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Vex LoL Patch HistoryPC

Vex

Mage

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Vex was last adjusted in Patch 25.9 (). Across 13 patches, Vex has received 3 buffs, 1 nerf, 8 adjustments since release in Patch 11.19.

Abilities
Doom 'n GloomPC
Passive - Doom 'n Gloom
Effect Radius: 1600

Passive - Doom: Periodically, Vex empowers her next ability to knockdown and fear enemies hit for 0.75 / 1 / 1.25 / 1.5 seconds, during which they are slow by 60% - 99% (based on level). If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.

Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.

Gloom's detonation deals 40 - 162.94 (based on level) (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40% / 45% / 50% / 55% / 60% damage and refunds 10% of Doom's cooldown.

Mistral BoltPC
Q - Mistral Bolt
Cost: 45 / 50 / 55 / 60 / 65 Mana
CD: 8 / 7 / 6 / 5 / 4
Cast Time: 0.15
Range: 1200

Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
Personal SpacePC
W - Personal Space
Cost: 75 mana
CD: 16 / 15 / 14 / 13 / 12
Cast Time: 0.25
Effect Radius: 475 / 550

Active: Vex emits a deafening scream around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds.

Shield Strength: 50 / 75 / 100 / 125 / 150 (+ 75% AP)
Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 30% AP)

Vex can move during Personal Space's cast time.

Looming DarknessPC
E - Looming Darkness
Cost: 70 / 80 / 90 / 100 / 110 mana
CD: 13
Cast Time: 0.25
Range: 800
Effect Radius: 200 / 213 / 226 / 239 / 252 / 265 / 278 / 291 / 300

Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slow them for 2 seconds. The explosion's radius increases based on cast distance.

Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
Slow: 30 / 35 / 40 / 45 / 50%

Killing an enemy with Looming Darkness refunds 10% of Doom 'n Gloom cooldown, increased to 25% for champion kills.

Shadow SurgePC
R - Shadow Surge
Cost: 100 mana
CD: 140 / 120 / 100
Cast Time: 0.25 / None
Range: 2000 / 2500 / 3000
Effect Radius: sight 650 / Global

Active: Vex sends her Shadow in the target direction, which grants sight around its trajectory and deals magic damage to enemies hit.

Magic Damage: 75 / 125 / 175 (+ 20% AP)
Magic Damage: 150 / 250 / 350 (+ 50% AP)
Total Magic Damage: 225 / 375 / 525 (+ 70% AP)

Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are true sight. Shadow Surge can be recast while the target is marked.

Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.

If Vex scores a takedown against Shadow Surge's marked target within 6 seconds of its application, Vex can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds, repeating the effects.

Base Stats

Health: 590
Health Per Level: 104
Mana: 490
Mana Per Level: 32
Attack Damage: 54
AD Per Level: 2.75
Attack Speed: 0.669
AS Per Level: 1
Armor: 23
Armor Per Level: 4.45
Magic Resist: 28
MR Per Level: 1.3
Movement Speed: 335
Range: 550
Health Regen: 6.5
HP Regen Per Level: 0.6
Mana Regen: 6
Mana Regen Per Level: 0.8
Patch 25.9change

General

  • Bug Fix: Corrected Homeguard animation.
Patch 14.9nerf

Stats

  • Gameplay radius reduced to 55 units from 65.
  • Pathing radius reduced to 30 units from 35.
Patch 14.5buff

Passive damage increased. E and passive interaction adjusted.

Doom 'n Gloom

  • Base damage increased to 40 to 150 (based on level) from 30 to 140 (based on level).
  • AP ratio increased to 25% AP from 20% AP.
  • New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness.
  • Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
Patch 13.21change

Shadow Surge

  • Bug Fix: Now properly damages minions and monsters hit by the missile.
  • Note: This fix was already in effect in the previous patch.
Patch 13.17buff

Q base damage increased. W cooldown decreased.

Mistral Bolt

  • Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.

Personal Space

  • Cooldown reduced to 16/15/14/13/12 seconds from 20/18/16/14/12.

Shadow Surge

  • New Effect: Pinging the ability now displays visible targets in chat.
Patch 13.13change

Doom 'n Gloom

  • Bug Fix: Now properly applies Gloom to a nearby enemy Galio casting Justice Punch.
Patch 13.6change

Doom 'n Gloom

  • Bug Fix: Can no longer mark an enemy Aurelion Sol dashing from Astral Flight with Gloom more than once.
Patch 13.1change

Doom 'n Gloom

  • Bug Fix: Ability icon is now properly displayed for its buff icon.
Patch 12.13buff

Q cooldown decreased at all ranks, AP ratio increased.

Mistral Bolt

  • AP ratio increased to 70% AP from 60% AP.
  • Cooldown reduced to 8/7/6/5/4 seconds from 9/8/7/6/5.
Patch 12.10change

Stats

  • Base health increased to 590 from 520.
  • Health growth increased to 104 from 90.
  • Armor growth increased to 4.45 from 3.25.
  • Magic resistance growth increased to 1.3 from 0.5.

Personal Space

  • Base shield reduced to 50/75/100/125/150 from 50/80/110/140/170.
  • Shield AP ratio reduced to 75% AP from 80% AP.
Patch 12.1change

Shadow Surge

  • Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
Patch 11.20change

Doom 'n Gloom

  • Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Crystallize or Cataclysm.

Shadow Surge

  • Bug Fix: Fixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.

Dawnbringer

  • Bug Fix: Shadow's colors have been fixed to match each of their chromas.
Patch 11.19new

Vex added to League of Legends

The Gloomist

Doom 'n Gloom (Innate)

  • Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knockdown affected enemies and cause them to flee from her for 0.75/1/1.25/1.5 (at level 1/6/9/13) seconds, during which they are slow by 60 to 99% (based on distance from Vex).
  • Doom's cooldown resets upon respawning. If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
  • Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30 to 180 (based on level) (+ 25% AP) bonus magic damage and refund 25% of Doom's cooldown.
  • Against marked non-champions, Gloom deals 40/45/50/55/60% (at level 1/6/9/13/16) damage and refunds 10% of Doom's cooldown.
  • Effect Radius: 1600 .
  • Static Cooldown: 25/22/19/16 (at level 1/6/11/16) seconds.

Mistral Bolt (Q)

  • Active: Vex unleashes a wave of mist in the target direction, dealing 60/110/160/210/260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
  • Mana Cost: 45/50/55/60/65.
  • Cooldown: 9/8/7/6/5 seconds.
  • Range: 1200, Width: 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.

Personal Space (W)

  • Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50/80/110/140/170 (+ 80% AP) for 2.5 seconds and dealing 80/120/160/200/240 (+ 30% AP) magic damage to all nearby enemies.
  • Mana Cost: 75.
  • Cooldown: 20/18/16/14/12 seconds.
  • Effect Radius: 475 / 550, Cast Time: 0.25 seconds.

Looming Darkness (E)

  • Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50/70/90/110/130 (+ 40/45/50/55/60% AP) magic damage to all nearby enemies and slow them by 30/35/40/45/50% for 2 seconds.
  • Looming Darkness will cast at max range if cast beyond it.
  • Mana Cost: 70/80/90/100/110.
  • Cooldown: 13 seconds.
  • Target Range: 800, Effect Radius: 200 to 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.

Shadow Surge (R)

  • Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75/125/175 (+ 20% AP) magic damage to all enemies hit.
  • Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and true sight them for the duration. Shadow Surge can be recast while the target is marked.
  • Recast: Vex commands Shadow to dash her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150/250/350 (+ 50% AP) magic damage.
  • If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
  • Mana Cost: 100.
  • Cooldown: 140/120/100 seconds.
  • Range: 2000/2500/3000, Effect Radius: Global, Width: 260, Speed: 1600, Cast Time: 0.25 / None seconds.