PCSmolder was last nerfed in Patch 26.2 (). Across 18 patches, Smolder has received 6 buffs, 5 nerfs, 6 adjustments since release in Patch 14.2.
AbilitiesLeague Wiki
As expected Smolder has become much more powerful with the new Essence Reaver and increased minion counts. Since we’ve tuned our systems to our liking for now, it’s time to take stock of individual champions, Smolder being one. We want to make sure Smolder’s strong late-game damage has durability tradeoffs, even when buying the occasional HP item.
Stats
- Armor growth reduced to 4 from 4.7.
Smolder, like Gangplank, stands to gain a lot of power from Essence Reaver's changes in this patch so we're taking a swing at how strongly his Q scales with critical strike purchases.
Dragon Practice
- Super Scorcher Breath base critical strike chance scaling reduced to 40 to 60% (based on critical strike chance) from 40 to 70%.
- Infinity Edge scaling reduced to 0 to 6% (based on critical strike chance) from 0 to 16%.
Super Scorcher Breath
- Base critical strike chance scaling reduced to 0 to 50% (based on critical strike chance) from 0 to 75%.
- Infinity Edge scaling reduced to 0 to 15% (based on critical strike chance) from 0 to 40%.
Super Scorcher Breath
- Bug Fix: No longer causes a short lockout on the next attack after the ability is cast or canceled.
Flap, Flap, Flap
- Bug Fix: Spell shields are no longer consumed by a bolt without blocking its damage.
Base Armor and Health Regen decreased.
Stats
- Base health regeneration reduced to 3.75 from 4.5.
- Base armor reduced to 24 from 26.
Passive Q damage/burn and E damage per stack increased.
Dragon Practice
- Super Scorcher Breath stack ratio increased to 40 to 70% (based on critical strike chance) from 30 to 52.5%.
- Flap, Flap, Flap stack ratio increased to 12% from 10%.
Super Scorcher Breath
- Tier 3 burn Dragon Practice stack ratio increased to 0.5% per 100 Dragon Practice stacks from 0.4%.
W damage increased. E damage increased. R cooldown decreased.
Achooo!
- Glob base damage changed to 60/70/80/90/100 from 30/50/70/90/110.
- Explosion base damage reduced to 10/35/60/85/110 from 30/50/70/90/110.
- Explosion bonus AD ratio increased to 65% bonus AD from 60%.
Flap, Flap, Flap
- Base damage per hit increased to 10/15/20/25/30 from 5/10/15/20/25.
- AD ratio per hit increased to 30% AD from 25% AD.
MMOOOMMMM!
- Cooldown reduced to 120/110/100 seconds from 120 at all ranks.
Q damage now scales to benefit from Infinity Edge.
Dragon Practice
- New Effect: Super Scorcher Breath bonus damage based on critical chance is now affected by critical damage bonuses.
Super Scorcher Breath
- New Effect: Damage based on critical chance is now affected by critical damage bonuses.
All abilities adjusted.
Dragon Practice
- Super Scorcher Breath Dragon Practice stack ratio reduced to 30 to 52.5% (based on critical strike chance) from 40 to 70% (based on critical strike chance).
- Flap, Flap, Flap Dragon Practice stack ratio reduced to 10% from 20%.
Super Scorcher Breath
- New Effect: Now refunds 15 mana if this ability kills at least one target.
- Base damage increased to 65/80/95/110/125 from 15/25/35/45/55.
- AD ratio changed to 130% bonus AD from 100% total AD.
- Removed: Damage to non-champions reduced to 100% from 110%.
- Tier 2 base missiles increased to 2 from 1.
- Tier 2 bonus missiles per 100 Dragon Practice stacks reduced to 0.8 from 1.5.
- Tier 2 missile explosion damage reduced to 50% from 75%.
- Explosion base damage changed to 32.5/40/47.5/55/62.5 from 11.25/18.75/26.25/33.75/41.25.
- Explosion AD ratio changed to 65% bonus AD from 75% total AD.
- Undocumented: Tier 2 missile on-hit damage modifier increased to 100% from 75%.
- Tier 3 burn AD ratio increased to 2.5% per 100 bonus AD from 2% per 100 bonus AD.
- Removed: Tier 3 burn no longer scales with 1% per 100 AP.
- Tier 3 burn Dragon Practice stack ratio reduced to 0.4% per 100 Dragon Practice stacks from 0.8% per 100 Dragon Practice stacks.
Achooo!
- Mana cost changed to 50/55/60/65/70 from 60 at all ranks.
- Glob base damage reduced to 30/50/70/90/110 from 45/75/105/135/165.
- Glob bonus AD ratio increased to 60% bonus AD from 25%.
- Removed: Glob damage no longer scales with 20% AP.
- Explosion base damage increased to 30/50/70/90/110 from 25/40/55/70/85.
- Explosion bonus AD ratio increased to 60% bonus AD from 25%.
- Non-champion damage reduced to 100% from 140%.
Flap, Flap, Flap
- Base damage per bolt reduced to 5/10/15/20/25 from 15/20/25/30/35.
- AD ratio per bolt increased to 25% AD from 10% AD.
- Number of bolts per 100 Dragon Practice stacks increased to 1 from 0.75.
MMOOOMMMM!
- Cooldown reduced to 120 seconds at all ranks from 140/130/120.
- New Effect: Now deals 50% damage against non-champions.
Base health decreased. Q damage decreased and AP ratio removed. W damage to champions, minions, and monsters decreased.
Stats
- Base health reduced to 575 from 605.
Super Scorcher Breath
- Base damage reduced to 15/25/35/45/55 from 20/30/40/50/60.
- Removed: Damage no longer scales with 15% AP.
Achooo!
- Base damage reduced to 45/75/105/135/165 from 50/80/110/140/170.
Q base damage increased.
Super Scorcher Breath
- Base damage increased to 20/30/40/50/60 from 15/25/35/45/55.
Base Attack Damage increased. Passive crit scaling increased. Q cost reduced, and critical strike scaling increased.
Stats
- Base attack damage increased to 60 from 57.
Dragon Practice
- Super Scorcher Breath bonus damage increased to 40 to 70% (based on critical strike chance) of Dragon Practice stacks from 40 to 52%.
Super Scorcher Breath
- Mana cost changed to 25 at all ranks from 23/26/29/32/35.
- Critical strike chance ratio increased to 0 to 75% (based on critical strike chance) from 0 to 50%.
MMOOOMMMM!
- Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player.
- Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
Base armor increased. Q bonus damage based on crit chance increased.
Stats
- Base armor increased to 26 from 24.
Super Scorcher Breath
- Critical strike chance ratio increased to 0 to 50% (based on critical strike chance) from 0 to 30%.
MMOOOMMMM!
- Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
Q execute threshold decreased, conditions adjusted. W width decreased. E movement speed decreased.
Super Scorcher Breath
- New Effect: Execute now only triggers on damage instances originating from Smolder.
- Tier 3 base execute threshold increased to 6.5% of target's maximum health from 1.25%.
- Removed: Execute threshold no longer increases by 2.5% per 100 Dragon Practice stacks.
- Bug Fix: Tooltip now considers the intended Dragon Practice stack scaling in its calculations for the tier 3 burn damage (of 0.8% instead of the old 1%).
Achooo!
- Missile width reduced to 115 from 125.
Flap, Flap, Flap
- Bonus movement speed reduced to 75% from 100%.
- Tooltip now properly clarifies that the number of missiles is rounded down.
Q damage adjusted. E bolt quantity adjusted. R damage decreased, sweet spot damage increased, self heal increased.
General
- Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
Stats
- Attack windup reduced to 15.954% from 16.622%.
Super Scorcher Breath
- Removed: At tier 3, no longer deals a base 6.5% of target's maximum health true damage.
- New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
- New Effect: Tier 3 true damage now scales with 1% per 100 AP.
- New Effect: Tier 3 true damage now scales with 0.8% per 100 Dragon Practice stacks.
Flap, Flap, Flap
- Removed: Number of bolts is no longer increased by 1/2/3/4/5 (based on critical strike chance).
- New Effect: Number of bolts now increases by 2 per 100 Dragon Practice stacks.
- Bug Fix: Now properly ignores terrain collision for Weaver's Wall.
MMOOOMMMM!
- Base damage reduced to 200/300/400 from 225/350/475.
- Sweetspot bonus damage increased to 50% from 30%.
- Base heal reduced to 100/135/170 from 110/160/210.
- New Effect: Heal now scales with 50% bonus AD.
Q additional fireball scaling decreased, now stacks if a targeted minion dies while Q is mid-flight. W cooldown adjusted, initial damage decreased, explosion damage increased. R will continue to cast when Smolder dies.
General
- Bug Fix: No longer is considered a Void champion for champion voice lines.
- Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by Rift Herald charge.
- Bug Fix: Various clipping animations have been fixed.
Super Scorcher Breath
- New Effect: Now grants Dragon Practice stacks if the target dies while the initial missile is in flight.
- Tier 2 base missiles reduced to 1 from 2.
- Tier 2 additional missiles per 100 Dragon Practice stacks increased to 1.5 from 1.
Achooo!
- Cooldown changed to 14/13/12/11/10 seconds from 13/12.5/12/11.5/11.
- Initial base damage changed to 50/80/110/140/170 from 70/90/110/130/150.
- Initial AD ratio reduced to 25% bonus AD from 25% total AD.
- Initial AP ratio reduced to 20% AP from 35% AP.
- New Effect: Explosion damage now scales with 25% bonus AD.
- Explosion AP ratio increased to 80% AP from 65% AP.
Flap, Flap, Flap
- Bug Fix: Now properly ignores the terrain collision for Dark Procession.
MMOOOMMMM!
- Bug Fix: Missile no longer fizzles upon caster's death.
- Cooldown now starts at the end of the cast time.
- Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.)
- Bug Fix: SFX no longer plays louder than intended in spectator mode.
- Bug Fix: Can no longer sometimes crash the game under specific circumstances.
Heavenscale
- Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his Recall animation.
General
- Bug Fix: His model's shadow now properly snaps back to him upon completing Recall.
- Bug Fix: His health bar is now properly aligned during his spawn animation.
- Bug Fix: No longer has multiple clipping issues of his model due to clashing with various other model and spell layers.
Super Scorcher Breath
- Bug Fix: No longer plays the execute VFX repeatedly on every damage check tick against targets that had a health threshold below the execute threshold.
Flap, Flap, Flap
- Bug Fix: No longer grants vision of stealthed units while any missiles are in-flight and at least one has hit them.
Stats
- Undocumented: Base attack damage reduced to 55 from 56.
- Undocumented: Attack damage growth reduced to 2.3 from 2.5.
Smolder added to League of Legends
The name's Ignacarious Gigantareno Rex Le Spes Offerentis, but you can call him Smolder. Spit fire in the botlane starting January 31, 2024 at 20:00 UTC!
Dragon Practice - Innate
- Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks.
- Super Scorcher Breath: Deal bonus magic damage equal to 40 to 52% (based on critical strike chance) of Dragon Practice stacks.
- Achooo!: Deals bonus magic damage equal to 55% of Dragon Practice stacks.
- Flap, Flap, Flap: Attacks each deal bonus magic damage equal to 20% of Dragon Practice stacks.
Super Scorcher Breath - Q
- Active: Smolder spits a fireball at the target enemy that deals 15/25/35/45/55 (+ 100% AD) (+ 15% AP) physical damage, increased by 0 to 30% (based on critical strike chance), and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness.
- Super Scorcher Breath becomes empowered with new effects based on Dragon Practice stacks:
- 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies.
- 125 stacks: The fireball sends forth 2 (+ 1 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 75% of the same physical damage to enemies hit.
- 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to 6.5% of their maximum health over the duration, capped at 300 against monsters. Enemy champions are also execute if they are damaged to or while below 2% (+ 1% per 40 Dragon Practice stacks) of their maximum health.
- Super Scorcher Breath deals 110% damage against minions and monsters.
- Mana Cost: 23/26/29/32/35.
- Cooldown: 5.5/5/4.5/4/3.5 seconds.
- Cast Time: 100% of his attack windup time, Target Range: 550 (+ 100% bonus range), Range: 500, Effect Radius: 285 / 150, Angle: 15 degrees, Speed: 1800 / 900.
Achooo! - W
- Active: Smolder sneezes a fiery glob in the target direction that deals 70/90/110/130/150 (+ 25% AD) (+ 35% AP) physical damage to enemies hit and slow them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals 25/40/55/70/85 (+ 65% AP) physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage.
- Achooo! deals 140% damage against minions and monsters.
- Mana Cost: 60.
- Cooldown: 13/12.5/12/11.5/11 seconds.
- Cast Time: 0.35 seconds, Range: 1500, Effect Radius: 385, Width: 125, Speed: 2000 / 400.
Flap, Flap, Flap - E
- Active: Smolder takes flight for 1.25 seconds, gaining 100% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 to 10 (based on critical strike chance) bolts at the nearest and most wounded sight enemy, dealing 15/20/25/30/35 (+ 10% AD) physical damage with each hit and prioritizing enemy champions.
- Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilize.
- Mana Cost: 65.
- Cooldown: 24/22/20/18/16 seconds.
- Cast Time: None, Range: 700, Speed: 1800.
MMOOOMMMM! - R
- Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heal Smolder for 110/160/210 (+ 75% AP) and deals 225/350/475 (+ 110% bonus AD) (+ 100% AP) physical damage to enemies hit, with those in the center taking 30% increased damage and becoming slow by 40% for 2 seconds.
- Mana Cost: 100.
- Cooldown: 120/110/100 seconds.
- Cast Time: 0.75 seconds, Range: 4250 / -600, Effect Radius: 1000, Width: 125, Speed: 1700.
