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Aurora LoL Patch HistoryPC

Aurora

Mage / Assassin

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Aurora was last adjusted in Patch 25.22 (). Across 21 patches, Aurora has received 1 buff, 3 nerfs, 16 adjustments since release in Patch 14.14.

Abilities
Spirit AbjurationPC
Passive - Spirit Abjuration

Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 1% (+ 2.7% per 100 AP) of the target's maximum health, capped at 100 - 290 (based on level) against monsters.

Upon consuming the stacks from a champion, Aurora additionally exorcises them, freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is heal for 3 - 22 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 - 88 (based on level) (+ 8% AP).

Twofold HexPC
Q - Twofold Hex
Cost: 60 mana
CD: 9 / 8.5 / 8 / 7.5 / 7
Cast Time: 0.25 / None
Range: 900
Effect Radius: Global

Active: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.

Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
Minimum Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
Maximum Magic Damage: 67.5 / 105 / 142.5 / 180 / 217.5 (+ 60% AP)
Subsequent Bolt Minimum Magic Damage: 9 / 14 / 19 / 24 / 29 (+ 8% AP)
Subsequent Bolt Maximum Magic Damage: 13.5 / 21 / 28.5 / 36 / 43.5 (+ 12% AP)

Twofold Hex can be recast after 0.1 seconds while at least one target is marked, and does so automatically at the end of the mark's duration.

Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 40% against minions and 50% against monsters and increased by 0 to 50 for 11% . Subsequent bolts against an enemy deal 20% damage.

Across the VeilPC
W - Across the Veil
Cost: 80 mana
CD: 22 / 21 / 20 / 19 / 18
Cast Time: None
Range: 300 / 450

Active: Aurora dash in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for a duration and gains Realm Hopper for 4 seconds.

Invisibility Duration: 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds
Bonus Movement Speed: 20 / 25 / 30 / 35 / 40%

Realm Hopper: Aurora becomes ghosted and gains bonus movement speed for the duration.

Scoring a takedown against an enemy champion within 3 seconds of damaging them will reset Across the Veil's cooldown.

The WeirdingPC
E - The Weirding
Cost: 80 mana
CD: 15 / 14 / 13 / 12 / 11
Cast Time: 0.35
Range: 825

Active: Aurora blasts energy in a line in the target direction and dash 250 units in the opposite direction. The blast deals magic damage to enemies hit and slow them by 80% for 1 second decaying after the first 0.15 seconds.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP)
Between WorldsPC
R - Between Worlds
Cost: 100 mana
CD: 140 / 120 / 100
Cast Time: None
Range: 25 / 250 / 450
Effect Radius: 700

Active: Aurora dash in the target direction with displacement immunity over 0.4 seconds. She then gains Across the Veil for a duration and unleashes a shockwave from 425 units in front of her, expanding over 0.75 seconds to deal magic damage to enemies hit and slow them by 30% for 2 seconds.

Magic Damage: 175 / 275 / 375 (+ 70% AP)
Across the Veil Duration: 3.5 / 4.25 / 5 seconds
Rift Duration: 1.75 / 2.5 / 3.25 seconds
Slow Duration: 1.5 / 1.75 / 2 seconds

The shockwave leaves behind a circular rift to the Spirit Realm for a duration, forming borders that interact with Aurora and enemies. If Aurora collides with the border, she dash to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and lockout during the travel. If an enemy collides with the border, they are slow by 50% for a duration.

Between Worlds can be recast after 1 second of unleashing the shockwave while the rift is active.

Recast: Aurora closes the rift prematurely.

The rift closes immediately if Aurora death, enters resurrection, leaves the area, or is not within the area upon creation.

Base Stats

Health: 607
Health Per Level: 110
Mana: 475
Mana Per Level: 30
Attack Damage: 53
AD Per Level: 3
Attack Speed: 0.668
AS Per Level: 2
Armor: 23
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 1.3
Movement Speed: 335
Range: 550
Health Regen: 6
HP Regen Per Level: 0.55
Mana Regen: 8
Mana Regen Per Level: 0.8
Patch 25.22change

Spirit Abjuration

  • Bug Fix: Map spirits are now fully invisible to other champions and no longer feature some visible layers.

The Weirding

  • Bug Fix: VFX now properly features team colors.
Patch 25.21change

Spirit Abjuration

  • Undocumented / Bug Fix: No longer drops Damnation near the southern corner of the middle lane if Thresh is present.[https://www.youtube.com/watch?v=JSD06_e6iO0]
Patch 25.19change

General

  • Bug Fix: Joke VO is no longer prematurely interrupted.
Patch 25.18change

Passive damage adjusted.

Spirit Abjuration

  • Mark target health ratio reduced to 1% of target's maximum health from 2.5%.
  • Mark AP ratio increased to 2.7% per 100 AP from 2% per 100 AP.

Between Worlds

  • Bug Fix: Tooltip now notes the proper Realm Hopper buff duration gained and no longer incorrectly notes that she gains it for the rift's duration only.
Patch 25.17change

Between Worlds

  • Bug Fix: Tooltip now notes the correct rift duration.
Patch 25.15change

Spirit Abjuration

  • Undocumented / Bug Fix: Tooltip now notes the mark consumption's monster damage cap.
  • 1 The correct current numbers are noted, but the tooltip is not set up to automatically update if they change in the future.
Patch 25.14change

Between Worlds

  • Bug Fix: Dash is no longer accidentally disabled if she casts Between Worlds close in time to Mark timer expiring.
Patch 25.12buff

Base MR increased. R damage increased.

Stats

  • Base magic resistance increased to 32 from 30.

Between Worlds

  • AP ratio increased to 70% AP from 60% AP.
Patch 25.10change

Twofold Hex

  • Bug Fix: No longer fails to trigger Horizon Focus Hypershot when under valid conditions.

The Weirding

  • Bug Fix: No longer fails to trigger Horizon Focus Hypershot when under valid conditions.
Patch 25.9change

General

  • Bug Fix: Realm Hopper's buff tooltip now has a proper name and description.
  • Known Bug: This accidentally caused Infernal Chains debuff tooltip description to be overridden by Realm Hopper's.
Patch 25.7change

Across the Veil

  • Bug Fix: Corrected the capitalization of "move speed" to "Move Speed" in the tooltip.
Patch 25.5nerf

E damage decreased.

Spirit Abjuration

  • Bug Fix: Stack application from basic attacks is now properly prevented by block.

The Weirding

  • AP ratio reduced to 70% AP from 80% AP.

Between Worlds

  • Exit slow strength reduced to 50% from 75%.
Patch 25.4change

General

  • Bug Fix: Resolved several missing or incorrect SFX.
Patch 25.S1.2change

Battle Bunny

  • The Weirding
  • Bug Fix: Adjusted VFX to more correctly match the area of effect.
Patch 14.24change

Across the Veil

  • Bug Fix: Tooltip now notes the movement speed bonus.
Patch 14.23change

All abilities adjusted.

General

  • Bug Fix: Dying during Public Execution suppression animation no longer causes Aurora to return to the default model pose.

Spirit Abjuration

  • Removed - Realm Hopper: After exorcising an enemy, for the next 4 seconds (refreshing on subsequent exorcisms) Aurora no longer gains 5 to 8.6% (based on level) (+ 3% per 100 AP) bonus movement speed, and an additional 2% (+ 1.5% per 100 AP) bonus movement speed for each active Spirit, up to 4 Spirits maximum.
  • Effect name moved to Across the Veil & Between Worlds.

Twofold Hex

  • Range increased to 900 units from 850.
  • Cooldown increased to 9/8.5/8/7.5/7 seconds from 8/7.5/7/6.5/6.
  • New Effect: Now automatically recasts at the end of its duration.
  • Active base damage increased to 45/70/95/120/145 from 40/65/90/115/140.

Across the Veil

  • Removed: No longer grants Spirit Abjuration Realm Hopper for 4 seconds.
  • New Effect - Realm Hopper: Now grants 20/25/30/35/40% bonus movement speed for 4 seconds.

The Weirding

  • Range increased to 825 units from 800.

Between Worlds

  • Removed: No longer grants Spirit Abjuration Realm Hopper for 4 seconds, with the effectiveness increased by 100% while Aurora is inside the rift.
  • New Effect: Now grants Across the Veil Realm Hopper for 3.5/3.875/4.25/4.625/5 seconds after the initial leap.
  • Rift duration increased to 1.75/2.5/3.25 seconds from 1.25/1.75/2.25.
  • Removed: Enemies colliding with the rift are no longer airborne 75 units away from it.
  • Border slow duration reduced to 1.5/1.75/2 seconds from 2 at all ranks.
Patch 14.18nerf

R jump distance and wall forgiveness decreased, duration decreased.

Between Worlds

  • Initial dash maximum range reduced to 250 units from 450.
  • Initial dash maximum range over terrain reduced to 450 units from 700.
  • Initial dash fixed travel time reduced to 0.4 seconds from 0.5.
  • Rift duration reduced to 1.25/1.75/2.25 seconds from 2.25/2.75/3.25.
Patch 14.17nerf

R Damage decreased.

Between Worlds

  • Base damage reduced to 175/275/375 from 200/325/450.
Patch 14.16change

Spirit Abjuration

  • Bug Fix: Realm Hopper's duration is now properly refreshed when granted by Spirit Abjuration, Across the Veil or Between Worlds.

Twofold Hex

  • Bug Fix: Now properly triggers stacks of Electrocute, Phase Rush, and Conqueror if it was used shortly before or after The Weirding.

Between Worlds

  • Bug Fix: No longer only sometimes interrupts the dashes of enemies that collide with the borders from the outside.
  • Bug Fix: VFX is now properly visible through the Fog of War at all times instead of only if the enemy can see the center of the rift.
Patch 14.15change

Passive movement speed decreased and spirit bonus formula changed. Q recast delay decreased. W cooldown increased and invis break timing adjusted. E dash speed decreased. R damage decreased.

General

  • Bug Fix: Issues with recommended runes have been resolved.

Spirit Abjuration

  • Base bonus movement speed reduced to 5 to 8.4% (based on level) from 5 to 9.25% (based on level).
  • Bonus movement speed per spirit reduced to 2% from 5%.
  • New Effect: Bonus movement speed per spirit now scales with 1.5% per 100 AP.

Twofold Hex

  • Recast timer reduced to 0.1 seconds from 0.5.
  • Bug Fix: Recast is no longer able to miss its target.
  • Bug Fix: Recast now properly completes if the primary target dies.

Across the Veil

  • Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14.
  • Stealth is now broken from a basic attack at the completion of its windup, instead of at the start.

The Weirding

  • Base dash speed reduced to 150 from 800.
  • New Effect: Dash speed now scales with 200% movement speed.
  • New Effect: Can now buffer attack and ability casts while dashing.

Between Worlds

  • Base damage reduced to 200/325/450 from 250/375/500.
  • AP ratio reduced to 60% AP from 65% AP.
  • New Effect: Can now buffer attack and ability casts while dashing.
  • Removed: Camera is no longer locked while dashing.
  • Bug Fix: While using maximum cast range clamping, buffering Between Worlds before blinking by any means no longer causes it to cast in the opposite direction from the one intended.
  • Bug Fix: Hextech Rocketbelt Supersonic's dash no longer overrides (and disables) Between Worlds' cast, causing Aurora to illegally gain displacement immunity from Supersonic.
  • Bug Fix: Rift is no longer usable by Aurora within the Realm of Death if created outside of it/before entering it.
  • Bug Fix: Rift VFX are no longer visible across dimensions (Realm of Death).
Patch 14.14new

Aurora added to League of Legends

Spirit Abjuration - Innate

  • Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 to 270 (based on level) against monsters.
  • Upon consuming the stacks from a champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora heal for 3 to 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 12 to 80 (based on level) (+ 8% AP).
  • Realm Hopper: Aurora gains ghosting and 5 to 9.25% (based on level) (+ 3% per 100 AP) (+ 5/10/15/20% (based on active Spirits)) bonus movement speed.

Twofold Hex - Q

  • Active: Aurora fires a bolt of energy in the target direction that deals 40/65/90/115/140 (+ 40% AP) magic damage to enemies hit and marks them with a curse for 3.5 seconds.
  • Twofold Hex can be recast after 0.5 seconds of marking at least one target.
  • Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal the same magic damage to all enemies they pass through, reduced to 50% against minions and monsters and increased by 0 to 100% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage.
  • Cost: 60 mana.
  • Cooldown: 8/7.5/7/6.5/6 seconds.
  • Cast Time: 0.25 seconds.

Across the Veil - W

  • Active: Aurora dash in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for 1/1.15/1.3/1.45/1.6 seconds and gains Spirit Abjuration for 4 seconds. Attacking or casting abilities ends the stealth immediately.
  • Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Across the Veil's cooldown.
  • Cost: 80 mana.
  • Cooldown: 18/17/16/15/14 seconds.
  • Cast Time: None.

The Weirding - E

  • Active: Aurora blasts energy in a line in the target direction and dash 250 units in the opposite direction. The blast deals 70/110/150/190/230 (+ 80% AP) magic damage to enemies hit and slow them by 80% for 1 second decaying after 0.15 seconds.
  • Cost: 80 mana.
  • Cooldown: 15/14/13/12/11 seconds.
  • Cast Time: 0.35 seconds.

Between Worlds - R

  • Active: Aurora dash in the target direction with displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains Spirit Abjuration for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing 250/375/500 (+ 65% AP) magic damage to enemies hit and slow them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for 3/3.5/4 seconds.
  • While Aurora is inside the rift, she doubles the bonus movement speed granted by Spirit Abjuration.
  • Aurora and enemies within the rift are trapped inside. If Aurora collides with the , she dash to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and lockout during the travel. If an enemy collides with the , they are airborne 75 units away from it and are slow by 75% for 2 seconds.
  • Between Worlds can be recast after 1 second of unleashing the pulse.
  • Recast: Aurora closes the rift prematurely.
  • Cost: 100 mana.
  • Cooldown: 140/120/100 seconds.
  • Cast Time: None
  • Collision Radius: 25.