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Turrets & Structures League of Legends ChangesPC

Turrets & StructuresPatch History

League of Legends (PC)Also in: Turrets & Structures in Wild RiftTurrets & Structures in League Classic

Turrets & Structures Current Status

Leaning up - 1 of Turrets & Structures's last 3 changes was a buff. Turrets & Structures has been changed in 79 League of Legends patches. 20 buffs, 13 nerfs, 46 adjustments. Most recently adjusted in Patch 26.3 ().

Turrets & Structures Changes

Patch 26.3

change

Turrets

  • Turret Plates
  • Bonus resistances changed to 30/30/50 (based on number of nearby enemy champions) from 20 to 100.
  • Reactive VFX when hit by champions are now smaller, especially if the turret was recently attacked.

Patch 26.1

change

Turrets

  • Updated icons.
  • Removed: No longer has lane swapped detector.
  • New Effect: First Turret now grants a bonus 300 gold.
  • New Effect: Turrets now take 20% increased damage from melee champions.
  • Crystalline Overgrowth
  • New Effect: Targetable lane turrets are now subject to Crystalline Overgrowth.
  • Crystalline Overgrowth will appear after a 90 seconds startup/cooldown (30 seconds in Swiftplay); at that point, the turret will take true damage the next time an enemy champion attacks it.
  • The overgrowth will stay at its minimum damage state for 60 seconds (30 seconds in Swiftplay), then scale the damage up linearly for 240 seconds (180 seconds in Swiftplay), then hold at max damage indefinitely.
  • The damage calculation is based on the average level of the attacking team:
  • At level 1, the damage range is 2% - 3.3% of the turret's max Health (2.15% - 3.76% in Swiftplay).
  • At level 18, the damage range is 8.8% - 18.9% of the turret's max Health (13.2% - 39.6% in Swiftplay).
  • The attack hitbox of the turret is increased for melee champions based on the size of the overgrowth.
  • Crystalline overgrowth will not trigger from attacks while the turret has backdoor protection.
  • If an enemy unit is near the turret at that 90 second mark when it would become active, Crystalline Overgrowth will be suppressed and not appear. Once enemies are gone, the Overgrowth will then be applied and it will "fast forward" its state to make up for where it should be. This is to avoid sudden mid-push activations.
  • Warden's Eye
  • True sight range increased to 1100 units from 1095.
  • Turret Plating
  • Removed: Turret plating is no longer removed at 14:00.
  • Gold per plate reduced to 120 gold from 125 gold.
  • Bulwark duration now overlaps instead of refreshing on each plate takedown.
  • Bulwark resist visualization updated and new effects have been added. VFX no longer disappear when champions walk out of range.
  • Removed: Plates take 17% reduced damage from minion attacks and ranged champions.
  • Health thresholds changed to 10/25/45/70/100% from 20/40/60/80/100%.
  • Removed: Grants -25/25/75/125/175 (at level 5000/4000/3000/2000/1000) (based on current health) bonus armor and bonus magic resistance.
  • Outer Turret
  • Base health increased to 9000 from 5000.
  • Maximum bonus attack damage changed to (168 at 14:00) from (192 at 16:00).
  • Base armor increased to 60 from 40.
  • Base magic resistance increased to 60 from 40.
  • Local gold reduced to 0 gold from 250 gold.
  • New Effect: Outer turrets now decay at 11:00 until 15:00, losing 10 gold and 15 armor and magic resistance every minute, capped at -40 gold and -60 resistances.
  • Attack damage reduced to X from 182 to 350 (based on minutes).
  • Inner Turret
  • Base health increased to 5000 from 4000.
  • Armor changed to 60 from 55 to 70 (based on minutes).
  • Magic resistance changed to 60 from 55 to 70 (based on minutes).
  • New Effect: Now has turret plates.
  • Local gold reduced to 0 from 425 / 675.
  • Inhibitor Turret
  • Base health increased to 4750 from 3500.
  • Base armor reduced to 60 from 70.
  • Base magic resistance reduced to 60 from 70.
  • New Effect: Now has turret plates.
  • Health regeneration threshold changed to 30%/75%/100% from 33.3%/66.7%/100%.
  • Local gold reduced to 0 gold from 375 gold.
  • Nexus Turret
  • Base health increased to 3500 from 3000.
  • Base armor reduced to 60 from 70.
  • Base magic resistance reduced to 60 from 70.
  • Health regeneration threshold changed to 40%/70%/100% from 33.3%/66.7%/100%.
  • New Effect: Now respawns at 40% maximum health instead of 100%.

Patch 25.20

buff

Turrets - Lane Swap Detector

  • Top lane detection end time increased to 4:00 from 3:00.

Patch 25.18

change

Turrets

  • Bug Fix: Live Nexus Turrets no longer sometimes become untargetable to allies upon all allied Inhibitors respawning.

Patch 25.17

change

Turrets - Visuals

  • Improved turret animations and VFX.

Patch 25.14

change

Turrets - Outer Turret

  • Bug Fix: Crest of Cinders and Crest of Insight can no longer be transferred to and from Outer Turrets.

Patch 25.9

nerf

Turrets - Lane Swap Detector

  • New: Now debuffs detected Support item users with a 100% reduction of all minion gold and minion experience bounty earned.
  • Old: Debuffs all detected non-Jungler players within the penalty zone with 75% minion experience bounty and 75% minion gold bounty (excludes non-Jungler players).
  • New: Top lane turret now gains 1000% damage to champions and minions when a Support item user is detected.
  • Old: Top lane turret gains 1000% damage to champions and minions if any two non-Jungler players are present within the penalty zone.
  • All other effects are unchanged and still apply.
  • Detection start time reduced to 1:30 from 1:35.
  • Undocumented: The turret's resource bar is now used to track Ohmwrecker (Turret Item) Warming Up passive instead of Reinforced Armor (Turret Item) Reinforced Armor passive.

Patch 25.7

nerf

Fountain

  • Health regeneration per second reduced to 8% from 10.4%.
  • Mana regeneration per second reduced to 10% from 12.4%.
  • Homeguard bonus missing health and mana regeneration per 0.5 seconds increased to 8% at all times from 3 to 6% (based on minutes).
  • Homeguard haste reduced to 65/65/150% (at level 0/14/16/18/20/22/24/26/28/30/32/34/36/38/40) (based on minutes) bonus movement speed from 75/75/150% (at level 0/14/16/18/20/22/24/26/28/30/32/34/36/38/40) (based on minutes).

Turrets - Lane Swap Detector

  • Midlane detection zone no longer includes any portion of the Raptor camp on both sides.

Patch 25.6

nerf

Turrets - Nexus Turret

  • Bug Fix: Respawned Nexus Turrets now properly gain true sight of stealthed trap.

Turrets - Lane Swap Detector

  • Minion experience bounty penalty reduced to 25% from 50%.
  • Minion gold bounty penalty reduced to 25% from 50%.
  • The "Lane swap detected! Please leave the area!" warning now only plays as a warning when detected players are at a certain distance away from the area where penalties are applied.
  • Added a new flashing message to notify players who are actually incurring the penalty.
  • Bug Fix: Junglers no longer incorrectly trigger penalties upon entering the enemy half of the jungle from within the detection area.
  • Bug Fix: Iceborn Subjugation Frozen Thralls can no longer trigger the penalties as if they were a valid champion.
  • Bug Fix: Various clones can no longer trigger the penalties as if they were a valid champion.

Turrets

  • Bug Fix: Turrets no longer unintentionally change their target to a lane minion that has aggroed an allied champion who has been under the turret at any point before the minion's death (behaving as if the minion is considered a champion).

Patch 25.5

nerf

Turrets - Outer turret

  • Removed: Outer turrets in the top and middle lane no longer have Fortification.
  • Fortification: Reduces all incoming damage by 50%. This item disappears after 5 minutes.
  • New: Outer turrets in the top and middle lanes now have Lane Swap Detector.
  • Lane Swap Detector: If two or more enemy champions, excluding the one who possesses a Jungle item, are detected within this lane and its immediately surrounding area, activates the following effects. Detection begins at 1:30 and ends at 3:30 game time. If no player on the enemy team has equipped a Jungle item, the rule is entirely disabled against that team; if two or more players on a team have equipped a Jungle item, all players who own a Jungle item are invariably included in the rule.
  • Lane Swap Detected (Middle Lane): This turret has gained 95% damage reduction from all sources. Its attacks against minions deal 1000% damage. Detected enemies are debuffed, causing them to earn 50% minion experience bounty and 50% minion gold bounty. The defending ally is granted a buff, causing them to be attributed kill score and 100% of the gold bounty from champions and minions killed by the origin turret or the lane's minions—regardless of range, combat or death status, or the kill attribution timer from damage. These effects will linger for 6 seconds after leaving the detection area.
  • Lane Swap Detected (Top Lane): This turret has gained 95% damage reduction from all sources. Its attacks against champions and minions deal 1000% damage. Detected enemies are debuffed, causing them to earn 50% minion experience bounty and 50% minion gold bounty. The defending ally is granted a buff, causing them to gain 50% damage reduction within 600 units of the origin turret and be attributed kill score and 100% of the gold bounty from champions and minions killed by the origin turret or the lane's minions—regardless of range, combat or death status, or the kill attribution timer from damage. These effects will linger for 20 seconds after leaving the detection area.
  • Players approaching the detection area or are within it will trigger a flashing text on their champion every two seconds stating "Lane swap detected! Please leave the area!". While under the detection's effects, the detected champions gain a debuff indicating they are incurring the Lane Swap Detector penalty and the defending champion gains a buff indicating they have gained its bonuses; these are not visible to enemies. Champions incurring the penalty will also show a prominent mark next to them; this is visible to both teams.
  • Champions slain by the turret during the detection's effects will award a kill point to the buffed ally, as normal. Enemies are not executed nor announced as such.

Patch 25.S1.3

change

Turrets - Nexus turret

  • Bug Fix: If the turret respawns inside Fog of War, no longer is visible, targetable, and shows as having 0 health, before sight of it has been gained.

Patch 25.S1.2

change

Turrets

  • Bug Fix: Corrected attack range offset for various turrets.

Patch 25.S1.1

change

Turrets - Bounties

  • Removed: First Turret no longer grants 300 bonus gold.

Turrets - Fortification

  • Damage reduction reduced to 50% from 85%.

Turrets - Nexus Turret

  • New Effect: Now respawns 3 minutes after being destroyed.

Turrets - Ohmwrecker (Turret Item)

  • Bonus damage per stack increased to 50% from 40%.
  • Maximum damage increased to 150% from 120%.
  • Stack duration increased to 5 seconds from 3.

Structures

  • Undocumented / Bug Fix: The Nexus no longer becomes targetable when only one of its turrets die.
  • Undocumented / Bug Fix: Nexus Turrets' Warden's Eye true sight no longer persists while they are dead.

Patch 14.23

change

Structures

  • Bug Fix: Summoner's Rift structures no longer sometimes fail to play their death animations, which previously caused them to switch to their destroyed state immediately.

Patch 14.19

change

Structures

  • Bug Fix: Structures are no longer missing their target outlines when viewed from certain angles.

Turrets - Bounties

  • The paradigm for earning local turret takedown rewards has changed.
  • New: A champion whose own direct damage or their summons' damage (including the Rift Herald) destroys a turret or has assisted in taking it down within the last 10 seconds earns the reward regardless of range or death status. All alive champions within 1200 units of the turret at the time of its destruction earn the reward.
  • Old: A champion whose own direct damage, not including summons', destroys a turret earns the reward regardless of range or death status. All alive champions within 1200 units of the turret at the time of its destruction earn the reward. Any champion who is within 2500 units of the turret and has assisted in taking it down in the last 10 seconds earns the reward regardless of death status.
  • The paradigm for earning Turret Plating rewards has changed.
  • New: A champion whose own direct damage or their summons' damage (including the Rift Herald) destroys a plating stage or has assisted in taking it down within the last 10 seconds earns the reward regardless of range or death status. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward.
  • Old: A champion whose own direct damage, not including summons', destroys a plating stage earns the reward regardless of range or death status. All alive champions within 1200 units of the turret at the time of its plating stage being destroyed earn the reward. Any champion who is within 2500 units of the turret and has assisted in taking down a plating stage in the last 10 seconds earns the reward regardless of death status. The Rift Herald summoner earns the reward for taking down plating stages regardless of time, range or death status.

Turrets - VFX

  • Cleaned up idle and attack priming brightness and particles.
  • Increased the fidelity of all parts of a turret's attack.
  • Reduced the size and noisiness of the hit visuals.
  • New: Ohmwrecker (Turret Item) attacks now have special effects, per-stage.
  • Attack orbs and their launch visual become larger and brighter, and their colors blend more smoothly with the trajectory's colors.
  • Attack trajectories transform to an erratic line pattern and gain particle effects.
  • Hit VFX become brighter, larger and gain a lensing effect.

Patch 14.18

change

Turrets

  • Fortification
  • Damage reduction increased to 85% from 75%.
  • Turret Plating
  • Bonus resistances per plate destroyed increased to 50 from 40.
  • Bulwark bonus resistances per nearby enemy champion nearby on plate destroyed reduced to 20 from 45.

Patch 14.12

change

Turrets

  • Bug Fix: Tooltip for Reinforced Armor (Turret Item) has been updated to note that the Backdoor bonus only reduces true damage and does not nullify it, in accordance with patch 14.1's change.
  • Bug Fix: First turret floating gold text has been updated in accordance with patch 14.11's change instead of displaying the previous amount.

Patch 14.11

buff

We weren't able to fully localize all the text around this change in time for 14.11 so it will still display as 150 until 14.12 but it will be granting 300 gold.

Turrets

  • First turret gold increased to 300 gold from 150 gold. Announcement bugged to still display 150 gold until 14.12.
  • Outer turret damage reduction for first 5 minutes increased to 75% from 50%.
  • Bug Fix: Tooltip for the Reinforced Armor (Turret Item) item in the turret's pseudo-inventory now uses the correct value for the backdoor damage reduction of 80%, rather than the pre-V14.1 value of 66.6%.

TURRET FORTIFICATION

  • Damage reduction for first 5 minutes: 50% → 75%

TURRET GOLD

  • First Turret Gold: 150 → 300

Patch 14.5

change

Inhibitor

  • Improved inhibitor VFX to more clearly indicate when it will respawn.

Patch 14.4

buff

Fountain

  • Health regeneration per tick increased to 2.6% maximum health from 2.1%.

Patch 14.1

buff

Turrets

  • Inner turret health increased to 4000 from 3000.
  • Inhibitor turret health increased to 3500 from 3300.
  • Nexus turret health increased to 3000 from 2700.
  • Backdoor damage reduction increased to 80% from 66.666%.
  • Backdoor damage reduction now reduces true damage instead of nullifying it entirely.

Patch 13.23

change

Turrets

  • Summoner's Rift
  • Mid Lane Inner Turret
  • Local gold increased to 425 gold from 300 gold.
  • Global gold reduced to 25 gold from 50 gold.
  • Side Lane Inner Turret
  • Local gold increased to 675 gold from 550 gold.
  • Global gold reduced to 25 gold from 50 gold.
  • Inhibitor Turret
  • Local gold increased to 375 gold from 50 gold.
  • Global gold reduced to 25 gold from 50 gold.
  • Gold reward tooltips updated to show both local and global turret gold.
  • Updated formatting of other turret item tooltips.

Patch 13.20

nerf

Turrets - Turret Plating

  • Gold per plate reduced to 125 gold from 175 gold.

Patch 13.10

change

Fountain

  • Mana regeneration per tick increased to 3.1% maximum mana from 2.1%.
  • Homeguard timer reduced to 14:00 from 20:00.

Turrets

  • New: Champions' basic attack against turrets deals 100% base AD (+ 100% bonus AD) (+ 60% AP).
  • Old: Champions' basic attack against turrets deals 100% base AD plus the highest of 100% bonus AD or 60% AP.
  • Bulwark bonus resistances per stack increased to 45 to 225 (based on nearby enemy champions) from 0 to 180 (based on nearby enemy champions).

Patch 13.3

buff

Turrets

  • Outer turret base attack damage increased to 182 to 350 (based on minutes) from 162 to 344 (based on minutes).

Turrets - Turret Plating

  • Bug Fix: Enemy turret plates once again display on the mini-map at all times, rather than only until the first plate of an enemy's turret was destroyed.

Patch 12.22

buff

Turrets - Turret Plating

  • Gold per turret plate increased to 175 gold from 160 gold.
  • Bonus resistances per plate increased to -25/15/55/95/135 (at level 5000/4000/3000/2000/1000) (based on current health) from -25/10/45/80/115 (at level 5000/4000/3000/2000/1000) (based on current health).

Patch 12.15

change

Turrets

  • Bug Fix: Damage now properly increases with consecutive shots.

Patch 12.11

nerf

Turrets

  • Outer turret base attack damage reduced to 162 to 344 (based on minutes) from 167 to 391 (based on minutes).
  • Bug Fix: Outer turret health bars now properly display the explosion animation when the turret is destroyed.

Outer Turrets

  • Damage: 167-391 → 162-344 (minutes 0:00-13:30) (Note: Towers deal up to 120% increased damage to champions)

Patch 12.10

buff

Turrets

  • Outer turret base attack damage increased to 167 to 391 (based on minutes) from 152 to 278 (based on minutes).
  • Inner turret base attack damage increased to 187 to 427 (based on minutes) from 170 to 305 (based on minutes).
  • Inhibitor turret base attack damage increased to 187 to 427 (based on minutes) from 170 to 305 (based on minutes).
  • Nexus turret base attack damage increased to 165 to 405 (based on minutes) from 150 to 285 (based on minutes).

Patch 12.9

change

Inhibitors

  • Bug Fix: Chaos (Red) side inhibitors now display their proper icon when selected, not the blue version of the icon.

Turrets

  • Bug Fix: Fixed a bug causing turrets to have 5000 health and turret plates in Clash.

Patch 12.8

nerf

Nexus

  • Bug Fix: Structure's selection box is no longer larger than intended.

Turrets

  • Bug Fix: Resistances are no longer sometimes permanently reduced if certain conditions were met when platings fell.

Patch 12.6

buff

Nexus

  • Bug Fix: Total health reverted to 5500 from 3010.
  • Bug Fix: Health regeneration per second reverted to 20 from 0.

Inhibitors

  • Bug Fix: Health regeneration per second reverted to 15 from 0.

Patch 11.13

change

Turrets

  • Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold.
  • All turret inventories now show how much local gold they give once destroyed.

Patch 10.5

change

Turrets - Turret Plating

  • Gold per turret plate increased to 160 gold from 120 gold.
  • New Effect: Plates take 17% reduced damage from ranged units.
  • Base resistances before plates fall reduced to 15 from 40.
  • Bonus resistances per plate reduced to 0/35/70/105/140 (based on current health) from 0/40/80/120/160 (based on current health).
  • Bulwark bonus resistances increased to 0 to 180 (based on nearby enemy champions) from 0 to 140 (based on nearby enemy champions).

Patch 10.3

change

Turret aggro

  • Bug Fix: Dead champions will no longer draw turret aggro.

Patch 9.23

change

Turrets

  • Penetrating Bullets renamed to Ohmwrecker.
  • Icon updated to Ohmwrecker's icon, instead of Skull Crusher's icon.
  • Turret Plating resistances per stack increased to 0 to 130 (based on nearby enemy champions) from 0/25/50/75/100 (based on nearby enemy champions).

Turret

  • Turret Plating
  • Bonus armor and magic resistance increased to 0/40/80/120/160 (based on current health) from 0/30/60/90/120 (based on current health).
  • Gold per turret plate reduced to 120 gold from 160 gold.

Patch 9.1

buff

Turrets

  • New Effect: Champions within 2500 range who assisted in a turret takedown now also count toward turret gold distribution, including first turret bonus.
  • Turret local gold proximity radius increased to 1200 from 1000.

Patch 8.24b

buff

Turret

  • Outer turret armor and magic resistance after Turret Plating falloff increased to 40 from 0.

Patch 8.17

nerf

Nexus Blitz

  • New exclusive item: Sword of the Divine.
  • Removed item: Bloodletter's Veil.

Patch 8.16

change

Exclusive items:

Nexus Blitz

  • New experimental game mode, open for alpha playtesting.
  • Features a new map, new in-game events, double jungling.
  • Doran's Lost Shield
  • Doran's Lost Blade
  • Doran's Lost Ring
  • Doran's Lost Idol
  • Philosopher's Medallion
  • Heart of Targon
  • Pridestalker's Blade
  • Wriggle's Lantern
  • Zephyr
  • Ghostwalkers
  • Lifeline
  • Spectral Cutlass
  • Bloodletter's Veil
  • Deathfire Grasp
  • Spear of Shojin
  • Atma's Reckoning
  • Force of Nature

Patch 8.13

nerf

Turret

  • Outer turret gold reduced to 50 gold per player from 100 gold.

Patch 8.11

change

Turrets

  • Inhibitor turret health reduced to 3300 from 3600.
  • Nexus turret health reduced to 2700 from 3600.
  • Inhibitor health regeneration increased to 15 health per 5 seconds from 5 health per 5 seconds.
  • Nexus and inhibitor turrets now regenerates health up to the top of their current third.
  • If health is below 33.3%, regenerates up to 33.3% health.
  • If health is above 33.3% and below 66.7%, regenerates up to 66.7% health.
  • If health is above 66.7% and below 100%, regenerates up to 100% health.
  • Inner turret local gold reward (split among nearby champions) increased to 300 gold from 175 gold.
  • Global gold reward (to every allied champion) reduced to 100 gold from 125 gold.

Patch 8.9

buff

Turrets

  • Basic attack AP ratio against turrets increased to 60% AP from 50% AP.
  • New Effect: If a basic attack uses ability power bonus to turrets, the whole attack will convert to magic damage, rather than only the ability power scaling portion.

Patch 8.5

buff

Turret

  • Damage to melee minions increased to 45% of their maximum health from 43%.

Patch 8.3

change

Turrets

  • Bug Fix: Turret icons on the minimap are now correctly destroyed when the tower is destroyed, not after the healthbar animation completes.

Patch 8.2

change

Turret

  • Base resistances increased to 55 from 40.
  • Scaling resistances reduced to +15 over 15 minutes from +30 over 15 minutes.

Patch 7.23

change

Turrets

  • All turrets on Summoner's Rift have gained 300 health.
  • Minion reduced damage to turrets reduced to 40% from 50%.
  • New Effect: After 20 minutes, minions gain +25 movement speed. This change will be enabled several days into the patch so we can more accurately track its impact.

Patch 7.17

change

Turret Aggro

  • Bug Fix: Fixed a bug where attacking an enemy champion wouldn't draw enemy turret aggro if the attack happened at the same time that turret acquired a new target after killing a unit.

Patch 7.15

change

Turrets - Inhibitors

  • Bug Fix: Now accurately display the 20 armor they have.

Patch 7.4

nerf

Turret First Blood

  • Local gold reward reduced to 300 gold from 400 gold.
  • Removed: Granting 25 gold globally.

Patch 6.24

change

Turrets

  • Bug Fix: Fixed a bug causing turrets to perpetually spam target acquisition audio and visual effects when they were unable to attack a target in range (ex. disabled by Ohmwrecker; the target becomes invulnerable with no other nearby targets).

Patch 6.22

change

Turrets

  • Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
  • Turret bullets now deal a fixed percent of minion maximum health.
  • Melee: 45% health per bullet (requires 3 turret shots).
  • Ranged: 70% health per bullet (requires 2 turret shots).
  • Siege: 14% health per bullet (requires 8 turret shots).
  • Super: 5% health per bullet (requires 20 turret shots).

Patch 6.17

change

Turret AI

  • Champions within enemy turret attack range now draw turret aggro when attacking enemy champions within 1400 range of the turret (turret attack range is still unchanged at 775).
  • When a turret switches to targeting champions due to having no other units to target, it now prioritizes the closest champion attacking it rather than a random champion in its range.

Patch 6.16

change

Turret First Blood

  • Bug Fix: Champion clones no longer steal part of the Turret First Blood gold bonus.

Patch 6.10

change

Turrets

  • Now additionally absorbs 66% of true damage when the backdoor bonus is in effect.

Patch 6.9

change

Structures

  • All turrets
  • New Effect: The AP-based damage dealt to structures is now dealt as magic damage.
  • For Reference: Damage to structures changed to 100% base AD physical damage plus the highest value between 100% bonus AD physical damage and 50% AP magic damage.
  • Base armor and magic resistance increased to 40 from 0.
  • Base health reduced to 3300 from 4000.
  • Removed: Immunity to penetration.
  • Reinforced Armor now grants 66.66% damage reduction instead of 200 armor and magic resistance.
  • Inner and Outer turrets
  • Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
  • Revised: Turrets deal 40% increased damage on consecutive attacks, up to 120%. Maximum damaged changed to 220% over three shots from 225% over four shots.
  • Heating up damage no longer partially resets when turrets switch targets.
  • Outer turrets
  • Outer turret early game defensive buff now reduces damage from all sources.
  • Damage reduction changed to 35% from all sources from blocking 30 damage from champion basic attacks.
  • Local gold increased to 300 gold from 220 gold.
  • Global gold reduced to 100 gold from 125 gold.
  • Maximum team gold reduced to 800 gold from 845 gold.
  • Inner turrets
  • Local gold reduced to 175 gold from 200 gold.
  • Global gold reduced to 125 gold from 150 gold.
  • Maximum team gold reduced to 800 gold from 1000 gold.
  • Experience bounty removed.
  • Inhibitors
  • New Effect: Grants 50 gold locally.
  • Maximum team gold increased to 800 gold from 750 gold.

Patch 5.23

buff

Turrets

  • Outer turret health increased to 4000 from 3500.
  • Inner turret health increased to 4000 from 3500.

Patch 5.12

change

Turrets

  • Lightning Rod no longer slows (previously 10%).
  • Lightning Rod no longer reduces the target's damage (previously 15%).

Patch 5.3

change

Inhibitors

  • Fixed a bug where inhibitors weren't taking ability power to structure bonus damage.

Patch 5.2

change

Fountain

  • The barrier that prevents you leaving your base at the start of the game now uses the base-gate models.

Vanguard Towers

  • New shield particle effect.

Patch 5.1

change

Turret aggro

  • Flash and other movement abilities that relocate a champion's hitbox no longer drop turret aggro if used at a certain time during the turret attack cycle.

Patch 4.21

buff

Towers

  • Vanguard and Lightning Rod now have non-placeholder artwork.
  • Vanguard's tooltip has been significantly improved to distinguish between the self-shielding and ally-shielding, as well noting that the self-shield only works on champions.
  • Vanguard's out-of-combat timer for champions has been increased to 1.5 seconds from 1. Vanguard's shield currently starts regenerating if champions haven't taken damage in the last 1 second, which meant it was countering most damage over times... oops.
  • Outer turret global gold increased to 125 from 100.
  • Inner turret global gold increased to 150 from 125.

Patch 4.20

change

Turrets

  • No longer gain armor and magic resistance over time - now have 100 in each at all times (50% damage reduction).
  • Reinforced Armor (backdoor protection) resistances increased to 200 from 150 (for a total of 75% damage reduction).
  • Outer turret health reduced to 2000 from 2550.
  • Inner turret health reduced to 2000 from 2550.
  • Inhibitor turret health reduced to 2500 from 2550.
  • Nexus turret health increased to 2500 from 1925.
  • Inhibitor and Nexus Turrets
  • Health regeneration reduced to 5 from 15.
  • Attacks now utilize a laser beam instead of a projectile.
  • Attack speed increased to 4 from 0.83 - i.e. 4 instances of damage per second.
  • Now gain 82.5% armor penetration.
  • Now applies a debuff to its attack target: This unit deals 15% reduced damage and has 10% reduced movement speed.
  • With every hit, the turret will generate 6 Heat (up to 120). The turret will deal 0.0105% bonus damage for every Heat (0.063% for 6 Heat). When a turret switches targets it will lose all current Heat.
  • If the turret has not taken damage in the last 30 seconds, it will gain a shield that mitigates the next 200 damage from champions.
  • Allied champions within 1100 range will constantly generate a shield that caps at 200 after a few second.

Inhibitors

  • Respawn timer increased to 300 seconds from 240 seconds.

Patch 4.11

buff

Turrets

  • Penetrating Bullets: Turret damage gained per hit increased to 37.5% from 25%.
  • Warming Up: Turrets now finish warning up after 2 hits from 3.
  • Turrets select targets slightly faster.

Patch 4.8

change

Turret aggro should, once again, only be lost if its target moves out of range, dies or becomes untargetable.

Tower Aggro

  • Fixed a bug where entering stealth or activating Flash would cause turrets to lose aggro, even if you remained in range.

Patch 4.7

change

Towers

  • Fortification buff
  • Duration reduced to 7 minutes from 8.
  • Damage reduction from champions increased to 30 from 20.
  • Now also applies to bottom tower, not just top and mid.

Patch 4.2

change

Turrets

  • The duration of the flat damage reduction against champions for top and mid-lane outer turrets is now 8 minutes instead of permanent.

Patch 4.1

change

Summoner's Rift Turrets

  • Outer turrets no longer gain bonus armor and magic resist for the first eight minutes of the game.
  • Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks

Patch 3.5

buff

Turrets

  • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
  • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
  • Siege minions
  • Siege minions now take 70% damage from turrets, increased from 50% damage.
  • Siege minions now deal 150% damage to turrets, reduced from 200% damage.
  • Super minions now take 70% damage from turrets, increased from 50% damage.

Patch 1.0.0.116

change

Turrets

  • The Nexus has a new explosion animation.

Patch 1.0.0.114

buff

Turrets

  • Base turret attack speed increased to +30% from 20%.
  • Turret base armor and magic resist increased by 10.
  • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
  • Turret to champion damage increased by 5%.

Patch 1.0.0.70

nerf

Turrets

  • Global experience for the first turret in a lane dropped to 140 from 240.
  • Global experience for the second turret in a lane dropped to 190 from 240.

Patch 1.0.0.63

change

Turrets

  • Base health increased to 1300 from 1200.
  • Damage growth per minute increased to 6 from 5.
  • Global experience given on death reduced to 240 from 270.
  • Removed late game armor and magic resistance decay.

Patch 1.0.0.61

buff

Turrets

  • All turret ranges increased to 750 from 700.
  • Turret target acquisition is now faster.
  • Turret base health reduced to 1200 from 1400.
  • Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
  • Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
  • Damage scaling per hit increased to 15% from 10%.
  • Damage scaling max cap increased to 175% from 155%.
  • Damage scaling cap when switching targets increased to 130% from 125%.
  • Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.

Patch 1.0.0.52

nerf

Turrets

  • Turret damage scaling changed to 85%-155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
  • Turret backdoor bonus decreased to 200 from 250.
  • Turret armor and magic resistance growth decreased to 1.5 from 2.5.
  • Turret armor and magic resistance decay decreased to 3 from 5.
  • Second turret base armor decreased to 37.5 from 42.5.
  • Inhibitor turret base armor decreased to 47.5 from 55.

Patch 1.0.0.32

buff

Turrets

  • Added an innate 75 magic resist to lower damage from abilities such as CH-1 Concussion Grenade and Tremors.
  • Backdoor bonus increased to 250 from 175.

Patch 0.9.25.24

nerf

Turrets

  • Moved to allow players to path around them on Summoner Rift.
  • Turret hits can no longer be dodged.
  • Rotated Turrets to face the proper direction.
  • Global XP reduced to 270 from 300.
  • Attack range reduced to 700 from 750.
  • Turrets now gain scaling damage per hit against champions.
  • First shot = 75% damage.
  • Each additional shot increases damage by 25% (200% cap).
  • Damage bonus clears after 4 seconds of not attacking a champion.

Patch 0.9.22.16

buff

Turrets

  • All turrets
  • Turret attack speed increased by 20% and armor/magic resist by 15.
  • Champion bonuses to turrets now all increment by the same amount (instead of bonus from the first champion).
  • Turret damage to champions increased to 1.1 from 1.
  • Turret damage to minions increased to 1.105 from 1.
  • Outer turret damage increased to 152 from 112.
  • Outer turret power increase timer reduced by 2 minutes.
  • Shrine/Fountain turrets
  • Health regen increased to 15 from 10.
  • Damage increased to 999 from 600.
  • Range increased to 2250 from 1500.
  • Attack speed increased to 1 from 0.57.
  • Added a hit effect.
  • Lane turrets
  • Range increased to 750 from 700.
  • Base turrets
  • Range reduced to 750 from 850.

Patch 0.8.21.110

change

Turrets

  • Base armor reduced by 5.
  • Armor bonus from a single assisting champion reduced to 20 from 25.
  • Base turret damage increased to compensate.
  • Turret degeneration occurs earlier on all turrets.
  • Anti-Backdooring: Assisting minion range increased to 1000 from 800.
  • Health regen increased to 8 per second from 5.
  • Health reduced to 5500 from 6000.
  • Health reduced to 4500 from 5000.
  • Respawn time reduced to 5 minutes from 6.

More League of Legends System Changes

Turrets & Structures League of Legends FAQ

Frequently Asked Questions
When was Turrets & Structures last changed in League of Legends?
Turrets & Structures was last adjusted in League of Legends Patch 26.3, released February 3, 2026. That patch changed Turrets (Turret Plates).
How many times has Turrets & Structures been buffed or nerfed in LoL?
Turrets & Structures has been changed in 79 League of Legends patches: 20 buffs, 13 nerfs, 46 adjustments.
Is Turrets & Structures getting buffed or nerfed in LoL?
Leaning up - 1 of Turrets & Structures's last 3 changes was a buff. Turrets & Structures was last adjusted in Patch 26.3.
Was Turrets & Structures changed in LoL Patch 26.16?
No - Turrets & Structures was not changed in Patch 26.16. Its most recent change was in Patch 26.3.