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Naafiri LoL Patch HistoryPC

Naafiri

Assassin / Fighter

League of Legends (PC)

Naafiri was last nerfed in Patch 26.4 (). Across 22 patches, Naafiri has received 5 buffs, 7 nerfs, 9 adjustments since release in Patch 13.14.

Abilities
We Are MorePC
Passive - We Are More

Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 / 4 / 5 Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.

Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second.

See Pets for full details on Packmates.

Darkin DaggersPC
Q - Darkin Daggers
Cost: 50 / 60 / 70 / 80 / 90 Mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: 0.25
Range: 900

Active: Naafiri hurls a dagger in the target direction that deals physical damage to enemies hit and inflicts them with a bleed that deals bonus physical damage every 0.5 seconds over 5 seconds. The bleed execute minions and non-epic monsters if they would be damaged below 30 - 70 (based on level) health. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.

Initial Physical Damage: 35 / 40 / 45 / 50 / 55 (+ 20% bonus AD)
Bleed Physical Damage per Tick: 3.5 / 6 / 8.5 / 11 / 13.5 (+ 8% bonus AD)
Total Bleed Physical Damage: 35 / 60 / 85 / 110 / 135 (+ 80% bonus AD)
Total Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 100% bonus AD)
Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD)
Maximum Bonus Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 140% bonus AD)
Minimum Total Physical Damage: 100 / 145 / 190 / 235 / 280 (+ 140% bonus AD)
Maximum Total Physical Damage: 130 / 190 / 250 / 310 / 370 (+ 240% bonus AD)
Heal: 45 / 60 / 75 / 90 / 105 (+ 40% bonus AD)

If the dagger hits a target that is already bleeding, they are instead dealt the remaining bleed damage plus additional bonus physical damage, with the base bonus damage increased by % and the scaling for the bonus damage increased by % . If that target is also a champion or large monster, Naafiri heal herself.

Recast: Naafiri mimics the first cast's effects.

The Call of the PackPC
W - The Call of the Pack
Cost: 60 Mana
CD: 26 / 24 / 22 / 20 / 18
Cast Time: 0.75

Active: Naafiri goes on the hunt for the next 5 seconds, becoming untargetable for the first 1 second and vanish all of her active We Are More in the first 0.9 seconds. Her active Packmates will blink near her after their vanish.

Bonus Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%

After 1.25 seconds into the hunt, Naafiri summons 2 additional Packmates that last for the remaining duration and can exceed We Are More summon cap.

While on the hunt, Naafiri gains 20% AD bonus attack damage and grants herself and all Packmates bonus movement speed.

Casting Hounds' Pursuit extends The Call of the Pack's hunt duration by 1.75 seconds, up to its original duration.

Naafiri can move during The Call of the Pack's cast time.

EvisceratePC
E - Eviscerate
Cost: 40 Mana
CD: 11 / 10 / 9 / 8 / 7
Cast Time: None
Range: 250 - 450 / 650
Effect Radius: 230

Active: Naafiri dash in the target direction and deals physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal physical damage to nearby enemies.

Dash Physical Damage: 15 / 25 / 35 / 45 / 55 (+ 40% bonus AD)
Flurry Physical Damage: 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD)
Total Physical Damage: 75 / 110 / 145 / 180 / 215 (+ 120% bonus AD)

We Are More vanish during the dash and blink near Naafiri on her arrival. They are also heal to full health upon their reappearance.

Hounds' PursuitPC
R - Hounds' Pursuit

Active: Naafiri and her We Are More channel for 0.75 seconds to single out the target enemy champion, true sight them in the duration. Upon completion of the channel, they dash to the target; upon arrival Naafiri deals physical damage and slows the target by 99% for 0.25 seconds, whereas each Packmate deals 10% of that damage. Packmates become untargetable during their channel and dash.

Physical Damage: 150 / 250 / 350 (+ 120% bonus AD)

Base Stats

Health: 610
Health Per Level: 105
Mana: 400
Mana Per Level: 55
Attack Damage: 55
AD Per Level: 2
Attack Speed: 0.663
AS Per Level: 2.1
Armor: 28
Armor Per Level: 4.2
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 125
Health Regen: 6.25
HP Regen Per Level: 0.6
Mana Regen: 7.5
Mana Regen Per Level: 1
Patch 26.4nerf

Naafiri is pretty evenly split between mid and jungle now, but is too powerful in mid lane at the moment. We'd like her to still hit as hard when she lands her bread and butter Q and uses her mobility to effectively trade, though right now she can spam a bit too effectively, threatening all-ins and pushing at the same time.

Stats

  • Base health regeneration reduced to 6.25 from 7.5.
  • Health regeneration growth reduced to 0.6 from 0.7.

Darkin Daggers

  • Mana cost changed to 50/60/70/80/90 from 55/60/65/70/75.

Eviscerate

  • Mana increased to 40 from 35.
Patch 26.3buff

Naafiri's doing pretty well in the mid lane at the moment but her jungling hasn't kept up so we're giving our favorite pack of dogs more of a fighting chance with her current slow clear.

We Are More

  • Monster damage increased to 155% from 135%.
Patch 25.19buff

General

  • New Effect / Bug Fix: To alleviate performance issues, Cappa Juice hats above 10 will no longer display on her We Are More.
Patch 25.14buff

The dog's nose is feeling a bit dry, and Naafiri could use a bit more bite to go with her bark. We're looking to increase her abilities as an assassin as well as help her bring her pack back together if they fall due to some AoE or poke.

General

  • P CD reduced on ability hit : 4 → 7s
  • P Packmate Bonus AD rato : 4% → 6%
  • Q Heal AD ratio : 50% → 60%
  • Q 1st hit base damage : 35/40/45/50/55 → 40/50/60/70/80
  • W CD reduced : 18/17/16/15/14 → 16/15/14/13/12
  • E Dash AD ratio increased : 40% bonus AD → 55% bonus AD
  • E Flurry AD ratio increased : 80% bonus AD → 100% bonus AD
Patch 25.11change

We Are More

  • Bug Fix: Move orders no longer persist on Packmates if the player issues a move order within a tiny radius of their current position, allowing the ordered Packmates to freely leave Naafiri's radius of influence and remain at their destination location indefinitely so long as the player does not issue a new move order (which would subsequently cause the Packmates to re-calculate their distance from Naafiri's radius of influence and return to her).

Hounds' Pursuit

  • Bug Fix: Naafiri and her Packmates no longer ignore collision with Emperor's Divide during their dash, which would previously allow them to bypass the displacement.
Patch 25.10nerf

P monster damage reduced.

We Are More

  • Packmate monster damage reduced to 135% from 155%.
Patch 25.9nerf

W cooldown increased early. E AD ratio decreased.

The Call of the Pack

  • Cooldown increased to 26/24/22/20/18 seconds from 22/21/20/19/18.

Eviscerate

  • Dash AD ratio reduced to 40% bonus AD from 50%.

Hounds' Pursuit

  • Undocumented - Removed: Her own and her We Are More dash speed no longer scales with 100% of Naafiri's total movement speed.
  • Undocumented - Removed: Tooltip no longer mentions the window for unlocking the recast is timed. Actual effect unchanged.
Patch 25.7nerf

Base health decreased. Passive monster damage decreased. Q damage to minions increased. W cooldown increased at lower ranks.

Stats

  • Base health reduced to 610 from 635.
  • Base armor reduced to 28 from 30.

We Are More

  • Packmate monster damage reduced to 155% from 165%.
  • Bug Fix: Packmates no longer sometimes fail to dash alongside her during her abilities.

Darkin Daggers

  • Minion damage increased to 100% from 80%.

The Call of the Pack

  • Cooldown increased to 22/21/20/19/18 seconds from 20/19.5/19/18.5/18.
  • Bug Fix: No longer creates a redundant buff icon.

Hounds' Pursuit

  • Bug Fix: Now properly crosses terrain when the target is beyond it.
Patch 25.6change

Midscope update.

Stats

  • Base attack damage increased to 57 from 55.
  • Attack damage growth reduced to 2 from 2.1.
  • Armor growth reduced to 4.2 from 4.7.
  • Health growth reduced to 105 from 120.

We Are More

  • Maximum Packmates increased to 2/3/4/5 (at level 1/9/12/15) from 2/3 (at level 1/9).
  • Packmate base attack damage reduced to 10 to 20 (based on level) from 12 to 32 (based on level).
  • Packmate attack damage bonus AD ratio reduced to 4% bonus AD from 5%.
  • Packmate health reduced to 80 to 301 (based on level) from 80 to 352 (based on level).
  • Packmate resistances reduced to 0 to 30.6 (based on level) from 0 to 34 (based on level).
  • Packmate incoming area damage modifier increased to 76 to 55% (based on level) from 76 to 50% (based on level).
  • Packmate monster damage increased to 165% from 100%.
  • Packmate attack command duration reduced to 2 seconds from 3.
  • Undocumented: Packmate structure damage increased to 50% from 25%.

Darkin Daggers

  • Minion damage increased to 80% from 60%.

The Call of the Pack (W)

  • Swapped with Hounds' Pursuit.
  • New Effect: Naafiri now becomes untargetable in the first second of the hunt's duration.
  • Removed: No longer despawns any active Packmates.
  • Removed: No longer spawns the maximum number of Packmates We Are More allows before spawning additional ones.
  • New Effect: Any active Packmates are now vanish in the first 0.9 seconds of the hunt.
  • Additional Packmates summoned reduced to 2 at all ranks from 2/3/4.
  • Hunt duration reduced to 5 seconds from 15.
  • Hunt duration now begins at the start of the cast time, rather than afterwards.
  • Removed: Bonus movement speed no longer decays over 4 seconds.
  • Removed: Bonus movement speed is no longer reduced by 50% upon receiving non-minion damage.
  • Bonus movement speed reduced to 20/22.5/25/27.5/30% from 70/85/100%.
  • Bonus movement speed duration increased to 5 seconds from 4.
  • Removed: No longer grants a base amount of 5/15/25 bonus attack damage.
  • Bonus attack damage AD ratio changed to 20% AD at all ranks from 8/16/24% AD.
  • Cooldown reduced to 20/19.5/19/18.5/18 seconds from 120/110/100.
  • Mana cost reduced to 60 from 100.
  • Removed: Her first basic attack or ability hit against a champion no longer grants her a 125/325/525 (+ 50% bonus AD) shield for 3 seconds.
  • Removed: No longer refreshes the hunt's duration and reapplies the effects (excluding Packmate summoning) upon scoring the first champion takedown within the duration.
  • Removed: No longer grants sight of the surrounding 2100 units for 2 seconds and reveals enemy champions within for 4 seconds.
  • Removed: No longer increases Packmates' maximum health by 25%.
  • Removed: No longer restores Packmates' health to full upon cast and upon the hunt ending.
  • Removed: No longer reduces We Are More cooldown by 50%.
  • Removed: No longer increases Hounds' Pursuit cast range by 80/160/240.

Eviscerate

  • Cooldown reduced to 9/8.5/8/7.5/7 seconds from 10/9.5/9/8.5/8.
  • Target range increased to 450 units from 350.
  • New Effect: Now dashes to cursor instead of always to maximum range.
  • Terrain grace increased to 200 units from 150.
  • Dash base damage reduced to 15/25/35/45/55 from 35/50/65/80/95.

Hounds' Pursuit (R)

  • Swapped with The Call of the Pack.
  • New Effect: If Naafiri scores a champion takedown within 7 seconds of casting, she grants sight over a 2100 unit radius for 1 second and reveals enemy champions within for 4 seconds. Additionally, she is allowed to recast Hounds' Pursuit once in the next 12 seconds.
  • New Effect: Upon recasting, Naafiri gains a 100/150/200 (+ 150 bonus AD) shield for 3 seconds.
  • New Effect: Casting/recasting the ability now extends The Call of the Pack duration by 1.75 seconds (up to its maximum).
  • New Effect: Dash speed now scales with 100% of her movement speed.
  • Cooldown increased to 110/95/80 seconds from 22/20/18/16/14.
  • Mana cost increased to 100 at all ranks from 70/60/50/40/30.
  • Target range changed to 900 units at all ranks from 700/760/820/880/940.
  • Base damage changed to 150/250/350 from 30/70/110/150/190.
  • Packmate base damage changed to 15/25/35 from 3/7/11/15/19.
  • Damage bonus AD ratio increased to 120% bonus AD from 80%.
  • Packmate damage bonus AD ratio increased to 12% bonus AD from 8%.
  • Removed: Naafiri and her Packmates no longer collide with the first champion hit; they can only collide with the targeted enemy.
  • Removed: Can no longer be cast on non-champion units.
  • Removed: No longer refunds 50% of its cooldown if the channel is interrupted.
Patch 25.S1.3change

We Are More

  • Bug Fix: Packmate attacks against champions no longer trigger minion call-for-help against the summoner (if in valid range).
Patch 25.S1.2change

We Are More

  • Bug Fix: Teleport / Unleashed Teleport dash now transports her Packmates to the target location.
Patch 14.22change

Darkin Daggers

  • Bug Fix: Missile no longer fails to apply its effects after Naafiri dies.
Patch 14.21change

Hounds' Pursuit

  • Bug Fix: Using Stridebreaker Breaking Shockwave on a target affected by Hounds' Pursuit's slow no longer causes Breaking Shockwave's slow to last for its duration, which is longer than Hounds' Pursuit's, but at Hounds' Pursuit's 99% potency.
Patch 14.12buff

Packmates AD increased. Q execute and heal conditions changed, cooldown reduced early.

We Are More

  • Packmate base attack damage increased to 12 to 32 (based on level) from 6 to 30 (based on level).
  • Packmate bonus AD ratio increased to 5% bonus AD from 4.5%.

Darkin Daggers

  • Cooldown reduced to 9/8.5/8/7.5/7 seconds from 11/10/9/8/7.
  • New Effect: Heal now triggers against large and epic monsters.
  • New Effect: Execute can now also trigger against lesser monsters.
  • Bug Fix: Tooltip now includes information about its minion execution effect.
Patch 14.9buff

Stats

  • Gameplay radius increased to 65 units from 55.
  • Selection radius increased to 120 units from 111.11109924316406.
Patch 13.23nerf

Passive packmate damage decreased. E base damage decreased.

We Are More

  • Packmate base attack damage reduced to 5 to 25 (based on level) from 6 to 29.8 (based on level).

Eviscerate

  • Flurry base damage reduced to 60/90/120/150/180 from 65/100/135/170/205.
Patch 13.19change

We Are More

  • Bug Fix: Packmates no longer ignore certain crowd control effects.
Patch 13.18change

Hounds' Pursuit

  • Bug Fix: No longer able to target Little Legend units on ARAM.
Patch 13.17nerf

Base health decreased. Passive cooldown increased, packmates now take bonus damage from melee attacks. Q damage and heal decreased. E damage decreased.

Stats

  • Base health reduced to 635 from 650.

We Are More

  • Cooldown increased to 30/25/20/15 (at level 1/6/11/16) seconds from 25/20/15/10 (at level 1/6/11/16).
  • New Effect: Packmates now take double damage from melee champion basic attacks.

Darkin Daggers

  • Minimum base damage reduced to 30/45/60/75/90 from 35/50/65/80/95.
  • Minimum bonus AD ratio reduced to 40% bonus AD from 70%.
  • Base heal reduced to 45/60/75/90/105 from 45/65/85/105/125.

Eviscerate

  • Dash bonus AD ratio reduced to 50% bonus AD from 60%.
  • Flurry bonus AD ratio reduced to 80% bonus AD from 90%.
Patch 13.16nerf

Base armor, attack damage, and attack speed decreased.

Stats

  • Base attack damage reduced to 55 from 57.
  • Base armor reduced to 30 from 32.
  • Base attack speed reduced to 0.663 from 0.688.

We Are More

  • Bug Fix: Packmates now properly copy her movement speed values.
  • Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
  • Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.

Darkin Daggers

  • Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
  • Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during Hounds' Pursuit.

Hounds' Pursuit

  • Bug Fix: No longer plays her backflip animation if the ability hits at close range.
Patch 13.15change

General

  • Bug Fix: Animations when using several abilities now play more smoothly.

We Are More

  • Bug Fix: Packmates are now properly affected by the teleport cheat in Practice Tool.

Hounds' Pursuit

  • Bug Fix: Casting the ability at a very specific distance and range to the target no longer causes her to incorrectly collide with spells and traps past the target.
  • Bug Fix: Packmates now properly dash to the target even if they became untargetable during the channel.

Soul Fighter

  • Bug Fix: On-hit VFX for Packmates now properly appear while using a chroma for the skin.
Patch 13.14new

Naafiri added to League of Legends

Let the world hear our howls and know that death awaits. Join the hunt with Naafiri on July 20th, 2023.

We Are More (Innate)

  • Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2/3 (at level 1/9) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
  • Hitting champions or large monsters with abilities reduces the cooldown by 4 seconds. Killing enemies reduces it by 1 second.
  • Static Cooldown: 25/20/15/10 (at level 1/6/11/16) seconds.

Darkin Daggers (Q)

  • Active: Naafiri hurls a dagger in the target direction that deals 35/45/55/65/75 (+ 20% bonus AD) physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals 3/6.5/10/13.5/17 (+ 8% bonus AD) bonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.
  • If the dagger hits a target that is already bleeding, they are instead dealt the remaining bleed damage plus 35/50/65/80/95 (+ 70% bonus AD) additional bonus physical damage, with the base bonus damage increased by 0 to 100% (based on target's missing health) and the scaling for the bonus damage increased by 0 to 250% (based on target's missing health). If that target is also a champion or large monster, Naafiri heal herself for 45/65/85/105/125 (+ 40% bonus AD).
  • Recast: Naafiri mimics the first cast's effects.
  • Darkin Daggers deals 70% damage against minions.
  • Mana Cost: 55/60/65/70/75.
  • Cooldown: 11/10/9/8/7 seconds.
  • Cast Time: 0.25 seconds, Target Range: 900, Width: 50.

Hounds' Pursuit (W)

  • Active: Naafiri channel for 0.75 seconds to true sight out the target enemy champion. Upon completion, the target is standard sight for 1.5 seconds and Naafiri and her We Are More dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30/70/110/150/190 (+ 80% bonus AD) physical damage and slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.
  • Packmates become untargetable during their windup and dash, and can individually damage targets.
  • Hounds' Pursuit refunds 50% of its cooldown if the channel is cancelled.
  • Mana Cost: 70/60/50/40/30.
  • Cooldown: 22/20/18/16/14 seconds.
  • Cast Time: None, Target Range: 700/780/860/940 (based on The Call of The Pack's rank).

Eviscerate (E)

  • Active: Naafiri dash in the target direction and deals 35/55/75/95/115 (+ 70% bonus AD) physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65/105/145/185/225 (+ 100% bonus AD) physical damage to nearby enemies.
  • We Are More vanish during the dash and blink near Naafiri on her arrival. They are also heal to full health.
  • Mana Cost: 35.
  • Cooldown: 11/10.5/10/9.5/9 seconds.
  • Cast Time: None, Target Range: 350, Collision Radius: 50, Effect Radius: 210.

The Call of the Pack (R)

  • Passive: Hounds' Pursuit gains 80/160/240 bonus cast range.
  • Active: Naafiri prepares her grand hunt, immediately despawning all active We Are More then summoning the maximum number of new ones along with 2/3/4 extra Packmates. She grants herself and all Packmates 35/42.5/50% bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants sight of the surrounding area for 2 seconds, and standard sight nearby enemy champions for 4 seconds.
  • Naafiri goes on the hunt for 15 seconds, during which she gains 10/20/30 (+ 15/20/25% AD) bonus attack damage, increases the maximum health of all her Packmates by 25%, and reduces the total cooldown of We Are More by 50%. Her first basic attack or ability hit against a champion will grant her a shield for 125/325/525 (+ 50% bonus AD) for 3 seconds.
  • Naafiri's first champion takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.
  • Cooldown: 120/110/100 seconds.
  • Cast Time: 0.75 seconds, Effect Radius: 2100 / 2100.