WREclipse Stats & Patch History
Wild Rift (Mobile)Also in: Eclipse in League of Legends
Eclipse Current Status
Mixed direction - Eclipse's last 3 changes include both buffs and nerfs. Eclipse has been changed in 4 patches since release in Patch 5.2. 1 buff, 1 nerf, 1 adjustment. Most recently buffed in Patch 7.2e ().
Cost: 2900g
Attack Damage: 65
Ability Haste: 20
UNIQUE Passive - Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to Melee: 6% / Ranged: 3% target's maximum health and grant you a shield equal to Melee: 140 / Ranged: 70 (+ Melee: 35% / Ranged: 18% bonus AD) lasting 2 seconds. Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects. (6s)
Eclipse Buffs, Nerfs & Changes
Patch 7.2e
BuffEclipse has been struggling to compete with other fighter items, making it a less appealing option for many of its intended users. We’re giving it a small boost to help it shine as a more competitive choice for a wider range of champions.
Base Stats
- Price: 3000 → 2900
Ever Rising Moon
- Shield Value (Melee): 140 + 35% Bonus Attack Damage → 150 + 40% Bonus Attack Damage
Patch 6.2
ChangeGeneral
- Total cost increased from 2900 gold to 3000 gold.
- Combine cost increased from 500 gold to 600 gold.
- Attack damage increased from 60 to 65.
Unique Passive - Ever Rising Moon
- Health ratio increased from Melee 6% / Ranged 3% target's maximum health to Melee 7% / Ranged 3.5%.
Patch 6.0
NerfUnique passive - Ever Rising Moon
- Base shield reduced from Melee 160 / Ranged 80 to Melee 140 / Ranged 70.
- Shield AD ratio reduced from Melee 40% / Ranged 20% AD to Melee 35% / Ranged 18%.
Patch 5.2
NewEclipse added to Wild Rift
Recipe:
- Caulfield's Warhammer + Caulfield's Warhammer + 500 gold = 2900 gold.
Stats:
- 20 ability haste, 55 attack damage.
Unique Passive - Ever Rising Moon:
- Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Hits include damaging basic attacks, abilities, item effects, and summoner spells, as well as inflicting crowd control and damage over time effects. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to Melee 6% / Ranged 3% target's maximum health and grant you a shield equal to Melee 160 / Ranged 80 (+ Melee 40% / Ranged 20% bonus AD) lasting 2 seconds (6-second cooldown).
- Limited to 1 Eclipse.
General
- Attack damage increased from 55 to 60.
