekaiser's level).
Mace of Spades
- Cooldown changed to 10/8.5/7/5.5/4 from 8/7/6/5/4.
- Health cost reduced to 20/23/26/29/32 from 20/25/30/35/40.
- New Effect: Now empowers his next 3 attacks, dealing bonus magic damage.
- New Effect: Each attack deals 2/2.25/2.5/2.75/3x the bonus magic damage of the last.
- 1st Attack: 4/8/12/16/20 (+ 25/26.25/27.5/28.75/30% AD) (+ 20% AP)
- 2nd Attack: 8/18/30/44/60 (+ 50/59/68.8/79.1/90% AD) (+ 40/45/50/55/60% AP)
- 3rd Attack: 16/40.5/75/121/180 (+ 100/132.9/171.9/217.4/270% AD) (+ 80/101.25/125/151.25/180% AP)
- Max: 28/66.5/117/181/260 (+ 175/218.2/268.1/325.2/390% AD) (+ 140/166.25/195/226.25/260% AP).
- No longer modifying the attack to deal magic damage.
Creeping Death
- Replaced with Harvester of Sorrow.
Harvester of Sorrow
- Passive: Even with allies present, Mordekaiser gains full experience from minions he kills.
- Active - First Cast: Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal 35/45/55/65/70 (+ 15% AP) magic damage per second to nearby enemies.
- Maximum potential damage of 140/180/220/260/300 (+ 60% AP). The damage areas DO stack.
- Active - Second Cast: Mordekaiser constricts the metal shards, ending the effect to instantly dealing 50/65/80/95/110 (+ 30% AP) magic damage to the nearest 3 enemies as well as restoring 50/65/80/95/110 (+ 30% AP) health for each enemy hit. Healing versus monsters and minions is only one-third effective.
- No cost.
- Cast range: 1000
- Cooldown: 12/11/10/9/8
Siphon of Destruction
- Base damage reduced to 35/65/95/125/155 from 70/115/160/105/250.
- Now scales with 60% AD.
- Cooldown reduced to 6/5.75/5.5/5.25/5 seconds from 6 at all ranks.
- New Effect: For each enemy champion hit, Mordekaiser generates 15% of his maximum shield.
- Range increased to 675 from 650.
Children of the Grave
- New Passive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds.
- Activation/DOT damage increased to 12.5/15/17.5% from 12/14.5/17%.
- Leash duration increased to 45/60/75 from 45 at all ranks.
- Revised Tooltip: "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
- Range reduced to 650 from 850.
- Enslaved Soul now has 100% of its hosts stats.
- Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
- Enslaved Soul now gains 10/25/50 AD and (+ 15% of Mordekaiser's max. health).
- Enslaved Souls can now dance.
- Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.
Patch 5.8
buffCreeping Death
- New Effect: Ally-casting has no cast time.
- New Effect: Self-casting the ability now grants Creeping Death to the nearest ally champion.
Patch 5.4
changeStats
- Base health regeneration reduced to 3.374 from 8.374.
Mace of Spades
- Health cost reduced to 20/25/30/35/40 from 25/32/39/46/53.
- New Effect: Now grants 75 bonus attack range on the empowered attack.
Creeping Death
- Health cost reduced to 20/25/30/35/40 from 26/32/38/44/50.
- New Effect: If cast on an ally, Mordekaiser will also gain Creeping Death's effects, and each gain 60 flat movement speed bonus when moving towards each other.
- Base damage per second reduced to 20 / 32 / 44 / 56 / 68 from 24 / 38 / 54 / 66 / 80.
- AP scaling reduced to (+15% AP) from (+20% AP).
- Enemies will not take double damage if multiple Creeping Deaths overlap.
Children of the Grave
- Mordekaiser now gains 30% target's AP and 25% target's bonus health instead of 20% target's AP and 20% target's AD.
- Slaved ghost now only gains 25/50/100 bonus AD from 75% of Mordekaiser's attack damage.
Patch 3.11
changeIron Man
- Now displays shield amount in segments, similar to health segments.
Patch 3.7
changeGeneral
- Recommended items updated.
Patch 1.0.0.154
changeSiphon of Destruction
- Targeting cone is now attached to Mordekaiser.
Patch 1.0.0.150
changeMace of Spades
- Now damages wards properly.
Patch 1.0.0.146
changeGeneral
- Increased model size.
Patch 1.0.0.143
changeChildren of the Grave
- Initial damage now correctly draws turret aggro.
Patch 1.0.0.141
changeChildren of the Grave
- Reactivating the spell while the ghost is active now allows you to control your pet, similar to Alt+Right Clicking.
- You will also see a self-only targeting particle when using this ability, depicting what command your pet is following.
Patch 1.0.0.138
changeGeneral
- Fixed a bug where Mordekaiser could cause minions to attack themselves.
Patch 1.0.0.131
buffIron Man
- Shield conversion rate increased to 35% from 30%.
Siphon of Destruction
- Base damage increased to 70/115/160/205/250 from 65/105/145/185/225.
Patch 1.0.0.126
changeCreeping Death
- Now properly grants assists.
Patch 1.0.0.125
nerfIron Man
- Shield generation changed to 30% at all levels from 25/27.5/30 (at level 1/7/13)%.
- Shield generation is now only half as effective versus minions.
Mace of Spades
- Bonus magic damage when used against a single target reduced to 65% from 75%.
Siphon of Destruction
- No longer adds additional shield for each unit hit.
Patch 1.0.0.123
changeMace of Spades
- Fixed a bug where it was providing the diminished spell vamp effect even if used against a single target.
Children of the Grave
- Fixed a bug where it would fail to clone targets if they were non-targetable when they died. (Sanguine Pool, Alpha Strike, etc.)
- Fixed a bug where it could clone a clone.
Patch 1.0.0.120
nerfIron Man
- Shield generation is no longer reduced if the damage done to enemies is absorbed by shields.
Children of the Grave
- Fixed a bug where it could steal enemy passive abilities permanently.
Patch 1.0.0.116
changeGeneral
- Fixed a taunt animation bug.
Patch 1.0.0.113
changeGeneral
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
Patch 1.0.0.112
buffMace of Spades
- Ability power ratio increased to 0.4 from 0.2.
Patch 1.0.0.110
buffIron Man
- Shield generation increased to 25/27.5/30 (at level 1/7/13)% from 20/25/30 (at level 1/7/13)%.
- Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
Patch 1.0.0.109
buffIron Man
- Shield decay reduced to 3% from 5%.
Patch 1.0.0.107
nerfMace of Spades
- Now resets the attack timer when used.
Iron Man
- Shield generation reduced to 20/25/30% of damage dealt with his abilities from 30%.
- Shield decay per second increased to 5% from 3%.
Patch 1.0.0.105
changeMace of Spades
- Now has a 0.2 ability power ratio.
- Fixed a bug where it didn't gain proc effects from Sheen, Lich Bane, and other similar items.
Patch 1.0.0.104
buffGeneral
- Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%.
- Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in.
- Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike).
- Reworded/simplified several tooltips.
Iron Man
- Shield generation increased to 30%, from 25%.
- Fixed a tooltip bug that showed his maximum shield value was always 20 lower than the tooltip showed.
Mace of Spades
- Base damage increased to 80/110/140/170/200 from 20/40/60/80/100.
- Now scales off of only bonus attack damage rather than all attack damage.
- Now deals 75% bonus damage if it only finds 1 target.
- Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50.
- The main target of the ability now generates shield for Mordekaiser.
Creeping Death
- Base damage increased to 24/38/52/66/80 from 16/32/48/64/80.
- Ability power ratio increased to 0.2 from 0.15.
- Greatly increased missile travel time when casting it on an ally.
Siphon of Destruction
- Base damage reduced to 65/105/145/185/225 from 85/110/155/200/245.
- Ability power ratio increased to 0.6 from 0.4.
- Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18.
Children of the Grave
- Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%.
- Total ability power to target's health percentage ratio over the duration increased to 0.04 from 0.016.
- Now deals half damage initially and half damage over time.
- Duration increased to 10 seconds from 8.
- Fixed a bug where Children of the Grave was improperly blocked by Black Shield.
- Pet
- The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's ability power.
- The pet now gains 15% of Mordekaiser's health, down from 50%.
- Mordekaiser now gains 20% of the pet's attack damage, down from 25%.
- Mordekaiser now gains 20% of the pet's ability power, down from 25%.
- Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors.
Patch 1.0.0.97
changeChildren of the Grave
- Fixed a bug where it was granting permanent ability power and damage in some circumstances.
Patch 1.0.0.87
changeChildren of the Grave
- Fixed a bug where it would sometimes create a copy of the target even when they did not die.
Patch 1.0.0.86
changeChildren of the Grave
- Fixed a bug where Mordekaiser wouldn't gain health from Mace of Spades or Siphon of Destruction while Children of the Grave was on his target.
Patch 1.0.0.83
changeSiphon of Destruction
- Shield bonus per hit reduced to 6/9/12/15/18 from 8/12/16/20/24.
Iron Man
- Shield decay rate increased to 3% per second from 2%.
- Damage to shield conversion ratio increased to 25% from 20%.
- Level 1 maximum shield value reduced to 140 from 175.
- Level 18 maximum shield value increased to 650 from 600.
Children of the Grave
- Fixed a minor tooltip typo.
Mordekaiser added to League of Legends
Mace of Spades
- On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to three nearby targets, dealing his attack damage plus bonus damage. If the target is alone, the bonus damage is doubled.
Creeping Death
- Morderkaiser unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance, and dealing damage per second to enemies in the cloud.
Siphon of Destruction
- Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser’s shield absorbs energy.
Children of the Grave (Ultimate)
- Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power and attack damage. The soul gains a percentage of Mordekaiser’s adjusted stats.
Iron Man (Innate)
- 20% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.
