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Irelia LoL Patch HistoryPC

Irelia

Fighter / Assassin

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Irelia was last buffed in Patch 25.17 (). Across 64 patches, Irelia has received 20 buffs, 19 nerfs, 24 adjustments since release in Patch 1.0.0.105.

Abilities
Ionian FervorPC
Passive - Ionian Fervor

Innate: Irelia generates a stack of Ionian Fervor for each enemy champion hit by her abilities, or if she hits at least one non-champion, lasting for 6 seconds, refreshing on basic attacks and ability hits against enemy champions, large monster, and structures, and stacking up to 4 times.

Ionian Fervor: For each stack, Irelia gains 10% - 26.76% (based on level) bonus attack speed, up to a maximum of 40% - 107.06% (based on level). At maximum stacks, Irelia's basic attacks are empowered to deal 10 - 67 (based on level) (+ 20% bonus AD) bonus magic damage on-hit, reduced to 50% against structures.

Innate - Unsteady: Enemy champions and large monsters hit by Flawless Duet or Vanguard's Edge initial barrage are marked as Unsteady for 5 seconds. The mark can be consumed by Bladesurge.

BladesurgePC
Q - Bladesurge
Cost: 15 Mana
CD: 10 / 9 / 8 / 7 / 6
Cast Time: None
Range: 600

Active: Irelia dashes 100 units through the target enemy's location, and upon collision or dash completion, she deals physical damage, applies on-hit effects, and heal herself. Bladesurge deals 50 to 237 bonus physical damage to minions.

Physical Damage: 5 / 25 / 45 / 65 / 85 (+ 70% AD)
Heal: 9 / 10 / 11 / 12 / 13% AD

Bladesurge's current cooldown is reduced to 0.2 seconds upon collision of targets marked as Unsteady, and is reset if the target dies to or during Bladesurge's dash.

Flawless Duet can be cast during the dash.

Defiant DancePC
W - Defiant Dance
Cost: 70 / 75 / 80 / 85 / 90 Mana
CD: 20 / 18 / 16 / 14 / 12
Cast Time: None / 0.25
Range: 775 / 895
Effect Radius: 300 / 120

Active: Irelia assumes a defensive stance with her blades to channel for up to 1.5 seconds, during which she reduces incoming physical damage by 40 to 70% (+ 7% per 100 AP) and incoming magic damage by 20 to 35% (+ 3.5% per 100 AP). Additionally, Defiant Dance's damage increases over the first 0.75 seconds of the channel.

Minimum Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 40% AD) (+ 50% AP)
Maximum Physical Damage: 30 / 60 / 90 / 120 / 150 (+ 120% AD) (+ 150% AP)

Defiant Dance can be recast within the duration, and does so automatically afterwards. Defiant Dance's charge cannot be interrupt by crowd control.

Recast: Irelia swipes her blades in the target direction, dealing physical damage to enemies around her and within a line, increased by 0% - 200% (based on level). She also retains the damage reduction for 0.5 seconds.

Defiant Dance's recast can be used while affected by cast-inhibiting crowd control. Ionian Fervor duration is paused during the charge; if Ionian Fervor has less than 1 second remaining when the charge starts, it is set to 1 second when the charge ends.

Flawless DuetPC
E - Flawless Duet
Cost: 50 Mana
CD: 16 / 14.5 / 13 / 11.5 / 10
Cast Time: None
Range: 775
Effect Radius: Global

Active: Irelia sends a blade to the target location for 3.5 seconds. Flawless Duet can be recast after 0.15 seconds while the blade is active, and does so automatically at the end of its duration.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP)

Recast: Irelia sends a second blade to the target location, or to her current position if Flawless Duet was recast automatically.

Once both blades have been placed, they fly toward each other regardless of distance and converge over 0.25 seconds, afterwards dealing magic damage to all enemies within a line between them and stun them for 0.75 seconds, during which they are standard sight.

Flawless Duet's recast can be used during Bladesurge and the cast time of Vanguard's Edge, but is not used automatically while she is affected by cast-inhibiting crowd control or a lockout that disables abilities. Each of the blades' travel times are 0.25 .

Vanguard's EdgePC
R - Vanguard's Edge
Cost: 100 Mana
CD: 125 / 105 / 85
Cast Time: 0.4
Range: 1000

Active: Irelia launches a barrage of blades in the target direction, expanding outward upon hitting an enemy champion, dealing magic damage to all enemies hit and standard sight them for 1 second.

Magic Damage: 125 / 200 / 275 (+ 70% AP)

After expanding, the blades drop on the ground, knocking all enemy units away from them, though not rendering them airborne, and forming a spade-shaped perimeter around the enemy champion hit for 2.5 seconds that grants sight of its surroundings. Enemies that pass through the blades for the first time are dealt the same magic damage and are slow by 90% for 1.5 seconds.

The perimeter will point at the same angle Irelia casted it from, but based on the target's center.

Base Stats

Health: 630
Health Per Level: 115
Mana: 350
Mana Per Level: 50
Attack Damage: 65
AD Per Level: 3.5
Attack Speed: 0.656
AS Per Level: 2.5
Armor: 36
Armor Per Level: 4.7
Magic Resist: 30
MR Per Level: 2.05
Movement Speed: 335
Range: 200
Health Regen: 3.5
HP Regen Per Level: 0.85
Mana Regen: 8
Mana Regen Per Level: 0.8
Patch 25.17buff

W AP Ratio increased. E cooldown decreased at higher ranks and AP damage ratio increased.

Defiant Dance

  • Minimum AP ratio increased to 50% AP from 40% AP.
  • Maximum AP ratio increased to 150% AP from 120% AP.

Flawless Duet

  • AP ratio increased to 100% AP from 80% AP.
  • Cooldown reduced to 16/14.5/13/11.5/10 seconds from 16/15/14/13/12.
Patch 25.15nerf

Health Regen decreased.

Stats

  • Base health regeneration reduced to 3.5 from 6.

Spirit Blossom

  • English voice-over added.
Patch 25.13buff

Passive attack speed increased at lower levels.

Ionian Fervor

  • Attack speed per stack increased to 10 to 25% (based on level) from 7.5 to 25% (based on level).
  • Maximum attack speed increased to 40 to 100% (based on level) from 30 to 100% (based on level).
  • Bug Fix: Granted attack speed now updates on level-up.
Patch 25.10change

Defiant Dance

  • New Effect: Now entirely pauses the duration of Ionian Fervor while charging, instead of refreshing its duration every 0.25 seconds upon Ionian Fervor reaching the last 0.5 seconds of its duration.
  • New Effect: After finishing the charge, now increases the remaining duration of Ionian Fervor to 1 second if it was below 1 second upon starting the charge.
  • Bug Fix: Now correctly resets the duration of Ionian Fervor if the former hits an enemy very close to the latter's expiration.
  • Updated Idle animation to include her extra hands.-→
Patch 25.S1.2nerf

W damage decreased. E damage decreased. R damage decreased.

Defiant Dance

  • Base damage reduced to 10/20/30/40/50 from 10/25/40/55/70.
  • Maximum base damage reduced to 10*3 to to 50*3 from 30/75/120/165/210.

Flawless Duet

  • Base damage reduced to 70/110/150/190/230 from 80/125/170/215/260.

Vanguard's Edge

  • Base damage reduced to 125/200/275 from 125/250/375.
Patch 14.22buff

Passive duration refreshes on structures and deals half damage to structures.

Ionian Fervor

  • New Effect: Damage now applies against structures at 50% damage.
  • New Effect: Duration is now refreshed against structures.
Patch 14.21change

Q cooldown, mana cost, and bonus to minions reduced. Q Damage increased. Q cooldown reduction during R removed.

Bladesurge

  • Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
  • Mana cost reduced to 15 from 20.
  • AD ratio increased to 70% AD from 60% AD.
  • Bonus minion damage reduced to 50 to 237 (based on level) from 55 to 259 (based on level).

Vanguard's Edge

  • Removed: No longer reduces Bladesurge cooldown by 0.5/1/1.5 seconds.
Patch 14.15change

Base Health increased and Health growth decreased.

Stats

  • Base health increased to 630 from 590.
  • Base health regeneration reduced to 6 from 8.5.
Patch 14.14nerf

AD growth decreased. Passive attack speed increased. R cooldown reduction for Q decreased.

Stats

  • Attack damage growth reduced to 3.5 from 4.

Ionian Fervor

  • Attack speed per stack changed to 7.5 to 25% (based on level) from 7.5/13.75/20% (at level 1/7/13). Now scales with every level.
  • Maximum attack speed changed to 30 to 100% (based on level) from 30/55/80% (at level 1/7/13).

Vanguard's Edge

  • Bladesurge cooldown reduction reduced to 0.5/1/1.5 seconds from 0.5/1.5/2.5.
Patch 14.11nerf

Health growth decreased.

Stats

  • Health growth reduced to 115 from 124.
Patch 14.4change

Divine Sword

  • Bug Fix: Homeguard run VFX no longer appears to be more intense than intended.

Infiltrator

  • Ionian Fervor
  • Bug Fix: VFX of the blades now shifts color at maximum stacks.
Patch 14.2change

Bladesurge

  • Bug Fix: Dash now properly resets if cast at max range and the target dies right before she arrives.
  • Undocumented: Check rate for the reset to have been successful quadrupled to once every 0.0625 seconds from once every 0.25 seconds (resultingly every 2 game ticks instead of every 8 game ticks).
Patch 13.18buff

R cooldown decreased.

Vanguard's Edge

  • Cooldown reduced to 125/105/85 seconds from 140/120/100.
Patch 12.16buff

Base magic resist increased, armor per level increased.

Stats

  • Armor growth increased to 4.7 from 4.2.
  • Base magic resistance increased to 30 from 28.
Patch 12.11buff

Q healing increased. E cooldown decreased early.

Bladesurge

  • Heal increased to 9/10/11/12/13% AD from 7/8/9/10/11% AD.

Flawless Duet

  • Cooldown reduced to 16/15/14/13/12 seconds from 18/16.5/15/13.5/12.
Patch 12.10buff

Stats

  • Base health increased to 590 from 520.
  • Health growth increased to 124 from 110.
  • Armor growth increased to 4.2 from 3.
  • Magic resistance growth increased to 2.05 from 1.25.

Bladesurge

  • Heal reduced to 7/8/9/10/11% AD from 8/10/12/14/16% AD.
Patch 12.9change

Ionian Fervor

  • Bug Fix: No longer only grants stacks for champions hit when hitting champions and minions & monsters simultaneously.
Patch 11.20nerf

Passive bonus AD ratio at max stacks reduced.

Ionian Fervor

  • Bonus AD ratio reduced to 20% bonus AD from 30%.
Patch 11.19change

Ionian Fervor

  • Bug Fix: Blades VFX now properly changes color while at 4 stacks.

Bladesurge

  • Bug Fix: No longer occasionally hits its target twice (thereby dealing its damage twice).
  • 1 This bug could still be reproduced in this patch and future ones. The bugfix did not prevent it from occuring completely.
Patch 11.17nerf

Q healing decreased.

Bladesurge

  • Heal AD ratio reduced to 8/10/12/14/16% AD from 12/14/16/18/20% AD.
Patch 11.15nerf

W damage ratio decreased; damage reduction decreased later.

Defiant Dance

  • Minimum AD ratio reduced to 40% AD from 50% AD.
  • Maximum AD ratio reduced to 120% AD from 150% AD.
  • Base physical damage reduction reduced to 40 to 70% (based on level) from 40 to 80% (based on level).
  • Base magic damage reduction reduced to 20 to 35% (based on level) from 20 to 40% (based on level).
Patch 11.14change

Base health and magic resist decreased; health growth increased. Passive max stacks decreased, bonus attack speed per stack decreased early but increased later; empowered damage decreased. Q bonus damage to minions now scales with champion level. W damage reduction now works against magic damage; maximum damage increased. E can no longer be recast while CC'd. R has a new passive.

Stats

  • Base health reduced to 520 from 580.
  • Health growth increased to 110 from 95.
  • Base magic resistance reduced to 28 from 32.

Ionian Fervor

  • Maximum stacks reduced to 4 from 5.
  • Bonus attack speed per stack changed to 7.5/13.75/20% (at level 1/7/13) from 8/12/16% (at level 1/7/13).
  • Maximum bonus attack speed reduced to 30/55/80% (at level 1/7/13) from 40/60/80% (at level 1/7/13).
  • Base damage reduced to 10 to 61 (based on level) from 15 to 66 (based on level).
  • Bonus AD ratio increased to 30% bonus AD from 25%.
  • Secondary resource bar (count of passive stacks) is now also visible to enemy players.

Bladesurge

  • Base dash speed reduced to 1400 from 1500.
  • Bonus minion damage changed to 55 to 259 (based on level) from 55/75/95/115/135.

Defiant Dance

  • Base physical damage reduction changed to 40 to 80% (based on level) from 50% at all levels.
  • New Effect: Now reduces magic damage by 20 to 40% (based on level) (+ 3.5% per 100 AP).
  • Maximum base damage increased to 30/75/120/165/210 from 20/50/80/110/140.
  • Maximum AD ratio increased to 150% AD from 100% AD.
  • Maximum damage AP ratio increased to 120% AP from 80% AP.

Flawless Duet

  • Missile travel time changed to 0.25 at all distances from 0 to (based on distance).
  • Removed: Can no longer be recast during cast-inhibiting crowd control.

Vanguard's Edge

  • New Effect: Now passively reduces Bladesurge cooldown by 0.5/1.5/2.5 seconds.
  • This takes effect before ability haste.
Patch 10.25buff

Base AD increased. Q cooldown decreased.

Stats

  • Base attack damage increased to 65 from 63.

Bladesurge

  • Cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8.
Patch 10.23buff

Stats

  • Mana growth increased to 50 from 30.
Patch 10.19buff

R barrage and perimeter base damage increased later.

Vanguard's Edge

  • Barrage base damage increased to 125/250/375 from 125/225/325.
  • Perimeter base damage increased to 125/250/375 from 125/200/275.
Patch 10.15buff

Passive bonus attack speed per stack increased later.

Ionian Fervor

  • Bonus attack speed per stack increased to 8/12/16% (at level 1/7/13) from 8/10/12% (at level 1/7/13).
Patch 10.10buff

E base damage increased.

Flawless Duet

  • Base damage increased to 80/125/170/215/260 from 70/110/150/190/230.
Patch 9.15change

Flawless Duet

  • Bug Fix: Fixed a bug where it would target incorrect positions in Howling Abyss and Summoner Rift's river.
Patch 9.12nerf

Flawless Duet

  • Cooldown increased to 18/16.5/15/13.5/12 seconds from 14/13/12/11/10.
  • Target range reduced to 775 from 850.
Patch 9.9change

Frostblade

  • Bug Fix: Fixed a bug where her moving blades did not play sounds during her Golden Chroma respawn animation.
Patch 9.3buff

Health growth and armor increased. Passive stack cap increased; stacks grant attack speed instead of damage; max stack bonus grants damage instead of attack speed. Q bonus minion damage increased. W reduces more physical damage but no longer reduces magic damage.

Stats

  • Health growth increased to 95 from 85.
  • Base armor increased to 36 from 34.

Ionian Fervor

  • New Effect: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia gains 8/10/12% (at level 1/7/13) bonus attack speed per stack, up to 40/50/60% (at level 1/7/13). At maximum stacks, Irelia's basic attacks deal 15 to 66 (based on level) (+ 25% bonus AD) bonus magic damage on-hit.
  • Old Effect: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia's basic attacks deal 4 to 17 (based on level) (+ 4% bonus AD) bonus magic damage per stack, up to 16 to 68 (based on level) (+ 16% bonus AD). At maximum stacks, Irelia gains 30/40/50% (at level 1/7/13) bonus attack speed.

Bladesurge

  • Minion bonus damage increased to 55/75/95/115/135 from 45/60/75/90/105.

Defiant Dance

  • Base damage reduction increased to 50% from 40%.
  • New Effect: Damage reduction now only applies to physical damage.

Flawless Duet

  • Hitbox visuals are now easier to see.
Patch 9.2change

Passive bonus damage vs shields removed. Q deals bonus damage to minions instead of double damage. R duration decreased late; damage increased; slow increased; no longer disarms.

Ionian Fervor

  • Removed: At 4 stacks, no longer deals 200% bonus damage to shields.

Bladesurge

  • Removed: No longer deals double damage to minions.
  • New Effect: Deals 45/60/75/90/105 bonus damage to minions.

Vanguard's Edge

  • Wall duration reduced to 2.5 seconds at all ranks from 2.5/3/3.5.
  • Removed: No longer disarm enemies passing through the wall for 1.5 seconds.
  • Slow increased to 90% from 60%.
  • Base wall damage increased to 125/200/275 from 75/125/175.
Patch 8.24nerf

Defiant Dance

  • Cooldown increased to 20/18/16/14/12 seconds from 16/15/14/13/12.
  • Base damage reduction reduced to 40% from 50%.
  • Removed: No longer grants 1 additional stack of Ionian Fervor.

Vanguard's Edge

  • Bug Fix: Corrected interaction when casting Flash mid-cast. Skillshot now fires in target direction.
Patch 8.21nerf

Stats

  • Base movement speed reduced to 335 from 340.
Patch 8.17buff

Bladesurge

  • Minion increased damage increased to 100% from 70%.
Patch 8.15nerf

Stats

  • Base attack damage increased to 63 from 60.
  • Base health increased to 580 from 550.

Ionian Fervor

  • Base damage per stack increased to 4 to 17 (based on level) from 1 to 12 (based on level).

Bladesurge

  • Target range reduced to 600 from 625.
  • Base damage reduced to 5/25/45/65/85 from 10/30/50/70/90.
  • AD ratio reduced to 60% AD from 70% AD.

Defiant Dance

  • Base damage reduction changed to 50% at all ranks from 45/50/55/60/65%.

Flawless Duet

  • Target range reduced to 850 from 900.
  • Base damage reduced to 70/110/150/190/230 from 80/120/160/200/240.
  • Removed: No longer deals 50% reduced damage against monsters.

Vanguard's Edge

  • Target range reduced to 1000 from 1050.
Patch 8.13nerf

Ionian Fervor

  • Base on-hit damage per stack reduced to 1 to 12 (based on level) from 2.5 to 16.5 (based on level).
  • On-hit AD ratio per stack changed to 4% bonus AD from 2%/3%/4% (at level 1/7/13) AD.
  • Bonus attack speed increased to 30%/40%/50% (at level 1/7/13) from 20%/30%/40% (at level 1/7/13).

Defiant Dance

  • Minimum base damage reduced to 10/25/40/55/70 from 10/30/50/70/90.
  • Minimum AD ratio reduced to 50% AD from 60% AD.
  • Maximum base damage reduced to 20/50/80/110/140 from 20/60/100/140/180.
  • Maximum AD ratio reduced to 100% AD from 120% AD.

Flawless Duet

  • Mark duration reduced to 5 seconds from 6.

Vanguard's Edge

  • Mark duration reduced to 5 seconds from 6.
Patch 8.9buff

Ionian Fervor

  • New Effect: Duration now also refreshes when attacking large monsters.
Patch 8.8change

Stats

  • Base armor increased to 34 from 31.

Bladesurge

  • Bonus damage to minions increased to 70% from 60%.

Flawless Duet

  • Bug Fix: No longer credits her for several minion kills with each cast.

Vanguard's Edge

  • Cooldown increased to 140/120/100 seconds from 120/105/90.
  • Missile base damage reduced to 125/225/325 from 150/275/400.
  • Wall base damage reduced to 75/125/175 from 125/200/275.
Patch 8.7change

General

  • Title changed to the Blade Dancer from the Will of the Blades.
  • Complete visual upgrade across all skins.
  • New artwork for Original, Nightblade, Aviator, Infiltrator, Frostblade, and Order of the Lotus
  • New voice over.
  • New lore.

Stats

  • Base movement speed reduced to 340 from 345.
  • Base attack range increased to 200 from 125.
  • Base attack damage reduced to 63 from 70.
  • Base attack speed reduced to 0.656 from 0.665.
  • Base health reduced to 580 from 607.2.
  • Base mana increased to 350 from 338.8.
  • Base magic resistance reduced to 32 from 32.1.
  • Base mana regeneration reduced to 8 from 8.1.
  • Attack speed growth reduced to 2.5% from 3.2%.
  • Attack damage growth increased to 4 from 3.3.
  • Armor growth reduced to 3 from 3.75.
  • Health growth reduced to 85 from 90.
  • Mana growth reduced to 30 from 32.
  • Health regeneration growth increased to 0.85 from 0.65.
  • Mana regeneration growth increased to 0.8 from 0.65.

Ionian Fervor (Innate)

  • Innate: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration.
  • Ionian Fervor: Irelia's basic attacks deal 2.5 to 16.5 (based on level) (+ 2%/3%/4% (at level 1/7/13) AD) bonus magic damage per stack. At maximum stacks, Irelia gains 20%/30%/40% (at level 1/7/13) bonus attack speed and deals an additional 20 to 132 (based on level) (+ 16%/24%/32% (at level 1/7/13) AD) magic damage against shields.

Bladesurge (Q)

  • Passive: Enemy champions and monsters hit by Flawless Duet and Vanguard's Edge initial barrage are marked for 6 seconds.
  • Active: Irelia dashes to the target enemy, dealing 10/30/50/70/90 (+ 80% AD) physical damage, applying on-hit effects and healing herself for 12/14/16/18/20% AD. Bladesurge deals 60% increased damage to minions.
  • Bladesurge's cooldown is refunded if the target was marked or dies to Bladesurge.
  • Target Range: 625.
  • Cooldown: 12/11/10/9/8 seconds.
  • Mana Cost: 20.

Defiant Dance (W)

  • First Cast: Irelia aligns her blades around her, gaining 1 Ionian Fervor stack and channelling for X seconds, during which she reduces incoming damage by 45/50/55/60/65% (+ 10% per 100 AP). Defiant Dance cannot be interrupted.
  • Second Cast: Irelia swipes with her blades in the target direction, dealing 10/30/50/70/90 (+ 60% AD) (+ 40% AP) physical damage to all enemies around her and in a line, increased by 0% to 100% (based on channel time), up to 20/60/100/140/180 (+ 120% AD) (+ 80% AP).
  • The Second Cast activates automatically toward the cursor's direction at the end of the duration.
  • Target Range: 825.
  • Cooldown: 16/15/14/13/12 seconds.
  • Mana Cost: 70/75/80/85/90.

Flawless Duet (E)

  • Active: Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location.
  • Once both blades have been placed and after a X-second delay, they fly toward each other, dealing 80/120/160/200/240 (+ 80% AP) magic damage and stun enemies caught in the crossfire. Monsters receive 50% reduced damage.
  • If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by crowd control.
  • Target Range: 900.
  • Cooldown: 14/13/12/11/10 seconds.
  • Mana Cost: 50.

Vanguard's Edge (R)

  • Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing 150/275/400 (+ 70% AP) magic damage to all enemies struck.
  • The blades form into a spade-shaped perimeter around the explosion for a 2.5/3/3.5 seconds, knocking aside all enemies. Enemies that pass the blades are dealt 125/200/275 (+ 70% AP) magic damage, and are disarm while being slow by 60% for 2 seconds.
  • Target Range: 1000.
  • Cooldown: 120/105/90 seconds.
  • Mana Cost: 100.
Patch 8.3nerf

Stats

  • Base health regeneration reduced to 8.5 from 8.592.
Patch 8.2buff

Equilibrium Strike

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.16change

Bladesurge

  • Bug Fix: Fixed a bug where Irelia casting Blade Surge on the other side of a wall would cause damage but not bring her over the wall.
Patch 7.15buff

Transcendent Blades

  • Cooldown reduced to 100/80/60 seconds from 110/85/60.
Patch 7.14change

Bladesurge

  • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
Patch 6.16change

Ionian Fervor

  • Range reduced to 1000 from 1400.
  • Removed: Reduces duration of crowd control against her by 10/25/40 (at level 1/2/3) (based on Number of Champions)% when near one or more visible enemy champions.
  • New Effect: Reduces duration of crowd control on her based on if she is outnumbered (self + allies vs enemies).
  • Number's Advantage: Grants 0% crowd control reduction.
  • Even Fight: Grants 10% crowd control reduction.
  • Outnumber: Grants 25/30/35/40 (at level 1/6/11/16)% crowd control reduction.

Transcendent Blades

  • Bug Fix: Fixed a tooltip bug where scaling was incorrectly listed as 60% bonus AD, rather than 70% bonus AD (actual value unchanged).
Patch 6.13nerf

Transcendent Blades

  • Cooldown increased to 110/85/60 seconds from 70/60/50.
Patch 6.7buff

Bladesurge

  • Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80.
  • AD ratio increased to 120% AD from 100% AD.
Patch 5.6nerf

Equilibrium Strike

  • Base damage reduced to 80/120/160/200/240 from 80/130/180/230/280.
Patch 4.16change

Bladesurge

  • Fixed a bug where stopping Bladesurge mid-dash would still deal damage to her target.
Patch 1.0.0.139buff

Stats

  • Base health increased to 546 from 515.
  • Health per level increased to 90 from 85.
  • Base health regen per 5 increased to 7.5 from 6.5.
  • Base attack damage increased to 59.3 from 56.3.
Patch 1.0.0.138nerf

Ionian Fervor

  • Fixed a bug where the duration of blinds and silences was being reduced too much.

Transcendent Blades

  • Fixed a bug causing Irelia not to fire any extra blades.
Patch 1.0.0.136nerf

Hiten Style

  • Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26.
  • While active, health restore doubles to 10/14/18/22/26.

Transcendent Blades

  • Cooldown increased to 70/60/50 seconds from 60/50/40.
Patch 1.0.0.134change

Transcendent Blades

  • The allied HUD indicator will now remain green until all 4 spell casts are used.
Patch 1.0.0.129nerf

Ionian Fervor

  • Now additionally reduces silences and blinds.
  • No longer ignores persistent slow fields such as Void Ooze when stacked with other disable duration reductions (ex. Tenacity).
Patch 1.0.0.123change

Bladesurge

  • Irelia will now attempt to attack the target after dashing to an enemy champion.
Patch 1.0.0.121change

Bladesurge

  • Mana cost changed to 60/65/70/75/80 from 70 at all ranks.

Transcendent Blades

  • Base damage reduced to 80/120/160 from 85/135/185.
Patch 1.0.0.120change

Transcendent Blades

  • Heal from champions increased to 25% of damage dealt from 20% of raw damage.
  • Heal is no longer reduced if the damage done is absorbed by shields.
Patch 1.0.0.118bchange

Bladesurge

  • Base damage reduced to 20/50/80/110/140 from 20/55/90/125/160.

Transcendent Blades

  • Now deals physical damage instead of magic damage.
  • Now scales with both attack damage and ability power instead of only with the highest.
  • Ability power ratio increased to 0.5 from 0.4.
  • Now heals for 20% against champions and 10% against minions from 20% against all enemies.
Patch 1.0.0.116change

Bladesurge

  • Improved to fail dash less often.
Patch 1.0.0.113nerf

Stats

  • Base health reduced to 515 from 575.
  • Movement speed reduced to 320 from 330.

Equilibrium Strike

  • Damage reduced to 80/130/180/230/280 from 80/135/190/245/300.
  • Ability ratio reduced to 0.5 from 1.0.
  • Cooldown reduced to 8 seconds from 9.

Transcendent Blades

  • Base damage reduced to 85/135/185 per blade from 90/140/190.
Patch 1.0.0.111change

Transcendent Blades

  • Fixed a bug with an incorrect cooldown tooltip.
Patch 1.0.0.108buff

General

  • Title changed to 'The Will of the Blades' from 'the Will of the Blades'.

Bladesurge

  • Cast range increased to 650 from 600.

Equilibrium Strike

  • Cast range increased to 425 from 375.

Transcendent Blades

  • Base damage increased to 90/140/190 per blade from 80/130/180.
Patch 1.0.0.105new

Irelia added to League of Legends

Ionian Fervor (Innate)

  • Each nearby enemy champion (to a maximum of three) reduces the effectiveness of crowd control on Irelia.

Bladesurge (Q)

  • Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and half the mana cost is refunded.

Hiten Style (W)

  • Passive: Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration.
  • Active: Hiten Style adds true damage to her physical attacks for a short duration.

Equilibrium Strike (E)

  • Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

Transcendent Blades (Ultimate)

  • Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.