Wild Rift Patch 4.2
Wild Rift Patch 4.2 was released on May 25, 2023. This update included changes to 101 champions, with 97 buffs, 3 adjustments. It also updated 24 items, including 5 new items. The patch also changed 8 game systems: Summoner Spells, Turrets & Structures, Dragons, Gold & Experience, Minions, Baron Nashor, Gameplay & Mechanics, Jungle. It also changed 4 runes: Transcendence, Hunter - Genius, Hunter - Titan, Perseverance.
New (1)
Buffs (97)
Items
Buffs (1)
Nerfs (2)
Changes (16)
Systems
Buffs (2)
Nerfs (3)
Changes (3)
Runes
Buffs (1)
Removed (2)
Changes (1)
Champions
Stats
- •Base attack range increased from 600 to 625.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base movement speed increased from 325 to 335.
Stats
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 650 to 675.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Yordle Snap Trap
- •New effect: Smart casting will target the nearest enemy.
Stats
- •Base attack range increased from 550 to 575.
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack range increased from 550 to 575.
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 0.7% to 1.7%.
- •Attack damage growth increased from 3.6 to 4.
Switcheroo!
- •Bonus attack range increased from 75/100/125/150 to 80/95/110/125.
Flame Chompers!
- •New effect: Smart casting will target the nearest enemy.
We also have adjusted the conditions required for Kai’Sa to evolve her skills so that she can better adapt to the changes of marksman's items and can have a more flexible build depending on the game.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3 to 3.5.
Second Skin
- •Innate - Living Weapon
- •New Passive: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.
- •Old Passive: Kai'Sa's abilities evolve based upon the permanent stats she gains from items and levels.
- •Icathian Rain: Requires 70 attack damage.
- •Void Seeker: Requires 80 ability power.
- •Supercharge: Requires 65% attack speed.
Stats
- •Base attack range increased from 500 to 525.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 335 to 345.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 2.65 to 3.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 2.65 to 3.
Stats
- •Base movement speed increased from 340 to 350.
We wanted to take a look at this croc’s laning power and lend him a hand when he's up against foes who have shields. While also improving his ability to help his team in team fights.
Stats
- •Base movement speed increased from 345 to 355.
Ruthless Predator
- •New effect: Now removes the target's damage shields.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack range increased from 600 to 625.
- •Base movement speed increased from 330 to 340.
Absolution
- •Critical strike damage reduction reduced from 50% to 19%.
- •Critical strike damage increased from 100% to 141.75%.
- •Editor's Note: Patch notes say 25% damage reduction, but the math does not follow in-game.
Piercing Darkness
- •Editor's Note: Patch notes list this section in the context of attack range increase. The target range matches attack range.
Stats
- •Base attack range increased from 520 to 545.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 4.55 to 5.
Explosive Charge
- •Target range increased from 520 to 545.
Buster Shot
- •Target range increased from 520 to 545.
Stats
- •Base attack speed bonus increased from 10% to 20%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 1.2% to 2.2%.
Stats
- •Base movement speed increased from 335 to 345.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 4 to 4.5.
Spray and Pray
- •Bonus attack range reduced from 250 to 225.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack range increased from 675 to 700.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 1.7% to 2.7%.
- •Attack damage growth increased from 3 to 3.5.
Stats
- •Base movement speed increased from 340 to 350.
Heroic Swing
- •Critical strike damage reduced from 150% to 125%.
Stats
- •Base movement speed increased from 340 to 350.
New Destiny
- •Critical strike bonus pellet damage reduced from 30% to 20%.
Olaf in his previous state was struggling to keep up with other champions, and his playstyle didn’t reflect a berserker brawling to the death. Our goal with this mini rework is to increase Olaf’s ability to stay in the fight longer and become stronger and stronger through the duration of the fight.
Stats
- •Base attack speed bonus reduced from 20% to 10%.
- •Base movement speed increased from 345 to 355.
Berserker Rage
- •New passive: Olaf gains bonus attack speed and physical vamp based on his missing health, up to 60 to 100% (based on level) bonus attack speed and 10 to 25% (based on level) physical vamp at 70% missing health.
- •Old passive: Olaf gains 0 to 100% (based on missing health) bonus attack speed.
Vicious Strikes
- •New Effect: Now grants a 30/60/90/120 (+ 17.5% missing health) shield for 2.5 seconds, capped at 70% missing health.
- •Removed: No longer grants 16/18/20/22% physical vamp.
- •Removed: No longer grants 0 to 50% (based on missing health) increased heal.
- •Cooldown reduced from 16 seconds at all levels to 15/14/13/12.
- •Bonus attack speed reduced from 50/65/85/90% to 35/50/65/80%.
- •Duration reduced from 6 seconds to 4.
Reckless Swing
- •Damage against monsters increased from 50% to 80%.
Ragnarok
- •Duration reduced from 6 seconds to 3.
- •Bonus resistances reduced from 20/30/40 to 10/20/30.
- •Base bonus attack damage reduced from 30/40/50 to 10/20/30.
- •AD ratio reduced from 30% AD to 25%.
- •New Effect: Duration is now increased by and up to 2.5 seconds for each basic attack on-hit or Reckless Swing cast against champions.
- •Removed: Bonus resistances are no longer lost upon cast.
Items
General
- •Now builds into Immortal Shieldbow, Stormrazor.
We wanted to bring another item for marksmen to have as a first purchase, so we brought over Immortal Shieldbow. It will be a great pick-up early on if you’re looking for a little extra protection and power in the early-to-mid game.
Recipe:
- •Noonquiver + Long Sword + Brawler's Gloves + 1000 gold = 3200 gold
Stats:
- •40 attack damage, 15% attack speed, 25% critical strike chance, 5% physical vamp.
Unique Passive - Lifeline:
- •If you take damage that would reduce you below 35% of your maximum health, you first gain a shield that absorbs 200 to 700 (based on critical rate) damage for 5 seconds (90 second cooldown).
Unique Passive - Battle Furor:
- •Triggering Lifeline will grant 10% physical vamp for 8 seconds.
This is a new component for Nashor’s Tooth and will help make that item available for a wider range of champions.
Cost:
- •800 gold.
Unique Passive - Magic Needle:
- •Gain 20 attack damage or 40 ability power (Adaptive).
Builds Into:
- •Nashor's Tooth.
We noticed that a lot of marksman builds can hit an awkward spot where they are waiting for gold for the next big purchase or aren’t sure what to get before that purchase. We hope Noonquiver is able to fill that gap and smooth out marksman build paths.
Recipe:
- •Long Sword + 700 gold = 1200 gold.
Stats:
- •25 attack damage, 10% attack speed.
Builds Into:
- •Immortal Shieldbow, Phantom Dancer, Stormrazor.
We wanted to give marksmen an option in the shop that would increase their damage in the mid-game so we brought over Collector! We hope this will help marksmen the ability to enter team fights earlier on.
Recipe:
- •Serrated Dirk + Cloak of Agility + 900 gold = 2900 gold.
Stats:
- •40 attack damage, 25% critical strike chance.
Unique Passive - Killer:
- •+10 armor penetration.
Unique Passive - Death and Taxes:
- •If you deal post-mitigation damage that would reduce a champion below 5% of their maximum health, you execute them. Champion kills grant you an additional 25 gold.
Essence Reaver sat in an odd spot for a while and was only a good pick up for a select few. So, we’re adjusting it so it can be an amplifier for anyone who builds crit.
General
- •Total cost reduced from 3250 gold to 3050 gold.
- •Combine cost reduced from 1050 gold to 850 gold.
- •Attack damage reduced from 45 to 40.
Unique passive - Essence Flare
- •New passive: Your next damaging ability or empowered attack deals up to 0 to 30% (based on critical rate) bonus physical damage (6 second cooldown). Basic attacks against champions reduce the cooldown by 1 second.
- •Old passive: Damaging active abilities and empowered attacks deal 10 (+ 70% critical strike chance) bonus physical damage. The same ability can only trigger this effect once per unique target per cast.
Since the critical damage rate of all champions has been adjusted, we’re also adjusting Infinity Edge accordingly.
Unique Passive - Infinity
- •Critical strike damage changed from 230% to 205%.
Since we’re making adjustments to marksman ranges across the board, we’re also changing the range on Rapid Firecannon to match.
Unique Passive - Sharpshooter
- •Bonus attack range reduced from 150 to 125.
General
- •No longer builds into Stormrazor.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •Movement speed increased from 20 to 25.
Unique Active - Sprint
- •Removed.
General
- •No longer builds into Phantom Dancer.
- •Now builds into The Collector.
General
- •No longer builds into Nashor's Tooth.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •No longer builds into Stormrazor.
General
- •Now builds into Immortal Shieldbow, Noonquiver, Stormrazor.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
We’re reworking Muramana so that we can expand its user base to all Attack Damage champions who cast abilities.
Unique passive - Shock
- •New passive: Basic attacks against champions deal 3% of current mana bonus physical damage and consume the mana. Ability damage against champions deal 4% of current mana (+ 6% AD) bonus physical damage and consume the mana. This effect occurs once per instance and activates while you have above 20% maximum mana.
- •Old passive: Basic attacks against enemy champions consume 3% of current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
Similar to Essence Reaver, Nashor’s Tooth has only been a viable pick up for a select few champions. We want to expand who all can pick this item up, so we’re making some adjustments so that this item can be a viable option for some caster marksmen builds.
New:
- •Recipe: Stinger + Nashor's Talon + 1000 gold = 3000 gold
- •Stats: 20 ability haste, 45% attack speed.
- •Unique Passive - Magic Fang: Gain 30 attack damage or 60 ability power (Adaptive).
- •Unique Passive - Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.
Old:
- •Recipe: Stinger + Fiendish Codex + 1000 gold = 3200 gold
- •Stats: 25 ability haste, 70 ability power, 50% attack speed.
- •Unique Passive - Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage.
We’re going to be giving Phantom Dancer a new passive, while moving its old one to Immortal Shieldbow. The new passive we’re giving it fits Phantom Dancer much better, and will be a more satisfying pickup for champions who’s build is focused on crit.
New:
- •Recipe: Noonquiver + Zeal + 1000 gold = 2900 gold
- •Stats: 25 attack damage, 30% attack speed, 25% critical strike chance.
- •Unique Passive - Shadowwalk: +5% movement speed.
- •Unique Passive - Spectral Waltz: Basic attacks on-attack grant 7% bonus movement speed and a stack of Spectral Waltz for 3 seconds. Spectral Waltz can stack up to 4 times, upon which you gain 30% bonus attack speed.
Old:
- •Recipe: Zeal + Cloak of Agility + 500 gold = 2800 gold
- •Stats: 35% attack speed, 25% critical strike chance.
- •Unique Passive - Spectral Waltz: +5% movement speed.
- •Unique Passive - Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 to 590 (based on level) for 5 seconds.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •Now builds into The Collector.
Similar to Immortal Shieldbow, we wanted to make sure that Attack Damage players had some more options for early-to-mid-game items that would give them a little extra oomph in damage. We’re reducing the cost of its components so you don’t have to kill as many minions before you pick them up.
New recipe:
- •Noonquiver + Long Sword + Brawler's Gloves + 900 gold = 3100 gold
- •Old recipe: B. F. Sword + Kircheis Shard + 700 gold = 3100 gold.
Runes
General
- •Type: Slot 3 Inspiration rune.
- •Passive: Gain bonuses upon reaching the following levels:
- •Level 1: +6 ability haste.
- •Level 6: +6 ability haste.
- •Level 11: When your next basic ability hits a target, its cooldown is reduced by 15% total cooldown. (8 second cooldown)
- •Summoner level: 6.
General
- •Removed from the game.
- •Replaced by Transcendence.
General
- •Removed from the game.
- •Replaced by Perseverance.
General
- •Type: Slot 2 Resolve rune.
- •Passive: Gain 10% Tenacity. When enemy champions immobilize you, gain 16 to 30 (based on level) armor and magic resistance for 1.5 seconds, refreshing on subsequent inflictions.
- •Summoner level: 6.
System Changes
Recall
- •New effect: For 5 seconds after completing Recall, the fountain regeneration rate is doubled.
Smite
- •Passive - Jungle Expertise
- •Minion penalty duration increased from 7:00 to 7:30.
In order to prevent back doors or sudden death scenarios from ending the game, we have added a shield to protect the Nexus so that you can join team fights with peace of mind.
Structures - Turret
- •Growth now begins at 7:50 elapse, growing every 30 seconds up to 25 times.
- •Armor penetration increased from 30% to 50%.
- •Outer turret
- •Plating duration increased from 7:00 to 7:30.
- •Inner Turret
- •Health reduced from 3500 to 3000.
- •Armor reduced from 25 to 15.
- •Magic resistance reduced from 25 to 15.
- •Base attack damage increased from 204 to 240.
- •Attack damage growth increased from 6 per 30 seconds to 8.
- •Inhibitor Turret
- •Health reduced from 3500 to 3000.
- •Base attack damage increased from 204 to 260.
- •Attack damage growth increased from 6 per 30 seconds to 8.
- •Nexus Turret
- •Health reduced from 4000 to 3500.
- •Base attack damage increased from 250 to 280.
- •Attack damage growth increased from 0 per 30 seconds to 8.
- •New passive - Counter-Push: When the team's first Inhibitor turret is destroyed within 18:00 elapse, the Nexus gains a shield equal to 100% maximum health lasting 20 seconds.
NEXUS SHIELD
- •Within 18 minutes of the game, after the first Inhibitor Turret is destroyed, the Nexus will get a shield
- •Nexus Shield lasts for 20 seconds, and the shield amount is 100% of the Nexus’s health
NEXUS SHIELD - Pacing Adjustments
- •In addition to our previous pacing adjustments we’re also changing up some respawns so that you can have some extra time dueling your opponent in lane.
- •Plating duration: 7m → 7m 30s
- •Smite passive, minion penalty Smite duration: 7m → 7m 30s
- •The spawn time of the Evolved Blue Sentinel and the Evolved Red Brambleback: 7m → 7m 30s
- •4m ~ 10m minion spawn interval time: 30s → 25s
NEXUS SHIELD - Respawn Time Adjustment
- •Game time within 3m: 0~12s → 4~15s
- •Game time 3-5m: 12~17s → 15~20s
- •Game time 5-7m: 17~22s → 20~24s
- •Game time 7-9m: 22~27s → 24~28s
- •Game time 9-11m: 27~32s → 28~33s
- •Game time 11-13m: 32~39s → 33~40s
- •Game time 13-15m: 39~45s → 40~46s
- •Game time 15-17m: 45~55s → 46~52s
- •Game time over 17m: 55s → 52s
TURRET AND NEXUS ADJUSTMENTS - Inner defense tower
- •Health: 3500 → 3000
- •Armor: 25 → 15
- •Magic resist: 25 → 15
- •Initial attack: 204 + 6/every 30s → 240 + 8/every 30s
- •Attack with armor penetration 30% → 50%
TURRET AND NEXUS ADJUSTMENTS - Highground defense tower
- •Health: 3500 → 3000
- •Initial attack: 204 + 6/every 30s → 260 + 8/every 30s
- •Attack with armor penetration 30% → 50%
TURRET AND NEXUS ADJUSTMENTS - Nexus
- •Health: 4000 → 3500
- •Attack: 250 → 280 + 8/every 30s
- •Attack with armor penetration 30% → 50%
- •Comprehensive change to turrets so that growth begins at 450s, growing every 30s, up to 25 times
Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Elemental Dragons, Elder Dragon and some other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
Dragon pit
- •Drake respawn time reduced from 5:00 to 4:30.
- •Drake despawn time reduced from 19:00 elapse to 17:30. In-combat despawn time at 17:50.
- •Elder Dragon spawn time reduced from 20:00 elapse to 18:00
- •Elemental Drake
- •Base health reduced from 5000 to 4000.
- •Health growth increased from 150 to 180.
- •Kill team gold reduced from 60 gold to 40 gold.
- •Ice Drake - New Drake
- •When the map transforms into the Ice Rift, it summons ice paths along walls in the jungle. Ice paths grant movement speed over them. Blast Cone will transform into Cryoblossoms. Hitting a Cryoblossom will a fire an ice bolt that will inflict brief stasis to the first enemy hit.
Dragon Hunter
- •Ice Drake - New stacking buff
- •+7/17.5/28 (based on stacks) ability haste.
ELEMENTAL DRAGONS AND ELDER DRAGON
- •Elemental drake respawn interval: 5 min → 4m 30s
- •Elder Dragon spawn time: 20m → 18m
- •Elemental Dragon despawn time: 19m → 17m 30s (if in combat at 17m 30s, the despawn time will be delayed and disappear at 17m 50s)
- •Elemental Dragon health
- •Base health: 5000 → 4000
- •Health per level: 150 → 180
- •Elemental Dragon defeat reward: 60 team gold + 40 kill gold → 40 team gold + 40 kill gold
We know all the pacing changes will have an effect on gold and farming minions, so we’ve also made some adjustments to gold and minion experience to account for this.
Kill bounty
- •First Blood bonus increased from 100 gold to 150 gold.
- •Base bounty reduced from 350 gold to 300 gold.
- •Seven kills bonus bounty reduced from 650 gold to 600 gold.
- •Eight kills bonus bounty reduced from 800 gold to 700 gold.
- •Nine kills bonus bounty reduced from 950 gold to 800 gold.
- •Ten kills bonus bounty reduced from 1100 gold to 900 gold.
- •Eleven kills bonus bounty reduced from 1250 gold to 1000 gold.
- •Eleven+ kills bonus bounty removed. (Was 1300 gold)
Gold income
- •Global gold income reduced from 3.5 gold per second to 3 gold.
KILL AND ASSIST BOUNTIES
- •Bonus reward for First Blood: 100g → 150g
KILL AND ASSIST BOUNTIES - First defeat
- •Base bounty: 350g → 300g
- •Extra bounty: 0g
- •Max drop bounty: 350g → 300g
KILL AND ASSIST BOUNTIES - Kill streak
- •Base bounty: 350g → 300g
- •Extra bounty: 0g
- •Max drop bounty: 350g → 300g
KILL AND ASSIST BOUNTIES - Two kill streaks
- •Base bounty: 350g → 300g
- •Extra bounty: 100g
- •Maximum drop bounty: 450g → 400g
KILL AND ASSIST BOUNTIES - Three kill streaks
- •Base bounty: 350g → 300g
- •Extra bounty: 200g
- •Maximum drop bounty: 550g → 500g
KILL AND ASSIST BOUNTIES - Four consecutive kills
- •Base bounty: 350g → 300g
- •Extra bounty: 300g
- •Maximum drop bounty: 650g → 600g
KILL AND ASSIST BOUNTIES - Five consecutive kills
- •Base bounty: 350g → 300g
- •Extra bounty: 400g
- •Maximum drop bounty: 750g → 700g
KILL AND ASSIST BOUNTIES - Six consecutive kills
- •Base bounty: 350g → 300g
- •Extra bounty: 500g
- •Maximum drop bounty: 850g → 800g
KILL AND ASSIST BOUNTIES - Seven consecutive kills
- •Base bounty: 350g → 300g
- •Extra bounty: 650g → 600g
- •Maximum drop bounty: 1000g → 900g
KILL AND ASSIST BOUNTIES - Eight consecutive kills
- •Basic bounty: 350g → 300g
- •Extra bounty: 800g → 700g
- •Maximum drop bounty: 1000g
KILL AND ASSIST BOUNTIES - Nine consecutive kills
- •Basic bounty: 350g → 300g
- •Extra bounty: 950g → 800g
- •Maximum drop bounty: 1000g
KILL AND ASSIST BOUNTIES - Ten consecutive kills
- •Basic bounty: 350g → 300g
- •Extra bounty: 1100g → 900g
- •Maximum drop bounty: 1000g
KILL AND ASSIST BOUNTIES - Eleven consecutive kills
- •Base bounty: 350g → 300g
- •Extra bounty: 1250g → 1000g
- •Maximum drop bounty: 1000g
KILL AND ASSIST BOUNTIES - Eleven+ killstreak
- •Base bounty: 350g → 300g
- •Extra bounty: 1300g → 1000g
- •Maximum drop bounty: 1000g
PASSIVE GAIN FOR GOLD AND MINION EXPERIENCE
- •Global gold coins: 3.5g per second → 3g per second
- •Melee minion gold: 65g → 60g
- •Cannon minion gold: 85g → 80g
- •Cannon minion experience: 2000 → 1800
PASSIVE GAIN FOR GOLD AND MINION EXPERIENCE - Rift Herald
- •Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Rift Herald and some other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
- •Rift Herald despawn time: 11m → 11m30s (if in combat at 11m30s, the despawn time will be delayed, and will escape into the void at 11m50s)
- •Rift Herald rewards: 125 kill gold → 40 kill gold + 40 team gold
- •3000 Experience → 1500 Experience
- •Summoned Rift Herald turret damage: 1500 + 50 × Level → 2000 + 50 × Level
- •Second Rift Herald removed
General
- •Respawn time (4:00 - 10:00 elapse) reduced from 30 seconds to 25.
- •Minion aggro time reduced from 2 seconds to 1.
- •Melee minion
- •Kill gold reduced from 65 gold to 60 gold.
- •Ranged minion
- •Attack range increased from 375 to 525.
- •Siege minion
- •Attack range reduced from 525 to 300.
- •Hand of Baron enhanced range remains at 700.
- •Kill gold reduced from 85 gold to 80 gold.
- •Kill experience reduced from 2000 to 1800.
MINION RANGE AND AGGRO ADJUSTMENTS
- •Ranged minion attack range: 375 → 525
- •Cannon attack range: 525 → 300
- •Baron's enhanced cannon attack range is still 700
- •Minion aggro time reduced: 2s → 1s
Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Baron and other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
Baron pit
- •Baron Nashor
- •Base health reduced from 11800 to 9000.
- •Health growth increased from 400 to 480.
- •Base attack damage reduced from 250 to 200.
- •Attack damage growth increased from 20 to 22.
- •Spawn time reduced from 13:00 elapse to 12:00.
- •Rift Herald
- •Despawn time increased from 11:00 elapse to 11:30.
- •In-combat despawn time at 11:50.
- •Kill gold reduced from 125 gold to 40 gold.
- •Assist gold increased from 0 gold to 40 gold.
- •Kill experience reduced from 3000 to 1500.
- •Charge turret base damage increased from 1500 to 2000.
- •Removed: Rift Herald no longer respawns.
Hand of Baron
- •Duration reduced from 120 seconds to 100.
- •New effect: After death, the buff will persist but will no longer empower nearby minions.
Baron Nashor
- •Base health: 11800 → 9000
- •Health per level: 400 → 480
- •Base Attack Damage: 250 → 200
- •Attack per level: 20 → 22
- •Spawn time: 13m → 12m
- •Hand of Baron (Baron Buff) duration: 120s → 100s
- •Hand of Baron no longer disappears for champions after they’ve been killed, but will no longer strengthen nearby minions upon respawn
After recalling to base, you’ll now recover and return to the battlefield faster.
Critical strike
- •Base critical strike damage reduced from 200% to 175%.
Death timer
- •Champion respawn times increased.
- •0:00 - 3:00 elapse: from 0~12 seconds to 4~15.
- •3:00 - 5:00 elapse: from 12~17 seconds to 15~20.
- •5:00 - 7:00 elapse: from 17~22 seconds to 20~24.
- •7:00 - 9:00 elapse: from 22~27 seconds to 24~28.
- •9:00 - 11:00 elapse: from 27~32 seconds to 28~33.
- •11:00 - 13:00 elapse: from 32~39 seconds to 33~40.
- •13:00 - 15:00 elapse: from 39~45 seconds to 40~46.
- •15:00 - 17:00 elapse: from 45~55 seconds to 46~52.
BASE RECALL
- •Within 5 seconds after recalling to base, the speed of health recovery/mana recovery/energy recovery is doubled. Walking back to base will not grant this effect.
Blue Sentinel camp
- •Evolved Blue Sentinel
- •Spawn time increased from 7:00 elapse to 7:30.
- •: Sapling collect time reduced from 2.5 seconds to 1.6.
Red Brambleback camp
- •Evolved Red Brambleback
- •Spawn time increased from 7:00 elapse to 7:30.
- •: Sapling collect time reduced from 2.5 seconds to 1.6.
Wild Rift Patch 4.2 FAQ
Frequently Asked Questions
- When did Wild Rift Patch 4.2 release?
- Wild Rift Patch 4.2 was released on May 25, 2023.
- What changed in Wild Rift Patch 4.2?
- Patch 4.2 included changes to 101 champions (97 buffs, 3 adjustments), plus 24 item updates, 4 rune changes and 8 game system updates. See the full breakdown above.
- What new items were added in Wild Rift Patch 4.2?
- Wild Rift Patch 4.2 added 5 new items: Brawler's Gloves, Immortal Shieldbow, Nashor's Talon, Noonquiver, The Collector.
- What was the previous Wild Rift patch before 4.2?
- The previous Wild Rift patch was 4.1c.
- What is the next Wild Rift patch after 4.2?
- The next Wild Rift patch is 4.2a.
