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Minions Wild Rift ChangesWR

MinionsPatch History

League of Legends: Wild RiftAlso in: Minions in League of Legends

Minions Current Status

Leaning down - 1 of Minions's last 3 changes was a nerf. Minions has been changed in 5 Wild Rift patches. 1 buff, 2 nerfs, 2 adjustments. Most recently adjusted in Patch 5.0 ().

Minions Changes

Patch 5.0

change

Cannon minion

  • The Blue Siege Minion and Red Siege Minion that appear in waves within 0:50-12:05 elapse are replaced with a Blue Cannon Minion and Red Cannon Minion respectively.

Patch 4.2

nerf

General

  • Respawn time (4:00 - 10:00 elapse) reduced from 30 seconds to 25.
  • Minion aggro time reduced from 2 seconds to 1.
  • Melee minion
  • Kill gold reduced from 65 gold to 60 gold.
  • Ranged minion
  • Attack range increased from 375 to 525.
  • Siege minion
  • Attack range reduced from 525 to 300.
  • Hand of Baron enhanced range remains at 700.
  • Kill gold reduced from 85 gold to 80 gold.
  • Kill experience reduced from 2000 to 1800.

MINION RANGE AND AGGRO ADJUSTMENTS

  • Ranged minion attack range: 375 → 525
  • Cannon attack range: 525 → 300
  • Baron's enhanced cannon attack range is still 700
  • Minion aggro time reduced: 2s → 1s

Patch 3.4

change

Leashing has always been a difficult lever to balance around as the jungler has little control over it. We’re aiming to make leashing less viable and will be balancing junglers based on them not receiving a leash. All lanes will now clash at the same time.

First minion spawn (Wild Rift)

  • The first wave of Baron and Dragon lane minions gain bonus movement speed, resulting in all lanes meeting at the same time.

General

  • The first minion wave in Baron and Dragon lane gain bonus movement speed

Patch 3.1a

nerf

Minions play a pretty big role in the later stages of the game, so we are making some adjustments to alleviate some of the pressure those late-game minion waves can cause. We’re increasing the bonus movespeed for Homeguard in the mid-to-late game to allow champions to get into more aggressive positions quicker while also reducing the move speed the minions gain.

Minion

  • Bonus movement speed at 12:00 elapse reduced from 40 to 10.
  • Maximum bonus movement speed reduced from 120 to 100.

HOMEGUARD & MINIONS - Homeguard

  • Movement speed effect: After 12 mins, gain 30% movement speed for 4s → After 1 min, gain 40% movement speed until the game ends

HOMEGUARD & MINIONS - Minion movement speed

  • Movement speed bonus at 12 minutes: 40 → 10
  • Maximum movement speed bonus: 120 → 100

Patch 0.5

buff

General

  • New effect: Super minions can be seen through Fog of War.

More Wild Rift System Changes

Minions Wild Rift FAQ

Frequently Asked Questions
When was Minions last changed in Wild Rift?
Minions was last adjusted in Wild Rift Patch 5.0, released January 17, 2024. That patch changed Cannon minion (The Blue Siege Minion and Red Siege Minion that appear in waves within 0:50-12:05 elapse are replaced with a Blue Cannon Minion and Red Cannon Minion respectively).
How many times has Minions been buffed or nerfed in Wild Rift?
Minions has been changed in 5 Wild Rift patches: 1 buff, 2 nerfs, 2 adjustments.
Is Minions getting buffed or nerfed in Wild Rift?
Leaning down - 1 of Minions's last 3 changes was a nerf. Minions was last adjusted in Patch 5.0.
Was Minions changed in Wild Rift Patch 7.2c?
No - Minions was not changed in Patch 7.2c. Its most recent change was in Patch 5.0.