WRDivine Sunderer
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Divine Sunderer has been changed in 5 patches since release in Patch 3.1. 2 buffs, 2 nerfs, 1 adjustment. Most recently nerfed in Patch 6.0.
Unique passive - Spellblade
- Heal health ratio reduced from Melee 7% / Ranged 3% to Melee 6% / Ranged 2.5%.
Divine Sunderer hasn’t been offering players the best value for their gold compared to other items. We are adjusting its price and stats to make it consistent with other items.
General
- Total cost reduced from 3450 gold to 3400 gold.
- Combine cost reduced from 550 gold to 500 gold.
- Health increased from 400 to 425.
As a competitor to Trinity Force, Divine Sunderer has been losing a bit of its sheen. We’re buffing it up to give it the polish it deserves.
General
- Ability haste increased from 20 to 25.
- Attack damage increased from 20 to 25.
Divine Sunderer has been outperforming its alternatives, especially as an early game pick up, so we’re increasing its cost to bring it more in line with other items like Trinity Force.
General
- Total cost increased from 3330 gold to 3450 gold.
- Combine cost increased from 230 gold to 350 gold.
Divine Sunderer added to Wild Rift
Divine Sunderer is a new alternative to Trinity Force that should be an attractive option to many champions. While Trinity Force offers more Attack Speed and Movement Speed, Divine Sunderer will grant you some more defensive stats, additional healing, and is a cheaper item. For players that want to have Sheen effects in their build, this should give you another viable alternative to Trinity Force that will have you hit your power spike faster and provide more durability.
Recipe:
- Sheen + Jaurim's Fist + Kindlegem + 200 gold = 3300 gold.
Stats:
- 20 attack damage, 400 health, 20 ability haste.
Unique Passive - Spellblade:
- After using an ability, your next basic attack within 10 seconds deals Melee 10% / Ranged 7% of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 125% base AD and a maximum damage against monsters equal to 225% base AD. If the target is a champion, heal for Melee 7% / Ranged 3% of target's maximum health, with a minimum heal equal to Melee 90% / Ranged 50% base AD (1.5 second cooldown, begins after using the empowered attack).
- Limited to 1 Divine Sunderer.
