PCConquerorRune Patch History
Precision - Keystone · League of Legends (PC)Also in: Conqueror in Wild Rift
Conqueror Current Status
Mixed direction - Conqueror's last 3 changes include both buffs and nerfs. Conqueror has been changed in 18 League of Legends patches. 3 buffs, 6 nerfs, 9 adjustments. Most recently buffed in Patch 14.24 ().
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Conqueror Changes
Patch 14.24
buffConqueror
- Cooldown per damage instance for damage over time effects reduced to 4 seconds from 5.
Patch 13.20
changeConqueror
- Adaptive force per stack reduced to 1.8 to 4 from 2 to 4.5.
- Maximum adaptive force reduced to 1.8*12 to 4*12 from 2*12 to 4.5*12.
Patch 12.10
nerfConqueror
- Healing reduced to 8% from 9%.
Patch 11.24
buffConqueror
- Bonus stats per stack increased to (1.2 to 2.7 (based on level) bonus AD or 2 to 4.5 (based on level) AP) from (1.2 to 2.4 (based on level) bonus AD or 2 to 4 (based on level) AP).
- Maximum stats increased to (14.4 to 32.4 (based on level) bonus AD or 24 to 54 (based on level) AP) from (14.4 to 28.8 (based on level) bonus AD or 24 to 48 (based on level) AP).
- Stack duration increased to 5 seconds from 4.
Patch 11.21
nerfConqueror
- Bonus stats per stack reduced to (1.2 to 2.4 (based on level) bonus AD or 2 to 4 (based on level) AP) from (1.2 to 3 (based on level) bonus AD or 2 to 5 (based on level) AP).
- Maximum stats reduced to (14.4 to 28.8 (based on level) bonus AD or 24 to 48 (based on level) AP) from (14.4 to 36 (based on level) bonus AD or 24 to 60 (based on level) AP).
- Stack duration reduced to 4 seconds from 6.
Patch 10.23
changeConqueror
- Bonus stats per stack increased to (1.2 to 3 (based on level) bonus AD or 2 to 5 (based on level) AP) from (1.02 to 2.52 (based on level) bonus AD or 1.7 to 4.2 (based on level) AP).
- Maximum stats increased to (14.4 to 36 (based on level) bonus AD or 24 to 60 (based on level) AP) from (12.24 to 30.24 (based on level) bonus AD or 20.4 to 50.4 (based on level) AP).
- Melee maximum stacks healing reduced to 9% from 15%.
- Ranged maximum stacks healing reduced to 6% from 8%.
Patch 10.20
changeConqueror
- Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate.
Patch 10.13
changeConqueror
- Maximum stacks increased to 12 from 10.
- Bonus stats per stack reduced to (1.02 to 2.52 (based on level) bonus AD or 1.7 to 4.2 (based on level) AP) from (1.2 to 3 (based on level) bonus AD or 2 to 5 (based on level) AP).
- Maximum stats increased to (12.24 to 30.24 (based on level) bonus AD or 20.4 to 50.4 (based on level) AP) from (12 to 30 (based on level) bonus AD or 20 to 50 (based on level) AP).
Patch 10.1
changeConqueror
- New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
Patch 9.24
nerfConqueror
- Stack duration reduced to 6 seconds from 8.
- Ranged champion healing conversion reduced to 8% from 15%.
Patch 9.23
buffConqueror
- Removed: No longer converts 8% of damage done to true damage.
- Healing changed to post mitigation damage from pre-mitigation damage.
- Healing conversion increased to 15% from 8%.
- Maximum stack increased to 10 from 5.
- Bonus stats per stack reduced to (1.2 to 3 (based on level) bonus AD or 2 to 5 (based on level) AP) from (1.2 to 3.6 (based on level) bonus AD or 2 to 6 (based on level) AP).
- Total stats gained increased to (12 to 30 (based on level) bonus AD or 20 to 50 (based on level) AP) from 6 to 18 (based on level) bonus AD or 10 to 30 (based on level) AP).
- New Effect: Melee champion basic attack stack increased to 2 from 1.
- Ranged champion stack duration increased to 8 seconds from 2.
Patch 9.14
changeConqueror
- Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
Patch 9.10
nerfConqueror
- Full stack heal and true damage reduced to 8% from 10%.
Patch 9.7
changeConqueror
- Bug Fix: Now properly triggers from pets (except for Void Swarm and Eulogy of the Isles are still bugged).
Patch 9.5
nerfConqueror
- Bonus stats per stack reduced to (1.2 to 3.6 (based on level) bonus AD or 2 to 6 (based on level) AP) from (1.2 to 6 (based on level) bonus AD or 2 to 10 (based on level) AP).
Patch 9.4
changeConqueror
- New Effects:
- Attacks or abilities that deal damage to an enemy champion grant 3 to 15 for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
- Melee champions stack duration is increased to 8 seconds.
- Old Effects:
- Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 to 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
- Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- Additional notes:
- Damage-over-time effects and ongoing sources of damage (ex. Eulogy of the Isles) can grant one stack every 5 seconds.
- Items, runes and summoner spells no longer stack or refresh Conqueror.
- Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e. Crystallize; Tempered Fate; Pillar of Ice; Dark Procession; Time Bomb).
- Damage over time (i.e. Hemorrhage) or follow-up effects (i.e. Tentacle Smash, Double Strike) that come with the triggering attack are now affected by the bonus AD and the true damage conversion, even though the triggering attack itself remains unaffected.
- Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
- Bonus stats per stack reduced to (1.2 to 6 (based on level) bonus AD or 2 to 10 (based on level) AP) from (1.8 to 9 (based on level) bonus AD or 3 to 15 (based on level) AP).
- Ranged stack duration reduced to 2 seconds from 3.
Patch 8.14
nerfConqueror
- Bonus attack damage reduced to 6 to 35 (based on level) from 10 to 35 (based on level).
Patch 8.6
changeConqueror
- Precision Keystone rune.
- Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 to 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
- Melee champions refresh the bonus damage duration when damaging enemy champions.
