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Briar LoL Patch HistoryPC

Briar

Fighter / Assassin

League of Legends (PC)

Briar was last buffed in Patch 26.3 (). Across 26 patches, Briar has received 5 buffs, 5 nerfs, 15 adjustments since release in Patch 13.18.

Abilities
Crimson CursePC
Passive - Crimson Curse

Innate: Briar's basic attacks on-hit and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stack up to 5 times and dealing 25% damage for stacks beyond the first. The bleed deals.71 (based on level) (+ 50% bonus AD) total physical damage and heals Briar for 2.5 - 13.68 (based on level) (+ 12.5% bonus AD) over the duration, increased by 2.5 - 13.68 (based on level) (+ 12.5% bonus AD) and 0.62 - 3.42 (based on level) (+ 3.12% bonus AD) for each subsequent stack respectively and up to a maximum of.25- 20 (based on level) - 20 (based on level) physical damage.25- 20 (based on level) (+ .

Head RushPC
Q - Head Rush
Cost: 5% current Health
CD: 13 / 12 / 11 / 10 / 9
Cast Time: None
Range: 475

Active: Briar dash to the target unit. If the target is an enemy, she deals physical damage, applies on-hit effects, triggers on-attack effects, stun them for 0.85 seconds, and reduces their armor and magic resistance for 5 seconds.

Physical Damage: 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD) (+ 60% AP)
Resistances Reduction: 10 / 12.5 / 15 / 17.5 / 20%

Head Rush basic attack reset Briar's basic attack timer.

Blood FrenzyPC
W - Blood Frenzy
Cost: 5% current Health
CD: 14 / 13 / 12 / 11 / 10
Cast Time: None
Range: 75 - 300 / 650
Effect Radius: 1000 / 275

Active: Briar dash in the target direction. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.

Bonus Attack Speed: 55 / 65 / 75 / 85 / 95%
Bonus Movement Speed: 24 / 33 / 42 / 51 / 60%
Physical Damage: 60 / 70 / 80 / 90 / 100% AD

Blood Frenzy: Briar breaks free from her pillory, causing her to become forced to basic attack the nearest enemy. She standard sight the target and gains ghosting, bonus attack speed and bonus movement speed, as well as empowering her basic attacks to have an uncancellable windup and deal physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.

Briar prioritizes attacking champions, then large monsters or minions, and then any other unit. If she casts Head Rush on a non-champion, she will shift her target priority to large monsters or minions, then champions, and then any other unit.

Blood Frenzy causes Briar to become unable to receive movement and attack commands. The frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. Blood Frenzy basic attack reset Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash.

Snack AttackPC
W - Snack Attack
Cast Time: None

Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, gaining 50 bonus range, dealing bonus physical damage and heal her for 5% of her maximum health plus a percentage of the post-mitigation damage dealt.

Bonus Physical Damage: 5 / 20 / 35 / 50 / 65 (+ 5% AD) (+ 9% (+ 2.5% per 100 bonus AD) of the target's missing health)
Heal Percentage: 24 / 28 / 32 / 36 / 40%
Non-Champion Bonus Damage: 5.5 / 22 / 38.5 / 55 / 71.5 (+ 5.5% AD) (+ 9.9% (+ 2.75% per 100 bonus AD) of the target's missing health)

Snack Attack deals 110% damage against minions and monsters, with the damage based on the target's health ratio being capped at 400.

Snack Attack basic attack reset Briar's basic attack timer.

Chilling ScreamPC
E - Chilling Scream
Cost: 5% current Health
CD: 16
Cast Time: None / 0.15
Range: er -100 / 400 - 600 (based on level)

Active: Briar prepares to unleash a scream in the target direction, channel for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heal herself every 0.25 seconds.

Heal Per Tick: 2.5 / 2.88 / 3.25 / 3.62 / 4% maximum health
Maximum Heal: 10 / 11.5 / 13 / 14.5 / 16% maximum health
Maximum Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP)
Minimum Magic Damage: 2 / 2.88 / 3.75 / 4.62 / 5.5 (+ 2.5% bonus AD) (+ 2.5% AP)

Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupt by crowd control.

Recast: Briar unleashes the scream in the direction she targeted at the time of cast, dealing magic damage to enemies hit and slow them by 80% for 0.5 seconds.

If Chilling Scream was charged for its full duration, enemies hit are also airborne 575 units. If they collide with terrain, they will rebound to take bonus magic damage and become airborne for 0.5 seconds and stun for 1.5 seconds.

Certain DeathPC
R - Certain Death
Cost: 5% current Health
CD: 120 / 100 / 80
Cast Time: 1 / 1.25
Range: 12000
Effect Radius: Global / 1500 / 575

Active: Briar kicks her pillory's hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark's application disrupt the target's ongoing channel. While the target is marked, they are true sight.

Magic Damage: 150 / 250 / 350 (+ 130% AP)
Life Steal: 10 / 15 / 20%
Additional Bonus Movement Speed: 10 / 20 / 30%

If a target is hit, Briar cleanse herself from all crowd control and becomes cc-immune over a cast time, afterwards dash to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and flee all non-marked targets for 1.5 seconds, during which they are slow by 35%. She then enters a state of Hematomania.

Hematomania: Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD, life steal, and additional bonus movement speed.

While in the empowered frenzy, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the mark is dispelled by any means, including Briar's or the target's death.

Casting Chilling Scream removes the target's mark and ends Hematomania early. Head Rush cast does not shift her targeting priority during Hematomania.

Base Stats

Health: 625
Health Per Level: 100
Attack Damage: 60
AD Per Level: 2.5
Attack Speed: 0.644
AS Per Level: 2
Armor: 30
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 2.05
Movement Speed: 340
Range: 125
Patch 26.3buff

Briar lost some of her luster in the new season and as someone with ample counter-play, she deserves to win more games than she currently does. We want to make sure her lifesteal-focused durability can manifest by giving her enough health and resists to make that healing efficient and while we're here, we're also throwing top lane Briar a bone by letting her trade more efficiently as well.

Stats

  • Health growth increased to 100 from 95.
  • Armor growth increased to 4.5 from 4.2.

Head Rush

  • Health cost reduced to 5% current health from 6%.

Blood Frenzy

  • Health cost reduced to 5% current health from 6%.

Chilling Scream

  • Health cost reduced to 5% current health from 6%.

Certain Death

  • Health cost reduced to 5% current health from 6%.
Patch 26.2change

Blood Frenzy

  • Bug Fix: Fixed a bug that caused it, when targeting an enemy Viego, to be ended early via Harrowed Path + Spectral Maw combo.
  • Bug Fix: Fixed a bug that caused it to end early if a Twitch she was targeting entered camouflage.
Patch 25.20nerf

Despite her lack of self-control, Briar's been tearing it up as one of the highest performing junglers at lower ranks for a bit now. We're looking to tap down her power to bleed out enemies with her passive at max stacks, as effective kiting (and thus lower stack counts) are more common at higher ranks.

Crimson Curse

  • Maximum number of stacks reduced to 5 from 7.
Patch 25.18change

Q damage decreased, now deals physical damage. W bugfix. R alert sound now plays after a delay, range increased, damage decreased.

Head Rush

  • Damage type changed to physical from magic.
  • Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180.

Blood Frenzy

  • Bug Fix: Manual attack orders issued on a target during the Frenzy can now properly persist upon exiting the state and are no longer automatically dropped.

Certain Death

  • Global audio warning now plays after the cast time of the missile's cast instead of at its start.
  • Removed: Explosion damage no longer scales off of 50% bonus AD.
  • Explosion damage AP ratio increased to 130% AP from 120% AP.
  • Missile range increased to 12000 units from 10000.
Patch 25.17change

Blood Frenzy

  • Bug Fix: No longer sometimes has a brief delay before aggroing a valid target.
Patch 25.14change

R cleanse change. Q bugfix.

Blood Frenzy

  • Bug Fix: Casting Head Rush on an enemy champion who is standing near an allied minion no longer unintentionally causes her to prioritize enemy minions.

Certain Death

  • Disable immunity during the cast time for the dash changed to total cc-immune from displacement immunity.
  • Bug Fix: Briar no longer becomes unable to cast any spell after Tempered Fate stasis expires if she was affected by it prior to Certain Death's dagger landing.
Patch 25.13buff

W attacks can no longer be canceled. E cast time reduced.

Blood Frenzy

  • New Effect: All attacks during her Blood Frenzy now have an uncancellable windup.

Chilling Scream

  • Recast time changed to 0.15 seconds from 100% of her attack windup.
Patch 25.11change

Chilling Scream

  • Bug Fix: Issuing an attack-move command during the charge no longer incorrectly causes the ability to recast.
Patch 25.9change

General

  • Bug Fix: If Flee during her frenzy state (Blood Frenzy / Certain Death), no longer becomes unable to move and attack acquired targets, standing still until exiting the state instead.
Patch 25.5change

Certain Death

  • Bug Fix: Cast time to begin the travel is now properly canceled upon her False Life triggering.
Patch 25.4change

Certain Death

  • Bug Fix: Frenzy no longer continues through the end of her False Life.
Patch 14.22buff

Base Health increased.

Stats

  • Base health increased to 625 from 590.
Patch 14.9buff

Stats

  • Gameplay radius increased to 65 units from 55.
  • Selection radius increased to 120 units from 111.11109924316406.

Certain Death

  • Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by Test of Spirit.
Patch 14.8change

Health growth decreased. Q range increased. W bonus attack speed decreased.

Stats

  • Health growth reduced to 95 from 100.

Head Rush

  • Cast range increased to 475 units from 450.

Blood Frenzy

  • Bonus attack speed changed to 55/65/75/85/95% from 54/68/82/96/110%.
  • Bug Fix: Now properly reveals the nearest target while the effects of nearsight.
Patch 14.7change

General

  • Bug Fix: Ability icons in the HUD no longer sometimes disappear.
Patch 14.6nerf

Q can now jump to wards. W bonus attack speed decreased, healing decreased. R damage decreased.

Head Rush

  • New Effect: Can now target wards and traps.

Blood Frenzy

  • Bonus attack speed reduced to 54/68/82/96/110% from 55/70/85/100/115%.

Snack Attack

  • Healing reduced to 24/28/32/36/40% of damage dealt from 25/30/35/40/45%.

Certain Death

  • Base damage reduced to 150/250/350 from 150/300/450.
Patch 14.5change

General

  • Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
Patch 14.4buff

Head Rush

  • Bug Fix: Tooltip now also mentions the magic resistance reduction in the level-up display.

Blood Frenzy

  • New Effect: Now has a range indicator for the detection radius.
  • Bug Fix: Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: its functionality is unchanged.)
Patch 14.3change

Head Rush

  • Bug Fix: No longer applies 2 stacks of Crimson Curse.
Patch 14.2change

Passive healing amplification decreased, bleed tick rate decreased. Q damage increased, damage type changed to magic, now applies on-hit effects and lifesteal. W heal on bite adjusted, critical strike modifier removed.

Crimson Curse

  • Bleed tick interval reduced to 0.5 seconds from 1.
  • Bonus healing reduced to 0 to 40% (based on missing health) from 0 to 50%.
  • New Effect: Bonus healing is now increased by 0.025% per 100 bonus health.

Head Rush

  • Damage type changed to magic from physical.
  • New Effect: Damage now scales with 60% AP.
  • New Effect: Now also reduces magic resistance by 10/12.5/15/17.5/20%.
  • New Effect: Now applies on-hit and on-attacks effects and benefits from life steal.

Snack Attack

  • Healing reduced to 25/30/35/40/45% of damage dealt from 35/41.25/47.5/53.75/60%.
  • New Effect: Healing now scales with 5% of her maximum health.
  • Removed: Bonus damage can no longer critically strike.
Patch 13.24nerf

Base armor decreased, attack speed ratio increased. Q damage increased. W bonus attack speed decreased. E damage resistance decreased, healing decreased. R damage decreased, damage type changed to magic.

Stats

  • Attack speed ratio increased to 0.669 from 0.644.
  • Base armor reduced to 30 from 32.

Head Rush

  • Base damage reduced to 60/90/120/150/180 from 60/95/130/165/200.

Blood Frenzy

  • Bonus attack speed reduced to 55/70/85/100/115% from 60/75/90/105/120%.

Chilling Scream

  • Damage reduction reduced to 35% from 40%.

Certain Death

  • Damage type changed to magic from physical.
  • AP ratio increased to 120% AP from 110% AP.
  • Bonus AD ratio reduced to 50% bonus AD from 75%.
Patch 13.23nerf

Base health decreased. W Snack Attack damage decreased.

Stats

  • Base health reduced to 590 from 610.

Snack Attack

  • Health ratio reduced to 9% of target's missing health from 10%.
  • Bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.5%.
Patch 13.22nerf

Q damage and Armor Shred decreased. R damage decreased.

Head Rush

  • Base damage reduced to 60/95/130/165/200 from 60/100/140/180/220.
  • Armor reduction reduced to 10/12.5/15/17.5/20% from 10/14/18/22/26%.

Blood Frenzy

  • Bug Fix: No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.
  • Bug Fix: Basic attack animations no longer sometimes appear to be slower against champions.
  • Bug Fix: No longer triggers the loss of control screen effect upon becoming berserk.

Snack Attack

  • Bug Fix: Using it to score the killing blow against Baron Nashor no longer causes her to then gain kill credit of all minions empowered by the Hand of Baron.

Certain Death

  • Base damage reduced to 150/300/450 from 150/325/500.
  • Bonus AD ratio reduced to 75% bonus AD from 110%.
  • Bug Fix: No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.
  • Bug Fix: Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had Duskblade of Draktharr.
  • Bug Fix: No longer is able to attack allies during the berserk under certain conditions.
Patch 13.21change

Attack speed growth decreased. Passive heal if target dies while bleeding increased. W damage decreased.

Stats

  • Attack speed growth reduced to 2% from 2.3%.

Crimson Curse

  • Heal on-target death increased to 125% of remaining bleed damage from 100%.

Snack Attack

  • Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4%.
Patch 13.19change

Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes.

General

  • Recommended items and runes have been updated.
  • Bug Fix: Transitions from her attack to idle animation now play correctly.

Stats

  • Attack speed growth reduced to 2.3% from 2.5%.

Crimson Curse

  • Bug Fix: Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.

Head Rush

  • New Effect: Now properly tagged as an attack reset for interactions like Hail of Blades.
  • Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.

Blood Frenzy

  • New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
  • Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by Certain Death.
  • Bug Fix: Dash no longer cancels existing movement commands.

Snack Attack

  • Healing changed to 36/42/48/54/60% from 35/42.5/50/57.5/65%.
  • Non-champion damage reduced to 110% from 120%.
  • Monster health ratio damage cap reduced to 400 from 500.
  • Bug Fix: Percent health damage is no longer affected by critical strike modifiers.
  • New Effect: Now has a brief cooldown after gaining Blood Frenzy.

Chilling Scream

  • Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently.

Certain Death

  • New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
  • New Effect: Pinging the ability now tells teammates which enemies are within its cast range.
  • Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast.
  • Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the Dash summoner spell.
  • Bug Fix: Now behaves properly when interacting with Devour and Fate's Call.
  • Bug Fix: True sight debuff now properly expires if she enters a resurrection state during the berserk effect.
  • Bug Fix: VFX now properly plays even if cast at maximum range.
  • Bug Fix: Yuumi is now properly revealed by the true sight debuff even while she is untargetable from You and Me!.
  • Bug Fix: No longer fails to enter the berserk state with Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.

Street Demons

  • Chilling Scream
  • Bug Fix: SFX for the ability now plays correctly.
Patch 13.18new

Briar added to League of Legends

I once heard someone say they're having "friends for dinner." And people say I'M hungry! Eat your fill with Briar on September 13, 2023 at 21:00 UTC.

Crimson Curse - Innate

  • Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals 10 to 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, up to a maximum of 30 to 150 (based on level) (+ 150% bonus AD). Briar heal herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.
  • Briar has no base health regeneration, but she increases healing from all sources by 0 to 50% (based on missing health).

Head Rush - Q

  • Active: Briar dash to the target unit. If the target is an enemy, she deals 60/100/140/180/220 (+ 80% bonus AD) physical damage, stun them for 0.85 seconds, and inflicts them with 10/14/18/22/26% armor reduction for 5 seconds.
  • Cost: 6% current health.
  • Cooldown: 13/12/11/10/9 seconds.
  • Cast Time: None, Target Range: 450.

Blood Frenzy - W

  • Active: Briar dash to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.
  • Blood Frenzy: Briar breaks free from her pillory, turning berserk against the nearest enemy. She standard sight the target and gains ghosting, 60/75/90/105/120% bonus attack speed and 24/33/42/51/60% bonus movement speed, as well as empowering her basic attacks to deal 60/70/80/90/100% AD physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.
  • Briar prioritizes attacking champions, then large monsters, and then minions.
  • Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. If Head Rush is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy basic attack reset Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash.
  • Cost: 6% current health.
  • Cooldown: 14/13/12/11/10 seconds.
  • Cast Time: None, Target Range: 75 - 300 / 650, Effect Radius: 1000 / 275, Speed: 1200.
  • Snack Attack - W
  • Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an uncancellable windup, gaining 50 bonus range, dealing 5/20/35/50/65 (+ 105% AD) (+ 10% (+ 4% per 100 bonus AD) of the target's missing health) bonus physical damage and heal for 35/42.5/50/57.5/65% of the post-mitigation damage dealt.
  • Snack Attack deals 120% damage against minions and monsters, with the damage based on the target's health ratio being capped at 500.
  • Snack Attack basic attack reset Briar's basic attack timer.
  • Cast Time: None.

Chilling Scream - E

  • Active: Briar channel for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heal herself for 2.5/2.875/3.25/3.625/4% maximum health every 0.25 seconds.
  • Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupt by crowd control.
  • Recast: Briar unleashes a scream in the target direction that deals 80/115/150/185/220 (+ 100% bonus AD) (+ 100% AP) magic damage to enemies hit and slow them by 80% for 0.5 seconds.
  • If Chilling Scream was charged for its full duration, enemies hit are also airborne 575 units. If they collide with terrain, they will rebound to take 140/215/290/365/440 (+ 240% bonus AD) (+ 240% AP) bonus magic damage and become airborne for 0.5 seconds and stun for 1.5 seconds.
  • Cost: 6% current health.
  • Cooldown: 18 seconds.
  • Cast Time: None / 0.291 (at base attack speed), Range: -100 / 400 to 600 (based on charge time), Width: 380, Speed: 1900 / 1800.

Certain Death - R

  • Active: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupt their ongoing channel and true sight them.
  • If a target is hit, Briar cleanse herself from all crowd control and destroys her pillory over a cast time, afterwards dash to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150/325/500 (+ 110% bonus AD) (+ 110% AP) physical damage to them and nearby enemies and flee all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.
  • Hematomania: Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor and bonus magic resistance equal to 20% AD, 10/15/20% life steal, and 10/20/30% additional bonus movement speed.
  • Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn berserk against the nearest other enemy until her target becomes valid again.
  • Casting Chilling Scream ends Hematomania early.
  • Cost: 6% current health.
  • Cooldown: 120/100/80 seconds.
  • Cast Time: 1 / 1.25, Range: 10000, Effect Radius: Global / 1500 / 575, Width: 320, Speed: 2000 / 2500 - 5000.