PCDeath's Dance
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Death's Dance has been changed in 30 League of Legends patches. 7 buffs, 8 nerfs, 14 adjustments. Most recently nerfed in Patch 14.19.
General
- Total cost increased to 3300 gold from 3200 gold.
- Combine cost increased to 275 gold from 125 gold.
General
- Armor increased to 50 from 40.
Death's Dance is more uncommon than we think is ideal, especially in a meta where high AD compositions are powerful, so we're buffing its armor to solidify its place as an answer to those compositions.
General
- Armor: 40 → 50
General
- New Recipe: Steel Sigil + Caulfield's Warhammer + Pickaxe + 125 gold = 3200 gold.
- Old Recipe: Steel Sigil + Caulfield's Warhammer + 1000 gold = 3200 gold.
- Attack damage increased to 60 from 55.
- Defy bonus AD ratio increased to 75% bonus AD from 50% bonus AD.
We’re buffing Death’s Dance with a similar goal to Maw of Malmortius: make it clearly good for aggressive, high-AD fighters. We’re wary of just how snowbally fighters can get, but being forced into melee range already makes fighter’s lives tough enough. We’ll be keeping an eye out to make sure fighters don’t get too snowbally though.
General
- Item Recipe: Steel Sigil + Caulfield’s Warhammer + 1000 gold → Steel Sigil + Caulfield’s Warhammer + Pickaxe + 125 gold
- Attack Damage: 55 → 60
- Defy Healing: 50% bonus AD → 75% bonus AD
General
- Combine cost increased to 1000 gold from 900 gold.
- Total cost unchanged.
General
- New Recipe: Steel Sigil + Caulfield's Warhammer + 900 gold = 3200 gold.
- Old Recipe: Pickaxe + Chain Vest + Caulfield's Warhammer + 525 gold = 3300 gold.
- Armor reduced to 40 from 45.
General
- New Recipe: Pickaxe + Chain Vest + Caulfield's Warhammer + 525 gold = 3300 gold.
- Old Recipe: Pickaxe + Chain Vest + Pickaxe + 750 gold = 3300 gold.
- Attack damage reduced to 55 from 65.
- Ability haste increased to 15 from 0.
- Armor reduced to 45 from 50.
General
- New Recipe: Pickaxe + Chain Vest + Pickaxe + 750 gold = 3300 gold.
- Old Recipe: Pickaxe + Chain Vest + Caulfield's Warhammer + 525 gold = 3300 gold.
- Attack damage increased to 65 from 55.
- Ability haste reduced to 0 from 15.
- Armor increased to 50 from 45.
- Defy heal reduced to 50% bonus AD from 120% bonus AD.
General
- New Effect: Taking damage from Ignore Pain no longer interrupts Recall.
General
- Updated icon.
General
- Heal reduced to 120% bonus AD from 140%.
General
- Heal reduced to 140% bonus AD from 175% bonus AD.
General
- Bug Fix: Triggering Defy now properly removes all instances of stored damage by Ignore Pain.
General
- Total cost increased to 3300 gold from 3100 gold.
- Combine cost increased to 525 gold from 325 gold.
- Ignore Pain damage stored reduced to 30% from 35%.
- New Effect: Ignore Pain now also stores post-mitigation magic damage received.
- New Effect: Ignore Pain now also stores damage received to shields.
- Defy triggering condition changed to enemy champions dying within 3 seconds of damage from enemy champion takedown.
- Defy heal changed to 175% bonus AD from 15% of your maximum health.
General
- Removed: Defy no longer grants 30% bonus movement speed for 2 seconds on takedowns.
- Defy heal increased to 15% maximum health from 10%.
General
- Bug Fix: No longer extends Aspect of the Dragon burn damage longer than intended (3 seconds).
Death’s Dance has been a step behind its peers, so we’re bumping up its raw efficiency to bring it back in full swing.
General
- Attack damage increased to 55 from 50.
- Armor increased to 45 from 40.
Omnivamp replaced with Bleed cleanse, movement speed, and heal on takedown. Magic damage no longer reduced and converted to Bleed.
General
- Updated icon.
- New:
- Recipe: Chain Vest + Caulfield's Warhammer + Pickaxe + 325 gold = 3100 gold.
- Stats: 50 attack damage, 40 armor, 15 ability haste.
- Unique Passive - Ignore Pain: 35% of physical damage taken is dealt over 3 seconds instead.
- Unique Passive - Defy: Champion takedown grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and heal you for 10% of your maximum health over the duration.
- Limited to 1 Death's Dance.
- Old:
- Recipe: Aegis of the Legion + Caulfield's Warhammer + Vampiric Scepter + 500 gold = 3600 gold.
- Stats: 50 attack damage, 30 armor, 30 magic resistance, 10% cooldown reduction.
- Unique Passive: Instantly heal for 15% of all damage dealt. Area damage and pet damage only heal 5% for every unit affected.
- Unique Passive: Stores 30% of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
General
- Damage storing for ranged champions reduced to 10% from 20%.
Base post-mitigation damage storing decreased for ranged champions.
Base Stats
- POST-MITIGATION DAMAGE STORING: 20% for ranged champions → 10% for ranged champions
General
- New Recipe: Aegis of the Legion + Caulfield's Warhammer + Vampiric Scepter + 500 gold = 3600 gold.
- Old Recipe: Caulfield's Warhammer + Pickaxe + Vampiric Scepter + 625 gold = 3500 gold
- Attack damage reduced to 50 from 80.
- New Effect: Now grants 30 armor.
- New Effect: Now grants 30 magic resistance.
- Damage storing for ranged champions reduced to 20% from 30%.
General
- Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
General
- Bug Fix: Getting damaged by an Summon Aery user while having Death's Dance equipped no longer causes Summon Aery to continuously deal damage to the player.
General
- Bug Fix: Omni-vamp now properly grant reduced healing from pets.
General
- Bug Fix: No longer grants Fear Beyond Death an excessive amount of healing against Undying Rage or Rebirth.
General
- Healing changed to all types of damage from only physical damage.
General
- Attack damage increased to 80 from 75.
- Damage taken dealt as a bleed effect increased to 30% from 15%.
General
- Undocumented: Bleed effect now doesn't cancel Recall.
Death's Dance added to League of Legends
General
- Combine cost increased to 625 gold from 525 gold.
- Total cost increased to 3500 gold from 3400 gold.
- Attack damage increased to 75 from 65.
- Healing increased to 15% from 12%.
- Damage conversion increased to 15% from 12%.
