PCLethal TempoRune Patch History
Precision - Keystone · League of Legends (PC)Also in: Lethal Tempo in Wild Rift
Lethal Tempo Current Status
Holding steady - Lethal Tempo's last 3 changes were balance adjustments. Lethal Tempo has been changed in 19 League of Legends patches. 6 buffs, 3 nerfs, 10 adjustments. Most recently adjusted in Patch 25.12 ().
Attacking an enemy champion grants you Melee: 6% / Ranged: 4% Attack Speed for 6 seconds, up to 6. At max stacks, deal Melee: 9 - 30 / Ranged: 6 - 24 bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
Lethal Tempo Changes
Patch 25.12
changeLethal Tempo
- Bug Fix: Player name now properly displays in chat when the player pings their own (via the HUD) or another player's (via the scoreboard) Lethal Tempo.
Patch 25.9
changeLethal Tempo
- Bug Fix: Pinging the rune (one's own in the HUD or another player's via the scoreboard) no longer omits the target player's name from the chat message.
Patch 25.S1.2
changeLethal Tempo
- Bug Fix: No longer deals an incorrect amount of damage.
Patch 14.21
buffLethal Tempo
- Bonus attack speed per stack increased to 6% from 5%.
- Maximum bonus attack speed increased to 36% from 30%.
Patch 14.20
changeLethal Tempo
- Bug Fix: Now properly grants stacks when attacking champion clones.
Patch 14.19
buffLethal Tempo
- New Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain 5% bonus attack speed for each stack, up to 30% at maximum stacks, at which your basic attacks deal 9 to 30 adaptive damage on-attack, increased by 1% per 1% bonus attack speed.
- Old Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, refreshing on subsequent attacks and stacking up to 6 times. Gain 5 to 16 bonus attack speed for each stack, up to 5*6 to 16*6 at maximum stacks, at which you also gain 50 bonus attack range and increase the attack speed cap to 10.
- Tracker now counts attack uptime against champions, based on a 0.25 grace period after the previous attack's cooldown ends and starting at the new attack's launch.
- Tracker no longer counts total maximum buff uptime.
- Undocumented / Bug Fix: At maximum stacks, its missile launched from the user's attacks no longer incorrectly destroys spell shields.
- Note: This was later documented in 14.20
Patch 14.4
changeLethal Tempo
- Bonus attack speed per stack for melee champions changed to 5 to 16% (based on level) from 9 to 13.5% (based on level).
- Maximum bonus attack speed for melee champions changed to 30 to 96% (based on level) from 54 to 81% (based on level).
Patch 13.20
changeLethal Tempo
- Bonus attack speed per stack reduced to 9 to 13.5 from 10 to 15.
- Maximum bonus attack speed reduced to 9*6 to 13.5*6 from 60 to 90.
Patch 13.6
nerfLethal Tempo
- Bonus attack speed per stack for ranged champions reduced to 4 to 9% (based on level) from 5/9/9% (at level 1/3/6/9/12/15).
- Maximum bonus attack speed for ranged champions reduced to 24 to 54% (based on level) from 30/54/54% (at level 1/3/6/9/12/15).
Patch 12.20
nerfLethal Tempo
- Bonus attack range for ranged champions reduced to 50 units from 75.
Patch 12.10
changeLethal Tempo
- Bug Fix: Now correctly triggers against enemy champion clones.
Patch 12.2
buffLethal Tempo
- Bonus attack speed per stack changed to 10 to 15 from 13%.
- Maximum bonus attack speed changed to 60 to 90 from 78%.
Patch 12.1
changeLethal Tempo
- Bug Fix: Fixed a bug where, at maximum stacks, the bonus attack speed would sometimes persist against non-champion targets.
Patch 11.24
nerfLethal Tempo
- Bonus attack speed per stack changed to 13% from 15%.
- Maximum bonus attack speed changed to 78% from 90%.
- Bonus attack range for ranged champions reduced to 75 from 100.
Patch 11.23
buffLethal Tempo
- New Effect:
- Basic attacks on-attack against enemy champions grant a stack for 6 seconds, stacking up to 6 times. Gain 15% bonus attack speed for each stack, up to 90% bonus attack speed at maximum stacks. At maximum stacks, gain 50 bonus attack range and increase the attack speed cap to 10. Stacks decay by 1 every 0.5 seconds upon expiring.
- Cooldown: None.
- Old Effect:
- After 1.5 seconds upon damaging an enemy champion you gain 40 to 110% (based on level) bonus attack speed and your attack speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds.
- Cooldown: 6 seconds, starts after the effect ends.
Patch 11.3
changeLethal Tempo
- Enabled on Ultra Rapid Fire, no longer exchanged with Press the Attack.
Patch 10.5
changeLethal Tempo
- Bug Fix: Now properly grants bonus attack speed after attacking enemy champions even if the target is shielded.
Patch 8.8
buffLethal Tempo
- Bonus attack speed increased to 40% to 110% (based on level) from 30% to 80% (based on level).
Patch 7.24
buffLethal Tempo
- Cooldown reduced to 6 seconds from 10.
