PCSummoner SpellsPatch History
League of Legends (PC)Also in: Summoner Spells in Wild Rift
Summoner Spells Current Status
Leaning up - 1 of Summoner Spells's last 3 changes was a buff. Summoner Spells has been changed in 128 League of Legends patches. 19 buffs, 33 nerfs, 76 adjustments. Most recently adjusted in Patch 26.12 ().
Summoner Spells Changes
Patch 26.12
changeSmite
- Bug Fix: Fixed a bug where dying before it upgraded at 48 seconds would keep it at one charge.
Patch 26.4
changeFlash
- Undocumented / Bug Fix: Flash VFX at the cast location is now once again visible if an enemy champion uses it to blink into vision.
Patch 26.1
buffSmite
- Recharge timer now starts at 00:48 from 1:20.
- Unleashed Smite
- Monster damage increased to 1000 from 900.
- Primal Smite
- Monster damage increased to 1400 from 1200.
Patch 25.19
changeTeleport / Unleashed Teleport
- Bug Fix: No longer sometimes places the caster at the far side of a terrain if the target destination is near terrain, due to incorrectly assuming there is no available space.
Patch 25.15
changeIgnite
- Undocumented: Damage is no longer affected by damage amplifiers.
Patch 25.9
buffIgnite
- Total damage increased to 70 to 475 (based on level) from 70 to 410 (based on level).
Recall
- Undocumented / Bug Fix: Can no longer accidentally be sold to the shop.
Patch 25.8
changeUnleashed Teleport
- Bug Fix: No longer incorrectly grants the movement speed buff when the channel is canceled.
Patch 25.6
changeTeleport / Unleashed Teleport
- Now is special-cased to not trigger Lane Swap Detector while untargetable and dashing through an applicable lane.
- Bug Fix: Selecting a Rift Herald Mercenary while is available no longer causes the channel/dash to abruptly end and drop the champion at their current position.
Patch 25.4
changeFlash
- Undocumented / Bug Fix: Is now properly sealed during various movement/dash lockouts (e.g. Ferromancy: Crash Down, Shield of Durand, etc).
Patch 25.S1.2
changeTeleport
- Bug Fix: No longer displays debug text in the tooltip.
Patch 25.S1.1
changeBarrier
- Updated icon.
Clarity
- Updated icon.
Cleanse
- Updated icon.
Exhaust
- Updated icon.
Flash
- Updated icon.
Ghost
- Updated icon.
Heal
- Updated icon.
Ignite
- Updated icon.
Smite
- Updated icon.
- Recharge timer now starts at 1:20 from 1:30.
- Unleashed Smite
- Updated icon.
Teleport
- Updated Teleport and Unleashed Teleport icons.
- Channel duration reduced to 3 seconds from 4.
- Removed: No longer causes the champion to blink to the target after the channel completes.
- New Effect: After the channel completes, now causes the champion to dash to the location of the target at the time of cast over 0.5 to 5 (based on distance to target) seconds, while being untargetable and lockout.
- Distance is measured from champion's casting position to the target's location at the time of starting the channel.
- Unleashed Teleport reduces the travel time to 0.5 to 4 (based on distance to target) seconds.
- New Effect: Can now target allied minions and wards.
- Cooldown reduced to 300 seconds from 360.
- New Effect: Channel is no longer cancelled by the target's death.
- Removed: No longer renders the target invulnerable and stun them if they are a minion, ward, or trap.
- Cooldown now starts upon the dash ending, rather than the channel ending.
- New Effect: Now displays a timer for the remaining duration as a circular VFX at the target location. This is visible to all players.
- Removed: No longer causes the user to land 225 units away from a turret, or 100 units away from other unit types, toward the direction of their nexus.
- Bug: Unleashed Teleport tooltip incorrectly states that the haste lasts for 4 seconds instead of 3.
- Bug Fix: No longer unintentionally cancels if the target is a Captive Audience and it dies or expires.
- Bug Fix: Unleashed Teleport tooltip now states the correct haste duration.
Patch 14.22
nerfBarrier
- Shield reduced to 100 to 460 (based on level) from 120 to 480 (based on level).
Smite
- Cursor epic monster priority radius reduced to 125 from 300.
Patch 14.15
changeTeleport
- Bug Fix: Restored cast bar.
Patch 14.12
changeFlash
- Bug Fix: Now properly displays its smoke VFX if used by the enemy to blink into the Fog of War.
Patch 14.10
changeBarrier
- Duration increased to 2.5 seconds from 2.
- Shield increased to 120 to 480 (based on level) from 105 to 411 (based on level).
Cleanse
- Cooldown increased to 240 seconds from 210.
- Tenacity increased to 75% from 65%.
Exhaust
- Cooldown increased to 240 seconds from 210.
- Slow increased to 40% from 30%.
Ghost
- Cooldown increased to 240 seconds from 210.
- Duration reduced to 10 seconds from 15.
Heal
- Target range increased to 900 units from 850.
- Range changed to cr from er.
- Bug Fix: Automatic target lock-on range now matches the cast range. [Prior to these changes, it was 835 instead of 850.]
Patch 14.3
changeHeal
- Bug Fix: Casting no longer cancels basic attack windups.
Patch 13.22
nerfSmite
- Summoner level requirement reduced to 3 from 9.
Patch 13.20
changeSmite
- Pet damage changed to 40 at all levels from 20 to 160 (based on level).
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Unleashed Smite
- Champion and pet damage changed to 40 at all levels from 20 to 160 (based on level).
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Primal Smite
- Champion and pet damage changed to 40 at all levels from 20 to 160 (based on level).
- Secondary target monster damage increased to 100% from 50%.
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Patch 13.17
changeHeal
- Bug Fix: No longer fails to grant the bonus movement speed to the affected ally if the ally did not have Heal equipped themselves.
Patch 13.15
buffCleanse
- Bug Fix: Tenacity buff no longer lasts longer than intended.
Smite
- New Effect: Now deals 20 to 160 (based on level) damage against pets.
Patch 13.14
changeGhost
- Duration increased to 15 seconds from 10.
- Removed: Duration is no longer increased by 4/5/6/7 (at level 1/3/10/16) seconds upon scoring a takedown.
Patch 13.10
nerfTeleport
- Unleashed Teleport timer reduced to 10:00 from 14:00.
- Unleashed Teleport cooldown increased to 330 to 240 (based on level) seconds from 240.
- Bug Fix: Icon for Unleashed Teleport is now properly updated from Teleport icon at all times instead of only until exiting fog of war.
Patch 13.8
changeRecall
- Bug Fix: Channel is now properly interrupted by ground and root.
Patch 12.22
removedRemoved from the game
Challenging Smite
- Removed from the game.
Chilling Smite
- Removed from the game.
Primal Smite - New summoner spell
- Upgrades from Unleashed Smite once a jungle pet is fed 40 treats.
- Active: Deals 1200 true damage to the target medium or large monster or enemy minion and 50% of that damage to nearby monsters. Can be cast on enemy champions to deal 20 to 160 (based on level) true damage and slow the target by 20% for 2 seconds.
- Passive: Take 30% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
- Gain a passive effect based on the type of pet you have:
- Gustwalker's Gait: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
- Mosstomper's Courage: Gain a 75 to 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20% tenacity and slow resist.
- Scorchclaw's Slash: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and slow them by 30% decaying over 2 seconds.
- Cooldown: 15 seconds, 90 second recharge timer.
Unleashed Smite - New summoner spell
- Upgrades from Smite once a jungle pet is fed 20 treats.
- Active: Deals 900 true damage to the target medium or large monster or enemy minion. Can be cast on enemy champions to deal 20 to 160 (based on level) true damage and slow the target by 20% for 2 seconds.
- Transforms into Primal Smite once a jungle pet is fed 40 treats.
- Cooldown: 15 seconds, 90 second recharge timer.
Smite
- Damage increased to 600 from 450.
- New Effect: Now transforms into Unleashed Smite once a jungle pet is fed 20 treats.
- Removed: No longer heals for 80 (+ 7.5% of your maximum health).
Patch 12.17
changeFlash
- Bug Fix: Can no longer be used while charm after using Ghost or Heal.
- Bug Fix: Casting certain abilities after using it no longer causes it and Hexflash to become disabled.
Unleashed Teleport
- Bug Fix: Cooldown is now properly displayed on the scoreboard after its transformation from Teleport.
Patch 12.15
changeTeleport
- Bug Fix: Unleashed Teleport cooldown upon transformation now properly factors in summoner spell haste instead of ability haste.
Patch 12.14
nerfGeneral
- Bug Fix: Summoner spell tooltips no longer display certain values as "0" when hovering over an enemy champion's summoner spell in the scoreboard before said enemy champion has not been seen yet.
Challenging Smite
- Damage reduction reduced to 10% from 20%.
Exhaust
- Damage reduction reduced to 35% from 40%.
Patch 12.11
nerfIgnite
- Grievous Wounds strength reduced to 40% from 50%.
Patch 12.10
nerfBarrier
- Base shield reduced to 105 to 411 (based on level) from 115 to 455 (based on level).
Heal
- Heal reduced to 80 to 318 (based on level) from 90 to 345 (based on level).
Ignite
- Grievous Wounds strength reduced to 50% from 60%.
Smite
- Base heal reduced to 80 from 90.
- Heal health ratio reduced to 7.5% maximum health from 10%.
Patch 12.4
changeSmite
- Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
Teleport
- Bug Fix: Tooltip now displays the accurate cooldown timer.
Unleashed Teleport
- Bug Fix: Tooltip now displays the accurate cooldown timer.
Patch 12.2
changeTeleport
- Bug Fix: Fixed a bug where it could sometimes still target certain units other than turrets before 14 minutes.
- Bug Fix: Fixed a bug where Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via the Unsealed Spellbook rune.
- Bug Fix: Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with Zoe.
- Bug Fix: Fixed a bug where Yone could sometimes cast Unleashed Teleport while his Soul Unbound was active.
Patch 12.1
changeTeleport
- Removed: Can no longer target ally minions or wards.
- Removed: No longer grants 50% bonus total movement speed for 3 seconds on arrival.
- Cooldown changed to 360 seconds at all levels from 420 to 210 (based on level).
- New Effect: Transforms into Unleashed Teleport at 14:00.
Unleashed Teleport - New summoner spell
- Upgrades from Teleport at 14:00.
- Active: After channeling for 4 seconds, removes any homestart or homeguard buff and blinks your champion to target allied turret, minion or ward. On arrival, grants 50% bonus total movement speed for 3 seconds.
- Cooldown: 240 seconds.
Patch 11.20
nerfSmite
- Heal health ratio reduced to 10% maximum health from 15%.
Patch 11.16
changeTeleport
- Bug Fix: Channel now properly cancels if a targeted turret was destroyed while the remaining channel duration was 0.3 seconds.
Patch 11.14
changeChallenging Smite
- Bug Fix: VFX now properly appears upon using it against monsters.
Chilling Smite
- Bug Fix: VFX now properly appears upon using it against monsters.
Patch 11.13
changeChallenging Smite
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
Chilling Smite
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
Smite
- Chilling Smite and Challenging Smite
- Bug Fix: VFX have been restored against monsters.
Patch 11.10
buffChallenging Smite
- Monster damage changed to 900 at all levels from 390 to 1000 (based on level)
Chilling Smite
- Monster damage changed to 900 at all levels from 390 to 1000 (based on level)
Smite
- Heal health ratio increased to 15% maximum health from 10%.
- Damage changed to 450 at all levels from 390 to 1000 (based on level).
Patch 11.8
changeDash
- Updated visual effects.
Mark
- Updated visual effects
Patch 11.6
buffSmite
- Base heal increased to 90 from 70.
Teleport
- Bonus movement speed increased to 50% at all levels from 30/40/50% (at level 1/6/11).
- Cooldown reduced to 420 to 210 (based on level) seconds from 420 to 240 (based on level).
- New Effect: Now removes homestart and homeguard bonus movement speed.
- Bug Fix: Formatting and vocabulary in the in-game tooltip changed.
Patch 11.3
changeSmite
- Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
Patch 10.24
changeSmite
- Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
Patch 10.23
changeChallenging Smite
- Now acquired with Emberknife after using Smite 5 times, instead of with Skirmisher's Sabre.
- Abilities now apply and refresh the burn alongside basic attacks.
- Damage reduction now has VFX and displays the amount reduced as combat text.
Chilling Smite
- Now acquired with Hailblade after using Smite 5 times, instead of with Stalker's Blade.
- Champion damage reduced to 20 to 156 (based on level) from 28 to 166 (based on level).
Ignite
- Grievous Wounds strength increased to 60% from 40%.
Patch 10.19
changeTeleport
- Bug Fix: Cooldown tooltip now properly updates when using Cosmic Insight.
Patch 10.18
nerfIgnite
- Updated visual effects.
- Reduced overall noise while increasing clarity and timing.
Patch 10.14
buffChilling Smite
- Bug Fix: Now properly grants a Conqueror stack.
Ghost
- Bonus movement speed increased to 24 to 48% (based on level) from 20 to 40% (based on level).
Patch 10.12
changeGhost
- Removed: Bonus movement speed no longer ramps up over 2 seconds.
- New Effect: Duration is now extended by 4/5/6/7 (at level 1/3/10/16) seconds upon scoring a takedown.
- Bonus movement speed reduced to 20 to 40% (based on level) from 28 to 45% (based on level).
- Cooldown increased to 210 seconds from 180.
Patch 10.8
changeMark
- Indicator added to show recast ability timer.
Patch 10.6
buffTeleport
- Cooldown changed to 420 to 240 (based on level) seconds from 360 at all levels.
- New Effect: Now grants 30/40/50% (at level 1/6/11) bonus movement speed for 3 seconds on arrival.
Patch 10.4
buffExhaust
- Duration increased to 3 seconds from 2.5.
- New Effect: Now shows how much damage is being reduced.
Patch 9.17
changeCleanse
- Bug Fix: Now properly clears the stun from Augment: Implosion.
Patch 9.2
nerfChallenging Smite
- Total damage reduced to 48 to 125 (based on level) from 60 to 162 (based on level).
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
Ignite
- Total true damage reduced to 70 to 410 (based on level) from 80 to 505 (based on level).
- Cooldown reduced to 180 seconds from 210.
Mark
- Removed: No longer uses minimap targeting.
Patch 9.1
buffSmite, Challenging Smite, and Chilling Smite
- New Effect: Can now ping the amount of damage dealt to monsters.
Patch 8.23
changeTeleport
- Channel duration reduced to 4 seconds from 4.5.
- New Effect - Commit: Teleport can't be canceled by its caster once cast.
Patch 8.16
buffHeal
- Cooldown reduced to 240 seconds from 270.
Patch 8.14
nerfTeleport
- Cooldown increased to 360 seconds from 300.
- Canceled cooldown increased to 240 seconds from 200.
Patch 8.9
changeExhaust
- Bug Fix: Casting Exhaust now correctly puts the caster in combat.
Patch 8.6
changeHeal
- Cooldown increased to 270 seconds from 240.
Ignite
- Total true damage increased to 80 to 505 (based on level) from 70 to 410 (based on level).
Patch 8.2
buffChallenging Smite
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Chilling Smite
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Ignite
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.24
changeSmite
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
Patch 7.22
changeLevel Requirements
- Clarity (ARAM) increased to 6 from 1.
- Cleanse increased to 9 from 6.
- Flash reduced to 7 from 8.
- Ignite reduced to 9 from 10.
- Mark (ARAM) increased to 6 from 1.
- Smite reduced to 9 from 10.
- Teleport increased to 7 from 6.
Smite
- Recharge timer now starts at 1:30 from 1:40.
Patch 7.16
changeChallenging Smite
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
Patch 7.14
changeCleanse
- New Effect: Tooltip now lists that it excludes airborne effects.
Patch 7.9
changeTeleport
- If cast off-screen, it'll search for a nearby unit to target.
- Spells can no longer be queued during channel time.
Patch 7.5
nerfExhaust
- Removed: Reducing target's attack speed by 30%.
- Removed: Reducing target's resistances by 10.
Patch 7.3
changeChallenging Smite
- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
Patch 7.2
buffGhost
- New Effect: Movement speed now ramps up over the first two seconds, rather than activating instantly.
Patch 6.24
nerfCleanse
- Clarity: Tooltip now indicates it doesn't remove suppression effects.
Smite
- Base heal reduced to 70 from 100.
Patch 6.23
changeTeleport
- If Teleport's channel is interrupted by someone other than yourself, the camera will now snap to your location.
Patch 6.22
changeSmite
- Smite buffs removed.
- New Effect: Against large monsters, Smite now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
Patch 6.21
changeTeleport
- Bug Fix: Teleporting to a ward nearby a thin wall no longer has a chance of placing you on the other side of it.
Patch 6.19
changeGeneral
- All summoner spells now have a 15-second cooldown at the start of the game.
- Smite charge timing is unaffected by this change.
Patch 6.13
buffTeleport
- Channel duration increased to 4.5 seconds from 3.5.
- Teleport destination point is no longer random on target, Instead, you now appear on the side of the object closest to your nexus.
- Teleport VFX now shown if you have vision within 500 units of target point.
- Teleport now does a soundless "On the way" ping to your allies.
Patch 6.12
nerfClarity
- Cooldown increased to 240 seconds from 180.
- Mana restoration for self increased to 50% from 40%.
- Mana restoration for allies reduced to 25% from 40%.
Mark
- Cooldown increased to 80 seconds from 40.
- Snowball width reduced to 80 from 100.
- New: Added a glow effect to make snowballs more visible.
Patch 6.10
buffBarrier
- Cooldown reduced to 180 seconds from 210.
Ghost
- Cooldown reduced to 180 seconds from 210.
- Movement speed increased to 28% to 45% (based on level) from 27% at all levels.
Patch 6.1
nerfSmite
- Removed: No longer triggers spell effects.
Patch 5.22
nerfGeneral
- Clairvoyance disabled on Summoner's Rift. Still available on ARAM.
- Clarity disabled on Summoner's Rift. Still available on ARAM and Dominion.
- Teleport
- No longer has a reduced cooldown when targeting an allied structure.
- Channel time increased to 4 seconds from 3.5.
Patch 5.18
changeCleanse
- Now removes Challenging Smite / fixed a bug where Cleanse wasn't removing all Summoner Spell debuffs.
Patch 5.10
nerfGeneral
- Dash
- Damage reduced to 10 + (5x level) from 15 + (7.5x level).
- Mark
- Damage increased to 10 + (5x level) from 5 + (2.5x level).
- Range reduced to 1600 from 2500.
- Cooldown increased to 40 seconds from 20.
Patch 5.4
removedRemoved from the game
Revive
- Removed from the game.
Smite
- Range reduced to 500 from 760.
- Targeting now measured from edge-to-edge instead of center-to-center.
- Effective range is not reduced versus monsters, due to their large hit boxes.
Patch 5.3
changeIgnite
- Ignited champions will be interrupted when attempting to recall.
Patch 5.1
changeSmite
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
Patch 4.21
changeTeleport
- Can now target wards on the minimap.
Patch 4.20
nerfDuplicated from above.
Smite
- Cooldown increased to 60 seconds from 40.
- Now displays its current damage over the icon, similarly to Riftwalk mana cost.
- Can no longer be used on small monsters (large monsters, epic monsters and minions only).
- Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
- Red Brambleback: Restores 25% of maximum health.
- Blue Sentinel: Restores 20% of maximum mana.
- Ancient Krug: Gift of Heavy Hands: For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
- Gromp: Gift of the Toadstool: For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of Twin Fang.
- Crimson Raptor: Razor Sharp: The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
- Greater Murk Wolf: Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.
Patch 4.16
changeFlash
- Movement commands now persist after Flashing in the same direction you're moving.
Patch 4.13
nerfExhaust
- Damage reduction reduced to 40% from 50%.
- Now reduces target's armor and magic resistance by 10.
Heal
- Heal amount reduced to 90 to 345 (based on level) from 95 to 475 (based on level).
Patch 4.12
changeExhaust
- Visuals changed to improve clarity.
Patch 4.10
changeExhaust
- Bugfix: Fixed a bug where Exhaust did not grant assists when used against slow immune targets (who are still affected by the damage reduction effect).
Heal
- Movement speed duration lowered to 1 second from 2 seconds.
Teleport
- Reduced cooldown for Teleporting to an allied turret increased to 240 seconds from 200.
Patch 4.6
changeHeal
- Heal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.
Patch 4.5
buffBarrier
- Color changed.
Exhaust
- Damage reduction increased to 50% from 30%.
- Attack speed reduction reduced to 30% from 50%.
- Cast range increased to 650 from 550.
Heal
- Revised Active: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
- Range increased to 700 from 600.
- Cooldown reduced to 240 seconds from 300.
- Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.
Ignite
- Grants sight of the target for the duration (doesn't reveal stealth).
Patch 4.4
nerfGraphical Updates
- Barrier - new particles and sounds
- Heal - new particles and sounds
- Teleport - new particles and sounds
- Ignite - new particles
- Ghost - new sounds
Recall
- Damaging a shielded champion will now interrupt recall, even if the shield is not broken.
Teleport
- Teleporting to an allied turret now refunds 100 seconds of the cooldown.
- Cooldown refunded for cancelling teleport reduced to 100 seconds from 150 seconds.
Patch 4.2
changeGeneral
- Flash - new particles and sound
- Clairvoyance - new particles and sound
- Ghost - new particles
- Revive - new particles
Patch 3.15
changeGeneral
- Clarity, Clairvoyance, Revive, Barrier, Flash, Teleport and Ignite have all had their icons updated.
Patch 3.14
changeSmite
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 true damage based on champion's level from 460+(30xlevel).
- Damage is the same at level 18.
- New animation.
Patch 3.9
changeGeneral
- When used on a CC immune champion, it will only display "Can't be slowed".
Patch 1.0.0.153
buffGeneral
- Damage increased to 490–1000 from 445–870.
Patch 1.0.0.152
nerfGeneral
- Barrier
- Now available on Summoner's Rift and Crystal Scar.
- Cooldown increased to 210 seconds from 125.
- Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
- Summoner's Resolve increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
- Shield duration reduced to 2 seconds from 4 seconds.
- Clairvoyance
- Duration increased to 5 seconds from 4.
- Cooldown reduced to 60 seconds from 70.
- Radius reduced to 1200 from 1400.
- Summoner's Insight now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds.
- Clarity
- Now restores 40% maximum mana to you and nearby allies.
- Summoner's Insight now increases the mana restoration by 25%, up from 20% (total 50% max mana to you and allies).
- Exhaust
- Now reduces attack speed by 50%.
- Movement speed reduction reduced to 30% from 40%.
- Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
- Flash
- Cooldown increased to 300 seconds from 265.
- Summoner's Insight is now calculated after other Flash cooldown reductions.
- Heal
- Health restored per level reduced to 15 from 25.
- Amount allies are healed for increased to 100% from 50%.
- Summoner's Resolve now increases your champion's max health by 5 per level instead of increasing the Heal amount by 10%.
- Cooldown increased to 300 seconds from 270.
- Ignite
- Cooldown increased to 210 seconds from 180.
- Promote
- Disabled.
- Revive
- Now always increases your movement speed after reviving.
- Summoner's Resolve now grants bonus health after reviving instead of a temporary speed boost.
- Surge
- Disabled.
Patch 1.0.0.142
nerfIgnite
- No longer usable on minions. Still usable on jungle monsters.
Patch 1.0.0.139
nerfGeneral
- Teleport
- Fixed a bug where it could be used after being affected by crowd control effects.
- Fixed a bug where casting Cleanse could interrupt Teleport.
- Heal
- Base value reduced to 100 from 145.
- Ignite and Promote
- Now break stealth when cast.
Patch 1.0.0.136
changeGeneral
- Clairvoyance
- Fixed a bug where it would disappear if the caster died.
- Heal
- Base heal amount reduced to 120 from 140.
- Recently Healed debuff duration increased to 35 seconds from 25.
Patch 1.0.0.132
buffSurge
- Cooldown reduced to 180 seconds from 220.
Patch 1.0.0.131
changeGeneral
- Garrison
- Now correctly applies assists to the caster.
Patch 1.0.0.129
nerfGeneral
- Surge - New
- Empowers your champion, increasing ability power by 10 to 78 (based on level) (depending on level) and attack speed by 35% for 12 seconds. 220 second cooldown.
- Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
- Usable at summoner level 1.
- Clairvoyance
- Cooldown increased to 70 seconds from 55.
- Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown.
- Cleanse
- Now cleanses summoner spell debuffs such as Exhaust movement speed and damage reduction and Ignite damage over time.
- Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second.
- Exhaust
- Duration reduced to 2.5 seconds from 3.
- Improved Exhaust no longer increases the duration.
- Flash
- Cooldown increased to 265 from 255.
- Range reduced to 400 from 450.
- Fortify - Removed
- Garrison
- Now usable at Summoner Level 1, down from Summoner Level 4.
- Ghost
- Now improved in the Offense Mastery tree instead of Utility.
- Heal
- Heal amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- Promote
- Added to Summoner's Rift.
- Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown.
- Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%.
- Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1.
- Rally - Removed
- Revive
- Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive).
- Improved Revive now grants a 125% movement speed increase upon revival down from 225% without any mastery.
- Smite
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Teleport
- Summoner's Insight no longer reduces cooldown.
- Clarity
- Improved Clarity increases the total mana restored by 20% and no longer restores the same amount of mana to allies as the caster.
Patch 1.0.0.125
changeClairvoyance
- Disabled in Dominion.
Patch 1.0.0.121
changeGeneral
- Teleport
- Using on a ward will now reveal the ward to enemies for a few seconds.
Patch 1.0.0.118
nerfGeneral
- Teleport
- Cncel delay increased to 1 second from 0.5.
Patch 1.0.0.112
nerfGeneral
- Ghost
- Duration decreased to 10 from 14.
Patch 1.0.0.111
changeSmite
- Now deals true damage instead of magic damage.
Patch 1.0.0.110
changeGeneral
- Rally
- Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
- Fixed a bug where it provided ability power whether or not you had the mastery.
- Fixed a bug where it was granting less ability power and attack damage than stated.
Patch 1.0.0.108
changeGeneral
- Exhaust now reduces attack damage by 70% and ability/item damage by 35% instead of the blinding for the duration.
Patch 1.0.0.107
nerfGeneral
- Flash no longer pops projectiles.
- Flash cooldown increased to 255 seconds, from 240.
Patch 1.0.0.104
changeGeneral
- Exhaust
- Now properly flagged as a slow + blind and can now be removed by Cleanse.
Patch 1.0.0.101
nerfGeneral
- Ghost
- Movement speed increase reduced to 27% from 32%.
Patch 1.0.0.100
changeGeneral
- Flash
- No longer be cast while root.
- Teleport
- No longer be cast while root.
Patch 1.0.0.97
changeGeneral
- Stealth mechanic interaction with summoner spells adjusted:
- Exhaust, Teleport, Flash, Heal, Clarity, Rally, Ignite, and Smite now remove stealth when used.
- Cleanse, Fortify, Clairvoyance, Ghost, and Revive can be used without breaking stealth.
Patch 1.0.0.96
nerfGeneral
- Cleanse
- Now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs.
- Ignite
- Damage per level reduced to 20 from 25.
- Revive
- Now increases your movement speed by 225%, diminishing to normal over 12 seconds.
Patch 1.0.0.94b
nerfGeneral
- Smite
- Damage per level reduced to 25 from 35.
Patch 1.0.0.94
changeIgnite
- Fixed a bug where the tooltip cooldown value that made it seem shorter than it actually is.
Patch 1.0.0.86
changeGeneral
- Cleanse
- Cooldown increased to 150 seconds from 120 seconds.
- Revive
- Now gives greatly increased movement speed after use.
Patch 1.0.0.83
buffGeneral
- Fortify: will now affect all allied towers, not just the forward most towers in a lane.
- Teleport: will now allow you to travel to all allied towers, not just the forward most towers in a lane.
- Rally:
- It no longer heals surrounding allied units.
- Cooldown reduced to 270 from 360.
Patch 1.0.0.81
nerfFlash
- Range reduced to 425 from 450.
Patch 1.0.0.75
nerfGeneral
- Flash
- Cooldown increased to 240 from 210.
Patch 1.0.0.72
changeExhaust
- Is now split into two buffs: Exhaust Slow and Exhaust Blind. (Highlander should no longer dispel blind.)
Flash
- Cooldown increased to 210 seconds from 180.
Ignite
- Can now be Cleanse.
Rally
- Now grants 10-35 attack damage, instead of 30% increased base physical damage.
Patch 1.0.0.70
nerfGeneral
- Ignite
- Now also reduces the target's healing and regeneration by 50%.
- Flash
- Cooldown increased to 195 from 180.
Patch 1.0.0.63
changeGeneral
- Removed: Promote
- Removed: Demolisher, Promote corresponding mastery.
- Clarity
- Cooldown reduced to 180 seconds from 270.
- Base mana restore increased to 160 from 100.
- Mana restore per level increased to 30 from 25.
- Cleanse
- No longer provides debuff immunity (but still removes debuffs when cast). Provides a 50% duration reduction to stuns, slows, taunts, fears, snares, sleeps and immobilizers for the next 3 seconds.
- Cooldown increased to 120 seconds from 100.
- Flash
- Changed Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Teleport
- Fixed a bug where the spell could be cast on a minion right before it died, allowing the player to teleport invisibly to a location.
Patch 1.0.0.61
changeGeneral
- Flash
- Range reduced to 450 from 1000.
- Cooldown reduced to 3 minutes from 6.
- It now pops incoming projectiles when used.
- Fortify:
- It now gives you 7 bonus damage to minions while off cooldown.
- It no longer does splash damage, but will do splash damage when improved by Reinforce.
- Teleport can now be cancelled.
- Mystical Vision now properly adjusts cooldown of Clairvoyance.
- Willpower no longer affects cooldown of Cleanse.
- Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
- Cleanse: provides 2 seconds of debuff immunity after cast.
Patch 1.0.0.52
buffGeneral
- Clairvoyance: cooldown reduced to 55 from 60.
- Heal now places a debuff on the champions healed for 25 seconds. Subsequent summoner heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your summoner.
- Mender's Faith now provides 10×level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
- Fixed an issue that prevented Ignite from being cast while silenced.
Patch 0.9.25.24
changeIgnite Added
- Deals 50 + (25 × level) true damage over 5 seconds.
Clarity
- Restores 100+(15×level) mana to your champion and 50% of that to nearby allies.
Teleport
- Cooldown increased to 300 seconds from 270.
Cleanse
- Cooldown reduced to 100 seconds from 120.
Fortify
- Now applies splash damage to turrets.
Patch 0.9.22.15
changeGeneral
- Cleanse
- Renamed from Cleanse.
- Removes all debuffs from your champion, can be cast while disabled.
- Cooldown reduced to 120 seconds from 150.
- Teleport
- eceived a new particle.
- Summoner Spell Global Cooldown
- Reduced to 0.25 seconds from 1.
Patch 0.9.22.7
nerfGeneral
- Cooldown increased to 150 seconds from 120.
- Duration reduced to 12 seconds from 15.
- Sight range reduced to 1800 from 2000.
- Vision is now blocked by terrain.
- Cooldown reduced to 210 seconds from 240.
- AoE heal reduced to 50% from 66% of total.
- While on cooldown, auto attacks deal a bonus 15 damage to buildings.
Patch 0.8.21.110
changeGeneral
- Stealth detection duration increased to 30 seconds from 15, increased total timer to 30 seconds from 15.
- Cooldown reduced to 240 seconds from 270.
- Cooldown increased to 330 seconds from 300.
- Cast range reduced by 100.
- Cooldown reduced to 270 seconds from 300.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1060 total down to 1050).
