PCGuardianRune Patch History
Resolve - Keystone · League of Legends (PC)Also in: Guardian in Wild Rift
Guardian Current Status
Leaning up - 1 of Guardian's last 3 changes was a buff. Guardian has been changed in 13 League of Legends patches. 3 buffs, 5 nerfs, 5 adjustments. Most recently adjusted in Patch 26.11 ().
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown: 75 - 40 seconds
Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health
Proc Threshold: 50 - 165 postmitigation damage
Guardian Changes
Patch 26.11
changeGuardian
- Cooldown reduced to 75 to 40 (based on level) seconds from 90 to 40 (based on level).
- Base shield reduced to 40 to 150 (based on level) from 45 to 180 (based on level).
- Shield AP ratio reduced 20% AP from 25% AP.
- Shield health ratio increased to 6% bonus health from 5%.
Patch 25.22
buffGuardian
- Base shield increased to 45 to 180 (based on level) from 45 to 150 (based on level).
- Shield AP ratio increased 25% AP from 15% AP.
Patch 25.14
changeGuardian
- Damage threshold reduced to 50 to 165 (based on level) from 90 to 250 (based on level).
- Base shield increased to 45 to 150 (based on level) from 45 to 120 (based on level).
- Shield AP ratio increased to 15% AP from 12.5% AP.
- Shield health ratio reduced to 5% bonus health from 8%.
Patch 12.14
nerfGuardian
- Cooldown increased to 90 to 40 (based on level) seconds from 70 to 40 (based on level).
Patch 12.10
nerfGuardian
- Base shield reduced to 45 to 120 (based on level) from 50 to 130 (based on level).
- AP ratio reduced to 12.5% AP from 15% AP.
- Bonus health ratio reduced to 8% bonus health from 9%.
Patch 11.21
nerfGuardian
- Base shield reduced to 50 to 130 (based on level) from 70 to 150 (based on level).
Patch 10.18
nerfGuardian
- AP ratio reduced to 15% AP from 25% AP.
- Health ratio reduced to 9% bonus health from 12%.
Patch 10.13
nerfGuardian
- Base shield reduced to 70 to 150 (based on level) from 80 to 200 (based on level).
Patch 10.12
buffGuardian
- Trigger radius increased increased to 350 units from 175.
- New Effect: Now triggers upon receiving 90 to 250 (based on level) post-mitigation damage in the last 2.5 seconds, or upon receiving lethal damage. Previously triggered on any amount of damage.
- Base shield increased to 80 to 200 (based on level) from 70 to 150 (based on level).
- Removed: No longer grants 20% bonus movement speed for 1.5 seconds.
- Shield duration increased to 2 seconds from 1.5.
- Guarded duration increased to 3 seconds from 2.5.
Patch 10.4
changeGuardian
- Bug Fix: Abilities that cannot target allies will not trigger it.
Patch 9.11
changeGuardian
- Bug Fix: Tooltip now properly indicates an ability power ratio of 0.25% instead of 0.25 or 25%.
Patch 8.11
changeGuardian
- Bug Fix: No longer incorrectly activates from ally corpses.
Patch 8.2
buffGuardian
- Cooldown changed to 70 to 40 (based on level) seconds from 45 at all levels.
- Base shield strength increased to 70 to 150 (based on level) from 60 to 150 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- Bonus health ratio increased to 12% of bonus health from 10%.
