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Stoneplate Enchant Wild Rift ItemWR

Stoneplate Enchant

Wild Rift (Mobile)

Stoneplate Enchant has been changed in 4 patches since release in Patch 6.0. 2 nerfs, 2 adjustments. Most recently nerfed in Patch 6.3e.

Cost: 500g
Active - Stoneplate: Gain a shield equal to 15% maximum health decaying over 4 seconds, you also deal 40% reduced outgoing damage while the shield holds. This amount is increased by 0.1% maximum health per 1 bonus armor and magic resist, up to 28%.
Patch 6.3eNerf

Editor's note:

  • Patch notes error writes "Gargoyle Enchant" instead of "Stoneplate Enchant".

Unique passive - Stoneplate

  • Base shield health ratio reduced from 20% maximum health to 15%.
  • Base shield resistance health ratio cap reduced from 35% to 28%.
  • Empowered shield resistance health ratio cap reduced from 12% to 10%.
Patch 6.2Change

Unique active - Stoneplate

  • Health ratio reduced from 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions) maximum health to 20%.
  • New effect: Every 1 bonus armor or magic resist increases the shield by 0.1%, up to 35%.
  • New effect: The shield is further increased by 5/10/15% (at level 1/2/3) (based on nearby enemy champions) maximum health. Every 1 bonus armor or magic resist increases this amount by 0.1%, up to 12%.
Patch 6.0dNerf

In teamfights, Stoneplate Enchant has been providing too large of a shield and making certain champions too tanky. We’re reducing the shield value to bring it more in line.

Unique active - Stoneplate

  • Health ratio reduced from 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions) to 28/38/48/58% (at level 0/1/2/3) (based on nearby enemy champions).
Patch 6.0New

Stoneplate Enchant added to Wild Rift

Unique active - Stoneplate

  • Health ratio increased from 25/75% (at level 0/3) (based on nearby enemy champions) maximum health to 28/42/56/70% (at level 0/1/2/3) (based on nearby enemy champions).