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Master Yi LoL Patch HistoryPC

Master Yi

Fighter / Assassin

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Master Yi was last buffed in Patch 26.2 (). Across 81 patches, Master Yi has received 26 buffs, 15 nerfs, 39 adjustments since release in Patch 0.8.22.115.

Abilities
Double StrikePC
Passive - Double Strike
Effect Radius: 300

Innate: Master Yi's basic attack on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks on-hit and strike twice, the second strike dealing 50% AD physical damage.

The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers.

If Master Yi's primary target is killed before the second strike, he will automatically target another nearby enemy.

The second strike can critical strike against turrets.

Alpha StrikePC
Q - Alpha Strike
Cost: 50 / 55 / 60 / 65 / 70 Mana
CD: 20 / 19.5 / 19 / 18.5 / 18
Cast Time: None
Range: 600
Effect Radius: 600

Active: Master Yi vanish and becomes lockout. After 0.2, he marks the target enemy and then proceeds to mark the nearest sight un-marked enemy within 600 units, recurring every 0.2 up to 3 times. If there are no other un-marked targets before then, Master Yi can mark the same enemies again. During Alpha Strike, Master Yi can select a direction from the primary target.

Primary Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 70% AD)
Reduced Damage per hit: 5 / 10 / 15 / 20 / 25 (+ 17.5% AD)
Maximum Single-Target Damage: 35 / 70 / 105 / 140 / 175 (+ 122.5% AD)
Primary Bonus Monster Damage: 60 / 85 / 110 / 135 / 160
Combined Primary Monster Damage: 80 / 125 / 170 / 215 / 260 (+ 70% AD)
Reduced Monster Damage per hit: 20 / 31.25 / 42.5 / 53.75 / 65 (+ 17.5% AD)
Max Single-Target Monster Damage: 140 / 218.75 / 297.5 / 376.25 / 455 (+ 122.5% AD)

Upon finishing marking, Master Yi blinks 75 units in the targeted direction, or in front of the target otherwise, and then becomes able to act again after 0.15 . If the primary target death or is too far away during the delay, Master Yi will reappear at the initial cast location instead.

Master Yi then detonates the marks to deal physical damage and apply on-hit effects, with on-hit damage reduced to 75% effectiveness. Marks after the first on the same target instead detonate instantly upon application to deal 25% damage and apply on-hit effects, with on-hit damage reduced to 18.75% effectiveness. Alpha Strike deals bonus physical damage to monster per hit.

Alpha Strike's primary and lesser damage can critically strike for 101 damage.

Basic attacks on-hit reduce Alpha Strike's current cooldown by 1 second, affected by ability haste.

MeditatePC
W - Meditate
Cost: 40 mana + 6% maximum mana per second
CD: 10
Cast Time: None

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% - 100% (based on level).

Minimum Heal Per Tick: 15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
Maximum Heal Per Tick: 30 / 50 / 70 / 90 / 110 (+ 25% AP)
Minimum Total Heal: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
Maximum Total Heal: 240 / 400 / 560 / 720 / 880 (+ 200% AP)
Modified Damage Reduction: 45 / 47.5 / 50 / 52.5 / 55%
Turret Modified Damage Reduction: 22.5 / 23.75 / 25 / 26.25 / 27.5%

While channeling, Master Yi gains 70% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turret and lingers for 0.5 seconds after the channel ends.

Meditate basic attack reset Master Yi's basic attack timer, pauses Wuju Style and Highlander duration, and grants one stack of Double Strike per second during the channel.

Wuju StylePC
E - Wuju Style
CD: 14
Cast Time: None

Active: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.

Bonus True Damage: 20 / 25 / 30 / 35 / 40 (+ 35% bonus AD)
HighlanderPC
R - Highlander
Cost: 100 Mana
CD: 85
Cast Time: None

Passive: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%.

Bonus Attack Speed: 25 / 45 / 65%
Bonus Movement Speed: 35 / 45 / 55%

Active: Master Yi cleanse himself from all slow and cripple. For the next 7 seconds, he gains ghosting, bonus attack speed, bonus movement speed, slow-immune, and cripple-immune.

While active, scoring a champion takedown extends Highlander's duration by 7 seconds.

Base Stats

Health: 640
Health Per Level: 105
Mana: 251
Mana Per Level: 42
Attack Damage: 65
AD Per Level: 2.5
Attack Speed: 0.679
AS Per Level: 2.5
Armor: 33
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 355
Range: 175
Health Regen: 7.5
HP Regen Per Level: 0.65
Mana Regen: 7.25
Mana Regen Per Level: 0.45
Patch 26.2buff

Master Yi has been struggling as a result of the changes in the new season. We’re looking to return some of his power so that he can keep up with other junglers and better live up to his full hyper carry potential.

Stats

  • Armor growth increased 4.5 from 4.2.

Alpha Strike

  • On-hit modifier increased to 75% from 65%.
Patch 25.24nerf

Master Yi is another powerful champion who's been dominating the jungle as of late. To level the playing field we're bringing down his durability and damage a bit split between the early and late game as we're currently happy with his overall combat and game pacing.

Stats

  • Base health reduced to 640 from 655.
  • Attack damage growth reduced to 2.5 from 2.8.
Patch 25.17nerf

Base Health decreased. Q damage decreased.

Stats

  • Base health reduced to 655 from 669.

Alpha Strike

  • Primary on-hit damage modifier reduced to 65% from 75%.
  • Lesser on-hit damage modifier reduced to 16.25% from 18.75%.
Patch 25.16nerf

Q now stacks Kraken Slayer and Terminus

Alpha Strike

  • Removed: No longer is special-cased to not generate stacks of Kraken Slayer Bring It Down and Terminus Juxtaposition.
Patch 25.15change

Q damage reduced for low AD builds.

Alpha Strike

  • Base damage reduced to 20/40/60/80/100 from 30/60/90/120/150.
  • AD ratio increased to 70% AD from 50% AD.
  • Bonus monster damage reduced to 60/85/110/135/160 from 65/90/115/140/165.
  • Undocumented / Bug Fix: Tooltip critical damage calculations have been corrected and now use the proper bonus critical damage modifier instead of using the value as a multiplier for the total critical damage.
Patch 25.6buff

Armor growth decreased. Q critical strike damage increased.

Stats

  • Armor growth reduced to 4.2 from 4.7.

Alpha Strike

  • Bonus critical damage modifier increased to 100% (default) from 75%.
  • Primary critical damage increased to 175% (+ Infinity Edge) from 156.25% (+ Infinity Edge).
  • Lesser critical damage increased to 43.75% (+ Infinity Edge) from 39.0625% (+ Infinity Edge).
Patch 25.S1.2buff

Attack Damage growth increased. E damage increased.

Stats

  • Attack damage growth increased to 2.8 from 2.5.

Wuju Style

  • Bonus AD ratio increased to 35% bonus AD from 30%.
Patch 25.S1.1change

Highlander

  • Bug Fix: Slow immunity no longer ignores Gravity Field.
Patch 14.24buff

Q critical strike scaling increased.

Alpha Strike

  • Bonus critical damage modifier increased to 75% from 35%.
  • Primary critical damage increased to 156.25% (+ Infinity Edge) from 126.25% (+ Infinity Edge).
Patch 14.23buff

R bonus attack speed increased.

Highlander

  • Attack speed increased to 25/45/65% from 25/35/45%.
Patch 14.12nerf

Q bonus damage to monsters decreased. W initial damage reduction decreased, cooldown increased.

Alpha Strike

  • Bonus monster damage reduced to 65/90/115/140/165 from 75/100/125/150/175.

Meditate

  • Cooldown increased to 10 seconds from 9.
  • Initial damage reduction reduced to 70% from 90%.
Patch 14.11buff

Base Health growth, armor growth, Attack damage growth, and attack speed growth have all increased.

Stats

  • Health growth increased to 105 from 100.
  • Attack speed growth increased to 2.5% from 2%.
  • Attack damage growth increased to 2.5 from 2.2.
  • Armor growth increased to 4.7 from 4.2.
Patch 14.9nerf

E bonus true damage decreased.

Double Strike

  • Bug Fix: The double strike attack no longer incorrectly consumes an additional Hail of Blades stack.

Wuju Style

  • Base damage reduced to 20/25/30/35/40 from 30/35/40/45/50.
Patch 14.2change

Highlander

  • Bug Fix: Now properly resists the slow application from Charm.
Patch 13.21buff

E cooldown decreased.

Wuju Style

  • Cooldown reduced to 14 seconds from 18.
Patch 13.10change

Highlander

  • Bug Fix: Passive cooldown refund SFX on Inkshadow is no longer audible in the fog of war.
  • Bug Fix: Casting Alpha Strike after activating the ability on Inkshadow no longer leaves behind a champion after-image VFX.
Patch 13.9change

Wuju Style

  • Bug Fix: Chosen light saber no longer disappears after casting it and dying then respawning prior to the ability's cooldown ending.

Highlander

  • Bug Fix: Chosen sword VFX no longer disappears during the effect.
Patch 12.22nerf

Stats

  • Base mana regeneration reduced to 7.25 from 7.26.

Alpha Strike

  • Bug Fix: No longer sometimes causes monsters to attack him but deal no damage.
Patch 12.19nerf

AD growth decreased. E AD scaling decreased.

Stats

  • Attack damage growth reduced to 2.2 from 2.5.

Wuju Style

  • Bonus AD ratio reduced to 30% bonus AD from 35%.
Patch 12.15nerf

E cooldown no longer decreases with rank.

Wuju Style

  • Cooldown increased to 18 seconds at all ranks from 18/17/16/15/14.
Patch 12.13buff

Attack range increased. Q adjusted. W cooldown reduced, mana cost adjusted, damage reduction increased, lingering damage reduction adjusted.

Stats

  • Attack range increased to 175 units from 125.

Alpha Strike

  • New Effect: Can now choose where to reposition near the initial target after the effect ends by choosing a direction around them, by default he will be placed in front of them.

Meditate

  • Cooldown reduced to 9 seconds from 28.
  • Mana cost reduced to 40 from 50.
  • New Effect: Now costs 6% maximum mana per second while channeling.
  • New Effect: Damage reduction is now increased to 90% for the first 0.5 seconds of the channel.
  • Damage reduction linger increased to 0.5 seconds from 0.25.
Patch 12.11nerf

HP growth decreased. E base true damage on-hit decreased.

Stats

  • Health growth reduced to 100 from 106.

Wuju Style

  • Base bonus true damage reduced to 30/35/40/45/50 from 30/38/46/54/62.
Patch 12.10buff

Stats

  • Base health increased to 669 from 599.
  • Health growth increased to 106 from 92.
  • Armor growth increased to 4.2 from 3.
  • Magic resistance growth increased to 2.05 from 1.25.
Patch 12.9nerf

R bonus attack speed reduced.

Alpha Strike

  • Bug Fix: SFX is no longer sometimes audible to enemies from the fog of war.

Highlander

  • Bonus attack speed reduced to 25/35/45% from 25/45/65%.
Patch 12.5change

Q damage and bonus crit damage decreased; each mark now applies on-hit effects; on-hit cooldown reduction now scales with Ability Haste. E and R now pause during his Q and both can now be activated during Q. E base damage decreased late.

Alpha Strike

  • Base damage changed to 30/60/90/120/150 from 25/60/95/130/165.
  • AD ratio reduced to 60% AD from 90% AD.
  • Bonus critical damage modifier reduced to 50% from 60%.
  • Primary critical damage reduced to 137.5% (+ Infinity Edge) from 145% (+ Infinity Edge).
  • New Effect: Cooldown reduction per basic attack now scales down with ability haste.
  • New Effect: Now applies on-hit effects, reduced to 25% for subsequent hits.
  • Does not apply Alpha Strike cooldown reduction or stack Double Strike.

Wuju Style

  • Base bonus true damage reduced to 30/38/46/54/62 from 30/40/50/60/70.
  • New Effect: Duration is now paused during Alpha Strike.
  • New Effect: Can now be cast during Alpha Strike.

Highlander

  • New Effect: Duration is now paused during Alpha Strike.
  • New Effect: Can now be cast during Alpha Strike.
Patch 11.11change

Q damage ratio decreased.

Alpha Strike

  • AD ratio reduced to 90% AD from 100% AD.

Wuju Style

  • Base bonus true damage increased to 30/40/50/60/70 from 20/30/40/50/60.
Patch 11.5buff

E base damage increased.

Wuju Style

  • Base bonus true damage increased to 20/30/40/50/60 from 18/26/34/42/50.
Patch 11.1change

Q cooldown increased later.

Stats

  • Base magic resistance reduced to 32 from 32.1.
  • Base health increased to 599 from 598.56.

Alpha Strike

  • Cooldown increased to 18/17.5/17/16.5/16 seconds from 18/17/16/15/14.
Patch 10.8nerf

R bonus attack speed decreased.

Highlander

  • Bonus attack speed reduced to 25/45/65% from 30/55/80%.
Patch 10.7change

Highlander

  • Bug Fix: No longer cancels basic attack animation.
Patch 9.21change

Phantom Hits now proc Double Strike and apply Double Strike stacks.

Double Strike

  • Bug Fix: Guinsoo's Rageblade Phantom Hits now properly triggers Double Strike and apply Double Strike stacks.
Patch 9.16change

Alpha Strike

  • Bug Fix: Basic attack immediately following his Alpha Strike now properly grants an additional stack of Conqueror or Electrocute.
Patch 9.12change

Double Strike

  • Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
Patch 9.11nerf

Stats

  • No longer has 0.054 additional attack speed at level one.

Alpha Strike

  • Repeated strike damage reduced to 15% from 25%.
Patch 9.10change

Alpha Strike

  • Removed: No longer has a 0.1-second cast time.
  • New Effect: If Master Yi has struck less than the maximum amount of targets and there are no eligible targets nearby, he strikes the same target for 25% damage before checking again. These minor strikes deal damage instantly.
  • New Effect: Duration is now always 0.8 seconds, rather than depending on the number of targets.

Meditate

  • Removed No longer has a 0.05-second cast time.

Wuju Style

  • Removed: No longer gains 10% bonus AD while off cooldown.

Highlander

  • Bonus movement speed changed to 35/45/55% bonus movement speed from 25/35/45% multiplicative movement speed.
Patch 9.8buff

Highlander

  • New Effect: While active, Master Yi is now ghosted.
Patch 9.1buff

Highlander

  • New Effect: Ability icon HUD now shows the remaining duration of the ability.
Patch 8.24change

Double Strike

  • Bug Fix: Basic attack no longer cancels if Double Strike's stack counter expires mid-attack.
Patch 8.17buff

Meditate

  • Cooldown reduced to 28 seconds from 35.
  • Damage reduction increased to 60/62.5/65/67.5/70% from 50/55/60/65/70%.
  • Turret damage reduction increased to 30/31.25/32.5/33.75/35% from 25/27.5/30/32.5/35%.
Patch 8.13change

Alpha Strike

  • Removed: No longer deals 75/100/125/150/175 bonus damage to minions.
  • Mana cost reduced to 50/55/60/65/70 from 70/75/80/85/90.
Patch 8.11nerf

Stats

  • Base attack damage reduced to 66 from 68.
  • New: Now has 8% bonus attack speed at level 1.
Patch 8.3buff

Stats

  • Base health regeneration reduced to 7.5 from 7.592.

Alpha Strike

  • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.

Wuju Style

  • Bonus true damage increased to 18/26/34/42/50 from 14/23/32/41/50.
  • Active bonus AD ratio increased to 35% bonus AD from 25%.
Patch 7.23change

PROJECT Yi

  • Bug Fix: Ring VFX during his taunt no longer disappear when moving the camera away and back.
Patch 7.20change

Eternal Sword Yi

  • Alpha Strike
  • Bug Fix: SFX are no longer audible when he is hit during Meditate.
Patch 7.12change

PROJECT Yi

  • Bug Fix: Death VFX now correctly play during his death animation.
Patch 7.11change

Chosen

  • Bug Fix: Restored missing sound effects during joke.
Patch 7.9change

Cosmic Blade

  • Bug Fix: Fixed a Mac bug causing Meditate and Highlander visual effects to flicker rapidly in some situations.
Patch 7.8change

PROJECT Yi

  • Meditate
  • Bug Fix: Now displays the correct particles during Meditate, not his base skin particles.
Patch 7.5change

Double Strike

  • Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
Patch 7.2buff

Double Strike

  • New Effect: If Double Strike's first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).

Meditate

  • New Effect: Channeling Meditate pauses the durations of Wuju Style and Highlander.
  • New Effect: Now grants Master Yi one stack of Double Strike per second while channeling.
Patch 6.24change

Double Strike

  • Bug Fix: Fixed a bug where Guinsoo's Rageblade dealt damage to Master Yi on Double Strike's second hit.

Alpha Strike

  • Now determines Master Yi's ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target Flash at the end of Alpha Strike. (Alpha Strike duration unchanged)
Patch 6.23change

Alpha Strike

  • Bug Fix: Fixed a bug causing the cooldown to sometimes not display properly.
Patch 6.21buff

Double Strike

  • Bug Fix: Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds.

Alpha Strike

  • Bug Fix: Dying during Alpha Strike will properly play Master Yi's death animation, placing him where Alpha Strike was portraying him to be.
  • New Effect: Minimum untargetability of 0.25 seconds.
  • Bug Fix: Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again.
  • New Effect: Alpha Strike now also grants vision of where Master Yi will strike on his next bounce.
  • Alpha Strike won't place Master Yi on top of Baron Nashor if it is the primary target.
  • Meditate is no longer momentarily locked out after a failed Alpha Strike cast.
  • Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation).

Wuju Style

  • Bug Fix: Fixed a bug where Wuju Style's passive attack damage bonus wasn’' counting toward the 25% bonus AD scaling of its active effect if Wuju Style was cast immediately as its cooldown expired.
Patch 6.10buff

Meditate

  • AP ratio per second increased to 25% AP from 15% AP.

Wuju Style

  • Active's base damage increased to 14/23/32/41/50 from 12/19/26/33/40.
Patch 6.8change

Highlander

  • Cooldown increased to 85 seconds at all ranks from 75.
  • Duration reduced to 7 seconds from 10.
  • Kills and assists time extension increased to 7 seconds from 4.
Patch 6.6buff

Wuju Style

  • Base damage increased to 12/19/26/33/40 from 10/15/20/25/30.
  • AD ratio changed to 25% Bonus AD from 10/12.5/15/17.5/20% AD.
Patch 5.24change

Meditate

  • Tooltip Correction: AP ratio is 15% AP not 30% AP.
Patch 5.17change

Emotes

  • Dance animation speed now scales with Master Yi's current movement speed.

Alpha Strike

  • Fixed a bug where Double Strike and Sated Devourer were not reducing Alpha Strike's cooldown.
Patch 3.13buff

Alpha Strike

  • Bug fix: Becoming untargetable will now correctly drop projectiles that were already in the air.

Meditate

  • Mana cost reduced to 50 from 50/65/80/95/110.
Patch 3.10achange

Stats

  • Attack speed per level decreased to 2% from 2.75%.

Double Strike

  • Fixed a bug where the second strike would damage targets even when Master Yi was blinded.

Meditate

  • Damage reduction increased at later ranks to 50%/55%/60%/65%/70% from 40%/45%/50%/55%/60%.

Wuju Style

  • Passive attack damage bonus changed to 10% at all ranks from 7%/9%/11%/13%/15%.

Highlander

  • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.
Patch 3.10change

General

  • New voice-over.

Stats

  • Health per level increased to 92 from 86.
  • Base mana reduced to 180 from 199.
  • Mana per level increased to 42 from 36.
  • Base armor reduced to 15 from 16.3.
  • Armor per level reduced to 3 from 3.7.
  • Attack speed per level reduced to 2.75% from 2.98%.

Double Strike

  • New Innate: Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
  • Old Innate: After 7 basic attacks, Master Yi will strike his next target twice, if the first strike doesn't kill the target. The second strike triggers on-hit effects, including Double Strike's attack counter, and can critical strike.

Alpha Strike

  • New Effects:
  • Active: Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+ 100% AD) physical damage to each target and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critical strike for 160% damage.
  • Alpha Strike's cooldown is reduced by 1 second each time he basic attacks.
  • Old Effects:
  • Active: Master Yi blinks to a target enemy, dealing 100/150/200/250/300 (+ 100% AP) magic damage to it and up to three other enemies within a small range of the target, with a 50% chance to deal 260/320/380/440/500 bonus damage to minions and monsters. Master Yi is untargetable during Alpha Strike's duration, appearing at the initial target's location after the effect ends. If the initial target dies before Alpha Strike ends, Master Yi reappears at his original location instead.
  • Mana cost increased to 70/80/90/100/110 from 60/70/80/90/100.
  • Cooldown increased to 18/17/16/15/14 seconds from 18/16/14/12/10.

Meditate

  • New Effects:
  • Active: Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+ 30% AP) per second. The heal is increased by 0 to 100% (based on missing health).
  • The damage reduction is halved against turrets.
  • Old Effects:
  • Active: Master Yi channels for 5 seconds, gaining 100/150/200/250/300 bonus armor, magic resistance, and regenerates 40/70/100/130/160 (+ 40% AP) health per second while channeling. Master Yi also heals at the beginning and end of the channel, if it lasts for the full 5 seconds. Maximum heal: 200/350/500/650/800 (+ 200% AP).

Wuju Style

  • New Effects:
  • Passive: Master Yi gains 7/9/11/13/15% attack damage.
  • Active: Master Yi deals 10/15/20/25/30 (+ 10/12.5/15/17.5/20% AD) true damage on-hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
  • Old Effects:
  • Passive: Master Yi gains 15/20/25/30/35 bonus attack damage.
  • Active: For 10 seconds, Master Yi gains bonus attack damage equal to double the passive bonus.
  • Mana cost reduced to 0 from 40.
  • Cooldown reduced to 18/17/16/15/14 seconds from 25/23/21/19/17.

Highlander

  • New Effects:
  • Passive: Whenever Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds, halved for assists.
  • Active: For 10 seconds, Master Yi gains 30/55/80% bonus attack speed and 20/32.5/45% bonus movement speed. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
  • Old Effects:
  • Active: For 8/10/12 seconds, Master Yi gains 40/60/80% bonus attack speed, 40% bonus movement speed, and immunity to movement speed slows, but remains vulnerable to other forms of crowd control. Killing a champion during Highlander will restore all of Master Yi's cooldowns, and each assist during Highlander will restore half of his base cooldowns.
Patch 3.9change

Double Strike

  • Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks.
Patch 3.5change

Double Strike

  • Double Strike swing time now scales with Master Yi's attack speed instead of being fixed at 0.6 seconds.
  • Fixed a bug where the second strike of Double Strike could critically hit turrets.
Patch 3.2change

Alpha Strike

  • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.
Patch 3.1change

Meditate

  • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700.
  • Total ability power ratio reduced to 2 from 4.
  • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.
Patch 1.0.0.153change

Alpha Strike

  • Initial cast time reduced.
  • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20/30/40/50/60%.
  • Bonus minion damage adjusted to 260/320/380/440/500 from 400 at all ranks.

Meditate

  • Reduced the startup time before channeling.

Wuju Style

  • Cooldown reduced at later ranks to 25/23/21/19/17 seconds from 25 seconds at all ranks.
Patch 1.0.0.139buff

Meditate

  • Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.

Highlander

  • Fixed a bug where assists failed to reduce Alpha Strike cooldown.
  • Duration increased to 8/10/12 seconds from 6/9/12.
Patch 1.0.0.135change

Headhunter

  • Fixed animation bugs.
Patch 1.0.0.133change

Meditate

  • Fixed a bug where its ability power ratio was shown as lower than it actually was.
Patch 1.0.0.129buff

Alpha Strike

  • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.

Highlander

  • Mana cost reduced to 100 from 120.
Patch 1.0.0.126change

General

  • New auto-attack animation.
Patch 1.0.0.123change

Alpha Strike

  • Master Yi can now activate Wuju Style and Highlander while it is taking effect.
  • Master Yi will now attempt to attack the target to blink to a champion.
Patch 1.0.0.118change

Alpha Strike

  • Teleporting behavior improved to be more consistent when near walls.
Patch 1.0.0.100nerf

Alpha Strike

  • No longer be cast while root.

Wuju Style

  • Tooltip simplified.
Patch 1.0.0.86buff

Double Strike

  • Fixed a bug was represented incorrectly on death recaps.

Alpha Strike and Meditate

  • Reduced the animation delay before performing.
Patch 1.0.0.85buff

General

  • Attack range increased to 125 from 100.

Double Strike

  • Now deals Double Strike on every 7th attack instead of by percent chance.

Alpha Strike

  • Cooldown reduced to 18/16/14/12/10 from 18 at all ranks.
  • Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150.
  • Reduced the total spell cast windup time.
  • Missile speed increased.

Meditate

  • Cooldown reduced to 35 from 45.
  • It now ticks every 0.5 second instead of every 1 second.
  • Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/1100.
  • Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160.
  • Armor and magic resist gained while channeling increased to 100/150/200/250/300 from 30 at all ranks.

Wuju Style

  • Cooldown reduced to 25 from 30.

Highlander

  • Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
Patch 1.0.0.70buff

Highlander

  • It now applies an additive attack speed boost, rather than multiplicative.
  • It now applies a multiplicative movement speed boost, rather than additive.
  • Attack speed boost increased to 40/60/80% from 30/50/70%.
Patch 0.9.25.34nerf

Alpha Strike

  • Range reduced to 600 from 650.
  • Chance to double strike modified from 12% to 10%.
Patch 0.9.22.15buff

Stats

  • Base health increased to 530 from 480.
  • Health per level reduced to 86 from 88.
  • Damage increased to 55.7 from 48.7.
  • Movement speed increased to 330 from 325.
  • Damage per level increased to 3.1 from 1.775.
Patch 0.9.22.7buff

Stats

  • Movement speed increased to 325 from 320.

Meditate

  • Now increases armor and magic resist while channeling by 30.
Patch 0.8.22.115new

Master Yi added to League of Legends

Highlander

  • Movement speed increased to 40% from 30% due to movement speed soft capping.