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Heartsteel Wild Rift ItemWR

Heartsteel

Wild Rift (Mobile) switch games?

Heartsteel has been changed in 4 patches since release in Patch 4.3c. 1 buff, 1 nerf, 2 adjustments. Most recently adjusted in Patch 6.0.

Cost: 2800g
Ability Haste: 25
Health: 700
Health Regen: 150
UNIQUE Passive - Colossal Consumption: Enemy champions within cr 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.
Patch 6.0Change

Unique passive - Colossal Consumption

  • Base damage increased from 120 to 140.
  • Health ratio reduced from 5% maximum health to 3.5%.
Patch 5.0aNerf

Unique passive - Colossal Consumption

  • Stack buildup reduced from 3 seconds to 2.5.
Patch 5.0Buff

General

  • Now available in all modes.

New recipe:

  • Giant's Belt + Kindlegem + Ruby Crystal + 500 gold = 3000 gold.
  • Old recipe: Giant's Belt + Kindlegem + 1200 gold = 3200 gold.

Unique Passive - Colossal Consumption

  • Base damage reduced from 125 to 120.
  • Health ratio reduced from 6% maximum health to 5%.
  • Bonus health damage ratio increased from 10% of the damage to 12%.
  • Cooldown per target reduced from 30 seconds to 20.
Patch 4.3cNew

Heartsteel added to Wild Rift

Availability:

  • Ultimate Spellbook ARAM.

Recipe:

  • Giant's Belt + Kindlegem + 1200 gold = 3200 gold.

Stats:

  • 25 ability haste, 700 health.

Unique Passive - Colossal Consumption:

  • Enemy champions within 650 units will generate stacks over 3 seconds, expiring out of range and stacking up to 6 times. Your next basic attack against a target with maximum stacks will consume them all to deal 125 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to 10% of that amount (30 second cooldown per target).
  • Limited to 1 Heartsteel.