Wild Rift Patch 4.2a was released on Jun 8, 2023. This update included changes to 22 champions, with 14 buffs, 4 nerfs, 2 adjustments.
Items
Buffs (1)
Nerfs (2)
Changes (1)
General
- •Released June 20, 2023 (00:01 UTC).
General
- •Released June 20, 2023 (00:01 UTC).
Akali has been struggling in the earlier stages of the game, especially when up against foes with longer range. We’re making some adjustments to help her survive during the laning phase while also giving her the ability to clear minion waves a little easier. We hope this help makes her early game smoother.
Stats
- •Base armor increased from 30 to 34.
Five Point Strike
- •Base damage increased from 30/65/100/135 to 35/70/105/140.
While we adjusted a lot of stats for marksmen last patch, we didn't make any adjustments to Ezreal’s base stats. We’re noticing that because of this he is falling slightly behind other marksmen, so we’ve mapped out some buffs that we think will help this explorer out.
Stats
- •Attack damage growth increased from 3.6 to 4.
- •Base attack speed bonus increased from 20% to 30%.
Mystic Shot
- •Base damage increased from 30/65/100/135 to 35/70/105/140.
Trueshot Barrage
- •Cooldown reduced from 70 seconds at all ranks to 70/67.5/65.
We’ve seen Galio struggling in the current meta, so we’re reducing the cooldown on his ultimate so that he can make a grand entrance and peel for his teammates more often.
Hero's Entrance
- •Cooldown reduced from 110/100/90 seconds to 100/90/80.
Due to some of the changes we made to items and runes, Gragas can now spam his third ability, Body Slam when he gains a lot of Ability Haste over the course of the game. Because of this, we’re adding a new rule to this ability so that we can prevent him from slamming into you over and over and well…over again without any cooldown.
Body Slam
- •New effect: Cooldown can be reduced to a minimum 1.25 seconds.
Last patch we made adjustments to crit across the board and also adjusted Grave’s base critical strike damage. In doing this, it ended up weakening Graves way more than we expected, even with the new items. So we’re reverting the changes we made last patch to adjust this.
New Destiny
- •Critical strike bonus pellet damage increased from 20% to 30%.
Our adjustments to marksmen last patch make it more difficult for Shadow Assassin Kayn to recharge and transform. However, once he does manage to transform into this form it's still an uphill battle, because his abilities aren’t strong enough to target and kill opponents with longer range. So, we’ve adjusted his transformation efficiency and increased his damage across the board.
The Darkin Scythe
- •Maximum energy reduced from 8000 to 7000.
- •Energy from damaging ranged champions increased from 18 to 24.
- •Energy from ranged champion takedowns increased from 90 to 120.
- •Shadow Assassin bonus damage increased from 38 to 52% (based on level) to 44 to 58% (based on level).
- •Editor's note: Patch notes write error of new value 44 to 56% (based on level).
Blade's Reach
- •AD ratio increased from 120% bonus AD to 130%.
Shadow Step
- •Mana cost reduced from 80 to 50.
- •AD ratio increased from 40% bonus AD to 50%.
Our previous adjustments seemed to have squashed this bug, so we’re back to give him some more damage to help with his jungle clears and ganks.
Taste Their Fear
- •Base damage increased from 50/85/120/155 to 55/90/125/160.
Master Yi hasn’t been performing well in higher levels of play. We’re improving his jungle clear speed and giving him room to use his abilities to dodge damage from foes more often in teamfights.
Stats
- •Base attack damage increased from 52 to 54.
Alpha Strike
- •Cooldown reduced from 17/16/15/14 seconds to 16/15/14/13.
Miss Fortune hasn’t been a viable pick in higher levels of play, even after our adjustments last patch. We also feel the new items don’t suit her as well as they do everyone else, so we’re giving her some love and increasing some of her damage.
Pantheon is struggling across the board and has been having a hard time finding his place on the Rift. To help The Unbreakable Spear out, we’re making his spear stronger and giving him some more mana so he can cast it more throughout the game.
Stats
- •Base mana increased from 390 to 420.
- •Base mana regeneration increased from 9 to 12.
Comet Spear
- •AD ratio increased from 110% bonus AD to 120%.
- •Mortal Will AD ratio increased from 110% bonus AD to 120%.
- •Refunded cooldown increased from 50% to 60%.
Pyke has been having a hard time finding a way to enter fights in the later stages of the game since he's on the squishier side. We’re slightly increasing his resistances and damage so that we can help improve his performance in the late game.
Stats
- •Armor growth increased from 4.3 to 5.
- •Magic resistance growth increased from 1.6 to 2.5.
Gift of the Drowned Ones
- •Maximum grey health increased from 140 (+ 800% bonus AD) (with an upper cap of 60% maximum health) to 160 (+ 800% bonus AD) (with an upper cap of 65% maximum health).
Bone Skewer
- •Base damage increased from 110/175/240/305 to 120/185/250/315.
Death from Below
- •Execute threshold increased from 250/375/500 health to 250/400/550 health.
While we’re still sett-ling in from the changes last patch, we’ve been feeling like this brawler's punches aren’t packing enough punch, so we’re giving him some more damage.
While Urgot crab walked his way onto the Rift, he’s been struggling to hit his stride, so we’re lending him a hand… we mean claw and increasing some of his damage.
Purge
- •On-hit effect ratio: 50% → 70%
Fear Beyond Death
- •Bonus Attack Damage ratio: 50% → 70%
Vayne doesn’t rely on crit as much as other marksmen do, so she didn’t benefit much from our changes last patch. And since the strength of marksmen have increased overall, we’re going to give some buffs to Vayne’s stats to put her on the same level as everyone else.
Stats
- •Base attack speed bonus increased from 20% to 30%.
- •Attack speed growth increased from 2.2% to 3.2%.
After our adjustments to Kai’Sa last patch she is one of the strongest carries, by far. We’re tuning back some of her base stats to bring her more in line with her fellow marksmen, and also making some adjustments to her ability to kill jungle monsters so efficiently.
Stats
- •Base attack speed bonus reduced from 30% to 20%.
Icathian Rain
- •Damage against monsters reduced from 100% to 50%.
Void Seeker
- •AD ratio reduced from 130% AD to 110%.
- •AP ratio reduced from 70% AP to 60%.
Sneaky sneaky! Twitch uses stealth…it’s very effective! This rat has been ambushing opponents left and right from the jungle and it’s a little strong. So we’re reducing some of his jungle and gank effectiveness.
Deadly Venom
- •Damage against monsters reduced from 170% to 130%.
Ambush
- •Enhanced bonus movement speed reduced from 30% to 20%.
Contaminate
- •Damage against monsters reduced from 170% to 130%.
The ability that Varus has to execute foes is too high, so we’re decreasing some of his burst damage.
Blighted Quiver
- •Health ratio per stack reduced from 4.5/5/5.5/6% target's maximum health to 4/4.5/5/5.5%.
- •Detonation AP ratio per stack reduced from 2% per AP to 1% per AP.
With the addition of the new items, we’ve seen Yone become an unstoppable force in the jungle, so we’re slashing some of his power.
Stats
- •Base attack speed bonus reduced from 30% to 20%.
Spirit Cleave
- •Maximum damage against monsters reduced from 80 to 290 (based on level) to 30 to 280 (based on level).
In the current Baron Lane meta, Darius is falling behind the pack. We’re lending this fighter a hand, and increasing his damage. But, we’re also reducing the amount of damage he can do to monsters so we can make sure this boost doesn’t push him into a different lane.
Hemorrhage
- •Base damage per 1 second increased to 2.3 to 6.5 (based on level) to 2.9 to 7.1 (based on level).
- •Total base damage increased to 11.5 to 32.5 (based on level) to 14.5 to 35.5 (based on level).
- •Editor's note: Patch notes write error of formula from level 1-14 instead of 1-15.
- •Damage against monsters reduced from 200% to 150%.
Jhin has been per-four-ming too strongly, especially in lower levels of play, so we want to cut back on some of his damage so that he’s not such a menace during fights. We’re also going to increase the movement speed Jhin’s passive grants him so that there is still room for players in higher levels to outplay their opponents.
Whisper
- •Bonus attack damage reduced from 5 to 75% (based on level) AD to 4 to 60% (based on level).
- •Base bonus movement speed increased from 10% to 15%.
Dancing Grenade
- •AD ratio reduced from 40/50/60/70% AD to 35/45/55/65%.
Items
Our adjustments to Essence Reaver last patch did not meet our goals, so we’re adjusting its value some more. We hope these changes make it a more desirable pick up in the earlier stages of the game.
Unique passive - Essence Flare
- •Cooldown reduced from 6 seconds to 4.
- •Bonus physical damage increased from 0 to 30% (based on critical strike chance) to 20 to 30% (based on critical strike chance).
Similarly to Bloodthirster, when Shieldbow is paired with other vamp items, the amount of vamp a player can end up stacking is too high. In addition to this, the shield that this item grants some champions like Yasuo and Yone is too high. So we’re reducing its vamp and shield power.
Unique passive - Lifeline
- •Shield reduced from 200 to 700 (based on critical strike chance) to 200 to 500 (based on critical strike chance).
Unique passive - Battle Furor
- •Physical vamp reduced from 10% to 5%.
When picked up as a first item, Phantom Dancer has proven to be too strong. So we’re increasing its cost and lowering how much attack speed it grants.
General
- •Total cost increased from 2900 gold to 3000 gold.
- •Combine cost increased from 400 gold to 500 gold.
Unique passive - Spectral Waltz
- •Bonus attack speed reduced from 30% to 25%.
After adding a Shieldbow and some other new vamp items, the amount of vamp Bloodthirster grants is too high, so we’re making some adjustments to its stats.
General
- •Attack damage increased from 50 to 55.
Unique passive - Bloody
- •Physical vamp reduced from 15% to 12%.

Ornn
Volibear
Akali
Ezreal
Galio
Gragas
Graves
Kayn
Kha'Zix
Master Yi
Miss Fortune
Pantheon
Pyke
Sett
Urgot
Vayne
Kai'Sa
Twitch
Varus
Yone
Darius
Jhin
Essence Reaver
Immortal Shieldbow
Phantom Dancer
Bloodthirster