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Gold & Experience Wild Rift ChangesWR

Gold & ExperiencePatch History

League of Legends: Wild RiftAlso in: Gold & Experience in League of LegendsGold & Experience in League Classic

Gold & Experience Current Status

Trending down - 2 of Gold & Experience's last 3 changes were nerfs. Gold & Experience has been changed in 12 Wild Rift patches. 3 buffs, 8 nerfs, 1 adjustment. Most recently nerfed in Patch 7.0 ().

Gold & Experience Changes

Patch 7.0

nerf

Experience

  • From the second minion wave meets until 7:00 into the match, solo lanes gain increased minion experience.
  • Experience gained from defeating lower-level enemy champions has been reduced.
  • Lower-level players will only receive experience catch-up compensation when they are behind by more levels.
  • When multiple players cooperate to defeat an enemy champion, the total experience gained is reduced.

Gold

  • Reduced champion kill gold from 250/200/150/125 (based on killstreak) to 225/150/100/100 (based on killstreak).

Patch 6.2

nerf

Objective Bounty

  • Bounty for Outer Turret target has been reduced.

Patch 5.1d

buff

Urf x Gold Rush

  • Urf x Gold Rush will be available July 1 (00:01 UTC).
  • It's raining gold! For a limited time, head over to ARURF for increased gold and XP. Don't spend it all at once!

Patch 5.0

buff

Bounty

  • For takedowns with one assisting champion, the assist bounty gold is reduced from 50% to 35%.

Experience

  • New effect: Shared minion kill experience will be reduced until 07:00 elapse.
  • Experience catchup threshold increased from 0.75 levels behind to 1.
  • Level up thresholds have increased for level 10 and beyond.

Patch 4.3

change

Kill bounty

  • The team that is sufficiently behind can now receive bonus kill bounties. They are highlighted on the minimap for both teams. When a bounty is claimed, the bounty's gold is distributed evenly among all team members.

Objective bounty

  • The team that is sufficiently behind can now receive objective bounties, calculated based on their experience and gold deficit as well as how many more Dragon and turrets the opposing team has secured. They are highlighted on the minimap and the tab menu for both teams. When a bounty is claimed, the bounty's gold is distributed evenly among all team members.

Patch 4.2

nerf

We know all the pacing changes will have an effect on gold and farming minions, so we’ve also made some adjustments to gold and minion experience to account for this.

Kill bounty

  • First Blood bonus increased from 100 gold to 150 gold.
  • Base bounty reduced from 350 gold to 300 gold.
  • Seven kills bonus bounty reduced from 650 gold to 600 gold.
  • Eight kills bonus bounty reduced from 800 gold to 700 gold.
  • Nine kills bonus bounty reduced from 950 gold to 800 gold.
  • Ten kills bonus bounty reduced from 1100 gold to 900 gold.
  • Eleven kills bonus bounty reduced from 1250 gold to 1000 gold.
  • Eleven+ kills bonus bounty removed. (Was 1300 gold)

Gold income

  • Global gold income reduced from 3.5 gold per second to 3 gold.

KILL AND ASSIST BOUNTIES

  • Bonus reward for First Blood: 100g → 150g

KILL AND ASSIST BOUNTIES - First defeat

  • Base bounty: 350g → 300g
  • Extra bounty: 0g
  • Max drop bounty: 350g → 300g

KILL AND ASSIST BOUNTIES - Kill streak

  • Base bounty: 350g → 300g
  • Extra bounty: 0g
  • Max drop bounty: 350g → 300g

KILL AND ASSIST BOUNTIES - Two kill streaks

  • Base bounty: 350g → 300g
  • Extra bounty: 100g
  • Maximum drop bounty: 450g → 400g

KILL AND ASSIST BOUNTIES - Three kill streaks

  • Base bounty: 350g → 300g
  • Extra bounty: 200g
  • Maximum drop bounty: 550g → 500g

KILL AND ASSIST BOUNTIES - Four consecutive kills

  • Base bounty: 350g → 300g
  • Extra bounty: 300g
  • Maximum drop bounty: 650g → 600g

KILL AND ASSIST BOUNTIES - Five consecutive kills

  • Base bounty: 350g → 300g
  • Extra bounty: 400g
  • Maximum drop bounty: 750g → 700g

KILL AND ASSIST BOUNTIES - Six consecutive kills

  • Base bounty: 350g → 300g
  • Extra bounty: 500g
  • Maximum drop bounty: 850g → 800g

KILL AND ASSIST BOUNTIES - Seven consecutive kills

  • Base bounty: 350g → 300g
  • Extra bounty: 650g → 600g
  • Maximum drop bounty: 1000g → 900g

KILL AND ASSIST BOUNTIES - Eight consecutive kills

  • Basic bounty: 350g → 300g
  • Extra bounty: 800g → 700g
  • Maximum drop bounty: 1000g

KILL AND ASSIST BOUNTIES - Nine consecutive kills

  • Basic bounty: 350g → 300g
  • Extra bounty: 950g → 800g
  • Maximum drop bounty: 1000g

KILL AND ASSIST BOUNTIES - Ten consecutive kills

  • Basic bounty: 350g → 300g
  • Extra bounty: 1100g → 900g
  • Maximum drop bounty: 1000g

KILL AND ASSIST BOUNTIES - Eleven consecutive kills

  • Base bounty: 350g → 300g
  • Extra bounty: 1250g → 1000g
  • Maximum drop bounty: 1000g

KILL AND ASSIST BOUNTIES - Eleven+ killstreak

  • Base bounty: 350g → 300g
  • Extra bounty: 1300g → 1000g
  • Maximum drop bounty: 1000g

PASSIVE GAIN FOR GOLD AND MINION EXPERIENCE

  • Global gold coins: 3.5g per second → 3g per second
  • Melee minion gold: 65g → 60g
  • Cannon minion gold: 85g → 80g
  • Cannon minion experience: 2000 → 1800

PASSIVE GAIN FOR GOLD AND MINION EXPERIENCE - Rift Herald

  • Once the laning phase ends there is usually a lull in the game, where you don’t have an objective to take down. So we’re making some adjustments to Rift Herald and some other systems so that the pace of the game will feel more frenetic and progressing into the mid-game will feel smoother.
  • Rift Herald despawn time: 11m → 11m30s (if in combat at 11m30s, the despawn time will be delayed, and will escape into the void at 11m50s)
  • Rift Herald rewards: 125 kill gold → 40 kill gold + 40 team gold
  • 3000 Experience → 1500 Experience
  • Summoned Rift Herald turret damage: 1500 + 50 × Level → 2000 + 50 × Level
  • Second Rift Herald removed

Patch 3.5

nerf

Ever had a game where you were doing great and a single death gave your killer 2k+ gold? Well, we’re capping the bounty system so that the price for one mistake is not as gigantic.

Bounty

  • Maximum champion bounty gold reduced from infinite to 1300.
  • Maximum champion bounty gold payment per shutdown reduced from infinite to 1000.

Experience

  • Experience catch up activation delay increased to 03:00 elapse from 00:30.
  • Experience granted on champion takedown changed to 1300/1800/2300/2800/3550 from 1040/2160/2760/3360/3700.

BOUNTY MECHANISM

  • Maximum bounty a player can accrue: Uncapped → 1300 Gold
  • Maximum bounty gold payment for one shutdown: Uncapped →1000 Gold
  • Bounty that are not fully dropped in the first shutdown will be added to the next shutdown

CHAMPION TAKEDOWN EXPERIENCE

  • Experience catch up activation time: 30s → 3 min
  • Experience granted for champion takedown:

CHAMPION TAKEDOWN EXPERIENCE - Experience Granted New

  • 1
  • 1040
  • 1300
  • 2
  • 2160
  • 1800
  • 3
  • 2760
  • 2300
  • 4
  • 3360
  • 2800
  • 5
  • 3700
  • 3550

Patch 3.4

nerf

Graceful Charity was a placeholder to help Supports earn more gold. Now that we’re adding Support quest items, we are removing the band-aid.

Graceful Charity

  • Removed: The player with the least gold on the team will no longer generate +2 gold per second.

PASSIVE GOLD

  • Player with the least gold on the team gains 2 gold per second → Removed

Patch 3.1

nerf

We’re reducing the amount of catchup experience in the game overall slightly to increase the ability to solo carry since it will be easier to generate larger level leads. This will also reduce the power of various strategies that revolve around falling behind significantly to get big bonuses from catch up experience.

Experience Catchup

  • Reduced the modifier on experience gained by players significantly ahead or behind the rest of the team. Players that are ahead will be penalized less, while players that are behind will be favored less.

Patch 2.5

nerf

After reviewing the effects of our changes to gold acquisition over the last year, we feel we’ve drained too much gold from supports as a role. We’re buffing the Graceful Charity passive gold mechanic from Patch 2.4 that should allow us to isolate buffs to the support position.

Gold

  • Bonus passive gold starting time reduced from 5:00 elapse to 4:00.
  • Bonus gold per second increased from 1 gold to 2 gold.

GRACEFUL CHARITY

  • Bonus passive gold starting time: 5:00 → 4:00
  • Bonus gold per second: 1G → 2G

Patch 2.4

buff

Gold

  • Passive gold
  • Gold generated per second changed to 3.5 gold for the entire match, instead of from 4 gold to 3 gold after 8:oo elapse.
  • New Effect - Graceful Charity: Starting from 5:00 elapse, the teammate with the lowest gold amount will receive an additional 1 gold per second.
  • Bounty gold (Solo kill / Shared kill / Total assist bonus)
  • Level 8 bounty gold changed from (1120 (+120 per level beyond) / 980 (+105 per level beyond) / 700 (+75 per level beyond)) to (1200 (+100 per level beyond) / 1200 (+100 per level beyond) / 450 (+50 per level beyond)).
  • Level 7 bounty gold changed from (1000 / 875 / 625) to (1100 / 1100 / 400).
  • Level 6 bounty gold changed from (880 / 770 / 550) to (975 / 975 / 350).
  • Level 5 bounty gold changed from (760 / 665 / 475) to (850 / 850 / 300).
  • Level 4 bounty gold changed from (640 / 560 / 400) to (725 / 725 / 250).
  • Level 3 bounty gold changed from (520 / 455 / 325) to (600 / 600 / 225).
  • Level 2 bounty gold changed from (440 / 385 / 275) to (475 / 475 / 200).
  • Level 1 bounty gold changed from (360 / 315 / 225) to (350 / 350 / 175).
  • Level 0 bounty gold changed from (360 / 315 / 225) to (350 / 350 / 175).
  • Level -1 bounty gold changed from (320 / 280 / 200) to (300 / 300 / 150).
  • Level -2 bounty gold changed from (280 / 245 / 175) to (250 / 250 / 125).
  • Level -3 bounty gold changed from (240 / 210 / 150) to (200 / 200 / 100).
  • Level -4 bounty gold changed from (200 / 175 / 125) to (150 / 150 / 80).
  • Level -5 bounty gold changed from (120 / 105 / 75) to (125 / 125 / 65).
  • Level -6 bounty gold changed from (80 / 70 / 50) to (100 / 100 / 50).

Killstreak

  • The time allowance between quadra and pentakills has been increased.

Patch 2.2c

nerf

Passive Gold

  • Gold per second after 8:00 elapse reduced from 4 to 3.

More Wild Rift System Changes

Gold & Experience Wild Rift FAQ

Frequently Asked Questions
When was Gold & Experience last changed in Wild Rift?
Gold & Experience was last nerfed in Wild Rift Patch 7.0, released January 21, 2026. That patch changed Experience (From the second minion wave meets until 7:00 into the match, solo lanes gain increased minion experience); Gold (Reduced champion kill gold from 250/200/150/125 (based on killstreak) to 225/150/100/100 (based on killstreak)).
How many times has Gold & Experience been buffed or nerfed in Wild Rift?
Gold & Experience has been changed in 12 Wild Rift patches: 3 buffs, 8 nerfs, 1 adjustment.
Is Gold & Experience getting buffed or nerfed in Wild Rift?
Trending down - 2 of Gold & Experience's last 3 changes were nerfs. Gold & Experience was last nerfed in Patch 7.0.
Was Gold & Experience changed in Wild Rift Patch 7.2c?
No - Gold & Experience was not changed in Patch 7.2c. Its most recent change was in Patch 7.0.