WRStoneplate Enchant Stats & Patch History
Wild Rift (Mobile)
Succeeded by Gargoyle Stoneplate in the Patch 7.2 Active Enchantment rework.
Stoneplate Enchant Current Status
Trending down - 2 of Stoneplate Enchant's last 3 changes were nerfs. Stoneplate Enchant has been changed in 8 patches since release in Patch 1.1. 2 buffs, 3 nerfs, 2 adjustments. Most recently nerfed in Patch 6.3e ().
Stoneplate Enchant Changes
Patch 6.3e
NerfEditor's note:
- Patch notes error writes "Gargoyle Enchant" instead of "Stoneplate Enchant".
Unique passive - Stoneplate
- Base shield health ratio reduced from 20% maximum health to 15%.
- Base shield resistance health ratio cap reduced from 35% to 28%.
- Empowered shield resistance health ratio cap reduced from 12% to 10%.
Patch 6.2
ChangeUnique active - Stoneplate
- Health ratio reduced from 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions) maximum health to 20%.
- New effect: Every 1 bonus armor or magic resist increases the shield by 0.1%, up to 35%.
- New effect: The shield is further increased by 5/10/15% (at level 1/2/3) (based on nearby enemy champions) maximum health. Every 1 bonus armor or magic resist increases this amount by 0.1%, up to 12%.
Patch 6.0d
NerfIn teamfights, Stoneplate Enchant has been providing too large of a shield and making certain champions too tanky. We’re reducing the shield value to bring it more in line.
Unique active - Stoneplate
- Health ratio reduced from 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions) to 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions).
Patch 6.0
BuffUnique active - Stoneplate
- Health ratio increased from 25/75% (at level 0/3) (based on nearby enemy champions) maximum health to 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions).
Patch 5.0c
ChangeWe’re buffing Gargoyle’s active so tanks can effectively use the shield in fights. We’re also changing the damage reduction to disappear when the shield is broken.
Unique Active - Stoneplate
- Cooldown reduced from 75 seconds to 60.
- Health ratio increased from 20/40% (at level 1/3) (based on nearby enemy champions) maximum health to 25/75% (at level 1/3) (based on nearby enemy champions).
- New effect: The outgoing damage reduction will end prematurely when the shield is destroyed.
Patch 3.3c
NerfSince our rework to the enchantment system Gargoyle has proven to be too safe of a pick up, no matter who you’re facing or the situation. We’re pulling back on some of its power so it’s not the clear go-to and other enchants can have some room to shine.
Unique active - Stoneplate
- Cooldown increased from 60 seconds to 75.
- Health ratio changed from 30/60% (at level 1/3) (based on nearby enemy champions) maximum health to 20/60% (at level 1/3) (based on nearby enemy champions).
Patch 3.3
BuffAdding additional health based on a percentage of your current health is a lot of math to do and read, especially when you’re in the middle of trying to win out your games. We’re making the defensive output of this enchant into a shield rather than health gain which should be much more readable at a glance, while making sure it maintains the reduced damage to enemies to ensure that this item is primarily used as a defensive tool.
Unique active - Stoneplate
- New active: Gain a shield equal to 30/60% (at level 1/3) (based on nearby enemy champions) maximum health decaying over 4 seconds, while dealing 40% reduced outgoing damage for 3 seconds (60 second cooldown).
- Old active: Gain bonus health equal to 65/130% (at level 1/3) (based on nearby enemy champions) maximum health, while dealing 60% reduced outgoing damage for 4 seconds (45 second cooldown).
Patch 1.1
NewStoneplate Enchant added to Wild Rift
Relative to other Enchants, Gargoyle was very weak and wasn’t worth buying on tanks. We are significantly powering it up.
Unique Active - Stoneplate
- Bonus health increased from 40/100% (at level 1/3) (based on nearby enemy champions) maximum health to 65/130% (at level 1/3) (based on nearby enemy champions).
