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Gwen LoL Patch HistoryPC

Gwen

Fighter

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Gwen was last adjusted in Patch 26.4 (). Across 29 patches, Gwen has received 7 buffs, 10 nerfs, 11 adjustments since release in Patch 11.8.

Abilities
A Thousand CutsPC
Passive - A Thousand Cuts

Innate: Gwen's basic attacks on-hit, the center of Snip Snip! , and Needlework deal bonus magic damage equal to 1% (+ 0.6% per 100 AP) of the target's maximum health.

A Thousand Cuts is modified based on the target: * heal Gwen for 50% of post-mitigation damage dealt against champion, capped at 10 - 26.76 (based on level) (+ 6.5% AP) per instance. * Deals an additional 8 - 32.59 (based on level) bonus magic damage against minions that are below 40% health. * Deals a maximum of 3 (+ 5% AP) magic damage against monsters.

Snip Snip!PC
Q - Snip Snip!
Cost: 40 mana
CD: 6.5 / 5.75 / 5 / 4.25 / 3.5
Cast Time: 0.5
Effect Radius: cr -50 - 465

Passive: Gwen's basic attacks generate a stack of Snippy on-hit for 6 seconds, stacking up to 4 times and refreshing on subsequent attacks.

Damage per Snip: 10 / 13.5 / 17 / 20.5 / 24 (+ 5% AP)
Center Damage per Snip: 10 / 13.5 / 17 / 20.5 / 24 (+ 5% AP) A Thousand Cuts
Final Snip Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP)
Final Snip Center Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP) A Thousand Cuts
Minimum Damage: 70 / 98.5 / 127 / 155.5 / 184 (+ 40% AP)
Minimum Center Damage: 70 / 98.5 / 127 / 155.5 / 184 (+ 40% AP) A Thousand Cuts
Maximum Damage: 110 / 152.5 / 195 / 237.5 / 280 (+ 60% AP)
Maximum Center Damage: 110 / 152.5 / 195 / 237.5 / 280 (+ 60% AP) A Thousand Cuts

Active: Gwen snips at least twice with her scissors in a cone in the target direction over the cast time, dealing magic damage per snip to all enemies within the area, with the final snip dealing increased damage. The center of each snip converts 50% of the damage to true damage, then applies A Thousand Cuts. Snip Snip! deals 80% damage against minions, and executes them on the first damage instance if they are below 20% health.

If Gwen has any Snippy stacks, she consumes them to snip an additional time for each.

Hallowed MistPC
W - Hallowed Mist
Cost: 60 mana
CD: 22 / 21 / 20 / 19 / 18
Cast Time: None
Effect Radius: 480

Active: Gwen summons the Hallowed Mist upon her current location, lasting for 4 seconds. Hallowed Mist can be recast after 0.5 seconds, and does so automatically if Gwen attempts to leave the area.

Bonus Resistances: 22 / 24 / 26 / 28 / 30 (+ 7% AP)

While inside the mist, Gwen becomes ghosted, gains bonus armor and bonus magic resistance and is untargetable to all enemies (except turret and monsters) outside of the mist.

Recast: Gwen commands the mist to move to her current location.

Gwen negates all attacks by monsters outside of the mist.

Skip 'n SlashPC
E - Skip 'n Slash
Cost: 35 Mana
CD: 13 / 12.5 / 12 / 11.5 / 11
Cast Time: None
Range: 350 / 450

Active: Gwen dash to the target location, then empowers her basic attacks within the next 4 seconds to deal 15 (+ 20% AP) bonus magic damage on-hit and gain bonus attack speed and 75 bonus attack range.

Bonus Attack Speed: 20 / 35 / 50 / 65 / 80%
Cooldown Refund: 25 / 35 / 45 / 55 / 65%

Gwen's first basic attack within the duration refunds a percentage of Skip 'n Slash's cooldown.

Skip 'n Slash basic attack reset Gwen's basic attack timer, and can be cast during any of her abilities, and vice versa.

NeedleworkPC
R - Needlework
Cost: 100 Mana
CD: 120 / 100 / 80
Cast Time: 0.25 / 0.5
Range: cr -1450

Active: Gwen launches a needle in the target direction that deals magic damage to enemies hit and slow them for 1.5 seconds.

Magic Damage per Needle: 30 / 50 / 70 (+ 10% AP)
Damage with A Thousand Cuts: 30 / 50 / 70 (+ 10% AP) (+ 1% (+ 0.6% per 100 AP) of the target's maximum health)
Slow: 30 / 45 / 60%
Subsequent Slow: 15 / 20 / 25%
Second Cast Total Damage: 90 / 150 / 210 (+ 30% AP) A Thousand Cuts
Third Cast Total Damage: 150 / 250 / 350 (+ 50% AP) A Thousand Cuts
Maximum Total Damage: 270 / 450 / 630 (+ 90% AP) A Thousand Cuts

Needlework can be recast twice more within 8 seconds of the activation at no additional cost, with a 1-second static cooldown between casts. Each subsequent cast refreshes the duration and increases the number of needles launched by 2. Needle hits beyond the first apply a slow against each individual target.

Recast: Gwen mimics the first cast's effects, while barraging three needles on the second cast and five on the third cast.

Gwen can move during Needlework's cast times.

Base Stats

Health: 620
Health Per Level: 115
Mana: 330
Mana Per Level: 40
Attack Damage: 63
AD Per Level: 3
Attack Speed: 0.69
AS Per Level: 2.25
Armor: 39
Armor Per Level: 4.9
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 150
Health Regen: 9
HP Regen Per Level: 0.9
Mana Regen: 7.5
Mana Regen Per Level: 0.7
Patch 26.4change

With all the extra experience and/or gold scaling in Gwen's primary roles, she's become a total monster in the new season. While her recent jungle nerfs brought her two roles to similar power levels, they're both equally overpowered. We're not looking to significantly change her power curve, just make her fairer to play against and since we want to maintain her as a premier AP fighter, this means reducing her burst damage.

Snip Snip!

  • Base damage per snip reduced to 10/13.5/17/20.5/24 from 10/15/20/25/30.
  • Minion damage increased to 80% from 75%.

Needlework

  • Base damage per needle reduced to 30/50/70 from 35/65/95.
Patch 26.2nerf

Gwen jungle has skyrocketed in both pickrate and winrate. While we're excited to see her loving the new season and snipping from dusk til dawn, we need to make sure she's not turning all opponents (especially jungle camps) into paper.

A Thousand Cuts

  • Base monster damage cap reduced to 3 from 5.
  • Monster damage cap AP ratio reduced to 5% AP from 10% AP.
Patch 25.24change

General

  • Bug Fix: Corrected Recall animation.
Patch 25.21buff

Back in 25.06 we sought to give Gwen more power over her laning phase while still being that scaling AP skirmisher. However, those changes have left her in a less popular state that has alienated Gwen players from the version of her that they enjoyed. So we're going back to almost the exact same champion from 25.05, with two differences: Her armor growth is a little lower, and her jungle levers are weaker. These two changes weren't reverted because she was a little too strong in top and significantly too strong in the jungle back before the changes. Enjoy your Gwensday tomorrow!

Stats

  • Base health increased to 620 from 600.
  • Health growth increased to 115 from 110.
  • Base armor increased to 39 from 33.
  • Attack speed growth reduced to 2.25% from 2.5%.

A Thousand Cuts

  • Damage AP ratio increased to 0.6% per 100 AP from 0.55% per 100 AP.

Snip Snip!

  • AP ratio per small snip increased to 5% AP from 2% AP.

Hallowed Mist

  • Base bonus resistances increased to 22/24/26/28/30 from 22 at all ranks.
  • Cooldown reduced to 22/21/20/19/18 seconds from 24/22.5/21/19.5/18.

Skip 'n Slash

  • Base on-hit damage changed to 15 at all ranks from 8/11/14/17/20.
  • On-hit AP ratio reduced to 20% AP from 25% AP.
  • Cooldown increased to 13/12.5/12/11.5/11 seconds from 12/11/10/9/8.
  • Cooldown refund changed to 25/35/45/55/65% from 50% at all ranks.

Needlework

  • Base damage per needle increased to 35/65/95 from 30/60/90.
  • AP ratio per needle increased to 10% AP from 8% AP.
  • Initial slow strength increased to 40/50/60% from 30/45/60%.
Patch 25.17nerf

Base Armor decreased, and Attack Speed Growth increased. R slow decreased at lower ranks.

Stats

  • Base armor reduced to 33 from 36.
  • Attack speed growth increased to 2.5% from 2.25%.

Needlework

  • Initial slow reduced to 30/45/60% from 60% at all ranks.
  • Subsequent slow reduced to 15/20/25% from 25% at all ranks.
Patch 25.16change

Hallowed Mist

  • Bug Fix: Casting Hallowed Mist to nullify the displacement of Dark Procession spawning no longer causes Gwen to glitch inside it when attempting to move or dash away.
Patch 25.12nerf

Base health decreased. W cooldown increased.

Stats

  • Base health reduced to 600 from 620.

Hallowed Mist

  • Cooldown increased to 24/22.5/21/19.5/18 seconds from 22/21/20/19/18.
Patch 25.9nerf

Armor growth decreased. Passive damage to monsters decreased. Q damage decreased.

Stats

  • Armor growth reduced to 4.9 from 5.2.

A Thousand Cuts

  • Monster damage cap AP ratio reduced to 10% AP from 15% AP.
  • Bug Fix: Tooltip now notes the ability's healing cap.

Snip Snip!

  • AP ratio per small snip reduced to 2% AP from 5% AP.
Patch 25.8nerf

E damage decreased.

Skip 'n Slash

  • On-hit base damage reduced to 8/11/14/17/20 from 12/14/16/18/20.
Patch 25.7change

Q final damage decreased. W scaling adjusted.

Snip Snip!

  • Final snip base damage reduced to 60/85/110/135/160 from 70/95/120/145/170.
  • Bug Fix: Tooltip now notes the proper damage values instead of incorrectly noting each small snip as dealing "20% of the big snip damage".

Hallowed Mist

  • Base bonus resistances reduced to 22 from 25.
  • Resistances AP ratio increased to 7% AP from 5% AP.

Needlework

  • Bug Fix: No longer displays debug text.
Patch 25.6change

All abilities adjusted.

Stats

  • Base health increased to 650 from 620.
  • Health growth reduced to 110 from 115.

A Thousand Cuts

  • AP ratio reduced to 0.55% per 100 AP from 0.6% per 100 AP.
  • Base monster damage cap reduced to 5 from 10.

Snip Snip!

  • Final snip base damage increased to 70/95/120/145/170 from 60/85/110/135/160.

Hallowed Mist

  • Base bonus resistances changed to 25 at all ranks from 22/24/26/28/30.
  • Resistances AP ratio reduced to 5% AP from 7% AP.

Skip 'n Slash

  • Base damage changed to 12/14/16/18/20 from 15 at all ranks.
  • AP ratio increased to 25% AP from 20% AP.
  • Cooldown reduced to 12/11/10/9/8 seconds from 13/12.5/12/11.5/11.
  • Cooldown refund changed to 50% at all ranks from 25/35/45/55/65%.

Needlework

  • Base damage per needle reduced to 30/60/90 from 35/65/95.
  • AP ratio per needle reduced to 8% AP from 10% AP.
  • Initial slow increased to 60% at all ranks from 40/50/60%.
  • Subsequent slow increased to 25% at all ranks from 15/20/25%.
Patch 14.21nerf

Passive damage decreased.

A Thousand Cuts

  • AP ratio reduced to 0.6% per 100 AP from 0.72% per 100 AP.
Patch 14.17change

Needlework

  • Bug Fix: No longer ignores Malignance Hatefog's per-target cooldown.
Patch 14.12change

Hallowed Mist

  • Bug Fix: Now properly nullifies Syndra Scatter the Weak + Dark Sphere combo.
Patch 14.9change

Hallowed Mist

  • Bug Fix: Ability power from conversions and adaptive force is now properly included in the ratio calculations.
Patch 14.2buff

Passive damage increased.

A Thousand Cuts

  • AP ratio increased to 0.72% per 100 AP from 0.65%.
Patch 13.18buff

Health growth increased. Passive damage to monsters increased.

Stats

  • Health growth increased to 115 to 106.

A Thousand Cuts

  • Maximum monster base damage increased to 10 from 6.
  • Maximum monster AP ratio increased to 15% AP from 10% AP.
Patch 13.15buff

Base health regeneration increased. W bonus armor and MR increased.

Stats

  • Base health regeneration increased to 9 from 8.5.

Hallowed Mist

  • Base bonus resistances increased to 22/24/26/28/30 from 17/19/21/23/25.
Patch 12.20buff

Q base damage increased.

Snip Snip!

  • Base damage per snip increased to 10/15/20/25/30 from 10/14/18/22/26.
  • Final snip base damage increased to 60/85/110/135/160 from 60/80/100/120/140.
Patch 12.15nerf

Q true damage conversion decreased.

Snip Snip!

  • True damage conversion reduced to 50% from 75%.
Patch 12.13change

Health regen growth increased. Q snip damage increased, center snip true damage decreased, now deals reduced damage against minions, but bonus damage against low health minions. W bonus armor and MR increased, duration decreased. E bonus on-hit magic damage increased, bonus attack range increased, cooldown increased, cooldown refunded on first basic attack increased. R damage per needle increased, recast conditions adjusted.

Stats

  • Health regeneration growth increased to 0.9 from 0.55.

A Thousand Cuts

  • Maximum base damage against monsters reduced to 6 from 10.
  • Maximum AP ratio against monsters reduced to 10% AP from 15% AP.

Snip Snip!

  • Base damage per snip increased to 10/14/18/22/26 from 9/12/15/18/21.
  • Final snip base damage increased to 60/80/100/120/140 from 45/60/75/90/105.
  • Final snip AP ratio increased to 35% AP from 25% AP.
  • True damage conversion reduced to 75% from 100%.
  • Damage against minions reduced to 75% from 100%.
  • New Effect: Now execute minions below 20% health.

Hallowed Mist

  • Duration reduced to 4 seconds from 5.
  • Base bonus resistances increased to 17/19/21/23/25 from 12/14/16/18/20.
  • AP ratio increased to 7% AP from 5% AP.

Skip 'n Slash

  • Cooldown refund changed to 25/35/45/55/65% from 50% at all ranks.
  • Cooldown increased to 13/12.5/12/11.5/11 seconds from 13/12/11/10/9.
  • Bonus attack range increased to 75 from 50.
  • Base damage increased to 15 from 10.
  • AP ratio increased to 20% AP from 15% AP.

Needlework

  • Base damage per needle increased to 35/65/95 from 30/55/80.
  • AP ratio per needle increased to 10% AP from 8% AP.
  • Removed: No longer needs, within 6 seconds, to basic attack (which has an uncancellable windup) or hit a target with Snip Snip! to unlock further casts.
  • New Effect: Now has a 1-second static cooldown between casts.
Patch 12.11nerf

W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.

Hallowed Mist

  • Base bonus resistances reduced to 12/14/16/18/20 from 20 at all ranks.
  • Cooldown increased to 22/21/20/19/18 seconds from 22/20/18/16/14.

Skip 'n Slash

  • Cooldown refund reduced to 50% from 60%.
Patch 12.10change

Stats

  • Base health increased to 660 from 590.
  • Health growth increased to 109 from 95.
  • Armor growth increased to 5.2 from 4.
  • Magic resistance growth increased to 2.05 from 1.25.

A Thousand Cuts

  • Healing reduced to 60% from 70%.
  • Maximum base heal reduced to 10 to 25 (based on level) from 12 to 30 (based on level).
  • Maximum heal AP ratio reduced to 6.5% AP from 7% AP.
Patch 12.7buff

E cooldown refund increased. R cooldown decreased early.

Skip 'n Slash

  • Cooldown refund increased to 60% from 50%.

Needlework

  • Cooldown reduced to 100/90/80 seconds from 120/100/80.
Patch 12.5nerf

Passive damage against monsters decreased. E bonus attack range decreased.

A Thousand Cuts

  • Maximum AP ratio against monsters reduced to 15% AP from 25% AP.

Skip 'n Slash

  • Bonus attack range reduced to 50 from 100.
Patch 11.19buff

Base health regen increased.

Stats

  • Base health regeneration increased to 8.5 from 7.
Patch 11.15nerf

E bonus attack speed decreased early.

Skip 'n Slash

  • Bonus attack speed reduced to 20/35/50/65/80% from 40/50/60/70/80%.
Patch 11.11change

Hallowed Mist

  • Undocumented/Bug Fix: Enemy champions who had Gwen as their target for attacks before starting a channel will no longer interrupt their channel to attempt to attack Gwen when she enters her Hallowed Mist.
Patch 11.8new

Gwen added to League of Legends

The Hallowed Seamstress

A Thousand Cuts (Innate)

  • Innate: Gwen's basic attacks, the center of Snip Snip!, and Needlework deal bonus magic damage equal to 1% (+ 0.8% per 100 AP) of the target's maximum health.
  • A Thousand Cuts is modified based on the target:
  • heal Gwen for 70% of post-mitigation damage dealt against champion.
  • Deals an additional 8 to 30 (based on level) bonus magic damage against minions that are below 40% of their maximum health.
  • Deals a maximum of 10 (+ 25% AP) magic damage against monsters.

Snip Snip! (Q)

  • Passive: Gwen's basic attacks on-hit grant a stack of Snippy for 6 seconds, stacking up to 4 times. Subsequent attacks refresh the duration on-hit.
  • Active: Gwen snips at least twice with her scissors in a cone in the target direction over the cast time, dealing 8/10.75/13.5/16.25/19 (+ 5% AP) magic damage per snip to all enemies within the area. The final snip deals 40/53.75/67.5/81.25/95 (+ 25% AP) damage.
  • If she has any Snippy stacks, she consumes each one to snip an additional time.
  • The center of each snip deals true damage instead and applies A Thousand Cuts.
  • Mana Cost: 40.
  • Cooldown: 6.5/5.75/5/4.25/3.5 seconds.
  • Cast Time: 0.5 seconds.

Hallowed Mist (W)

  • Active: Gwen summons the Hallowed Mist around her, lasting for 5 seconds or until she leaves the area. Hallowed Mist can be recast once after 0.5 seconds for the duration, and does so automatically if Gwen attempts to leave the area.
  • While inside the mist, Gwen gains ghosting, 20 (+ 5% AP) bonus armor and bonus magic resistance and is untargetable to all enemies (except turret) outside of the mist.
  • Recast: Gwen commands the mist to move to her current location.
  • Mana Cost: 60.
  • Cooldown: 22/20/18/16/14 seconds.
  • Effect Radius: 480.
  • Speed: 2000.
  • Cast Time: None.

Skip 'n Slash (E)

  • Active: Gwen dash to the target location, and afterwards she gains 10/15/20/25/30 (+ 8% AP) bonus magic damage on-hit on her basic attacks, 40/50/60/70/80% bonus attack speed and 100 bonus attack range for 4 seconds.
  • Gwen's first basic attack within the duration refunds 50% of Skip 'n Slash's cooldown.
  • Skip 'n Slash basic attack reset Gwen's basic attack timer.
  • Skip 'n Slash can be cast during any of Gwen's abilities, and vice versa.
  • Mana Cost: 35.
  • Cooldown: 13/12/11/10/9 seconds.
  • Target Range: 350 / 450.
  • Cast Time: None.

Needlework (R)

  • Active: Gwen can activate Needlework up to 3 times, launching needles in the target direction with each cast. Each needle deals 30/55/80 (+ 8% AP) magic damage and applies A Thousand Cuts to enemies it passes through, in addition to slow them by 40/50/60% for 1.5 seconds. For each individual target, needle hits beyond the first slow by 15/20/25%.
  • Within 6 seconds after the first cast, Gwen needs to hit a basic attack or Snip Snip! to unlock the second cast. After using the second cast, the duration is refreshed and she may repeat the aforementioned actions to unlock the third cast. Both the second and third casts are only available for the remaining duration. Each subsequent cast increases the amount of needles launched by 2.
  • Mana Cost: 100.
  • Cooldown: 120/100/80 seconds.
  • Cast Time: 0.25 / 0.5 / 0.5 seconds.