WRJunglePatch History
League of Legends: Wild RiftAlso in: Jungle in League of LegendsJungle in League Classic
Jungle Current Status
Trending down - 2 of Jungle's last 3 changes were nerfs. Jungle has been changed in 23 Wild Rift patches. 3 buffs, 8 nerfs, 12 adjustments. Most recently nerfed in Patch 7.1g ().
Jungle Changes
Patch 7.1g
nerfWe're reducing damage from systems outside of champions, items, and runes to place greater emphasis on player execution. As part of that effort, we're lowering Scorching Crown's damage against champions while preserving its jungle clear effectiveness as much as possible.
Crest of Cinders
- Base damage per 1 second increased from 3 to 17 (based on level) to 5 to 15 (based on level).
- Base damage per 1 second against champions reduced from 6 to 34 (based on level) to 5 to 15 (based on level).
Red Brambleback - Crest of Cinders
- Burn damage per second to champions: 6 – 34 (based on level) → 5 – 15 (based on level, scales starting at level 6)
- Burn damage per second to non-champions: 3–17 (based on level) → 5–15 (based on level, scales starting at level 6)
Patch 6.1
buffIxtali Scorpion
- New effect: While channeling the summon, you will be revealed.
Patch 5.3c
nerfIxtali Scorpion
- Damage against turrets reduced from 175% AD to 125%.
- Damage against champions reduced from 100% AD to 50%.
Patch 5.3
changeIxtali Scorpion camp
- New effect: Now also transfers minion gold and experience it collects nearby.
Rift Scuttler
- New effect: Assisting in the takedown within 8 seconds of combat will grant an additional 25% kill gold.
- This feature applies to all modes.
- New effect: After 7:30 elapse, Rift Scuttler evolves with new rewards.
- Baron lane: Additionally creates an allied gate behind Baron pit. This is enabled while the Speed Shrine remains.
- Dragon lane: The Speed shrine will patrol along the river.
Patch 5.2
changeIxtali Scorpion camp
- Added VFX when attempting disabled summon.
- Ixtali Scorpion
- "Fixed the issue where the Ixtali Scorpion disrupt the Movement Speed boost in the base for players."
Patch 5.1
changeIxtali Scorpion
- The Ixtali Scorpion can be summoned by capturing the circle in the Baron lane alcove. This monster will push the lane, transferring all gold gains to the summoner (including turret plates and local gold).
- This camp can be summoned between 02:00 - 12:00 elapse, and has a 75 second respawn time.
Patch 5.0
changeJungle Spirit
- Jungle Spirit will replace Ghost Poro and inherit all functions. This is a vulnerable monster that is untargetable against the team from the side of the map.
- When Jungle Spirit detects an enemy, it will follow them for a few seconds before returning to patrol.
- Added a spawn point for Jungle Spirit. It will respawn at this location after its death timer.
Patch 4.3
buffWe’ve optimized Scryer’s Blooms in base and adjusted their mechanism so that they provide more vision for players at a disadvantage, and also make them smoother to use.
Jungle Plants - Scryer's Bloom
- New effect: Plants inside base now have fixed area of effect, revealing the entire jungle quadrant as well as objective camp.
- New effect: Plants inside a team's base will be dismantled when hit by enemies.
SCRYER’S BLOOMS
- Fixed directions of base Scryer’s Blooms, attack from any angle will only make them grant vision of a corresponding jungle.
- Scryer’s Blooms will immediately die when attacked by the enemy, without any vision effect.
- Expanded the vision of Scryer’s Blooms on its tail part thus they could grant vision of dragons’ pits.
Patch 4.2
changeBlue Sentinel camp
- Evolved Blue Sentinel
- Spawn time increased from 7:00 elapse to 7:30.
- : Sapling collect time reduced from 2.5 seconds to 1.6.
Red Brambleback camp
- Evolved Red Brambleback
- Spawn time increased from 7:00 elapse to 7:30.
- : Sapling collect time reduced from 2.5 seconds to 1.6.
Patch 4.1
nerfWe realized that the time in which each jungle monster is able to be attacked can have a difference of up to 2 seconds. If players choose a monster that is slow to spawn, then they can lose their early jungle farming advantage. So, we’re making some adjustments to how the spawns work.
Monsters
- Normalized the spawn untargetability window to be consistent across all monsters.
JUNGLE MONSTER SPAWN ADJUSTMENTS
- Shortened the difference between when jungle monsters first spawn and is able to be attacked.
Patch 3.5
removedRemoved from the game
Evolved Crest of Cinders
- Functionality replaced with Crest of Cinders.
Evolved Crest of Insight
- Functionality replaced with Crest of Insight.
Monsters
- Non-epic monster level cap increased from 11 to 13.
- Leveling delay increased from 00:00 elapse to 00:30.
- "Camps begin to level up every 60s after the first 30s of a game."
Blue Sentinel camp
- Blue Sentinel
- Base health reduced from 2500 to 2000.
- Health growth increased from 140 to 180.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 180 to 90.
- Evolved Blue Sentinel
- Base health reduced from 3400 to 3000.
- Health growth increased from 150 to 200.
- Base kill gold reduced from 180 to 135.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2800 to 2240.
- Kill experience growth increased from 0 to 90.
- Attack range reduced from 180 to 90.
- Spawn time reduced from 08:00 elapse to 07:00.
- New effect: If a champion with Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within 750-range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Insight.
- Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
Krug camp
- Ancient Krug
- Base health reduced from 1200 to 1100.
- Health growth increased from 60 to 90.
- Base kill gold reduced from 60 to 45.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 750 to 700.
- Kill experience growth increased from 0 to 28.
- Krug
- Base health reduced from 500 to 450.
- Base kill gold increased from 20 to 22.
- Kill gold growth increased from 0 to 1.
- Base kill experience increased from 250 to 340.
- Kill experience growth increased from 0 to 14.
- Removed: No longer splits into Mini Krug.
- Mini Krug
- Removed from the game.
Gromp
- Base health reduced from 2000 to 1800.
- Health growth increased from 100 to 145.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 180 to 90.
Murk Wolf camp
- Greater Murk Wolf
- Base health reduced from 1800 to 1600.
- Health growth increased from 30 to 100.
- Base kill gold reduced from 90 to 65.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 1000 to 800.
- Kill experience growth increased from 0 to 32.
- Murk Wolf
- Base health reduced from 550 to 450.
- Health growth increased from 38 to 50.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 500 to 450.
- Kill experience growth increased from 0 to 18.
Raptor camp
- Crimson Raptor
- Health growth increased from 20 to 100.
- Base kill gold reduced from 60 to 45.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 1000 to 800.
- Kill experience growth increased from 0 to 32.
- Attack range reduced from 300 to 100.
- Raptor
- Base health reduced from 500 to 450.
- Health growth increased from 35 to 50.
- Base kill gold reduced from 25 to 20.
- Kill gold growth increased from 0 to 1.
- Base kill experience reduced from 333 to 300.
- Kill experience growth increased from 0 to 12.
Red Brambleback camp
- Red Brambleback
- Base health reduced from 2500 to 2200.
- Health growth increased from 140 to 180.
- Base kill gold reduced from 130 to 100.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 2000 to 1800.
- Kill experience growth increased from 0 to 72.
- Attack range reduced from 220 to 150.
- Evolved Red Brambleback
- Base health reduced from 3400 to 3000.
- Health growth increased from 150 to 200.
- Base kill gold reduced from 180 to 135.
- Kill gold growth increased from 0 to 4.
- Base kill experience reduced from 2800 to 2240.
- Kill experience growth increased from 0 to 90.
- Attack range reduced from 220 to 150.
- Spawn time reduced from 08:00 elapse to 07:00.
- New effect: If a champion with Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within 750-range range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Cinders.
- Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
Rift Scuttler
- Base health reduced from 1850 to 1700.
- Health growth increased from 100 to 110.
- Base kill gold reduced from 100 to 85.
- Kill gold growth increased from 0 to 3.
- Base kill experience reduced from 1200 to 1000.
- Kill experience growth increased from 0 to 40.
Patch 3.4
buffCurrently, Mid Laners can use the Scryer’s Bloom to reveal junglers very early. To combat this, we’re pushing back the spawn time so junglers can plan out their routes early game without worrying about being revealed at their first camp.
Jungle Plants - Scryer's Bloom
- Spawn time increased from 00:25 elapse to 00:45.
SCRYER’S BLOOM
- Spawn Time: 0:25 → 0:45
Patch 3.3
changeBlue Sentinel
- Base health reduced from 2700 to 2500.
- Health growth increased from 120 to 140.
Gromp
- Base health reduced from 2200 to 2000.
- Health growth increased from 80 to 100.
Red Brambleback
- Base health reduced from 2700 to 2500.
- Health growth increased from 120 to 140.
Patch 3.2b
nerfBlue Sentinel
- Base health reduced from 2800 to 2700.
Red Brambleback
- Base health reduced from 2800 to 2700.
Patch 3.2
changeBlue Sentinel camp
- Blue Sentinel
- Armor reduced from 30 to 0.
- Base health increased from 2400 to 2800.
- Health per level increased from 100 to 120.
- Evolved Blue Sentinel
- Armor reduced from 30 to 0.
- Base health increased from 2800 to 3400.
- Health per level increased from 125 to 150.
Red Brambleback
- Red Brambleback
- Magic resistance reduced from 30 to 0.
- Base health increased from 2400 to 2800.
- Health per level increased to 120 from 100.
- Evolved Red Brambleback
- Magic resistance reduced to 0 from 30.
- Base health increased to 3400 from 2800.
- Health per level increased to 150 from 125.
Crest of Cinders
- Damage against non-champions reduced from 100% to 50%.
Evolved Crest of Cinders
- Damage against non-champions reduced from 100% to 50%.
Crest of Insight
- New Effect: Grants 5 energy regeneration per second.
- New Effect: Grants 15 ability haste.
- Removed: When out-of-combat for 5 seconds, no longer restores 5% missing health per second.
Evolved Crest of Insight
- New Effect: Grants 5 energy regeneration per second.
- Ability haste reduced from 20 to 15.
- New Effect: Grants 15 ultimate ability haste.
- Removed: When out-of-combat for 5 seconds, no longer restores 7% missing health per second.
Patch 3.1b
nerfRift Scuttler
- Kill experience reduced from 2000 to 1200.
Patch 3.1a
changeMonsters
- Baron Nashor
- Base health increased from 10800 to 11800.
- Acid Shot
- Base damage increased from 20 to 120.
- AD ratio reduced from 120% AD to 25%.
- Damage on subsequent hits reduced from 70% to 50%.
Patch 3.1
changeCrest of Cinders
- Updated user indicator VFX.
Crest of Insight
- Updated user indicator VFX.
Patch 3.0
changeMonsters
- Monsters that level up in combat no longer gain current health from the level up.
Patch 2.5
nerfTo prevent miscasts, abilities that buff allies can no longer target clones. These include:
Blue Sentinel camp
- Blue Sentinel
- Kill gold reduced from 140 gold to 130 gold.
- Evolved Blue Sentinel
- Kill gold reduced from 220 gold to 180 gold.
Gromp
- Kill gold reduced from 140 gold to 130 gold.
Krug camp
- Ancient Krug
- Kill gold reduced from 80 gold to 60 gold.
Murk Wolf camp
- Greater Murk Wolf
- Kill gold reduced from 100 gold to 90 gold.
Raptor camp
- Crimson Raptor
- Kill gold reduced from 100 gold to 90 gold.
- Raptor
- Kill gold reduced from 30 gold to 25 gold.
Red Brambleback
- Kill gold reduced from 140 gold to 130 gold.
- Evolved Kill gold reduced from 220 gold to 180 gold.
Rift Scuttler
- Kill gold reduced from 120 gold to 100 gold.
ALLY BUFFS
- Annie: (3) Molten Shield
- Soraka: (2) Astral Infusion
- Janna: (3) Eye of the Storm
- Lulu: (3) Help, Pix!
Patch 2.3a
nerfGromp
- Base health reduced from 2500 to 2200.
Krug camp
- Ancient Krug
- Base health reduced from 1600 to 1200.
- Krug
- Base health reduced from 600 to 500.
Patch 2.1
changeRift Scuttler
- New: Two Rift Scuttler's will spawn (one on each side of the map). Once both have been slain, one Rift Scuttler will spawn on a randomly chosen side of the map.
Patch 2.0
nerfCrest of Cinders
- Damage per tick reduced from 11.6 to 34 (based on level) to 11 to 25 (based on level).
Evolved Crest of Cinders
- Damage per tick reduced from 18.2 to 63 (based on level) to 16.5 to 37.5 (based on level).
Patch 1.1
changeMore ganks! More picks! We’ve increased respawn times on some jungle objectives to give teams more time and opportunity to outplay their opponents before hustling off to the next objective.
Crest of Insight
- Removed: No longer grants 20% cooldown reduction.
- New effect: Now grants 20 ability haste.
JUNGLE MONSTERS - Baron Nashor
- Respawn time: 180 → 210 seconds
JUNGLE MONSTERS - Scuttle Crab
- Respawn time: 120 → 150 seconds
