Skip to content
WRLoL
Home
Trundle LoL Patch HistoryPC

Trundle

Fighter / Tank

League of Legends (PC)

Trundle was last buffed in Patch 26.3 (). Across 57 patches, Trundle has received 23 buffs, 15 nerfs, 18 adjustments since release in Patch 1.0.0.106.

Abilities
King's TributePC
Passive - King's Tribute
Effect Radius: 1400

Innate: Whenever a nearby enemy dies, Trundle heal himself for 1.8% - 5.94% (based on level) of their maximum health.

ChompPC
Q - Chomp
Cost: 20 Mana
CD: 3.5
Cast Time: None

Active: Trundle empowers his next basic attack within 7 seconds to have an uncancellable windup, gain 25 bonus range, deal bonus physical damage and slow the target by 75% for 0.1 seconds.

Bonus Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 15 / 25 / 35 / 45 / 55% AD)
Bonus Attack Damage: 20 / 25 / 30 / 35 / 40
Attack Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20

After using the empowered attack, Trundle gains bonus attack damage for 5 seconds and reduces the target's bonus attack damage by half that amount for the same duration.

Chomp basic attack reset Trundle's basic attack timer.

Frozen DomainPC
W - Frozen Domain
Cost: 40 Mana
CD: 18 / 17 / 16 / 15 / 14
Cast Time: None
Range: 750
Effect Radius: 775

Active: Trundle coats the target location in ice for 8 seconds. While he is within the area, he gains bonus attack speed, bonus movement speed, and 25% increased healing from all sources.

Bonus Attack Speed: 30 / 45 / 60 / 75 / 90%
Bonus Movement Speed: 20 / 28 / 36 / 44 / 52%
Pillar of IcePC
E - Pillar of Ice
Cost: 75 Mana
CD: 21 / 19.5 / 18 / 16.5 / 15
Cast Time: 0.25
Range: 1000
Effect Radius: 360 / 225

Active: Trundle erects a pillar of ice at the target location for 6 seconds, which airborne units hit to 225 units from its center. The pillar acts as terrain and slows nearby enemies.

Slow: 34 / 38 / 42 / 46 / 50%
SubjugatePC
R - Subjugate
Cost: 100 Mana
CD: 120 / 100 / 80
Cast Time: 0.25
Range: 650

Active: Trundle drains the life force out of the target enemy champion, dealing magic damage and heal himself for the same amount. He also reduces 40% of their current armor and magic resistance, while gaining the same amount reduced as bonus armor and bonus magic resistance, respectively, for himself. Additionally, he increases in size by 18% while reducing the target's size by 9.9%.

Total Magic Damage: 20 / 25 / 30% (+ 2% per 100 AP) of the target's maximum health
Total Healing: 20 / 25 / 30% (+ 2% per 100 AP) of the target's maximum health
Initial Magic Damage: 10 / 12.5 / 15% (+ 1% per 100 AP) of the target's maximum health
Magic Damage Per Second: 2.5 / 3.12 / 3.75% (+ 0.25% per 100 AP) of the target's maximum health
Initial Healing: 10 / 12.5 / 15% (+ 1% per 100 AP) of the target's maximum health
Healing Per Second: 2.5 / 3.12 / 3.75% (+ 0.25% per 100 AP) of the target's maximum health

Half of the drain's total damage, healing, and resistances reduction is applied on-cast, while the other half is applied every second over the next 4 seconds. The size modifiers last for 8 seconds and are applied over the first 2.25 seconds of the duration, both increasing Trundle's size by 2% and reducing the target's size by 1.1% every 0.25 seconds.

The resistances reduction on the target will linger for 4 seconds after the drain has ended.

Base Stats

Health: 650
Health Per Level: 110
Mana: 340
Mana Per Level: 45
Attack Damage: 68
AD Per Level: 4.5
Attack Speed: 0.67
AS Per Level: 2.9
Armor: 37
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 350
Range: 175
Health Regen: 6
HP Regen Per Level: 0.75
Mana Regen: 7.5
Mana Regen Per Level: 0.6
Patch 26.3buff

Trundle's doing very poorly in both of his main roles and as a very straightforward champion should be much more successful than he is now. We want to make sure he's good at playing the role of the front-line juggernaut who's great at tank-busting, so we're playing up his late game sustained damage output and resilience

Stats

  • Armor growth increased to 4.5 from 3.9.
  • Attack damage growth increased 4.5 from 4.
Patch 25.16nerf

W attack speed decreased late, cooldown increased.

Frozen Domain

  • Bonus attack speed reduced to 30/45/60/75/90% from 30/50/70/90/110%.
  • Cooldown increased to 18/17/16/15/14 seconds from 16/15/14/13/12.
Patch 25.7buff

E slow increased, cooldown decreased.

Pillar of Ice

  • Cooldown reduced to 21/19.5/18/16.5/15 seconds from 24/22/20/18/16.
  • Slow increased to 34/38/42/46/50% from 30/34/38/42/46%.
Patch 14.21change

General

  • Bug Fix: No longer sometimes accidentally plays the default (en-us) version of his VO in other localizations.
Patch 14.5change

Pillar of Ice

  • Bug Fix: Pillar no longer grants vision around itself.
Patch 14.3nerf

Base health decreased. Q damage decreased.

Stats

  • Base health reduced to 650 from 686.

Chomp

  • Base damage reduced to 10/30/50/70/90 from 20/40/60/80/100.
Patch 14.2buff

Chomp

  • New Effect: Empowered attack now gains 25 bonus attack range.
Patch 13.23buff

AD growth increased. Q mana cost decreased.

Stats

  • Attack damage growth increased to 4 from 3.

Chomp

  • Mana cost reduced to 20 from 30.
Patch 13.9buff

Base attack speed increased, base mana increased.

Stats

  • Base mana increased to 340 from 281.
  • Base attack speed increased to 0.67 from 0.6.
Patch 13.4change

Subjugate

  • Undocumented/Bug Fix: Trundle no longer loses his own buff if the target manages to dispel its debuff (e.g. by having Guardian Angel triggered).
Patch 13.3buff

W cooldown decreased at all ranks. Discovered his passion for dancing.

General

  • New Effect: Dance animation speed now scales with movement speed.

Frozen Domain

  • Cooldown reduced to 16/15/14/13/12 seconds from 18/17/16/15/14.
Patch 12.23nerf

Base attack speed reduced. R damage decreased.

Stats

  • Base attack speed reduced to 0.6 from 0.67.

Subjugate

  • Base damage reduced to 20/25/30% of target's maximum health from 20/27.5/35%.
Patch 12.17nerf

W cooldown increased at all ranks.

Frozen Domain

  • Cooldown increased to 18/17/16/15/14 seconds from 15/14/13/12/11.
Patch 12.16change

Pillar of Ice

  • Bug Fix: VFX now properly match the effect's duration.
Patch 12.10buff

Stats

  • Base health increased to 686 from 616.
  • Health growth increased to 110 from 96.
  • Armor growth increased to 3.9 from 2.7.
  • Magic resistance growth increased to 2.05 from 1.25.

King's Tribute

  • Heal health ratio reduced to 1.8 to 5.5% (based on level) of target's maximum health from 2 to 7% (based on level).
Patch 11.21buff

Chomp

  • New Effect: Now trigger spell effects when dealing damage.
Patch 11.18nerf

E slow decreased.

Pillar of Ice

  • Slow strength reduced to 30/34/38/42/46% from 32/39/46/53/60%.
Patch 11.12change

King's Tribute

  • Bug Fix: No longer triggers if he's near Baron Nashor a few seconds after it spawns.
Patch 11.9buff

E slow increased early.

Pillar of Ice

  • Slow increased to 32/39/46/53/60% from 20/30/40/50/60%.
Patch 11.8change

Frozen Domain

  • Bug Fix: Now properly increases the healing received from omnivamp.
Patch 11.5buff

Q cooldown decreased.

Chomp

  • Cooldown reduced to 3.5 seconds from 4.
Patch 11.2buff

Q bonus damage ratio increased. W bonus attack speed increased.

Chomp

  • AD ratio increased to 15/25/35/45/55% AD from 10/20/30/40/50% AD.

Frozen Domain

  • Bonus attack speed increased to 30/50/70/90/110% from 20/40/60/80/100%.
Patch 11.1nerf

Stats

  • Base magic resistance reduced to 32 from 32.1.
Patch 10.21buff

Passive heal from nearby enemy death increased and now smoothly scales across levels. W cooldown now reduces with rank.

King's Tribute

  • Healing increased to 2 to 7% (based on level) of enemies maximum health from 2/3/4/5/6% (at level 1/5/9/12/15).

Frozen Domain

  • Cooldown reduced to 15/14/13/12/11 seconds from 15 at all ranks.
Patch 10.14nerf

W bonus attack speed decreased early.

Frozen Domain

  • Bonus attack speed reduced to 20/40/60/80/100% from 30/47.5/65/82.5/100%.
Patch 10.12nerf

Base health, mana, and mana regen rounded. W bonus movement speed decreased.

Stats

  • Base health reduced 616 from 616.28.
  • Base mana reduced to 281 from 281.6.
  • Base mana regeneration reduced to 7.5 from 7.508.

Frozen Domain

  • Bonus movement speed changed to 20/28/36/44/52% from 30/35/40/45/50%.
Patch 10.9nerf

R cooldown increased.

Subjugate

  • Cooldown increased to 120/100/80 seconds from 100/80/60.
Patch 10.2buff

W movement speed increased. E slow increased.

Frozen Domain

  • Bonus movement speed increased to 30/35/40/45/50% from 20/25/30/35/40%.

Pillar of Ice

  • Slow increased to 20/30/40/50/60% from 15/25/35/45/55%.
Patch 9.8buff

Chomp

  • Base damage increased to 20/40/60/80/100 from 20/35/50/65/80.

Subjugate

  • Cooldown reduced to 100/80/60 seconds from 110/90/70.
Patch 9.6buff

Frozen Domain

  • Bonus attack speed increased to 30/47.5/65/82.5/100% from 20/40/60/80/100%.
Patch 9.4buff

Frozen Domain

  • Mana cost reduced to 40 from 60.
  • Bonus attack speed increased to 20/40/60/80/100% from 20/35/50/65/80%.
Patch 8.22buff

Chomp

  • Base damage increased to 20/35/50/65/80 from 20/30/40/50/60.
  • AD ratio increased to 10/20/30/40/50% AD from 0/10/20/30/40% AD.
Patch 8.18nerf

Pillar of Ice

  • Cooldown increased to 24/22/20/18/16 seconds from 22/20/18/16/14.
  • Slow changed to 15/25/35/45/55% from 30/35/40/45/50%.
Patch 8.16change

Chomp

  • Base damage reduced to 20/30/40/50/60 from 20/40/60/80/100.
  • AD ratio increased to 0/10/20/30/40% AD from 0/5/10/15/20% AD.
  • Bonus attack damage duration reduced to 5 seconds from 8.
Patch 8.2buff

Subjugate

  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Patch 7.14nerf

Pillar of Ice

  • Removed: Giving vision around the cast area.
Patch 7.13change

Chomp

  • New Effect: Can now target turrets.
  • New Effect: The attack following Chomp now has more consistent timing and scales better with attack speed.

Frozen Domain

  • Increased healing from all sources increased to 25% from 20%.
  • Bug Fix: Was previously already giving 25% increased health restoration.
Patch 7.2change

Subjugate

  • Bug Fix: No longer speaks over himself when using Subjugate if he's already talking.
Patch 6.18change

King's Tribute

  • Bug Fix: Heal now properly procs when Rift Herald and Rift Scuttler are killed.
Patch 6.17change

Pillar of Ice

  • Cooldown changed to 22/20/18/16/14 seconds from 23/20/17/14/11.
Patch 6.13nerf

Stats

  • Base health regeneration reduced to 6 from 9.425.
Patch 6.11change

King's Tribute

  • Bug Fix: No longer procs when Death Mark shadow expires.
Patch 6.1nerf

Chomp

  • No longer work on turrets.

Pillar of Ice

  • Mana cost increased to 75 from 60 at all ranks.

Subjugate

  • Cooldown increased to 110/90/70 seconds from 80/70/60.
  • Mana cost increased to 100 from 75.
Patch 5.23buff

Stats

  • Attack range increased to 175 from 125.
Patch 5.12buff

Subjugate

  • Total target's maximum health ratio increased to 20/27.5/35% from 20/24/28%.
Patch 5.9buff

Pillar of Ice

  • Slow percentage increased to 30/35/40/45/50% from 25/30/35/40/45%.
  • Knockback distance increased to 225 from 150.
Patch 5.5buff

King's Tribute

  • Range increased to 1400 from 1000.

Frozen Domain

  • Healing modifier increased to 20% at all ranks from 8/11/14/17/20%.

Subjugate

  • Fixed a bug that caused Subjugate to only steal 36% of the target's resistances instead of 40%.
Patch 3.8nerf

Pillar of Ice

  • Slow refresh rate reduced to 0.25 seconds.
Patch 3.6change

King's Tribute (Innate)

  • Renamed from Decompose

Chomp (Q)

  • Renamed from Rabid Bite
  • Damage adjusted to 20/40/60/80/100 (+1/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
  • Now slows target by 75% for 0.1 seconds on hit.
  • Animation speed scales with Trundle's attack speed.

Frozen Domain (W)

  • Renamed from Contaminate
  • Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%.
  • Now grants 8/11/14/17/20% increased healing to Trundle.
  • No longer grants tenacity.

Pillar of Ice (E)

  • Renamed from Pillar of Filth
  • Now interrupts channels.
  • Duration reduced to 6 seconds from 6.5.

Subjugate (Ultimate)

  • Renamed from Agony
  • Damage dealt/health stolen now 20/22/24% (+2% per 100 AP) max health damage instead of 200/350/500 (+120% AP)
  • Armor and magic resist stolen adjusted to 40% from 30%.
  • Subjugate still drains half instantly and half over time. The half over time now occurs over 4 seconds, reduced from 6 seconds.
  • The bonus/reduced bonus armor and magic resist now persist for 4 seconds after the drain ends, instead of expiring immediately (total duration now 8 seconds, up from 6).
Patch 3.5change

Pillar of Filth

  • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Unstoppable Force.
Patch 1.0.0.150buff

Rabid Bite

  • Mana cost reduced to 30 from 40.

Contaminate

  • Cast animation no longer locks Trundle out of using other abilities.
Patch 1.0.0.131change

Contaminate

  • Now additionally reduces silences and blinds.
Patch 1.0.0.129nerf

Contaminate

  • Now additionally reduces silences and blinds.
  • No longer ignores persistent slow fields such as Void Ooze when stacked with other disable duration reductions (ex. Tenacity).
Patch 1.0.0.123change

Rabid Bite

  • Fixed a bug where it was not blocked by spell shields.
Patch 1.0.0.118change

Pillar of Filth

  • Fixed a bug where the particle could queue up in the fog of war.
Patch 1.0.0.116change

Rabid Bite

  • Fixed a bug where it could be dodged.

Agony

  • Improved spell particle.
Patch 1.0.0.106new

Trundle added to League of Legends

Decompose (Innate)

  • Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.

Rabid Bite (Q)

  • Trundle bites his opponent, dealing damage and sapping some of their attack damage.

Contaminate (W)

  • Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.

Pillar of Filth (E)

  • Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.

Agony (Ultimate)

  • Trundle immediately steals his target's health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.