PCZaahen
Fighter / Assassin
League of Legends (PC)
Zaahen Win Rate
Zaahen Current Status
Zaahen was last buffed in Patch 26.13 (). Across 6 patches, Zaahen has received 2 buffs, 2 nerfs, 1 adjustment since release in Patch 25.23.
AbilitiesLeague Wiki
Zaahen Changes
Patch 26.13
buffZaahen is already seeing more play across audiences, so we're giving him more room to fish for his early trade patterns and engage in mid game skirmishes without raising his scaling ceiling.
Dreaded Return
- Cooldown reduced to 14/13.5/13/12.5/12 seconds from 16/15/14/13/12.
Patch 26.10
changeGeneral
- Bug Fix: Fixed a bug where his buff icons were missing from his buff bar.
Patch 26.6
nerfZaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.
Dreaded Return
- Second hit base damage reduced to 30/50/70/90/110 from 40/60/80/100/120.
- Second hit bonus AD ratio reduced to 30% bonus AD from 50%.
Aureate Rush
- Bonus monster damage reduced to 50 from 75.
Patch 26.3
buffZaahen was meant to have a secondary player base in the jungle and while he's great in the top lane, he's not performing well enough elsewhere. So we're delivering some straightforward jungle-specific buffs to bring him back up where he was at the end of last year.
The Darkin Glaive
- Monster damage increased to 200% from 175%.
Aureate Rush
- Bonus monster damage increased to 75 from 50.
Patch 25.24
nerfZaahen is pretty much the strongest champion in the game right now. And while many players that are brand-new to the champion have average performances, he's head and shoulders above the rest for those who've learned him. We want to make sure Zaahen has a rewarding basic attack pattern, so we're preserving his durability and basic attack damage and instead nerfing the gold scaling of his active abilities and giving him worse control over his early laning phase when holding onto Q activations.
Cultivation of War
- Bug Fix: Amended multiple issues during the resurrection.
The Darkin Glaive
- Cooldown increased to 10/9/8/7/6 seconds from 9/8/7/6/5.
- Monster damage increased to 175% from 150%.
- Undocumented / Bug Fix: Cooldown is now affected by basic ability haste.
- Duration reduced to 4 seconds from 5.
- Recast duration reduced to 4 seconds from 5.
- Removed: No longer heals against wards, plants, or structures.
- Bonus AD ratio reduced to 20/25/30/35/40% bonus AD from 20/30/40/50/60%.
- Recast bonus AD ratio reduced to 20/25/30/35/40% bonus AD from 20/30/40/50/60%.
Aureate Rush
- Sweet spot magic damage reduced to 4/4.5/5/5.5/6% of target's maximum health from 4/5/6/7/8%.
- Outer edge bonus AD ratio reduced to 75% bonus AD from 100%.
Grim Deliverance
- Undocumented / Removed: No longer retains the cc-immune during the dash and the slam delay once the cast time completes.
- Undocumented / New Effect: Now grants displacement immunity during the dash and the slam delay.
- Note: Zaahen transitions from having cc-immune during the cast time to displacement immunity for the remainder of the ability's animation.
Patch 25.23
newZaahen added to League of Legends
Cultivation of War - Innate
- Innate: Zaahen generates a stack of Determination for each enemy champion damaged by his basic attacks and abilities, lasting for 5 seconds, refreshing on subsequent triggers, and stacking up to 12 times. After the duration, the stacks expire by 1/2/3/4/5 (at level 0/0.5/1/1.5/2) (based on seconds elapsed) every 0.5 seconds.
- Determination: For each stack, Zaahen gains bonus attack damage equal to 1.5 to 3.3% (based on level) AD. At maximum stacks, this is doubled to 36 to 79.2% (based on level) AD.
- Periodically, if Zaahen would take death while at maximum stacks of Determination, he enters resurrection for 4 seconds: becoming invulnerable, untargetable, and lockout. Additionally, he restores 30 to 75% (based on level) of his maximum health over the duration.
- Static Cooldown: 300/240/180/120 seconds.
The Darkin Glaive - Q
- Active: Zaahen empowers his next basic attack within 5 seconds to have an uncancellable windup and gain 25 bonus range. On-attack, he strikes the target twice and heal himself for 5/6/7/8/9% of his maximum health. The strikes deal 15/30/45/60/75 (+ 100% AD) (+ 30/40/50/60/70% bonus AD) modified physical damage and the heal is reduced to 50% against non-champions.
- Each strike applies on-hit effects and can critically strike for Zaahen/2 AD bonus physical damage.
- After 1.5 seconds of using the empowered attack, The Darkin Glaive can be recast within the next 5 seconds at no additional cost, modifying it with a new effect.
- Recast: Zaahen empowers his next basic attack within 5 seconds to have an uncancellable windup, gain 25 bonus range, deal 30/60/90/120/150 (+ 30/40/50/60/70% AD) bonus physical damage and airborne the target for 0.75 seconds.
- The Darkin Glaive deals 150% damage against monsters.
- Both casts of The Darkin Glaive basic attack reset Zaahen's basic attack timer.
- Cost: 25 mana.
- Cooldown: 9/8/7/6/5 seconds.
- Cast Time: None.
Dreaded Return - W
- Active: Zaahen extends his glaive in the target direction, dealing 40/60/80/100/120 (+ 50% bonus AD) physical damage to enemies hit. Upon reaching maximum range, all enemies hit are dealt the same physical damage, stun for 0.25 seconds, and airborne 225 units toward Zaahen.
- Cost: 50 mana.
- Cooldown: 16/15/14/13/12 seconds.
- Cast Time: 0.5 seconds, Target Range: 850, Width: 70, Speed: 2900 / 900.
Aureate Rush - E
- Active: Zaahen dashes to the target location. Upon arrival, he flourishes his glaive to deal 40/60/80/100/120 (+ 50% bonus AD) physical damage to nearby enemies.
- Enemies hit by the outer edge are dealt 60/90/120/150/180 (+ 100% bonus AD) increased physical damage and 4/5/6/7/8% of the target's maximum health bonus magic damage, with the latter capped at 400 against monsters.
- Aureate Rush deals 50 bonus physical damage against monsters.
- Cost: 40 mana.
- Cooldown: 10/9.5/9/8.5/8 seconds.
- Cast Time: None, Target Range: 350, Effect Radius: 200 / 375 200 / 375, Speed: 900.
Grim Deliverance - R
- Passive: Zaahen gains 10/20/30% armor penetration.
- Active: Zaahen dash into the air to the target location. He then slams his glaive down after a 0.6-second delay, unleashing a shockwave that deals 250/400/550 (+ 200% bonus AD) physical damage to nearby enemies and heal himself for 33% of the pre-mitigation damage dealt to champions.
- Zaahen is lockout and gains cc-immune and 50% damage reduction from the start of the cast time. He retains these effects until 0.9 seconds after the dash.
- Cost: 100 mana.
- Cooldown: 110/95/80 seconds.
- Cast Time: 0.5 seconds, Target Range: 10 / 600, Effect Radius: 550, Speed: 2800.
The Darkin Glaive
- Bug Fix: Dying during the first attack's cast no longer permanently replaces the ability slot with the second cast's effects.
- Primary bonus AD ratio reduced to 20/30/40/50/60% bonus AD from 30/40/50/60/70% bonus AD.
- Second cast base damage reduced to 25/50/75/100/125 from 30/60/90/120/150
Cultivation of War
- Attack damage per stack reduced to 1.5 to 2.8% (based on level) AD from 1.5 to 3.3% (based on level) AD.
