PCGaren Win Rate
Garen Current Status
Garen was last nerfed in Patch 26.14 (). Across 83 patches, Garen has received 20 buffs, 18 nerfs, 44 adjustments since release in Patch 1.0.0.83.
AbilitiesLeague Wiki
Garen Changes
Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.
R - Demacian Justice
- True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) → 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)
Patch 26.7
changePengu
- Skin re-enabled for the duration of April Fools event.
Patch 26.5
buffGaren is moderately popular but statistically underpowered, and we’d like it if he was as powerful as other straightforward top lane juggernauts. We’re continuing on the trend of making traditional fighter items more comparable to his crit builds and giving him better trading power before he has access to tools like Stridebreaker and Phantom Dancer.
Decisive Strike
- Bonus movement speed duration increased to 1.4/1.95/2.5/3.05/3.6 seconds from 1/1.65/2.3/2.95/3.6.
Judgment
- AD ratio per spin increased to 40/43/46/49/52% AD from 38/41/44/47/50% AD.
Patch 26.1
nerfCritical strike chance on Garen is pretty good since both his basic attacks and Judgment are improved by it. We want to continue to make space for non-crit Garen builds, so we're compensating the global critical strike damage increase and updating the calculation to properly discount bonus crit damage.
Judgment
- Critical damage formula now modifies critical damage to 30% effectiveness instead of modifying the total damage by 80%.
- Base critical strike damage reduced to 130% from 140%.
Patch 25.24
changeDecisive Strike
- Bug Fix: Attack animations no longer sometimes override Judgment animation.
Patch 25.23
changeCourage
- Bug Fix: Passive effect can no longer be stacked before learning the ability.
Patch 25.22
changeCourage
- Bug Fix: SFX now plays correctly.
Patch 25.18
buffE damage increased.
Judgment
- AD ratio per spin increased to 38/41/44/47/50% AD from 36/39/42/45/48% AD.
Patch 25.12
changeE damage scaling increased.
Judgment
- Base damage per spin reduced to 4/7/10/13/16 from 4/8/12/16/20.
- AD ratio per spin increased to 36/39/42/45/48% AD from 36/38/40/42/44% AD.
- Bug Fix: Armor reduction across separate casts of Judgment is now properly refreshed every 6th spin within the debuff's duration instead of requiring.
Patch 25.11
nerfW and E adjusted. R damage decreased.
General
- Updated recommended items.
Perseverance
- Bug Fix: Tooltip now displays one decimal place in the health ratio instead of none/rounding to the nearest integer which would be slightly inaccurate. (Actual value was not affected.)
Courage
- Damage reduction changed to 25/29/33/37/41% from 30% at all ranks.
- Cooldown reduced to 22/19.5/17/14.5/12 from 23/21/19/17/15.
- Removed: No longer grants 10% bonus armor and 10% bonus magic resistance at maximum stacks.
- Tooltip now displays the amount of armor and magic resistance gained before explaining the stacking mechanic.
- Bug Fix: Restored success VFX particles when mitigating crowd control with the gained tenacity.
Judgment
- AD ratio per spin increased to 36/38/40/42/44% AD from 36/37/38/39/40% AD.
- Judgment is now modified by 80% of the caster's total critical damage instead of 150% of Judgment's base damage.
- Base critical damage reduced to 140% from 150%.
- Infinity Edge bonus critical damage reduced to 32% from 40%.
- Cooldown reduced to 9/8.25/7.5/6.75/6 from 9 at all ranks.
- Removed: No longer has an additional base damage per spin of 0 to 8.2 (based on level).
- Removed: Recast no longer reduces its cooldown by its remaining duration.
- Removed: No longer deals 150% damage against non-epic monsters.
- Bug Fix: Duration no longer sometimes illegally extends by up to 0.25 seconds (depending on game tick), causing another spin beyond the designated limit.
- Bug Fix: Cooldown no longer sometimes improperly extends by up to 0.25 seconds (depending on game tick) when recasting to end the ability early.
- Bug Fix: Tooltip now properly calculates critical damage.
Demacian Justice
- Base damage reduced to 150/250/350 from 150/300/450.
Patch 25.8
changeDecisive Strike
- Bug Fix: No longer causes the target to illegally survive at 0 health if they had a method to resurrection active and blocked the applicable effect with a spell shield.
Patch 25.6
nerfE damage on critical strikes decreased.
Judgment
- Base critical damage reduced to 150% from 175%.
Patch 14.9
buffStats
- Selection radius increased to 120 units from 75.
Patch 14.2
buffW active duration adjusted. E damage increased.
Courage
- Damage reduction duration changed to 4 seconds at all ranks from 2/2.75/3.5/4.25/5.
Judgment
- AD ratio per spin increased to 36/37/38/39/40% AD from 32/34/36/38/40% AD.
Patch 13.8
buffBase AD increased, base armor increased.
Stats
- Base armor increased to 38 from 36.
- Base attack damage increased to 69 from 66.
Patch 13.5
changeGeneral
- Bug Fix: Mythmaker now has a separate SFX when attacking turrets.
Patch 13.4
changeGeneral
- New splash artwork for Rugged.
Patch 13.3
changeGeneral
- Bug Fix: Voice line for killing an enemy Darius now properly triggered again.
Judgment
- Bug Fix: Tooltip for its recast now displays updated information.
Patch 12.19
buffE critical strike damage increased.
Judgment
- Critical strike damage increased to 175% from 158%.
Patch 12.10
changeStats
- Base health increased to 690 from 620.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.55 from 0.75.
Courage
- Base shield reduced to 65/85/105/125/145 from 70/95/120/145/170.
- Shield health ratio reduced to 18% bonus health from 20%.
Patch 11.21
buffDecisive Strike
- New Effect: Now trigger spell effects when dealing damage.
Patch 11.14
buffQ bonus movement speed increased. R damage from target’s missing health increased.
Decisive Strike
- Bonus movement speed increased to 35% from 30%.
Demacian Justice
- Target's health ratio increased to 25/30/35% of target's missing health from 20/25/30%.
Patch 11.9
changeW bonus resistances decreased; units kill cap increased.
Courage
- Maximum stacks increased to 150 from 120.
- Bonus resistances per stack reduced to 0.2 from 0.25.
- Maximum bonus resistances unchanged.
Patch 11.2
changeJudgment
- Bug Fix: Number of spins now properly accounts for the bonus attack speed gained from Trinity Force Mythic passive.
Patch 11.1
nerfStats
- Base magic resistance reduced to 32 from 32.1.
Patch 10.23
changeJudgment
- Bug Fix: Fixed a bug where preseason's global crit damage reduction nerfed Judgment crits from +33% to +8%.
Patch 10.18
changeCourage
- Bug Fix: No longer increases his base armor and magic resist.
Patch 10.7
nerfPassive cooldown increased. Q movement speed duration decreased early, scales more later.
Perseverance
- Cooldown increased to 8 seconds from 7.
Decisive Strike
- Bonus movement speed duration changed to 1/1.65/2.3/2.95/3.6 seconds from 1.5/2/2.5/3/3.5.
Patch 10.6
nerfBase magic resist growth decreased. E crit strike ratio decreased.
Stats
- Magic resistance growth reduced to 0.75 from 1.25.
Judgment
- Critical strike damage reduced to 33% from 50%.
Patch 10.4
changeIncreased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased.
Decisive Strike
- AD ratio increased to 50% AD from 40% AD.
Courage
- New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
- New Effect: Now has a base shield strength of 70/95/120/145/170.
- Shield health ratio changed to 20% bonus health from 10% maximum health.
Judgment
- New Effect: Now deals 150% damage against non-epic monsters.
Patch 10.3
changeDecisive Strike
- Bug Fix: No longer cancels mid-attack when the target teleports far away.
Patch 10.2
changeDecisive Strike
- Bug Fix: Is no longer blocked by spell-shielded champions.
Patch 9.24b
buffE spin damage increased.
Judgment
- Base damage per level increased to 0 to 8.2 (based on level) from 0 to 6.6 (based on level).
Patch 9.24
nerfAdditional E spins and spin damage decreased.
Judgment
- Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
- Base damage per level reduced to 0 to 6.6 (based on level) from 0 to 8.2 (based on level).
Patch 9.23
changeDecisive Strike
- Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment until the empowered attack window ends.
Patch 9.21
nerfE base damage per spin decreased.
Judgment
- Base damage per spin reduced to 4/8/12/16/20 from 8/12/16/20/24.
- Bug Fix: Fixed a bug where he would sometimes get an extra spin.
Patch 9.20
changePassive regen more reliable. W now grants a shield instead of extra damage reduction in the first 0.75 seconds. E spins now scale with AS. R now always deals true damage; Villain passive removed.
Stats
- Attack speed growth increased to 3.65% from 2.9%
- Base health increased to 620 from 616.28.
- Health growth reduced to 84 from 84.25.
Perseverance
- Health regeneration changed to 1.5 to 10.1% (based on level) of his maximum health from 2/8% (at level 1/11).
- Removed: Regeneration no longer doubles while below 25/50% (at level 1/11) of his maximum health.
- Cooldown changed to 7 seconds at all levels from 9/4 (at level 1/11).
- Removed: Non-epic monsters no longer interrupt regeneration before level 11.
Decisive Strike
- New Effect: Now scales with his attack speed, behaving more similarly to a basic attack.
- Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased.
Courage
- Resistances per stack reduced to 0.25 from 0.33.
- Resistances cap reduced to 30 from 50.
- Minion kills to max stacks reduced to 120 from 150.
- New Active Effect: Grants a 10% of maximum health shield for the first 0.75 seconds.
- Removed: No longer reduces damage by 60% for the first 0.75 seconds.
Judgment
- Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 to 10 (based on level).
- Only counts bonus attack speed from items and levels.
- Base damage per spin reduced to 8/12/16/20/24 from 14/18/22/26/30.
- New Effect: Now has an additional base damage per spin of 0 to 8.2 (based on level).
- AD ratio per spin reduced to 32/34/36/38/40% AD from 36/37/38/39/40% AD.
- Removed: No longer deals 33% bonus damage when hitting a single target.
- New Effect: Now deals 25% bonus damage per tick to the nearest enemy.
- Hits needed to shred armor increased to 6 from 4.
- New Effect: Now grants stacks of Conqueror on each spin.
Demacian Justice
- Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and Judgment no longer deal 1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain.
- New Effect: Now grants sight of the target for 1 second.
- Damage type changed to true from magic.
- Base damage reduced to 150/300/450 from 175/350/525.
- Health ratio reduced to 20/25/30% of the target's missing health from 28.6/34.3/40%.
Patch 9.7
changeCourage
- Bonus resistances per kill increased to 0.33 from 0.25.
- Maximum bonus resistances increased to 50 from 30.
- Total unit kill required reduced to 150 from 160.
- Cooldown reduced to 23/21/19/17/15 seconds from 24/23/22/21/20.
- Active duration reduced to 2/2.75/3.5/4.25/5 seconds from 2/3/4/5/6.
Patch 9.1
changeDecisive Strike
- New Effect: Ability icon now shows the remaining time for the empowered attack and movement speed.
Patch 8.17
nerfDecisive Strike
- Base damage reduced to 30/60/90/120/150 from 30/65/100/135/170.
Patch 8.15
changeGod-King
- Bug Fix: Several missing VO lines have been restored.
Patch 8.10
changeDecisive Strike
- Bug Fix: Now correctly damages Noxious Trap.
Patch 8.9
buffDecisive Strike
- Base damage increased to 30/65/100/135/170 from 30/55/80/105/130.
Courage
- Maximum bonus resistances increased to 40 from 30.
- Total unit kill required increased to 160 from 120.
Patch 8.8
changeSteel Legion
- Demacian Justice
- Bug Fix: Villain mark is now at the same height when comparing it to enemy and ally perspectives.
Patch 8.3
buffStats
- Base health regeneration increased to 8 from 7.84.
Patch 8.2
buffDemacian Justice
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.14
changePerseverance
- Health regeneration increased to 2/8 (at level 1/11)% maximum health from 2/4/10 (at level 1/11/16)% maximum health.
- Out-of-combat timer reduced to 9/4 (at level 1/11) seconds from 9/6/4 (at level 1/11/16).
- New Effect: Health regeneration doubles to 4/16 (at level 1/11)% maximum health while below 25/50 (at level 1/11)% of his maximum health.
Courage
- New Effect: Now displays how much damage is mitigated.
- New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter.
- New Effect: Grants 60% Tenacity for the first 0.75 seconds.
Judgment
- AD ratio increased to 36/37/38/39/40% AD from 34/35/36/37/38%.
Patch 6.24
buffJudgment
- New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
Patch 6.20
changePerseverance
- Bug Fix: Fixed a bug where Rift Herald couldn't disable Perseverance after it 'ranked up' at level 11.
Patch 5.19
changeGeneral
- Fixed a bug where Judgment was dealing 1% of Garen's maximum health instead of his villainous target's maximum health.
Patch 5.18
changeDemacian Justice
- Kills against Garen will no longer be considered for determining the villain.
- Killing champion clones will not longer be considered a kill for determining the villain.
Patch 5.17
nerfStats
- Movement speed reduced to 340 from 345.
- Movement speed reduced to 30% from 35%.
- Fixed a bug where the attack wasn't triggering against structures
- On Crystal Scar, Howling Abyss and Twisted Treeline, Garen gains twice the resists per kill (0.25).
- Issuing attack commands while spinning will now make Garen path slightly closer to his target.
Patch 5.16
changeGeneral
- Recommended items updated.
Stats
- Health growth reduced to 84.25 from 96.
- Attack damage growth increased to 4.5 from 3.5.
- Armor growth increased to 3 from 2.7.
- Attack range increased to 175 from 125.
- silence duration reduced to 1.5 seconds at all ranks from 1.5/1.75/2/2.25/2.5.
- Movement speed duration reduced to 1.5/2/2.5/3/3.5 from 1.5/2.25/3/3.75/4.5.
- If the attack is used on champion, it will have a small dash attached to it, similar to Chomp and Bear Stance - moving Garen 50 units closer to his target than his attack range.
- Removed: 20% armor and magic resist increase.
- New Passive: Unit kills permanently grant 0.25 Armor and Magic Resist. This bonus is capped at 30.
- Active no longer grants Tenacity.
- Base damage changed to 14/18/22/26/30 from 10/22.5/35/47.5/60.
- Attack damage ratio reduced to 34/35/36/37/38% AD from 35/40/45/50/55% AD.
- New Effect: Judgment deals 33% bonus damage when striking only one target.
- Single target damage: 18.67/24/29.33/34.67/40 (+45.33/46.67/48/49.33/50.67% AD).
- Cooldown reduced to 9 seconds at all ranks from 13/12/11/10/9.
- New Effect: Cancelling Judgement early will now refund cooldown equal to the remaining duration.
- New Effect: Instances of damage over the duration changed to 5 to 10 (based on level) based on level from 6 at all ranks. Total duration unchanged.
- Removed: 25% reduced damage to minions.
- Updated ability icon.
- New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of Judgment deal 1% target's maximum health as bonus true damage versus Villains.
- New Effect: Demacian Justice's Active deals true damage versus Villains.
Patch 5.7
buffDemacian Justice
- Cooldown reduced to 120/100/80 seconds from 160/120/80.
Patch 4.18
changeDemacian Justice
- Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
Patch 4.17
changePerseverance
- Cooldown changed to 9/6/4 (at level 1/11/16) seconds from 9 at all levels.
- Health regeneration rescaled to 0.4/0.8/2 (at level 1/11/16)% of max health per second from 0.4% at all levels.
- At level 11, non-epic monsters will no longer interrupt the effect.
Patch 4.12
changeJudgment
- Garen can now activate Tiamat and Ravenous Hydra active effect Crescent while spinning.
Patch 3.15
nerfJudgment
- No longer deals reduced damage to monsters (still reduced against minions).
- Fixed a bug where the first tick did not damage units.
Patch 3.12
changeGeneral
- Visual Upgrade.
Patch 3.3
nerfWe've slightly reduced Garen's resilience as he no longer gains bonus armor and Magic resist from his base stats. Garen will lose between 4-14 armor and magic resist depending on his level.
Perseverance
- Heal amount reduced to 0.4% of maximum health per second from 0.5%.
Decisive Strike
- Fixed a bug where the cast time was faster than intended.
Courage
- Passive adjusted to now increase bonus armor and magic Resist (from items, runes or masteries) by 20% instead of total armor and magic resist by 20%.
Demacian Justice
- Fixed a bug where the cast time was faster than intended.
Patch 1.0.0.145
changeStats
- Base health regen per 5 reduced to 8.25 from 9.85.
- Health regen per 5 per level reduced to 0.75 from 0.85.
- Base attack damage reduced to 56 from 60.1.
- Attack damage per level increased to 3.5 from 3.
Perseverance
- Delay increased to 9 seconds from 7.
- No longer deactivates when damaged by minions.
- Now displays the health regen gained in the tooltip.
Decisive Strike
- Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8.
- Movement speed increased to 35% at all ranks from 15/20/25/30/35%.
- Movement speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks.
- Base damage increased to 30/55/80/105/130 from 30/45/60/75/90.
- Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks.
- Now removes slows on activation.
- Can now critically strike again.
- Buff duration reduced to 4.5 seconds from 6.
- Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly.
- Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking.
- While performing Decisive Strike, Garen now continues to follow his target if they are moving.
Courage
- Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills.
- Damage reduction changed to 30% from 20/24/28/32/36%.
- Active now additionally grants 30% crowd control reduction.
- Duration changed to 2/3/4/5/6 seconds from 3.
- Cooldown changed to 24/23/22/21/20 seconds from 30/27/24/21/18.
Judgment
- Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1/1.1 total attack damage) from 50/90/130/170/210 (+1.4 bonus attack damage).
- Damage dealt to minions increased to 75% from 50%.
- No longer removes slows on activation or reduces the duration of incoming slows while active.
- Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions.
- Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
Demacian Justice
- Cooldown changed to 160/120/80 seconds from 140/120/100.
Patch 1.0.0.143
changePerseverance
- Added a buff timer to show when it will reactivate.
Patch 1.0.0.136
changeDemacian Justice
- Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
Patch 1.0.0.125
changeDecisive Strike
- Attack damage scaling reduced to 1.4 from 1.5.
Judgment
- Base damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220.
- Bonus attack damage scaling per second increased to 1.4 from 1.2.
Patch 1.0.0.123
buffDecisive Strike
- Movement speed boost duration increased to 4 seconds from 3.
Judgment
- Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
Courage
- Maximum armor and magic resistance increased to 25 at all ranks from 5/10/15/20/25.
Patch 1.0.0.120
changePerseverance
- Now marks Garen as being in combat even if the damage taken is absorbed by shields.
- Now shows the particle on Garen even if at 100% health.
- Fixed a bug where it could sometimes activate immediately after taking damage.
Patch 1.0.0.114
buffStats
- Movement speed increased to 320 from 315.
Courage
- Damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%.
Patch 1.0.0.112
buffDecisive Strike
- Attack damage scaling increased to 150% from 120%.
- Movement speed boost duration increased to 3 seconds from 2.
- Total duration available to proc the silence on hit reduced to 6 seconds from 7.
Judgment
- Cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds.
Patch 1.0.0.109
buffJudgment
- Bonus attack damage scaling increased to 120% from 100% per second.
Patch 1.0.0.108
buffJudgment
- Base damage per second increased to 60/100/140/180/220 from 60/90/120/150/180.
Patch 1.0.0.107
changeDecisive Strike
- Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
- Attack damage scaling increased to 120% from 100%.
Judgment
- Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190.
- Damage per second now scales off 100% of his bonus attack damage rather than 70% of his total attack damage.
- Damage now ticks once per second instead of once every half second.
Patch 1.0.0.105
nerfGeneral
- Reduced Garen's selection size.
Patch 1.0.0.103
nerfJudgment
- No longer damage invisible objects like wards.
Patch 1.0.0.102
nerfStats
- Movement speed reduced to 315 from 320.
Courage
- Duration modified to 3 seconds at all ranks from 2/2.5/3/3.5/4.
- Active damage reduction changed to 10/15/20/25/30% from 30% at all ranks.
Patch 1.0.0.101
nerfCourage
- Damage reduction reduced to 30% from 35%.
Perseverance
- No longer removed by combat dehancing effects such as Blood Scent.
Demacian Justice
- Fixed various bugs that caused it to not work correctly sometimes.
Patch 1.0.0.100
nerfCourage
- Maximum armor and magic resistance reduced to 5/10/15/20/25 from 7/14/21/28/35.
Patch 1.0.0.99
changeJudgment
- Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. It will still completely clear any existing slows when activated.
Patch 1.0.0.98
changeDecisive Strike
- Now resets Garen's auto attack timer on cast.
Patch 1.0.0.97
buffJudgment
- Range slightly increased.
- Mechanic adjusted to Garen being able to use all of his spells while using Judgment instead of only being able to use Courage.
Patch 1.0.0.96
changeDecisive Strike
- Fixed a bug that would cause the icon cooldown to display improperly.
Patch 1.0.0.94
changeGeneral
- Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
Patch 1.0.0.85
changePerseverance
- Fixed the buff tooltip to show the correct value.
Decisive Strike
- Fixed a bug where it was silencing for the incorrect amount of time.
- Fixed a bug so that it can no longer crit.
Garen added to League of Legends
Decisive Strike
- Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent
Courage
- Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds
Judgment
- Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius
Demacian Justice (Ultimate)
- Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing
Perseverance (Innate)
- Garen gains a large health regeneration boost when he stays out of combat for a few seconds
