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WRHeartsteel
Wild Rift (Mobile) switch games?
Heartsteel has been changed in 4 patches since release in Patch 4.3c. 1 buff, 1 nerf, 2 adjustments. Most recently adjusted in Patch 6.0.
Cost: 2800g
Ability Haste: 25
Health: 700
Health Regen: 150
UNIQUE Passive - Colossal Consumption: Enemy champions within cr 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.
Patch 6.0Change
Unique passive - Colossal Consumption
- Base damage increased from 120 to 140.
- Health ratio reduced from 5% maximum health to 3.5%.
Patch 5.0aNerf
Unique passive - Colossal Consumption
- Stack buildup reduced from 3 seconds to 2.5.
Patch 5.0Buff
General
- Now available in all modes.
New recipe:
- Giant's Belt + Kindlegem + Ruby Crystal + 500 gold = 3000 gold.
- Old recipe: Giant's Belt + Kindlegem + 1200 gold = 3200 gold.
Unique Passive - Colossal Consumption
- Base damage reduced from 125 to 120.
- Health ratio reduced from 6% maximum health to 5%.
- Bonus health damage ratio increased from 10% of the damage to 12%.
- Cooldown per target reduced from 30 seconds to 20.
Patch 4.3cNew
Heartsteel added to Wild Rift
Availability:
- Ultimate Spellbook ARAM.
Recipe:
- Giant's Belt + Kindlegem + 1200 gold = 3200 gold.
Stats:
- 25 ability haste, 700 health.
Unique Passive - Colossal Consumption:
- Enemy champions within 650 units will generate stacks over 3 seconds, expiring out of range and stacking up to 6 times. Your next basic attack against a target with maximum stacks will consume them all to deal 125 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 10% of that amount (30 second cooldown per target).
- Limited to 1 Heartsteel.
