League of Legends Patch 26.16
League of Legends Patch 26.16 was released on Aug 11, 2026. This update included changes to 40 champions, with 4 buffs, 2 nerfs, 34 adjustments. It also updated 18 items. The patch also changed 2 game systems: Gameplay & Mechanics, Jungle. It also changed 2 runes: Fleet Footwork, Hail of Blades.
Nerfs (2)
Items
Nerfs (2)
Runes
Buffs (1)
Changes (1)
Systems
Changes (2)
Champions
We are continuing to monitor Azir, especially as players continue to pick up Press The Attack as his optimal keystone. For now however, we are going to give him a moderate buff to his laning to help him out.
Conquering Sands
- •Base damage increased to 75/95/115/135/155 from 60/80/100/120/140.
With roaming supports all the rage, Camille has been queen. We are simultaneously looking to nerf her support roaming power while keeping or (hopefully) actually buffing her top lane. This means trading the raw all in power behind her passive shield early game in favor of significantly lowered cooldowns for better repeatable trading.
Stats
- •Base mana increased to 375 from 339.
Adaptive Defenses
- •Shield strength changed to 10/15/20/25% maximum health from 20% at all levels.
- •Cooldown changed to 14/11/8 seconds from 18/14/10/6.
Tactical Sweep
- •Outer cone target's health ratio increased to 7/7.5/8/8.5/9% of target's maximum health from 6/6.5/7/7.5/8%.
- •Cooldown reduced to 12/11.5/11/10.5/10 seconds from 15/14/13/12/11.
Gwen has remained slightly weak since her nerfs earlier this year. We are buffing her passive sustain back up towards where it has previously been, which should help her be a powerful threat in some of her stronger matchups without making her feel uncounterable.
A Thousand Cuts
- •Post-mitigation damage healing against champions increased to 67% from 50%.
- •Maximum base healing against champions increased to 12 to 40 (based on level) from 10 to 25 (based on level).
- •Maximum AP ratio healing against champions 7% AP from 6.5% AP.
With the reshape to Hextech Rocketbelt to prevent it from becoming the ubiquitous mage legendary, Kennen came out behind the pack. We are buffing him to compensate, making sure he is rewarded well when he does find the right flanks for those huge team-deleting ults.
Slicing Maelstrom
- •Bonus resistance increased to 25/50/75 from 20/40/60.
- •Base damage per bolt increased to 40/80/120 from 40/75/110.
- •AP ratio per bolt increased to 25% AP from 22.5% AP.
General
- •Undocumented / Bug Fix: Fixed an issue that caused the Ctrl-3's Loop SFX to play intermittently while using all skins except for the Pentakill and Sahn-Uzal skins.
Death's Grasp
- •Undocumented / Bug Fix: Tooltip now mentions the magic penetration granted.
Realm of Death
- •Removed: No longer has the Trait_ImmobilizingCCSpell tag.
- •1 This means it no longer benefits from Imperial Mandate Control.
Poppy is meant to be a tank whose gameplay has leaned too far into early game snowball fighter, to the point she's choosing Hail of Blades and Sundered Sky over more tank runes and items. We're looking to shift power out of her early game AD fighter pattern and enable her tank pattern by significantly increasing her scaling with durability and giving her enough mana growth that sustained combat doesn't immediately run her out of resources.
Stats
- •Base attack damage reduced to 56 from 60.
- •Base mana increased to 300 from 280.
- •Mana growth increased to 45 from 40.
- •Base health regeneration increased to 9 from 8.
Hammer Shock
- •Bonus AD ratio reduced to 75% bonus AD from 100%.
- •Target's health ratio reduced to 7/7.5/8/8.5/9% of target's maximum health from 9% at all ranks.
- •Base slow reduced to 20/23/26/29/32% from 20/25/30/35/40%.
- •New Effect: Slow strength now scales with 0.8% per 100 bonus health.
Steadfast Presence
- •Passive resistances increased to 16% from 12%.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
General
- •Bug Fix: Fixed a bug where her omnivamp would apply on turrets when driving Rift Herald into them.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Bel'Veth has come out with the scaling curve of Kayle and Aurelion Sol. Her power is rapidly growing across all skill brackets and given her early game is already quite weak, we've opted to make her late game a bit less sharp.
Stats
- •Health growth reduced to 105 from 110.
Endless Banquet
- •True Form increased attack speed changed to 6/13/20% from 5/15/25%.
- •New Effect: Resource bar now turns purple when True Form can spawn Remora.
- •Bug Fix: Fixed a bug where the resource bar would incorrectly update if she hit 80 stacks while already in True Form.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Purgatory
- •Bug Fix: Fixed a bug where picking up his artifact would refund based on its current cooldown instead of the total cooldown.
- •Bug Fix: Fixed a bug where the execution would be considered a spell cast.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Nasus has been a distinct jungle pick that we think is pretty exciting to see; however his top lane has lagged very far behind. We are adjusting his Q stack generation to bring these two roles closer to each other in raw power.
Siphoning Strike
- •Per-kill stacks increased to 4 from 3.
- •Per-large-kill stacks reduced to 10 from 12.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 28.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Sovereign's Domination
- •Bug Fix: Fixed a bug where with the Bot lane Role Quest he would be able to steal his possessed target's boots.
Arcane Storm
- •Bug Fix: Fixed a bug where the lightning VFX would stretch across the screen in certain situations.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Stats
- •Base magic resistance increased to 33 from 30.
- •Magic resistance growth reduced to 1.1 from 1.3.
Items
Berserker's Greaves have been sitting at a particularly low state of power for a while now, and with the state of AD champions in both bot and mid, we feel this is the right time to buff them.
General
- •Attack speed increased to 30% from 25%.
Black Cleaver has become a Smolder / Senna item more than a core AD fighter item. We are re-adding the Melee / Ranged split on the move speed effect to buy space to buff it for AD fighters without pushing it over the top for its ranged user base.
General
- •Attack damage increased to 45 from 40.
- •Fervor bonus movement speed changed to 20 from 20.
Eclipse has similarly fallen behind as an option for AD champions as a high ticket early AD item that isn't in the Lethality space. We feel it has clear space for a buff.
General
- •Ever Rising Moon damage increased to 8% of target's maximum health from 6%.
- •Ever Rising Moon base shield reduced to 150 from 160.
General
- •Attack speed increased to 45% from 40%.
Runaan's Hurricane has lost all of its core users over the course of the year as ADCs have moved to a wider variety of AS Crit itemization. We are buffing its unique effect and movespeed to help players capitalize on the positioning requirements of that unique effect.
General
- •Movement speed increased to 5% from 4%.
- •Wind's Fury AD ratio increased to 65% AD from 55% AD.
General
- •Gold from minions increased to 21 gold from 20 gold.
- •Gold from damage changed to 21 gold for all range types from 24 gold.
Along with Chainlaced Crushers' change, we are buffing Spellslinger's Shoes to further affect mid vs bot mage balance.
General
- •Flat magic penetration increased to 20 from 18.
Sterak's Gage has also lost its position as the premium juggernaut / diver teamfight item, with Guardian Angel taking its place. We think Sterak's is a much healthier fit for these champions to take.
General
- •The Claws That Catch base AD ratio increased to 50% base AD from 45%.
Tiamat has ended up in a state where even if you are buying a Hydra item, it's optimal NOT to purchase it until you have all the other components. That's pretty lame, yo.
General
- •Attack damage increased to 25 from 20.
We continue to feel that defensive boot optimizations in mid lane stifle action. Since we are looking to shift mage power back from bot lane to mid lane this patch, we are also taking the time to nerf down mid lane counter itemization against mages.
General
- •Magic resistance reduced to 25 from 30.
General
- •Total cost increased to 2800 gold from 2700 gold.
- •Combine cost increased to 700 gold from 600 gold.
- •Immolate health ratio increased to 1.5% bonus health from 1%.
- •Immolate minion damage reduced to 150% from 160%.
- •Immolate monster damage reduced to 180% from 200%.
General
- •Undocumented: Now displays the total amount of AP granted by the item.
General
- •Bug Fix: Fixed a bug where upgrading from Hexdrinker to Maw of Malmortius did not reset the cooldown of the item.
General
- •Undocumented: Now displays the total amount of AP granted by the item.
General
- •No longer builds into Sundered Sky.
Sundered Sky, on the other hand, has been the meta dominant AD fighter item for the last year. While we do find it exciting to see when players manage to chain its triggers through a teamfight and barely survive risky engages, we think it's a bit too performant when optimized to the point where it's healing for more than even lifesteal based items.
General
- •New Recipe: Tunneler + Caulfield's Warhammer+ 900 gold = 3100 gold.
- •Old Recipe: Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold = 3100 gold.
- •Health increased to 450 from 400.
- •Healing base AD ratio reduced to 90% base AD from 100%.
- •Healing health ratio reduced to 4% of your missing health from 6%.
Sunfire Cape has remained a powerful item in League, both in purchase and winrate, but players have repeatedly called out dissatisfaction with the item because of how directly it's compared against Hollow Radiance. We are upping its cost to match Hollow Radiance and shifting its power towards PvP damage to give the item more comparable advantages.
General
- •Damage: 20 (+1% bonus Health) → 20 (+1.5% bonus Health)
- •Minion / Monster Modifier: 160% Minion, 200% Monster → 150% Minion, 180% Monster
- •Recipe: 600g → 700g
General
- •Gold from minions increased to 18 gold from 15 gold.
- •Gold from damage reduced to 18 gold for all range types from 22 gold.
Runes
General
- •Melee base healing increased to 15 to 160 (based on level) from 10 to 130 (based on level).
- •Ranged base healing increased to 9 to 96 (based on level) from 6 to 78 (based on level).
General
- •Bonus attack speed reduced to 90% from 120%.
- •Base true damage reduced to 2 to 20 (based on level) from 4 to 20 (based on level).
- •True damage bonus AD ratio increased to 12% bonus AD from 8%.
- •True damage AP ratio increased to 10% AP from 6% AP.
System Changes
Finally, next to the changes to boot rewards in midlane, we are also adjusting MR for all ADC champions to help them out against mages early game. We also hope this will help a few of them in mid lane, where we believe a healthier pool of AD champions (including potentially Akshan and Tristana) will also help create a more diverse jungle meta beyond AD fighters.
Role Quests
- •Support Role Quest
- •World Atlas points gained on damaging champions or turrets reduced to 18 for all range types from 22.
- •World Atlas points gained on using Shared Riches on a minion increased to 18 from 15.
- •Runic Compass points gained on damaging champions or turrets changed to 21 for all range types from 24.
- •Runic Compass points gained on using Shared Riches on a minion increased to 21 from 20.
- •Bug Fix: Fixed a bug where Support players' Control Ward would be consumed when trying to place them while dead.
- •Minion kill experience and gold penalty outisde of botlane changed to -33% from -25%.
- •Minion kill experience and gold penalty outside of botlane level threshold increased to 5 from 3.
ADC MAGIC RESISTANCE
- •Affected Champions: Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri
- •Magic Resistance: 30 + 1.3/level → 33 + 1.1/level
- •Tristana Magic Resistance: 28 + 1.3/level → 33 + 1.1/level
SUPPORT ROLE QUEST
- •Stack Consumption On Champion / Turret Damage: 22 Melee / 20 Ranged and 24 Melee / 22 Ranged → 18 and 21
- •Stack Consumption On Creep Score: 15 and 20 → 18 and 21
- •Minion Creep Score Experience / Gold Penalty: -25% outside of bot lane until level 3 → -33% outside of bot lane until level 5
Speaking of a more diverse jungle Meta, we are adjusting the way jungle pets scales to help mage and tank junglers against the current AD fighter meta.
JUNGLE PETS
- •Damage Per Attack: 20 - 150 (based on level) (+10% bonus Attack Damage) (+12% Ability Power) (+20% bonus Armor) (+20% bonus Magic Resistance) (+3% bonus Health) → 20 - 150 (based on level) (+10% bonus Attack Damage) (+16% Ability Power) (+25% bonus Armor) (+25% bonus Magic Resistance) (+4% bonus Health)
League of Legends Patch 26.16 FAQ
Frequently Asked Questions
- When did League of Legends Patch 26.16 release?
- League of Legends Patch 26.16 was released on Aug 11, 2026.
- What changed in League of Legends Patch 26.16?
- Patch 26.16 included changes to 40 champions (4 buffs, 2 nerfs, 34 adjustments), plus 18 item updates, 2 rune changes and 2 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 26.16?
- The previous League of Legends patch was 26.15.
- Is League of Legends Patch 26.16 the latest patch?
- Yes - League of Legends Patch 26.16 is the most recent League of Legends patch as of Aug 11, 2026.
