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WRStoneplate Enchant
Wild Rift (Mobile)
Stoneplate Enchant has been changed in 4 patches since release in Patch 6.0. 2 nerfs, 2 adjustments. Most recently nerfed in Patch 6.3e.
Cost: 500g
Active - Stoneplate: Gain a shield equal to 15% maximum health decaying over 4 seconds, you also deal 40% reduced outgoing damage while the shield holds. This amount is increased by 0.1% maximum health per 1 bonus armor and magic resist, up to 28%.
Patch 6.3eNerf
Editor's note:
- Patch notes error writes "Gargoyle Enchant" instead of "Stoneplate Enchant".
Unique passive - Stoneplate
- Base shield health ratio reduced from 20% maximum health to 15%.
- Base shield resistance health ratio cap reduced from 35% to 28%.
- Empowered shield resistance health ratio cap reduced from 12% to 10%.
Patch 6.2Change
Unique active - Stoneplate
- Health ratio reduced from 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions) maximum health to 20%.
- New effect: Every 1 bonus armor or magic resist increases the shield by 0.1%, up to 35%.
- New effect: The shield is further increased by 5/10/15% (at level 1/2/3) (based on nearby enemy champions) maximum health. Every 1 bonus armor or magic resist increases this amount by 0.1%, up to 12%.
Patch 6.0dNerf
In teamfights, Stoneplate Enchant has been providing too large of a shield and making certain champions too tanky. We’re reducing the shield value to bring it more in line.
Unique active - Stoneplate
- Health ratio reduced from 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions) to 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions).
Patch 6.0New
Stoneplate Enchant added to Wild Rift
Unique active - Stoneplate
- Health ratio increased from 25/75% (at level 0/3) (based on nearby enemy champions) maximum health to 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions).
