League of LegendsChampion Win Rates
Win rates, pick rates, and ban rates for every champion by rank and position.
These League of Legends win rates cover every champion across all five positions and five rank tiers, from Emerald+ up to Challenger, for Patch 26.16. The data is aggregated from up-to-date NA ranked solo/duo matches and refreshed daily, so the table accurately reflects the strongest picks and highest-priority bans.
League of Legends Win Rates FAQ
Frequently Asked Questions
- How are these League of Legends win rates calculated?
- Win rates, pick rates, and ban rates are aggregated from NA ranked solo/duo matches - the Ranked Solo/Duo queue on the North America server - refreshed daily, currently reflecting Patch 26.16. Use the filters to view a specific rank tier (Emerald+ through Challenger) and position.
- What do pick rate and ban rate mean?
- Pick rate is how often a champion is played in a given position, and ban rate is how often that champion is banned in champion select. Read alongside win rate, they show how strong and how contested a champion currently is.
- What is a good win rate in League of Legends?
- A win rate around 50% is balanced. Champions consistently above 52% are considered strong picks, while those below 48% tend to underperform at that rank and position.
- How often are these League of Legends win rates updated?
- The win rate data on this page is updated daily from the latest NA ranked solo/duo games, so the numbers track the current patch's meta.
