WRMinionsPatch History
League of Legends: Wild RiftAlso in: Minions in League of Legends
Minions Current Status
Leaning down - 1 of Minions's last 3 changes was a nerf. Minions has been changed in 5 Wild Rift patches. 1 buff, 2 nerfs, 2 adjustments. Most recently adjusted in Patch 5.0 ().
Minions Changes
Patch 5.0
changeCannon minion
- The Blue Siege Minion and Red Siege Minion that appear in waves within 0:50-12:05 elapse are replaced with a Blue Cannon Minion and Red Cannon Minion respectively.
Patch 4.2
nerfGeneral
- Respawn time (4:00 - 10:00 elapse) reduced from 30 seconds to 25.
- Minion aggro time reduced from 2 seconds to 1.
- Melee minion
- Kill gold reduced from 65 gold to 60 gold.
- Ranged minion
- Attack range increased from 375 to 525.
- Siege minion
- Attack range reduced from 525 to 300.
- Hand of Baron enhanced range remains at 700.
- Kill gold reduced from 85 gold to 80 gold.
- Kill experience reduced from 2000 to 1800.
MINION RANGE AND AGGRO ADJUSTMENTS
- Ranged minion attack range: 375 → 525
- Cannon attack range: 525 → 300
- Baron's enhanced cannon attack range is still 700
- Minion aggro time reduced: 2s → 1s
Patch 3.4
changeLeashing has always been a difficult lever to balance around as the jungler has little control over it. We’re aiming to make leashing less viable and will be balancing junglers based on them not receiving a leash. All lanes will now clash at the same time.
First minion spawn (Wild Rift)
- The first wave of Baron and Dragon lane minions gain bonus movement speed, resulting in all lanes meeting at the same time.
General
- The first minion wave in Baron and Dragon lane gain bonus movement speed
Patch 3.1a
nerfMinions play a pretty big role in the later stages of the game, so we are making some adjustments to alleviate some of the pressure those late-game minion waves can cause. We’re increasing the bonus movespeed for Homeguard in the mid-to-late game to allow champions to get into more aggressive positions quicker while also reducing the move speed the minions gain.
Minion
- Bonus movement speed at 12:00 elapse reduced from 40 to 10.
- Maximum bonus movement speed reduced from 120 to 100.
HOMEGUARD & MINIONS - Homeguard
- Movement speed effect: After 12 mins, gain 30% movement speed for 4s → After 1 min, gain 40% movement speed until the game ends
HOMEGUARD & MINIONS - Minion movement speed
- Movement speed bonus at 12 minutes: 40 → 10
- Maximum movement speed bonus: 120 → 100
Patch 0.5
buffGeneral
- New effect: Super minions can be seen through Fog of War.
