PCAmbessa was last nerfed in Patch 26.4 (). Across 12 patches, Ambessa has received 2 buffs, 4 nerfs, 5 adjustments since release in Patch 14.22.
AbilitiesLeague Wiki
We had always anticipated that Ambessa would have a jungle audience and we're happy to see that she's taken root there, but she also needs to be equally balanced across her two primary roles, so we're lightly nerfing her monster damage.
Cunning Sweep
- Bonus monster damage reduced to 125 from 150.
Ambessa's jungle play rate never really took off but it's always been right behind top lane in terms of actual power. We're giving it a light nudge that should make her balanced in this alternate role and especially help unoptimized players who can't always get sweet spots to land on large jungle monsters.
Drakehound's Step
- Bug Fix: Stacks of Medarda Maxim are now consumed at the start of the attack windup instead of on-hit, which means Ambessa no longer fails to consume a stack if the target dies during the attack windup.
- [Note: As a consequence of this change, while Ambessa has only one stack of Medarda Maxim, casting Cunning Sweep and Sundering Slam during an attack windup will interrupt the attack, while still consuming the stack. Lacerate can no longer be buffered during an attack windup if Ambessa only has one stack of Medarda Maxim.]
Cunning Sweep
- Bonus monster damage increased to 150 from 125.
Sundering Slam
- Bonus monster damage increased to 150 from 125.
Drakehound's Step
- Bug Fix: Dash now properly paths through allied Emperor's Divide soldiers.
Drakehound's Step
- Bug Fix: No longer shows debug text in the attack buff tooltip.
Public Execution
- Bug Fix: Hit no longer fails to generate Conqueror stacks.
General
- Updated recommended items.
E damage decreased.
Lacerate
- Base damage per hit reduced to 40/60/80/100/120 from 40/65/90/115/140.
General
- Bug Fix: Voicelines that trigger from Mel are no longer missing their effect processing.
- Bug Fix: Non-unique-event voicelines that trigger from Mel no longer fail to play more lines than one per event.
Drakehound's Step
- New Effect: If an Attack command has been queued during an ability lockout and both 1) the player issues a Hold (default J) or Stop (default S) command and 2) the acquired target is within Ambessa's attack range after the end of the lockout, then Ambessa's dash will cancel.
- Hold/Stop commands will now also properly invalidate the acquisition if the target is not within attack range under these conditions.
Drakehound's Step
- Bug Fix: No longer ignores block and dodge and can now properly miss while Ambessa is blind.
W shield duration and value decreased. E damage decreased.
Drakehound's Step
- Bug Fix: Dash pathfinding no longer ignores Emperor's Divide.
Repudiation
- Base shield reduced to 50 to 320 (based on level) from 85 to 350 (based on level).
- Shield bonus AD ratio reduced to 150% bonus AD from 175%.
- Shield duration reduced to 1.5 seconds from 2.
Lacerate
- Bonus AD ratio reduced to 40/45/50/55/60% bonus AD from 40/50/60/70/80%.
- Total bonus AD ratio reduced to 80/90/100/110/120% bonus AD from 80/100/120/140/160%.
Q cast window increased. Bugfixes.
Chosen of the Wolf
- Bug Fix: Various VO events no longer fail to trigger.
- Bug Fix: Homeguard trail VFX now displays correctly.
Drakehound's Step
- Bug Fix: Dash pathfinding no longer ignores champion-generated terrain.
- Bug Fix: Using Hextech Rocketbelt Supersonic during Drakehound's Step but after issuing a movement order no longer causes Ambessa's pathing speed to remain locked at the value of Supersonic's dash speed for the duration required to reach the movement order's destination, whatever distance that may have been (or otherwise until the order completes by any means, such as being canceled by the player, immobilizing crowd control, displacement, etc), thus illegally allowing her to move at an extraordinary speed. [Note: Ambessa's actual movement speed statistic did not change during this interaction.]
- Bug Fix: Dash can now properly be buffered and cast during Dash travel.
Sundering Slam
- Recast time increased to 4 seconds from 3.5.
Public Execution
- Bug Fix: If the cast is successful, all movement orders issued before seizing the target are now discarded upon the lockout ending (target being slammed onto the ground).
- [Note: this does not affect any orders issued during the lockout.]
Ambessa added to League of Legends
Drakehound's Step - Innate
- Innate: During the lockout of Ambessa's abilities, inputting an attack or movement command causes her to dash to or towards the target or location, respectively, after the lockout ends. This dash cannot pass through terrain. Ambessa cannot dash while immobilize or ground.
- Innate: Whenever Ambessa casts an ability, she generates a stack of Medarda Maxim after the ability's respective lockout for 4 seconds, refreshing with subsequent casts and stacking up to 3 times.
- Medarda Maxim: Ambessa's next basic attack on-attack is empowered to have an uncancellable windup, gain 75 bonus range and 50% bonus attack speed, and consume a stack to deal 5 to 30 (based on level) (+ 30% bonus AD) bonus physical damage and restore 40/55/70 (at level 1/7/13) energy.
- Target Range: 175 / 350, Speed: 770/830/890/950 (at level 1/6/11/16) + 100% movement speed.
Cunning Sweep - Q1
- Active: Ambessa enters a 0.225-second lockout, at the end of which she slashes with her twin drakehounds in a cone in the target direction, dealing 20/30/40/50/60 (+ 30% bonus AD) (+ 1/1.5/2/2.5/3% (+ 1.5% per 100 bonus AD) of the target's maximum health) physical damage to enemies hit. The damage is doubled against enemies hit by the outer edge.
- Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending, and Ambessa will perform the dash after her slash completes.
- If this hits at least one enemy, Ambessa can cast Sundering Slam within the next 3.5 seconds.
- Against monsters, Cunning Sweep deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 to 300 (based on level).
- Cost: 70 energy.
- Cooldown: 14/13/12/11/10 seconds.
- Cast Time: None, Effect Radius: 275 / 400.
Sundering Slam - Q2
- Active: Ambessa enters a 0.225-second lockout, at the end of which she slams her twin drakehounds in a line in the target direction, dealing 25/37.5/50/62.5/75 (+ 45% bonus AD) (+ 1/1.5/2/2.5/3% (+ 2% per 100 bonus AD) of the target's maximum health) physical damage to enemies hit. The damage is doubled against the first enemy hit.
- Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending, and Ambessa will perform the dash after her slam completes.
- Against monsters, Sundering Slam deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 to 300 (based on level).
- Cost: 70 energy.
- Cast Time: None, Range: 650, Width: 40.
Repudiation - W
- Active: Ambessa braces herself for up to 0.5 seconds, during which in the first 0.225 seconds she is lockout. After Ambessa finishes bracing, she smashes the ground beneath her, dealing 50/75/100/125/150 (+ 50% bonus AD) physical damage to nearby enemies.
- Drakehound's Step dash may be buffered during the lockout or initiated within 0.25 seconds of the lockout ending.
- Ambessa additionally shield herself for 85 to 350 (based on level) (+ 175% bonus AD) for 2 seconds upon cast. If the shield mitigates any amount of damage taken from champions, large monsters, or turret before Ambessa smashes the ground, Repudiation's damage is increased by 50%.
- Ambessa will smash the ground at the end of Drakehound's Step dash if she would finish bracing during it, and otherwise always smashes the ground from wherever she is at the end of the bracing time.
- Cost: 70 energy.
- Cooldown: 18/17/16/15/14 seconds.
- Cast Time: None, Effect Radius: 325.
Lacerate - E
- Active: Ambessa enters a 0.225-second lockout and spins her twin drakehounds around her to deal 40/65/90/115/140 (+ 40/50/60/70/80% bonus AD) physical damage to nearby enemies and slow them by 99% decaying over 1 second.
- Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending; in either case, she will spin a second time at the end of the dash to apply the same effects.
- Cost: 70 energy.
- Cooldown: 13/12/11/10/9 seconds.
- Cast Time: None, Effect Radius: 325.
Public Execution - R
- Passive: Ambessa gains 10/20/30% armor penetration and heals herself for 10/12.5/15% (+ 50% life steal) of the post-mitigation damage she deals to enemies with her active abilities, reduced to 25% against minions and 40% versus monsters.
- Active: Ambessa prepares a strike in a line in the target direction, then blinks behind the farthest enemy champion within the area and seizes them. If she successfully seizes the target, Ambessa attach them to herself and suppression them for 0.75 seconds, during which she true sight them and picks them up off the ground to afterwards crash them back down, dealing 150/200/250/300/350 (+ 80% bonus AD) physical damage and stun them for 0.4 seconds.
- Ambessa is displacement immune and lockout during the cast time and while the target is suppressed, lingering for 0.1 seconds afterwards. Drakehound's Step dash may be buffered during the cast time or lockout, as well as initiated within 0.275 seconds of the lockout ending.
- Cooldown: 130/115/100 seconds.
- Cast Time: 0.55 seconds, Range: 1250, Width: 65.
