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Eclipse Wild Rift ItemWR

Eclipse Stats & Patch History

Wild Rift (Mobile)Also in: Eclipse in League of Legends

Eclipse Current Status

Leaning down - 1 of Eclipse's last 2 changes was a nerf. Eclipse has been changed in 3 patches since release in Patch 5.2. 1 nerf, 1 adjustment. Most recently adjusted in Patch 6.2 ().

Cost: 3000g
Attack Damage: 65
Ability Haste: 20
UNIQUE Passive - Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to Melee: 6% / Ranged: 3% target's maximum health and grant you a shield equal to Melee: 140 / Ranged: 70 (+ Melee: 35% / Ranged: 18% bonus AD) lasting 2 seconds. Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects. (6s)

Eclipse Changes

Patch 6.2

Change

General

  • Total cost increased from 2900 gold to 3000 gold.
  • Combine cost increased from 500 gold to 600 gold.
  • Attack damage increased from 60 to 65.

Unique Passive - Ever Rising Moon

  • Health ratio increased from Melee 6% / Ranged 3% target's maximum health to Melee 7% / Ranged 3.5%.

Patch 6.0

Nerf

Unique passive - Ever Rising Moon

  • Base shield reduced from Melee 160 / Ranged 80 to Melee 140 / Ranged 70.
  • Shield AD ratio reduced from Melee 40% / Ranged 20% AD to Melee 35% / Ranged 18%.

Patch 5.2

New

Eclipse added to Wild Rift

Recipe:

  • Caulfield's Warhammer + Caulfield's Warhammer + 500 gold = 2900 gold.

Stats:

  • 20 ability haste, 55 attack damage.

Unique Passive - Ever Rising Moon:

  • Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Hits include damaging basic attacks, abilities, item effects, and summoner spells, as well as inflicting crowd control and damage over time effects. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to Melee 6% / Ranged 3% target's maximum health and grant you a shield equal to Melee 160 / Ranged 80 (+ Melee 40% / Ranged 20% bonus AD) lasting 2 seconds (6-second cooldown).
  • Limited to 1 Eclipse.

General

  • Attack damage increased from 55 to 60.

Related Wild Rift Items

Eclipse Wild Rift FAQ

Frequently Asked Questions
What does Eclipse do in Wild Rift?
Eclipse gives 65 attack damage and 20 ability haste in Wild Rift. It has 1 passive: Ever Rising Moon.
How much does Eclipse cost in Wild Rift?
Eclipse costs 3000 gold in Wild Rift. It builds from 2x Caulfield's Warhammer.
When was Eclipse last changed in Wild Rift?
Eclipse was last adjusted in Wild Rift Patch 6.2, released July 16, 2025. That patch changed Total cost increased from 2900 gold to 3000 gold; Unique Passive - Ever Rising Moon (Health ratio increased from Melee 6% / Ranged 3% target's maximum health to Melee 7% / Ranged 3.5%).
How many times has Eclipse been buffed or nerfed in Wild Rift?
Eclipse has been changed in 3 Wild Rift patches: 1 nerf, 1 adjustment.
Is Eclipse getting buffed or nerfed in Wild Rift?
Leaning down - 1 of Eclipse's last 2 changes was a nerf. Eclipse was last adjusted in Patch 6.2.
Was Eclipse changed in Wild Rift Patch 7.2d?
No - Eclipse was not changed in Patch 7.2d. Its most recent change was in Patch 6.2.
When was Eclipse added to Wild Rift?
Eclipse was added to Wild Rift in Patch 5.2.