Wild Rift Patch 6.0 was released on Jan 8, 2025. This update included changes to 121 champions, with 118 buffs, 2 adjustments.
New (1)
Buffs (118)
Aatrox
Ahri
Akali
Akshan
Alistar
Ambessa
Amumu
Annie
Ashe
Aurelion Sol
Blitzcrank
Brand
Braum
Caitlyn
Camille
Corki
Darius
Dr. Mundo
Draven
Ekko
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Garen
Gragas
Graves
Gwen
Hecarim
Heimerdinger
Irelia
Janna
Jarvan IV
Jax
Jayce
Jhin
Jinx
Kai'Sa
Kalista
Karma
Kassadin
Katarina
Kayle
Kayn
Kennen
Kha'Zix
Kindred
Lee Sin
Leona
Lillia
Lissandra
Lucian
Lulu
Lux
Malphite
Maokai
Master Yi
Milio
Miss Fortune
Mordekaiser
Morgana
Nami
Nasus
Nautilus
Nilah
Olaf
Orianna
Ornn
Pantheon
Pyke
Rakan
Rammus
Renekton
Rengar
Riven
Samira
Senna
Seraphine
Sett
Shen
Shyvana
Sion
Sivir
Sona
Soraka
Swain
Syndra
Talon
Teemo
Thresh
Tristana
Tryndamere
Twisted Fate
Twitch
Urgot
Varus
Vayne
Veigar
Vex
Vi
Viego
Viktor
Vladimir
Volibear
Warwick
Wukong
Xayah
Xin Zhao
Yasuo
Yone
Yuumi
Zed
Zeri
Ziggs
Zoe
ZyraItems
Buffs (2)
Nerfs (14)
General
- •Released January 9, 2025 (00:01 UTC).
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 600 to 630.
- •Health growth increased from 128 to 136.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 530 to 600.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 5 to 5.5.
- •Health growth increased from 125 to 140.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1 to 1.4.
Stats
- •Base armor increased from 45 to 52.
- •Base health increased from 610 to 690.
- •Health growth increased from 135 to 144.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 43.
- •Base health increased from 630 to 660.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.5 to 2.
We buffed the benefits Amumu gains from tank items, positioning him better into a tank role, we also gave his Despair a bit of extra damage.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 650 to 720.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 1.6 to 2.
Despair
- •Base damage increased from 20/25/30/35 to 30/35/40/45.
- •Health ratio increased from 1.4/1.6/1.8/2% target's maximum health to 2/2.2/2.4/2.6%.
Tantrum
- •Armor ratio increased from 3% bonus armor to 4%.
- •Magic resistance ratio increased from 3% bonus magic resistance to 4%.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 530 to 600.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 50 to 55.
- •Base health increased from 650 to 720.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 46 to 52.
- •Base health increased from 610 to 660.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 120 to 128.
- •Magic resistance growth increased from 1.6 to 2.
We buffed Corki's damage and allowed him to use his abilities more frequently.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Phosphorus Bomb
- •Mana cost reduced from 70/80/90/100 to 60/65/70/75.
Stats
- •Base armor increased from 45 to 52.
- •Base health increased from 610 to 650.
- •Health growth increased from 136 to 144.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 650 to 720.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 31 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 610 to 650.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
We buffed Fizz’s ability to consistantly deal damage in mid and late phases of the game, so he spends less time idling around when his abilities are on cooldown.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 125 to 140.
- •Magic resistance growth increased from 1.6 to 2.
Seastone Trident
- •Total base damage increased from 22 to 50 (based on level) to 24 to 80 (based on level).
- •Total AP ratio increased from 40% AP to 45%.
Rending Wave
- •On-hit AP ratio increased from 35% AP to 40%.
Stats
- •Base armor increased from 34 to 40.
- •Base health increased from 600 to 660.
- •Base magic resistance increased from 38 to 44.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 135 to 144.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 45 to 52.
- •Base health increased from 630 to 660.
- •Health growth increased from 125 to 128.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 720.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 630 to 660.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1.6 to 1.2.
Stats
- •Base armor increased from 45 to 52.
- •Base health increased from 660 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 37 to 43.
- •Base health increased from 600 to 630.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.5 to 2.
Stats
- •Base armor increased from 28 to 34.
- •Base health increased from 540 to 600.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 45.
- •Base health increased from 570 to 630.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 610 to 650.
- •Health growth increased from 120 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 1 to 1.4.
Fate's Call
- •Bugfix: Lucian should no longer be instantly retrieved if he and Kalista both cast their ultimate abilities at the same time.
Stats
- •Base armor increased from 35 to 37.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4.7 to 5.
- •Health growth increased from 125 to 128.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 34 to 37.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 95 to 112.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1.5 to 2.
Kennen is a tad too weak, especially in the early phase. We buffed some of his ability damage.
Stats
- •Base armor increased from 43 to 46.
- •Base health increased from 610 to 660.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Electrical Surge
- •On-hit base damage increased from 45/55/65/75 to 55/65/75/85.
- •Active base damage increased from 60/90/120/150 to 70/100/130/160.
Lightning Rush
- •Base damage increased from 60/110/160/210 to 70/120/170/220.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1 to 1.4.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 630 to 660.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 50 to 55.
- •Base health increased from 690 to 750.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 34 to 40.
- •Base health increased from 570 to 600.
- •Health growth increased from 104 to 112.
- •Magic resistance growth increased from 1 to 1.4.
Stats
- •Base armor increased from 31 to 34.
- •Base health increased from 600 to 660.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 115 to 128.
Stats
- •Base armor increased from 34 to 40.
- •Base health increased from 530 to 600.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 0.8 to 1.2.
Lux is performing poorly in lane. We increased her damage to minions to give her more opportunity for highlights in mid lane.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 530 to 600.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 4.7 to 5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Light Binding
- •Damage against minions and small monsters increased from 30% to 90%.
Stats
- •Base armor increased from 45 to 49.
- •Base health increased from 650 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 43 to 49.
- •Base health increased from 630 to 690.
- •Health growth increased from 120 to 128.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 540 to 600.
- •Health growth increased from 95 to 105.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 630 to 660.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.5 to 2.
Stats
- •Base armor increased from 35 to 37.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 570 to 630.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 610 to 650.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 720.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 112 to 128.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 650 to 690.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 25 to 28.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 660 to 720.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.5 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 650 to 690.
- •Armor growth increased from 5 to 5.5.
- •Health growth increased from 125 to 136.
- •Magic resistance growth increased from 2.5 to 3.
Stats
- •Base armor increased from 43 to 49.
- •Base health increased from 570 to 630.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.2 to 1.6.
Stats
- •Base armor increased from 45 to 49.
- •Base health increased from 610 to 690.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 125 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 650 to 660.
- •Armor growth increased from 4.3 to 4.5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1 to 1.4.
Stats
- •Base health increased from 530 to 570.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 530 to 600.
- •Base magic resistance increased from 30 to 36.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 610 to 650.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 570 to 630.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 630 to 660.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 570 to 630.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1 to 1.4.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 530 to 600.
- •Health growth increased from 96 to 104.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 31 to 37.
- •Base health increased from 570 to 630.
- •Health growth increased from 104 to 112.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 31 to 37.
- •Base health increased from 600 to 630.
- •Health growth increased from 104 to 112.
Stats
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base health increased from 630 to 660.
- •Armor growth increased from 4.3 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 1.6 to 2.
We buffed Teemo’s ability to deal consistent damage over time.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Toxic Shot
- •On-hit base damage increased from 8 to 50 (based on level) to 11 to 53 (based on level).
- •Base damage per second increased from 8 to 50 (based on level) to 11 to 53 (based on level).
- •Total base damage increased from 32 to 200 (based on level) to 44 to 212 (based on level).
Stats
- •Base armor increased from 30 to 40.
- •Base health increased from 610 to 660.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 570 to 600.
- •Armor growth increased from 3.4 to 4.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 125 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 0.5 to 1.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 630 to 690.
- •Health growth increased from 128 to 136.
- •Magic resistance growth increased from 1.5 to 2.
Stats
- •Base health increased from 530 to 570.
- •Armor growth increased from 3.9 to 4.5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base health increased from 540 to 670.
- •Armor growth increased from 4.3 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 35 to 37.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 610 to 660.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 4.3 to 4.5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 630 to 660.
- •Health growth increased from 120 to 128.
Stats
- •Base armor increased from 31 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 104 to 120.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 115 to 128.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 650 to 690.
- •Health growth increased from 120 to 128.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 610 to 690.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 650 to 690.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 610 to 630.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.4.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 650 to 690.
- •Health growth increased from 115 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 570 to 600.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base armor increased from 37 to 43.
- •Base health increased from 610 to 650.
- •Health growth increased from 112 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Mortal Steel
- •Bugfix: Yone should now properly aim his other basic abilities if he cast them during the dash.
Stats
- •Base armor increased from 35 to 40.
- •Base health increased from 530 to 570.
- •Health growth increased from 95 to 104.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base health increased from 650 to 690.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 1.6 to 2.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4.5 to 5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1.5 to 2.
Stats
- •Base armor increased from 30 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 30 to 36.
- •Armor growth increased from 3.5 to 4.
- •Health growth increased from 105 to 120.
- •Magic resistance growth increased from 0.8 to 1.2.
Stats
- •Base armor increased from 31 to 34.
- •Base health increased from 570 to 630.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 112 to 128.
- •Magic resistance growth increased from 1 to 1.2.
Stats
- •Base armor increased from 31 to 34.
- •Base health increased from 540 to 600.
- •Base magic resistance increased from 32 to 36.
- •Armor growth increased from 4 to 4.5.
- •Health growth increased from 104 to 120.
Diana is overpowering enemy champions so we nerfed some of her damaging abilities. We also wanted to bring her jungle clear speed back in line with other junglers so we nerfed her damage to monsters.
Stats
- •Base health increased from 600 to 630.
- •Armor growth increased from 4.3 to 5.
- •Health growth increased from 125 to 140.
- •Magic resistance growth increased from 1.6 to 2.
Moonsilver Blade
- •Damage against monsters reduced from 100% to 75%.
Pale Cascade
- •Base damage reduced from 25/40/55/70 to 20/35/50/65.
- •Damage AP ratio reduced from 25% AP to 20%.
Moonfall
- •Base damage increased from 125/175/225 to 250/350/450.
Singed’s abilities are difficult for his enemies to counter, so we adjusted some of his abilities to give some room for his enemies to breathe during fights with Singed
Stats
- •Base armor increased from 40 to 46.
- •Base health increased from 610 to 690.
- •Health growth increased from 105 to 112.
- •Magic resistance growth increased from 1.6 to 2.
Fling
- •Dash speed reduced.
- •Removed: Dash is no longer unstoppable.
- •Removed: Cooldown is no longer refunded when the target becomes invalid.
Items
Recipe:
- •Ring of Revelation + 500 gold = 900 gold.
Stats:
- •10 ability haste, 5% heal and shield power, 100 health.
Recipe:
- •Negatron Cloak + Spectre's Cowl + 800 gold = 2800 gold.
Stats:
- •100% base health regeneration, 250 health, 75 magic resistance.
Unique passive - Magebane:
- •After 12 seconds without taking magic damage, you gain a magic damage shield equal to 70 to 180 (based on level) (+ 10% maximum health) that lasts until destroyed.
Unique active - Stoneplate
- •Health ratio increased from 25/75% (at level 0/3) (based on nearby enemy champions) maximum health to 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions).
Recipe:
- •Chain Vest + Kindlegem + 600 gold = 2500 gold.
Stats:
- •15 ability haste, 40 armor, 350 health.
Unique passive - Catcher:
- •After displacing an enemy champion with your abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 to 12 (based on level). If the target dies while marked, you and nearby allies gain a split of 200 to 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.
New Recipe:
- •Amplifying Tome + Forbidden Idol + Lost Chapter + 400 gold = 2700 gold.
- •Old Recipe: Blasting Wand + Lost Chapter + Ring of Revelation + 700 gold = 2900 gold.
- •Editor's Note: Patch notes error writes 2700 cost unchanged.
- •Ability power reduced from 75 to 55.
- •Heal and shield power increased from 0% to 10%.
- •Health increased from 0 to 100.
Unique passive - Harmonic Echo
- •Base heal increased from 130 to 150.
- •Heal AP ratio increased from 10% AP to 15%.
- •Removed: No longer heals 3 surrounding allied champions.
- •New effect: Healing is increased to 150% against targets below 40% health.
New Recipe:
- •Chain Vest + Forbidden Idol + Ruby Crystal + 400 gold = 2700 gold.
- •Old Recipe: Chain Vest + Kindlegem + 800 gold = 2700 gold.
- •Heal and shield power increased from 0% to 5%.
- •Health increased from 350 to 400.
General
- •Removed from the game.
General
- •Replaces Hextech Black Cleaver.
- •Health increased from 350 to 400.
Unique passive - Sunder
- •Armor reduction per stack increased from 4% to 6%.
- •Maximum stacks reduced from 6 to 4.
Unique passive - Rage
- •Removed: No longer grants bonus movement speed from kills.
- •New effect: You gain Melee 40 / Ranged 20 bonus movement speed toward enemies with maximum stacks of Sunder.
Unique passive - Thirst
- •Physical vamp reduced from 12% to 10%.
Unique passive - Bloody
- •Physical vamp reduced from 12% to 10%.
Unique passive - Safeguard
- •Incoming damage reduction reduced from 50% to 40%.
Unique passive - Cauterize
- •Editor's Note: Patch notes error writes "Ignore Pain" (Death's Dance) instead of Cauterize.
- •Damage storage reduced from Melee 35% / Ranged 15% to Melee 32% / Ranged 12%.
- •Editor's Note: Patch notes error writes melee modifier old value at 32% instead of 35%.
Unique passive - Dance
- •Editor's Note: Patch notes error writes "Mocking Shout" instead of Dance.
- •Health ratio reduced from 12% maximum health to 10%.
Unique passive - Spellblade
- •Heal health ratio reduced from Melee 7% / Ranged 3% to Melee 6% / Ranged 2.5%.
Unique passive - Ever Rising Moon
- •Base shield reduced from Melee 160 / Ranged 80 to Melee 140 / Ranged 70.
- •Shield AD ratio reduced from Melee 40% / Ranged 20% AD to Melee 35% / Ranged 18%.
Unique passive - Frozen Colossus
- •Base shield reduced from 100 to 200 (based on level) \ 50 to 100 (based on level) to 90 to 180 (based on level) 45 to 90 (based on level).
- •Shield mana ratio reduced from 5% current mana \ 2.5% current mana to 4.5% \ 2.25%.
Unique passive - Lifeline
- •Base health reduced from 200 to 180.
- •Health ratio reduced from 50% bonus health to 45%.
Unique passive - Assimilation
- •Omnivamp reduced from 13% to 11%.
Unique passive - Lightshield Strike
- •Heal AD ratio reduced from 140% AD to 125%.
- •Heal health ratio reduced from 6% missing health to 5%.
General
- •Physical vamp reduced from 10% to 8%.
Unique passive - Warmog's Heart
- •Health regeneration per second reduced from 5% maximum health to 4.5%.
New Recipe:
- •Aether Wisp + Forbidden Idol + Ring of Revelation + 550 gold = 2800 gold.
- •Old Recipe: Aether Wisp + Kindlegem + Ring of Revelation + 450 gold = 2800 gold.
- •Ability power reduced from 55 to 35.
- •Heal and shield power increased from 0% to 10%.
General
- •Replaces Hextech Soulstealer.
Unique Passive - Soulflare
- •Removed.
New Unique Passive - Wandering Soul:
- •Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.
Unique passive - Colossal Consumption
- •Base damage increased from 120 to 140.
- •Health ratio reduced from 5% maximum health to 3.5%.
Unique passive - Cold Steel
- •Removed.
Unique passive - Determination
- •Removed.
New Unique passive - Countercurrent
- •Being critically struck by physical damage will generate a stack for 5 seconds, refreshing on subsequent hits and stacking up to 4 times. Each stack reduces incoming damage from critical strikes by 5%; up to 20% reduction at maximum stacks, at which you also gain 20% bonus move speed and slow resist equal to 40% (+ 1% per 100 bonus health).
New Recipe:
- •Catalyst of Aeons + Forbidden Idol + 600 gold = 2600 gold.
- •Old Recipe: Catalyst of Aeons + Kindlegem + 500 gold = 2600 gold.
- •Heal and shield power increased from 0% to 5%.
- •Health reduced from 400 to 350.
New Recipe:
- •Forbidden Idol + Lost Chapter + 700 gold = 2500 gold.
- •Old Recipe: Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.
- •Ability power reduced from 65 to 45.
- •Heal and shield power increased from 0% to 10%.
- •Health increased from 0 to 100.
General
- •Replaces Hextech Stormrazor.
Unique Passive - Paralyze
- •Removed.
New Unique Passive - Stormarrow:
- •Energized attacks slow by 50% for 0.75 seconds and grant you 45 bonus move speed for 0.75 seconds.
General
- •Replaces Hextech Zeke's Convergence.
- •Ability haste increased from 10 to 15.
Unique Passive - Harbinger
- •Removed.
Unique Passive - Frostfire Covenant
- •Removed.
Unique Passive - Harbinger:
- •Casting your ultimate ability will create a blizzard aura that damages nearby enemies, dealing 480 to 900 (based on level) magic damage over 10 seconds and slowing them by 25% for 1 second. You also leave behind a path briefly that grants allied champions 55 bonus move speed for 1 second (30-second cooldown).

Rumble
Diana
Singed
Forbidden Idol
Kaenic Rookern
Stoneplate Enchant
Yordle Trap
Harmonic Echo
Protector's Vow
Abyssal Mask
Black Cleaver
Blade Of The Ruined King
Bloodthirster
Crown Of The Shattered Queen
Death's Dance
Divine Sunderer
Eclipse
Fimbulwinter
Mantle Of The Twelfth Hour
Riftmaker
Sundered Sky
Vampiric Scepter
Warmog's Armor
Ardent Censer
Awakened Soulstealer
Heartsteel
Randuin's Omen
Redemption
Staff Of Flowing Waters
Stormrazor
Zeke's Convergence