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Leona Current Status
Leona was last adjusted in Patch 25.20 (). Across 52 patches, Leona has received 17 buffs, 11 nerfs, 23 adjustments since release in Patch 1.0.0.121.
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Leona Changes
Patch 25.20
changeZenith Blade
- Bug Fix: If a target is next to terrain and the blade connects with them, Leona no longer illegally loses turret aggro immediately, and regardless of her position at the travel's start, during the travel itself or at the travel's end.
Patch 25.9
buffPassive duration increased. Q mana cost decreased. E mana cost decreased.
Sunlight
- Mark duration increased to 2.5 seconds from 1.5.
Shield of Daybreak
- Mana cost reduced to 30/35/40/45/50 from 35/40/45/50/55.
Zenith Blade
- Mana cost reduced to 40/45/50/55/60 from 60 at all ranks.
Patch 14.16
changeZenith Blade
- Bug Fix: Basic attack that is automatically declared after dashing now properly triggers a stack of Electrocute, Phase Rush, or Conqueror.
Patch 14.15
nerfPassive damage decreased. W damage decreased.
Sunlight
- Base damage reduced to 32 to 151 (based on level) from 32 to 168 (based on level).
Eclipse
- Base damage reduced to 55/85/115/145/175 from 55/90/125/160/195.
Patch 14.9
buffStats
- Selection radius increased to 120 units from 75.
Patch 13.24
buffW bonus armor and MR increased. R damage increased.
Eclipse
- Base bonus resistances increased 20/27.5/35/42.5/50 from 20/25/30/35/40.
Solar Flare
- Base damage increased to 150/225/300 from 100/175/250.
Patch 13.21
changeSunlight
- Damage now triggers Leona's own damage effects but still grants kill credit to the ally applying it.
Patch 13.18
changeGeneral
- Updated ability icons.
Patch 13.16
changeGeneral
- Bug Fix: Sword and shield models no longer appear pixelated.
Patch 13.8
buffW armor and magic resistance increased, magic damage increased.
Eclipse
- Base bonus resistances increased to 20/25/30/35/40 from 15/20/25/30/35.
- Base damage increased to 55/90/125/160/195 from 45/80/115/150/185.
Patch 12.15
buffQ mana cost decreased at all ranks. R crowd control duration increased.
Shield of Daybreak
- Mana cost reduced to 35/40/45/50/55 from 45/50/55/60/65.
Solar Flare
- Disable duration increased to 1.75 seconds from 1.5.
Patch 12.12
buffSunlight
- Damage increased to 32 to 168 (based on level) from 25 to 144 (based on level).
Patch 12.10
buffStats
- Base health increased to 646 from 576.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 2.05 from 1.25.
Patch 12.7
nerfWe have some smaller VFX updates for Leona’s base and older skins to help modernize the Radiant Dawn.
General
- Updated visual effects.
Original
- Complete overhaul.
Valkyrie, Defender, Iron Solari
- Same as new base.
Pool Party
- Recolored from base.
PROJECT
- Minimal tweaks.
Barbecue
- Same as new base, grills glow during Eclipse.
Shield of Daybreak
- Undocumented: Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Removed: No longer has a 0.25-second cast time for the empowered attack.
- Undocumented / New Effect: Empowered attack now has an uncancellable windup.
Patch 11.17
nerfW bonus resistances decreased.
Eclipse
- Bonus resistances reduced to 15/20/25/30/35 from 20/25/30/35/40.
Patch 11.11
nerfW base damage decreased.
Eclipse
- Base damage reduced to 45/80/115/150/185 from 60/95/130/165/200.
Patch 11.1
nerfStats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 576 from 576.16.
- Base attack damage reduced to 60 from 60.04.
Patch 10.14
changeSunlight
- Bug Fix: Triggering it with Nunu & Willump cleave from Call of the Freljord no longer causes their passive to be unavailable for the rest of the game.
Patch 10.3
nerfW and E damage decreased.
Eclipse
- Base damage reduced to 60/95/130/165/200 from 60/100/140/180/220.
Zenith Blade
- Base damage reduced to 50/90/130/170/210 from 60/100/140/180/220.
Patch 9.17
buffShield of Daybreak
- Cooldown reduced to 5 seconds from 6.
Patch 9.14
changeEclipse
- New Effect: When active, now takes 8/12/16/20/24 less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
- Bonus armor reduced to 20/25/30/35/40 from 25/35/45/55/65.
- Bonus magic resistance reduced to 20/25/30/35/40 from 20/30/40/50/60.
Solar Flare
- Removed: No longer empowers Leona's next 3/4/5 basic attacks to gain 100 bonus range and deal 30/40/50 (+ 15% AP) bonus magic damage.
Patch 9.7
buffZenith Blade
- Cooldown reduced to 12/10.5/9/7.5/6 seconds from 13/12/11/10/9.
PROJECT
- Bug Fix: Buffs aura now properly follow the model during certain animations.
Patch 8.16
buffEclipse
- Cooldown reduced to 14/13/12/11/10 seconds from 14 at all ranks.
Patch 8.14
changePROJECT
- Zenith Blade
- Bug Fix: VFX no longer pass through Wind Wall.
Patch 8.9
buffEclipse
- Base damage increased to 60/100/140/180/220 from 40/80/120/160/200.
Patch 8.8
changeIron Solari
- Solar Flare
- Bug Fix: Decal will no longer be improperly rotated on lower graphics settings.
Patch 8.7
changeGeneral
- Leona defaults to attack damage as her default adaptive stat.
Patch 8.3
buffStats
- Base health regeneration increased to 8.5 from 8.428.
Patch 7.24
nerfEclipse
- Base damage reduced to 40/80/120/160/200 from 60/100/140/180/220.
Patch 7.24b
nerfShield of Daybreak
- Base damage reduced to 10/35/60/85/110 from 30/55/80/105/130.
Patch 7.22
buffEclipse
- Bonus armor increased to 25/35/45/55/65 from 20/30/40/50/60.
Patch 7.17
changeSunlight
- Mark duration reduced to 1.5 seconds from 3.5.
- Base damage increased to 25 to 144 (based on level) from 20 to 105 (based on level).
Shield of Daybreak
- Cooldown changed to 6 seconds at all ranks from 9/8/7/6/5.
Patch 7.7
changeGeneral
- Bug Fix: Fixed a bug where her model didn't fade away during her death animation for her base and a few of her skins.
Patch 6.21
changeGeneral
- Bug Fix: Pool Party Leona now properly faces the camera during her recall animation when she has the Hand of Baron buff.
Patch 6.19
changeZenith Blade
- Bug Fix: Fixed a bug preventing Leona from Flash during Zenith Blade's cast time.
Patch 6.17
changeZenith Blade
- Bug Fix: Fixed a bug where it displayed no visuals to enemies if Leona cast it in Fog of War and Flash into vision during the cast time.
Patch 6.16
changeSunlight
- Clarity: Damage text is visible to Leona when triggered by allies.
Patch 6.14
changeSunlight
- Damage changed to 20 to 105 (based on level) from 20 to 140 (based on level).
Shield of Daybreak
- Base damage reduced to 30/55/80/105/130 from 40/70/100/130/160.
- Cooldown reduced to 9/8/7/6/5 seconds from 11/10/9/8/7.
- Bonus range increased to 50 from 30.
- Bug Fix: Fixed a bug where Shield of Daybreak's stun was lasting longer than intended. The stun duration and tooltip now actually match (1 second, not 1.25 seconds).
Eclipse
- Base damage reduced to 60/100/140/180/220 from 60/110/160/210/260.
Zenith Blade
- Root duration increased to 0.5 seconds from 0.25.
Solar Flare
- Base damage reduced to 100/175/250 from 150/250/350.
- New Effect: Leona's sword remains charged with Incandescence, causing her next 3/4/5 basic attacks to gain 100 range and deal 30/40/50 (+ 15% AP) bonus magic damage on hit.
- Incandescence also now applies Leona's passive.
- Leona's sword glows when she is buffed by Incandescence - stacks fall off all at once and last for 5 seconds.
Patch 6.13
changeShield of Daybreak
- Bug Fix: Tooltip now indicate that the stun lasts 1 second instead of 1.25. Actual stun duration unchanged.
Patch 6.2
changeZenith Blade
- Bug Fix: Fixed a bug where it still rooted a target mid-dash even if they spell shielded the ability.
Patch 5.16
buffStats
- Armor growth increased to 3.6 from 3.1.
Patch 5.10
nerfZenith Blade
- Missile width reduced to 70 from 90
Patch 4.5
nerfStats
- Base health regeneration reduced to 7 from 9.
Eclipse
- Bonus resistances reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
Patch 3.14
changeEclipse
- Bonus armor changed to 25/35/45/55/65 (+20% bonus armor) from 30/40/50/60/70.
- Bonus magic resist changed to 25/35/45/55/65 (+20% bonus MR) from 30/40/50/60/70.
Patch 3.13
buffSolar Flare
- Mana cost reduced to 100 from 100/150/200.
Patch 1.0.0.150
changeShield of Daybreak
- Cooldown now matches its tooltip (11/10/9/8/7 seconds).
Patch 1.0.0.139
buffStats
- Magic resist per level increased to 1.25 from 0.
Patch 1.0.0.138
changeSunlight
- Now has a new particle.
- Fixed a bug where it could occasionally cause double kills against targets like Kog'Maw (Icathian Surprise).
Zenith Blade
- Hitbox increased slightly to match the animation.
Patch 1.0.0.125
changeGeneral
- Recommended items updated.
Patch 1.0.0.123
buffEclipse
- Fixed a bug where it would break enemy spell shields on activation rather than landing.
Shield of Daybreak
- Cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8.
Zenith Blade
- Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- Leona will now attempt to attack the target that she jumped to after using Zenith Blade.
- Particle adjusted to more accurately reflect the area of effect. The actual area of effect remains unchanged.
Solar Flare
- Cooldown reduced to 90/75/60 from 105/90/75.
General
- Fixed a bug regarding Leona's passive sound. [https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?p=12672706#post12672706]
Leona added to League of Legends
Sunlight (Innate)
- Leona's abilities mark the target with sunlight. Allied champions that damage marked targets deal additional damage and consume the mark.
Shield of Daybreak
- Leona charges her shield with the power of the sun causing her next melee attack to deal additional damage and briefly stun the target.
Eclipse
- Leona raises her shield granting her additional Armor and Magic Resistance for 3 seconds. When the effect ends she deals area of effect damage and increases the duration of the defensive bonuses by 3 seconds if she damages an enemy.
Zenith Blade
- Leona throws a blade of sunlight that deals damage to all enemies in a line. Leona teleports to the last enemy champion hit by this attack.
Solar Flare (Ultimate)
- After a brief delay, Leona calls down a beam of solar energy dealing damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed.
