Wild Rift Patch 4.2 was released on May 25, 2023. This update included changes to 100 champions, with 96 buffs, 3 adjustments.
New (1)
Buffs (96)
Aatrox
Ahri
Akali
Alistar
Amumu
Annie
Ashe
Aurelion Sol
Blitzcrank
Brand
Braum
Caitlyn
Camille
Corki
Darius
Diana
Dr. Mundo
Draven
Ekko
Evelynn
Ezreal
Fiora
Fizz
Galio
Garen
Gragas
Gwen
Irelia
Janna
Jarvan IV
Jax
Jayce
Jhin
Jinx
Kai'Sa
Karma
Kassadin
Katarina
Kayle
Kayn
Kennen
Kha'Zix
Lee Sin
Leona
Lillia
Lucian
Lulu
Lux
Malphite
Master Yi
Miss Fortune
Morgana
Nami
Nasus
Nautilus
Orianna
Pantheon
Pyke
Rakan
Rammus
Renekton
Rengar
Riven
Samira
Senna
Seraphine
Sett
Shen
Shyvana
Singed
Sion
Sona
Soraka
Teemo
Thresh
Tristana
Tryndamere
Twisted Fate
Twitch
Urgot
Varus
Vayne
Veigar
Vex
Vi
Warwick
Wukong
Xayah
Xin Zhao
Yasuo
Yone
Yuumi
Zed
Zeri
Ziggs
ZoeItems
Buffs (2)
Nerfs (2)
General
- •Released May 25, 2023 (00:01 UTC).
Stats
- •Base attack range increased from 600 to 625.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base movement speed increased from 325 to 335.
Stats
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 650 to 675.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Yordle Snap Trap
- •New effect: Smart casting will target the nearest enemy.
Stats
- •Base attack range increased from 550 to 575.
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack range increased from 550 to 575.
- •Base movement speed increased from 325 to 335.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 0.7% to 1.7%.
- •Attack damage growth increased from 3.6 to 4.
Switcheroo!
- •Bonus attack range increased from 75/100/125/150 to 80/95/110/125.
Flame Chompers!
- •New effect: Smart casting will target the nearest enemy.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3 to 3.5.
Second Skin
- •Innate - Living Weapon
- •New Passive: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.
- •Old Passive: Kai'Sa's abilities evolve based upon the permanent stats she gains from items and levels.
- •Icathian Rain: Requires 70 attack damage.
- •Void Seeker: Requires 80 ability power.
- •Supercharge: Requires 65% attack speed.
Stats
- •Base attack range increased from 500 to 525.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 335 to 345.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 2.65 to 3.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 2.65 to 3.
We wanted to take a look at this croc’s laning power and lend him a hand when he's up against foes who have shields. While also improving his ability to help his team in team fights.
Stats
- •Base movement speed increased from 345 to 355.
Ruthless Predator
- •New effect: Now removes the target's damage shields.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack range increased from 600 to 625.
- •Base movement speed increased from 330 to 340.
Absolution
- •Critical strike damage reduction reduced from 50% to 19%.
- •Critical strike damage increased from 100% to 141.75%.
- •Editor's Note: Patch notes say 25% damage reduction, but the math does not follow in-game.
Piercing Darkness
- •Editor's Note: Patch notes list this section in the context of attack range increase. The target range matches attack range.
Stats
- •Base attack range increased from 520 to 545.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 4.55 to 5.
Explosive Charge
- •Target range increased from 520 to 545.
Buster Shot
- •Target range increased from 520 to 545.
Stats
- •Base attack speed bonus increased from 10% to 20%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 1.2% to 2.2%.
Stats
- •Base movement speed increased from 335 to 345.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 4 to 4.5.
Spray and Pray
- •Bonus attack range reduced from 250 to 225.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 330 to 340.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack range increased from 550 to 575.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth increased from 3.6 to 4.
Stats
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 345 to 355.
- •Attack speed growth increased from 2.2% to 3.2%.
Stats
- •Base attack range increased from 675 to 700.
- •Base attack speed bonus increased from 20% to 30%.
- •Base movement speed increased from 325 to 335.
- •Attack speed growth increased from 1.7% to 2.7%.
- •Attack damage growth increased from 3 to 3.5.
Stats
- •Base movement speed increased from 340 to 350.
Heroic Swing
- •Critical strike damage reduced from 150% to 125%.
Stats
- •Base movement speed increased from 340 to 350.
New Destiny
- •Critical strike bonus pellet damage reduced from 30% to 20%.
Olaf in his previous state was struggling to keep up with other champions, and his playstyle didn’t reflect a berserker brawling to the death. Our goal with this mini rework is to increase Olaf’s ability to stay in the fight longer and become stronger and stronger through the duration of the fight.
Stats
- •Base attack speed bonus reduced from 20% to 10%.
- •Base movement speed increased from 345 to 355.
Berserker Rage
- •New passive: Olaf gains bonus attack speed and physical vamp based on his missing health, up to 60 to 100% (based on level) bonus attack speed and 10 to 25% (based on level) physical vamp at 70% missing health.
- •Old passive: Olaf gains 0 to 100% (based on missing health) bonus attack speed.
Vicious Strikes
- •New Effect: Now grants a 30/60/90/120 (+ 17.5% missing health) shield for 2.5 seconds, capped at 70% missing health.
- •Removed: No longer grants 16/18/20/22% physical vamp.
- •Removed: No longer grants 0 to 50% (based on missing health) increased heal.
- •Cooldown reduced from 16 seconds at all levels to 15/14/13/12.
- •Bonus attack speed reduced from 50/65/85/90% to 35/50/65/80%.
- •Duration reduced from 6 seconds to 4.
Reckless Swing
- •Damage against monsters increased from 50% to 80%.
Ragnarok
- •Duration reduced from 6 seconds to 3.
- •Bonus resistances reduced from 20/30/40 to 10/20/30.
- •Base bonus attack damage reduced from 30/40/50 to 10/20/30.
- •AD ratio reduced from 30% AD to 25%.
- •New Effect: Duration is now increased by and up to 2.5 seconds for each basic attack on-hit or Reckless Swing cast against champions.
- •Removed: Bonus resistances are no longer lost upon cast.
Items
General
- •Now builds into Immortal Shieldbow, Stormrazor.
We wanted to bring another item for marksmen to have as a first purchase, so we brought over Immortal Shieldbow. It will be a great pick-up early on if you’re looking for a little extra protection and power in the early-to-mid game.
Recipe:
- •Noonquiver + Long Sword + Brawler's Gloves + 1000 gold = 3200 gold
Stats:
- •40 attack damage, 15% attack speed, 25% critical strike chance, 5% physical vamp.
Unique Passive - Lifeline:
- •If you take damage that would reduce you below 35% of your maximum health, you first gain a shield that absorbs 200 to 700 (based on critical rate) damage for 5 seconds (90 second cooldown).
Unique Passive - Battle Furor:
- •Triggering Lifeline will grant 10% physical vamp for 8 seconds.
This is a new component for Nashor’s Tooth and will help make that item available for a wider range of champions.
Cost:
- •800 gold.
Unique Passive - Magic Needle:
- •Gain 20 attack damage or 40 ability power (Adaptive).
Builds Into:
- •Nashor's Tooth.
We noticed that a lot of marksman builds can hit an awkward spot where they are waiting for gold for the next big purchase or aren’t sure what to get before that purchase. We hope Noonquiver is able to fill that gap and smooth out marksman build paths.
Recipe:
- •Long Sword + 700 gold = 1200 gold.
Stats:
- •25 attack damage, 10% attack speed.
Builds Into:
- •Immortal Shieldbow, Phantom Dancer, Stormrazor.
We wanted to give marksmen an option in the shop that would increase their damage in the mid-game so we brought over Collector! We hope this will help marksmen the ability to enter team fights earlier on.
Recipe:
- •Serrated Dirk + Cloak of Agility + 900 gold = 2900 gold.
Stats:
- •40 attack damage, 25% critical strike chance.
Unique Passive - Killer:
- •+10 armor penetration.
Unique Passive - Death and Taxes:
- •If you deal post-mitigation damage that would reduce a champion below 5% of their maximum health, you execute them. Champion kills grant you an additional 25 gold.
Essence Reaver sat in an odd spot for a while and was only a good pick up for a select few. So, we’re adjusting it so it can be an amplifier for anyone who builds crit.
General
- •Total cost reduced from 3250 gold to 3050 gold.
- •Combine cost reduced from 1050 gold to 850 gold.
- •Attack damage reduced from 45 to 40.
Unique passive - Essence Flare
- •New passive: Your next damaging ability or empowered attack deals up to 0 to 30% (based on critical rate) bonus physical damage (6 second cooldown). Basic attacks against champions reduce the cooldown by 1 second.
- •Old passive: Damaging active abilities and empowered attacks deal 10 (+ 70% critical strike chance) bonus physical damage. The same ability can only trigger this effect once per unique target per cast.
We’re reworking Muramana so that we can expand its user base to all Attack Damage champions who cast abilities.
Unique passive - Shock
- •New passive: Basic attacks against champions deal 3% of current mana bonus physical damage and consume the mana. Ability damage against champions deal 4% of current mana (+ 6% AD) bonus physical damage and consume the mana. This effect occurs once per instance and activates while you have above 20% maximum mana.
- •Old passive: Basic attacks against enemy champions consume 3% of current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana.
Since the critical damage rate of all champions has been adjusted, we’re also adjusting Infinity Edge accordingly.
Unique Passive - Infinity
- •Critical strike damage changed from 230% to 205%.
Since we’re making adjustments to marksman ranges across the board, we’re also changing the range on Rapid Firecannon to match.
Unique Passive - Sharpshooter
- •Bonus attack range reduced from 150 to 125.
General
- •No longer builds into Stormrazor.
General
- •No longer builds into Phantom Dancer.
- •Now builds into The Collector.
General
- •No longer builds into Nashor's Tooth.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •No longer builds into Stormrazor.
General
- •Now builds into Immortal Shieldbow, Noonquiver, Stormrazor.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
Similar to Essence Reaver, Nashor’s Tooth has only been a viable pick up for a select few champions. We want to expand who all can pick this item up, so we’re making some adjustments so that this item can be a viable option for some caster marksmen builds.
New:
- •Recipe: Stinger + Nashor's Talon + 1000 gold = 3000 gold
- •Stats: 20 ability haste, 45% attack speed.
- •Unique Passive - Magic Fang: Gain 30 attack damage or 60 ability power (Adaptive).
- •Unique Passive - Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.
Old:
- •Recipe: Stinger + Fiendish Codex + 1000 gold = 3200 gold
- •Stats: 25 ability haste, 70 ability power, 50% attack speed.
- •Unique Passive - Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage.
We’re going to be giving Phantom Dancer a new passive, while moving its old one to Immortal Shieldbow. The new passive we’re giving it fits Phantom Dancer much better, and will be a more satisfying pickup for champions who’s build is focused on crit.
New:
- •Recipe: Noonquiver + Zeal + 1000 gold = 2900 gold
- •Stats: 25 attack damage, 30% attack speed, 25% critical strike chance.
- •Unique Passive - Shadowwalk: +5% movement speed.
- •Unique Passive - Spectral Waltz: Basic attacks on-attack grant 7% bonus movement speed and a stack of Spectral Waltz for 3 seconds. Spectral Waltz can stack up to 4 times, upon which you gain 30% bonus attack speed.
Old:
- •Recipe: Zeal + Cloak of Agility + 500 gold = 2800 gold
- •Stats: 35% attack speed, 25% critical strike chance.
- •Unique Passive - Spectral Waltz: +5% movement speed.
- •Unique Passive - Lifeline: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 to 590 (based on level) for 5 seconds.
General
- •Movement speed increased from 40 to 45.
Unique Active - Sprint
- •Removed.
General
- •Now builds into The Collector.
Similar to Immortal Shieldbow, we wanted to make sure that Attack Damage players had some more options for early-to-mid-game items that would give them a little extra oomph in damage. We’re reducing the cost of its components so you don’t have to kill as many minions before you pick them up.
New recipe:
- •Noonquiver + Long Sword + Brawler's Gloves + 900 gold = 3100 gold
- •Old recipe: B. F. Sword + Kircheis Shard + 700 gold = 3100 gold.

Swain
Akshan
Graves
Olaf
Brawler's Gloves
Immortal Shieldbow
Nashor's Talon
Noonquiver
The Collector
Essence Reaver
Muramana
Infinity Edge
Rapid Firecannon
B. F. Sword
Cloak Of Agility
Fiendish Codex
Gluttonous Greaves
Ionian Boots of Lucidity
Kircheis Shard
Long Sword
Mercury's Treads
Nashor's Tooth
Phantom Dancer
Plated Steelcaps
Serrated Dirk
Stormrazor