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PCVex was last adjusted in Patch 25.9 (). Across 13 patches, Vex has received 3 buffs, 1 nerf, 8 adjustments since release in Patch 11.19.
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Patch 25.9change
General
- Bug Fix: Corrected Homeguard animation.
Patch 14.9nerf
Stats
- Gameplay radius reduced to 55 units from 65.
- Pathing radius reduced to 30 units from 35.
Patch 14.5buff
Passive damage increased. E and passive interaction adjusted.
Doom 'n Gloom
- Base damage increased to 40 to 150 (based on level) from 30 to 140 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness.
- Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
Patch 13.21change
Shadow Surge
- Bug Fix: Now properly damages minions and monsters hit by the missile.
- Note: This fix was already in effect in the previous patch.
Patch 13.17buff
Q base damage increased. W cooldown decreased.
Mistral Bolt
- Base damage increased to 70/115/160/205/250 from 60/105/150/195/240.
Personal Space
- Cooldown reduced to 16/15/14/13/12 seconds from 20/18/16/14/12.
Shadow Surge
- New Effect: Pinging the ability now displays visible targets in chat.
Patch 13.13change
Doom 'n Gloom
- Bug Fix: Now properly applies Gloom to a nearby enemy Galio casting Justice Punch.
Patch 13.6change
Doom 'n Gloom
- Bug Fix: Can no longer mark an enemy Aurelion Sol dashing from Astral Flight with Gloom more than once.
Patch 13.1change
Doom 'n Gloom
- Bug Fix: Ability icon is now properly displayed for its buff icon.
Patch 12.13buff
Q cooldown decreased at all ranks, AP ratio increased.
Mistral Bolt
- AP ratio increased to 70% AP from 60% AP.
- Cooldown reduced to 8/7/6/5/4 seconds from 9/8/7/6/5.
Patch 12.10change
Stats
- Base health increased to 590 from 520.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
Personal Space
- Base shield reduced to 50/75/100/125/150 from 50/80/110/140/170.
- Shield AP ratio reduced to 75% AP from 80% AP.
Patch 12.1change
Shadow Surge
- Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
Patch 11.20change
Doom 'n Gloom
- Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Crystallize or Cataclysm.
Shadow Surge
- Bug Fix: Fixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.
Dawnbringer
- Bug Fix: Shadow's colors have been fixed to match each of their chromas.
Patch 11.19new
Vex added to League of Legends
The Gloomist
Doom 'n Gloom (Innate)
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knockdown affected enemies and cause them to flee from her for 0.75/1/1.25/1.5 (at level 1/6/9/13) seconds, during which they are slow by 60 to 99% (based on distance from Vex).
- Doom's cooldown resets upon respawning. If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
- Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30 to 180 (based on level) (+ 25% AP) bonus magic damage and refund 25% of Doom's cooldown.
- Against marked non-champions, Gloom deals 40/45/50/55/60% (at level 1/6/9/13/16) damage and refunds 10% of Doom's cooldown.
- Effect Radius: 1600 .
- Static Cooldown: 25/22/19/16 (at level 1/6/11/16) seconds.
Mistral Bolt (Q)
- Active: Vex unleashes a wave of mist in the target direction, dealing 60/110/160/210/260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
- Mana Cost: 45/50/55/60/65.
- Cooldown: 9/8/7/6/5 seconds.
- Range: 1200, Width: 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
Personal Space (W)
- Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50/80/110/140/170 (+ 80% AP) for 2.5 seconds and dealing 80/120/160/200/240 (+ 30% AP) magic damage to all nearby enemies.
- Mana Cost: 75.
- Cooldown: 20/18/16/14/12 seconds.
- Effect Radius: 475 / 550, Cast Time: 0.25 seconds.
Looming Darkness (E)
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50/70/90/110/130 (+ 40/45/50/55/60% AP) magic damage to all nearby enemies and slow them by 30/35/40/45/50% for 2 seconds.
- Looming Darkness will cast at max range if cast beyond it.
- Mana Cost: 70/80/90/100/110.
- Cooldown: 13 seconds.
- Target Range: 800, Effect Radius: 200 to 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
Shadow Surge (R)
- Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75/125/175 (+ 20% AP) magic damage to all enemies hit.
- Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and true sight them for the duration. Shadow Surge can be recast while the target is marked.
- Recast: Vex commands Shadow to dash her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150/250/350 (+ 50% AP) magic damage.
- If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
- Mana Cost: 100.
- Cooldown: 140/120/100 seconds.
- Range: 2000/2500/3000, Effect Radius: Global, Width: 260, Speed: 1600, Cast Time: 0.25 / None seconds.
