Home
PC
PCKled
Fighter
League of Legends (PC)
Kled was last buffed in Patch 25.18 (). Across 43 patches, Kled has received 9 buffs, 4 nerfs, 29 adjustments since release in Patch 6.16.
AbilitiesLeague Wiki
Patch 25.18buff
Our previous Kled changes helped him out, but didn't go far enough; we're doing some follow-up work.
General
- Now grants the Arena HP mod to Kled instead of Skaarld
- Health growth increased: 142/lv → 153/lv
- Q Cooldown reduced: 11-7 → 9-5 seconds
Patch 25.16change
Kled has been a bit sad for a while, since Skaarl's been a bit too afraid to rejoin the fight, so we've got some changes that'll help out.
Bear Trap on a Rope
- Undocumented / Bug Fix: No longer gains two charges after Kled remounts via the fountain.
Patch 25.15buff
Passive dismounted resistances increased.
Skaarl the Cowardly Lizard
- New Effect: While dismounted, Kled now also gains 4 bonus armor and magic resistance, increased for each nearby enemy champion.
- Bonus resistances per nearby enemy increased to 30% from 20%.
- Maximum bonus resistances increased to 250% of the minimum from 200%.
- Bug Fix: Refunding an item during the remount sequence no longer causes Kled to perform the remount sequence but without actually switching the player to the mounted ability set.
Bear Trap on a Rope
- Undocumented / Bug Fix: Is no longer able to damage minion, small pet, and small monsters with its area check, resulting in double the intended damage in case both the projectile and area check hit the target.
Patch 25.14change
All abilities adjusted.
General
- While out of combat, Skaarl will now tilt its head to look at nearby visible jungle monsters.
- Resolved an error that sometimes caused players to have reduced performance when looking at Kled after he has re-mounted.
Skaarl the Cowardly Lizard
- New Effect: Remount health is now granted instantly upon beginning to remount, rather than after 0.5 seconds.
- New Effect: Kled now gains bonus armor and bonus magic resistance equal to 1% of bonus health, increased by 20% per nearby enemy champion within 1400 units, up to a maximum of 2% bonus health.
- Courage from minion kills increased to 5 from 4.
- Removed: Champion takedowns within 3 seconds of damaging them no longer grants 20 Courage.
- Dismounted attack damage penalty reduced to 15/10/5/0% (at level 1/6/11/16) from 20% at all levels.
- Dismounted movement speed penalty reduced to 40 from 60.
- Dismounted bonus movement speed toward champions reduced to 70 to 155 (based on level) from 100 to 185 (based on level).
- Dismounted bonus movement speed range increased to 1200 units from 1000.
- Skaarl base health reduced to 400 to 1400 (based on level) from 400 to 1550 (based on level). Now uses stat growth instead of linear growth.
- Remount health reduced to 40/50/60/70% of Skaarl's maximum health from 45/55/65/75%.
- New Effect: Granted bonus movement speed while dismounted now updates on level-up.
- Bug Fix: Additional instances of damage applied by a spell that causes the dismount are now properly ignored upon dismounting instead of unintentionally affecting Kled.
- Bug Fix: Dismount dash and its accompanying lockout are now exactly 0.5 seconds instead of lasting up to 0.25 seconds more based on engine ticks (they are no longer "fuzzy").
- Bug Fix: Allied projectiles are no longer destroyed by the untargetability while dismounting.
- Bug Fix: Courage bar now always turns yellow when equal to or above 50 Courage instead of only when at 50–59 Courage.
- Bug Fix: Kled's health no longer sometimes shows an incorrect amount after remounting.
- Bug Fix: Taking fatal damage while affected by Bailout no longer breaks Kled's health bar for the rest of the game.
- Bug Fix: Skaarl's health is no longer unintentionally displayed while only Kled is affected by the protection of Bailout after taking fatal damage.
- Bug Fix: Wild Growth no longer grants Kled more health than the intended health bonus based on Skaarl's base health.
- Bug Fix: Health regeneration is now properly calculated upon remounting and no longer uses incorrect numbers for up to 0.25 seconds after remounting (it is no longer "fuzzy").
- Bug Fix: No longer unintentionally loses a minuscule amount of attack damage while dismounted.
Bear Trap on a Rope
- Tether bonus AD ratio reduced to 60% bonus AD from 65%.
- Removed: No longer applies Grievous Wounds for 5 seconds after successfully pulling the target.
- Slow reduced to 30/35/40/45/50% from 40/45/50/55/60%.
- Slow duration increased to 2.5 seconds from 1.5.
- New Effect: Damage calculations now update again for the pull instead of using the values at the time of the tether connecting.
- New Effect: Now checks for enemy units within a 60-unit radius from the projectile's origin point, prioritizing the closest unit that can be affected by the tether.
- Bug Fix: Pull timer is now exactly 1.75 seconds instead of lasting slightly longer.
Pocket Pistol
- Recharge timer changed to 18/16/14/12/10 seconds from 20 to 7.25 (based on level).
- Bonus AD ratio reduced to 65% bonus AD from 80%.
- New Effect: Now checks for enemy champions within a 55-unit radius from the projectiles' origin point.
- New Effect: Now deals spell damage instead of area damage against champion targets.
Violent Tendencies
- Cooldown increased to 13/12/11/10/9 seconds from 11/9.5/8/6.5/5.
- New Effect: Basic attacks now reduces its cooldown by 1.5 seconds, reduced to 0.5 against non-champions.
- Bonus AD ratio reduced to 2% per 100 bonus AD from 5%.
- New Effect: Now scales with 0.4% per 100 bonus health.
- New Effect: Attacking wards now maintains bonus attack speed rather than consuming the effect.
- Bug Fix: While dismounted, the fourth attack is no longer invalidated by silence and forced action effects.
Jousting
- Bonus AD ratio reduced to 55% bonus AD from 65%.
- New Effect: Recast timer is now tracked on the ability's icon in the HUD.
- New Effect: Recast now has a range indicator.
- Bug Fix: No longer is able to hit units twice when they re-enter its area check during the dash.
Chaaaaaaaarge!!!
- Damage type changed to magic from physical.
- Minimum base damage increased to 4/6/8% of target's maximum health from 4/5/6%.
- Maximum base damage increased to 12/18/24% of target's maximum health from 12/15/18%
- Minimum damage bonus AD ratio reduced to 3% per 100 bonus AD from 4%.
- Maximum damage bonus AD ratio reduced to 9% per 100 bonus AD from 12%.
- Increased the cadence of checking for valid targets.
- New Effect: Pinging the ability now shows targets within range in chat.
- Bug Fix: CC-immunity is no longer unintentionally removed at the end point of the charge shortly before the dash to a target begins.
- Bug Fix: No longer causes Kled to sometimes lose Elixir of Iron trail.
- Rescripted the check for valid targets at the start of cast.
- [Note: This was intended to prevent failure to detect valid targets in range at the start of the charge, but did not.]
Patch 25.11change
Skaarl the Cowardly Lizard
- Bug Fix: No longer causes Kled to unintentionally instantly die when a damage instance that triggers The Collector Death execute on Skaarl exceeds Kled's current health.
Patch 14.9buff
Violent Tendencies
- New Effect: Now also does spell damage in addition to basic damage.
Patch 14.4change
Bear Trap on a Rope
- Tether update cadence for valid range conditions has been updated to check every 0.05 seconds instead of every 0.25 seconds.
Patch 14.2change
Bear Trap on a Rope
- Bug Fix: Tether now properly lasts for 1.75 seconds at all times rather than for a variable ("fuzzy") duration of 1.75-2 seconds.
Patch 13.13change
Chaaaaaaaarge!!!
- Bug Fix: Can now properly cast an auto-targeted Heal during the charge.
Patch 13.12change
Chaaaaaaaarge!!!
- Bug Fix: Attempting to cast Primal Smite on a target outside of its range no longer causes Kled to redirect the path and charge towards the target enemy.
Patch 13.8change
Jousting
- Undocumented: No longer counts as single target damage to non-champions hit.
- Now no longer kills Yorick Mist Walkers and Zyra Plants in one hit.
Patch 12.14buff
Bear Trap on a Rope
- Undocumented: Bonus AD ratio increased to 65% bonus AD from 60%.
Patch 12.13buff
Q AD scaling increased. W cooldown decreased at all ranks.
Bear Trap on a Rope
- Tether bonus AD ratio increased to 65% bonus AD from 60%.
- Pull bonus AD ratio increased to 130% bonus AD from 120%.
Violent Tendencies
- Cooldown reduced to 11/9.5/8/6.5/5 seconds from 12/10.5/9/7.5/6.
Patch 12.11nerf
Bear Trap on a Rope
- Grievous Wounds strength reduced to 40% from 50%.
Patch 12.10change
Stats
- Base health increased to 410 from 340.
- Health growth increased to 84 from 70.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
Dismounted Skaarl the Cowardly Lizard
- Health upon remount reduced to 45/55/65/75% of Skaarl's maximum health from 50/60/70/80%.
Bear Trap on a Rope
- Grievous Wounds strength reduced to 50% from 60%.
Chaaaaaaaarge!!!
- Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
Patch 12.3change
Dismounted Skaarl the Cowardly Lizard
- Bug Fix: Courage bar now properly displays correct values when Skaarl is lost.
Violent Tendencies
- Bug Fix: Fourth attack now properly deals its bonus damage if the ability was learned while winding up the basic attack.
Patch 12.1change
Skaarl the Cowardly Lizard
- Bug Fix: Fixed a bug where he would sometimes respawn with an incorrect amount of health.
- Bug Fix: Fixed a bug where he could sometimes get hit by missiles immediately before or while dismounting, even though he should be untargetable in those moments.
Patch 11.24buff
Kled & Skaarl's health calculations changed. E cooldown reduced; AD ratio increased.
General
- Bug Fix: Voice lines for several skins now play more consistently and accurately.
Skaarl the Cowardly Lizard
- Skaarl base health increased to 400 to 1550 (based on level) from 400 to 1420 (based on level).
- New Effect: While unmounted, now checks whether Skaarl's Courage has been restored twice as often, reducing the time it takes for them to reunite when at max Courage.
- Bug Fix: Skaarl's base health now correctly counts as base health instead of bonus health.
- Any health items that Kled purchases will add to Skaarl's health and count as bonus health.
- Bug Fix: Kled now spawns with full health.
- Undocumented / Bug Fix: Chemtech Dragon Soul no longer fails to kill Kled if he remounts while in the zombie state.
Jousting
- Cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10.
- Bonus AD ratio increased to 65% bonus AD from 60%.
- Maximum bonus AD ratio increased to 130% bonus AD from 120%.
Patch 11.15change
Violent Tendencies
- Bug Fix: A missing voiceline has been restored.
Marauder
- Bug Fix: Unmounted voice lines and attack lines now play properly instead of the mounted ones.
- Bug Fix: Violent Tendencies voice lines have been restored to trigger properly.
Patch 11.5change
Skaarl the Cowardly Lizard
- Undocumented: Rescripted.
- Undocumented: Skaarl base health rescaled to 400 to 1420 (based on level) (60 health per level) from 400 to 1420 (based on level) (60 growth per level).
Patch 10.23change
Skaarl the Cowardly Lizard
- Bug Fix: Now properly counts Skaarl's health as bonus health.
Patch 10.18change
Skaarl the Cowardly Lizard
- Bug Fix: Bami's Cinder passive damage properly increases with his bonus health.
- Undocumented: Now correctly gains movement speed while dismounted after basic attacking an enemy champion.
- Undocumented: Locket of the Iron Solari active shield properly increases with his bonus health.
Patch 10.12change
Skaarl the Cowardly Lizard
- Bug Fix: Fixed a bug where he would lose movement speed faster than intended when he lost vision of enemies.
Patch 10.10nerf
Q cooldown increased.
Bear Trap on a Rope
- Cooldown increased to 11/10/9/8/7 seconds from 9/8.5/8/7.5/7.
Patch 10.9change
Skaarl the Cowardly Lizard
- Bug Fix: Now properly gains Courage when attacking champions dismounted.
Patch 9.21change
Skaarl the Cowardly Lizard
- Bug Fix: No longer loses his untargetable status when dismounting near turrets/walls.
Patch 9.14buff
Bear Trap on a Rope
- New Effect: When pulling an enemy, now applies Grievous Wounds for 5 seconds, reducing healing on the target by 60%.
Patch 9.2change
This one actually went live last patch, but we figured it's still worth a mention!
Violent Tendencies
- Bug Fix: Restored some missing audio on his basic attacks while Violent Tendencies is on cooldown.
Patch 9.1change
Jousting
- Bug Fix: Jousting through minions is no longer likely to stack them directly on top of each other.
Patch 8.22change
Count Kledula
- Bear Trap on a Rope
- Bug Fix: SFX have been restored.
Patch 8.7change
Sir
- Bug Fix: Weapon textures are no longer misaligned on his blade.
Patch 7.24bbuff
Stats
- Base attack damage increased to 65 from 63.
- Attack damage growth increased to 3.5 from 3.
Jousting
- Base damage increased to 35/60/85/110/135 from 25/50/75/100/125.
Patch 7.22buff
Bear Trap on a Rope
- Base damage increased to 30/55/80/105/130 from 25/50/75/100/125.
Pocket Pistol
- Base damage increased to 35/50/65/80/95 from 30/45/60/75/90.
Violent Tendencies
- Target's maximum health ratio increased to 4.5/5/5.5/6/6.5% of target's maximum health from 4/4.5/5/5.5/6%.
Jousting
- Base damage increased to 25/50/75/100/125 from 20/45/70/95/120.
Patch 7.5change
Violent Tendencies
- Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
Chaaaaaaaarge!!!
- Bug Fix: Fixed a bug where using Chilling Smite or Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
Patch 7.4change
Jousting
- Bug Fix: Now can correctly dash through player-created terrain with the second cast.
Patch 7.3change
Violent Tendencies
- Bug Fix: No longer activates when used on plants or when Kled cancels his basic attack.
Patch 6.24change
Violent Tendencies
- Bug Fix: The fourth hit now properly procs on-hit effects even when the bonus damage kills a unit.
Patch 6.20change
Chaaaaaaaarge!!!
- Bug Fix: Can now issue pings during Chaaaaaaaarge!!!.
Patch 6.19nerf
Skaarl the Cowardly Lizard
- Removed: Reduced damage to minions and monsters while dismounted.
Chaaaaaaaarge!!!
- Movement speed trail duration reduced to 6 seconds from 8.
- Range reduced to 3500/4000/4500 from 4500 at all ranks.
Patch 6.18change
General
- Bug Fix: Health bar no longer takes forever to reappear if he dies and is revived by Chronoshift at the exact instant he remounts Skaarl.
- Bug Fix: Sir Kled's joke animation now loops until canceled (like base Kled), rather than stopping after one runthrough.
Patch 6.17change
General
- Clarity: Colorblind mode now changes the color of Skaarl's health bar.
Patch 6.16new
Kled added to League of Legends
Innate: Skaarl the Cowardly Lizard
- Kled is accompanied by his semi-trusty mount, Skaarl.
- Mounted – Innate: Kled's health cannot be improved except through growth, instead Skaarl has 400 to 1505 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 maximum health, Skaarl flees the battle. While being dismounted, Kled is briefly untargetable and any damage in excess of Skaarl's current health is ignored.
- Dismounted – Innate: Kled gains 125 bonus attack range and 105 to 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced to 285 and his basic attacks deal 80% AD. Additionally, Kled's gains the ability to restore Skaarl's Courage, which is displayed in Kled's resource bar.
- 4/20 Courage is gained by killing enemy units and 5/15 for attacking structures, champions and epic monsters. At 100 Courage, Skaarl returns to the fight after a short delay with 50/60/70/80 (at level 1/6/11/16)% health. Recall fully restores his health. If reuniting outside of their base, Skaarl is temporarily afflicted by Frayed Nerves and cannot gain "Courage" for a brief period.
- Cooldown (On-Mount): 30 seconds
Q spell: Bear Trap on a Rope
- Mounted – Active: Kled hurls a bear trap tied to a piece of rope forward in a line, dealing 25/50/75/100/125 (+ 60% bonus AD) physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.
- If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he airborne them towards him, slow them for 40/45/50/55/60% for 1.5 seconds and dealing them the same damage.
- Cooldown: 9/8.5/8/7.5/7 seconds
Q spell: Pocket Pistol
- Unmounted – Active: Kled sprays a hail of five pellets in a cone, dealing 30/45/60/75/90 (+ 80% bonus AD) physical damage to all enemies that intercept the pellets, and dashing 250 units in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first, for a maximum damage of 54/81/108/135/162 (+ 144% bonus AD).
- Each pellet that hits an enemy champion restores 5 Courage.
- Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
- Cooldown: 3 seconds
- Recharge: 20 to 7.25 (based on level) seconds
W spell: Violent Tendencies
- Passive: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing 20/30/40/50/60 (+ 4/5/6/7/8% (+ 5% per 100 bonus AD) of target's maximum health) bonus physical damage, capped at 200 against monsters.
- Cooldown: 14/12.5/11/9.5/8 seconds
E spell: Jousting
- Mounted – Active: Kled and Skaarl dash a fixed distance in the target direction, dealing 20/45/70/95/120 (+ 60% bonus AD) physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second.
- Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing the same damage to all enemies hit.
- Cooldown: 14/13/12/11/10 seconds
R spell: Chaaaaaaaarge!!!
- Mounted – Active: Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.
- While charging, the duo gain bonus movement speed and a shield that grants up to 200/300/400 (+ 300% bonus AD) health, both increasing over the duration.
- The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 10 seconds that grants the same movement speed to all allied champions who follow their lead.
- Skaarl homes in on the first enemy champion encountered, airborne and dealing them 12/15/18% (+ 12% per 100 AD) of target's maximum health physical damage based on the distance traveled.
- Dash Range: 5000
- Cooldown: 160/140/120 seconds
